Detroit: Become Human Review Roundup

Quantic Dream's Detroit: Become Human is the studio's latest attempt to offer divergent narratives that allow players to control the thrust of their story. So have the Heavy Rain developers gone above and beyond their past efforts to tell satisfying, divergent stories?

Now available for the PlayStation 4, Detroit puts players in control of three androids — Connor, Kara, and Markus — asking them to make choices, occasionally with deadly consequences, while exploring the very different lives of these characters.

In IGN's Detroit review, Lucy O'Brien said Detroit "is a poignantly pulpy interactive sci-fi drama where your choices can impact events to a greater and more satisfying degree than in most games of this type."

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Exclusive Concept Art From Solo: A Star Wars Story

We have an exclusive sneak peek for you from The Art of Star Wars: The Last Jedi, a new behind-the-scenes book by Phil Szostak (author of The Art of Star Wars: The Force Awakens) from Abrams Books and Lucasfilm.

Szostak has worked with the Star Wars art departments for nearly a decade. He explores the filmmakers' visions and illuminates their creative process. The book features concept art, costume sketches, storyboards, and blueprints, and provides a deep dive into the development of the worlds, characters, and creatures – both old and new – of Solo. The book also features exclusive interviews with the filmmakers.

These six exclusive images below feature Han, Chewbacca, Corellian crime boss Lady Proxima, and the Millennium Falcon Check 'em out!

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Telltale’s Wolf Among Us Season 2 Delayed to 2019

The second season of Telltale's The Wolf Among Us has been delayed to 2019.

Telltale Games revealed the delay, citing "fundamental changes" at the studio. Telltale saw a company-wide restructure late last year that resulted in lay offs of 25 percent of the staff.

Telltale revealed that despite the delay it is "committed to exploring new ways to tell our stories" and will use the extra time to "focus on quality but also to experiment and iterate in order to craft something truly special."

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Wizard Of Legend Review: Fast-Paced Action

Roguelike pixel-art games are so common that it almost feels like a cliché. Without a great hook, many of these would-be indie hits wind up lost among ever-filling digital storefronts. However, Wizard of Legend, despite a painfully generic title, manages to distinguish itself from its peers with fast, challenging gameplay. Despite a few missteps, it successfully delivers an engaging and endearing experience.

After a breezy tutorial framed as a series of interactive wizard museum exhibits, you finds yourself whisked away into a new dimension--one with an ever-changing, multi-floor dungeon inhabited by three all-powerful wizards. The challenges you face in this dungeon are called the Chaos Trials, and only wizards of truly exceptional skill have ever conquered them…meaning, of course, that you need to become a wizard of exceptional skill.

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Your wizard character has animpressive moveset, with a basic melee spell, a dash/dodge spell, and two powerful techniques with cooldowns mapped to each of the controller's face buttons. While a lot of roguelike games focus on smart usage of the random resources you find on any given run, Wizard of Legend's emphasis is more on skill-based action gameplay. By using your spells and movement skillfully, you can create powerful combos, stunlocking enemies with a flurry of melee attacks, ranged magic, and dashes. The fast, fluid movement of your character and timing-based combos make Wizard of Legend feel like classic action-RPGs of yore--a welcome change from the generally slower rhythm of similar procedurally-generated games.

Finding and learning new arcana magic inside and outside of the dungeons can also affect your gameplay; you might have acquired a really cool and powerful spell, but it's practically worthless if you don't learn to use it well in tandem with your other skills. The process of experimenting with the magical combinations you acquire--and augmenting their effectiveness with various artifacts--allows you to personalize your wizard's playstyle to suit your strengths. Just don't get too attached to the spells and items you find inside the dungeons--most of those won't be coming home with you after death.

As you make your way through the Chaos Trials, you'll encounter a variety of obstacles, enemies, places of interest, and treasures scattered throughout the catacombs. Defeating enemies and collecting treasure chests yields gold and gems; gold can be used to buy goods and services within the dungeon, while gems stay with you even if you're defeated and allow you to buy new spells, clothes, and artifacts in the shopping area before a new run. Only the goods purchased outside of the dungeon are permanent--with a few rare and valuable exceptions--making hunting for and collecting gems an important part of exploration. That doesn't make gold worthless, however, as you can use it to purchase temporary upgrades, health restoration, and additional, powerful spells. Yes, you'll lose all the stuff you bought with gold if you perish, but these skills and items can help make a run last a lot longer, which means more potential permanent loot in the long term. It never feels like a serious setback when a run goes bad; you just buy a few goodies, practice your new arcana, and jump back into the game.

It's plenty of fun, but there are a few annoyances. The environments are dull and lack visual variety, and in some cases it's hard to discern what things are due to the colors used and a lack of detail. The dialogue, sparse as it is, also feels like it's trying just a bit too hard, particularly when it goes for lousy puns. It's also an unforgiving game for newcomers, as enemies are relentless straight from the get-go, making the learning curve steep. But no matter how good you are, sometimes you'll just get a really terrible, unescapable battle in a room filled with hazards and projectile-slingers that feels like it's there simply to ruin your run. While the randomness in Wizard of Legend feels like less of a run-killing factor than in other games of this sort, when its RNG decides it doesn't like you, you'll know it.

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With a buddy, however, things get easier. You can play local co-op with a friend, with the both of you sharing a common pool of permanent items and arcana picked up from all your runs up to that point. Having two players makes the more difficult enemy encounters and combo challenges feel less overwhelming, and a generous revival system that involves picking up energy from defeated enemies lets a fallen player hop back into the action fairly easily. However, one major fault is that both players must occupy the same quadrant of the screen, which makes for restricted movement in certain situations--like when one player is working to get in for melee strikes while the other is trying to zip around to set up ranged skills. Giving the camera the ability to zoom out during these situations would have been nice. (Also, as of this writing, you can only play local co-op on the Switch using the Joy-Cons, so forget about using that Pro Controller when your friend's over.)

Overall, though, there's a lot to love about Wizard of Legend. While it does have some issues, the cycle of exploration, discovery, failing, learning, and exploring again will keep your determination to conquer the Chaos Trials high. Wizard of Legend might not look like much on the surface, but there's some good magic underneath.


Fortnite Players Want the Heavy Shotgun Buffed or Vaulted

The Heavy Shotgun in Fortnite sits at the highest tier of shotguns, but players want the rare item buffed or removed entirely.

When it was first introduced two months ago, the Heavy Shotgun brought fear to Fortnite fans who were already suffering at the hands of the incredibly powerful Pump Shotgun and the double pumping effect, in which an enemy uses two different shotguns in quick succession. Learning that an even more powerful shotgun in the epic and legendary varieties was coming to Fortnite was a head-scratcher, but it wasn't long before players were leaving behind the Heavy Shotgun in favor of something more common.

Ultimately, the Heavy Shotgun didn't make quite the splash fans thought it would and now players want change. Community posts on Reddit and the official Fortnite Forums are consistently discussing what should happen to this rare item.

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Cyberpunk 2077: Why Now is the Time to Finally Show it Off

It's that time of year again: E3 2018 is just on the horizon. From June 9-14, we'll be covering the biggest games and hardware announcements of 2018 and beyond. While you can check out our continually-updated Games of E3 List, we're now going to start diving deeper. Every day leading up to the show, we'll be highlight the stuff we want to see and play at E3 2018. Today's game: CYBERPUNK 2077.

When Did We Last See Cyberpunk 2077?

After being announced in May 2012, CD Projekt went mostly quiet on the project for years. But just recently, talk of the game bubbled back up, with the company's president hinting that we'll finally get to see the game in action at this year's E3.

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Solo: A Star Wars Story Starts With $14.1M Preview Night

Solo: A Star Wars Story has made an estimated $14.1 million domestically in Thursday night previews.

Per THR, this is a record for a film being released during Memorial Day weekend. However, the figure is lower than Rogue One's $29 million preview night haul.

Solo is set to have the lowest domestic opening out of any of the new Disney Star Wars movies, as it's currently tracking to make $130 million to $150 million. It's projected to have a $300-million plus worldwide start.

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Harvey Weinstein Turns Himself Into Authorities

Harvey Weinstein has been arrested on rape charges, after turning himself into authorities in New York.

Weinstein faced multiple allegations of sexual abuse last year, which in part led to the rise of the #MeToo movement. He turned himself in at the first precinct in Manhattan and has now been charged with rape, a criminal sex act, sex abuse, and sexual misconduct stemming from encounters with two separate women, reports The Hollywood Reporter.

The assault charges relate to actress Lucia Evans, while the rape charges are related to an unnamed woman.

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Working with Dinosaurs (Developer Diary) – IGN First

You know what they say: never work with kids, animals, and especially dinosaurs.

In this final developer diary, the team at Frontier outline not only how you set about making a dinosaur in Jurassic World Evolution, but also how you keep them happy and, more importantly, in their enclosures.

If you liked that, well you probably also want to take a look some of the other things we've dropped this month. We've announced islandsrevealed the sandbox mode and shown you how Frontier made its T.Rex.

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Madden NFL 19 Announced, Release Date Revealed

EA Sports has officially announced Madden NFL 19, with the game releasing August 10 on PlayStation 4 and Xbox One.

Wide receiver Terrell Owens is the cover star for Madden NFL 19: Hall of Fame Edition. Costing $80, this premium version offers three-day early access (August 7) to the football game, 12 gold team fantasy packs, an elite legends player — like Owens or Dan Marino — for ultimate team, and more.

DeDQzEcXcAEdv4Y.jpg-large Terrell Owens is the cover star for the Hall of Fame Edition of the football game.

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