Snoop Dogg Biopic in the Works from Wakanda Forever Writer, Dead Presidents Director
Snoop Dogg is the latest rapping legend to get his own biopic. Dead Presidents director Allen Hughes will helm the new movie about Snoop's life, with a script from Black Panther: Wakanda Forever writer, Joe Robert Cole.
“I waited a long time to put this project together because I wanted to choose the right director, the perfect writer, and the greatest movie company I could partner with that could understand the legacy that I’m trying to portray on screen, and the memory I’m trying to leave behind,” said Snoop. “It was the perfect marriage. It was holy matrimony, not holy macaroni.”
The upcoming biopic will be the first film produced by Snoop’s new banner, Death Row Pictures. Additionally, Snoop is said to be heavily involved with the production, which will include music from his back catalog, and will produce the film alongside Hughes and Sara Ramaker.
“Snoop Dogg’s life and legacy makes him one of the most exciting and influential icons in popular culture,” stated chairman of Universal Filmed Entertainment Group, Donna Langley. “We met with Snoop shortly after he acquired Death Row Records and had the opportunity to hear his story in his own words. We are humbled to be able to create the lasting document of this singular artist.”
Snoop Dogg shot to fame in the early ‘90s thanks to his collaboration on Dr. Dre’s solo debut single, Deep Cover. Snoop followed this up with his own first two albums, Doggystyle and The Doggfather. He’s since sold over 35 million albums worldwide and has even picked up an American Music Award, a Primetime Emmy Award, and 17 nominations at the Grammys.
Of course, he’s not just known for his music and has appeared in numerous feature films, most recently starring in Netflix’s over-the-top vampire action flick, Day Shift, alongside Jamie Foxx and Dave Franco.
However, he’s perhaps best known for his roles in Training Day, and Starsky & Hutch.
Allen Hughes is perhaps best known for directing the sci-fi epic The Book of Eli as well as Broken City, while Joe Robert Cole penned the original Black Panther as well as its sequel, Wakanda Forever.
Want to read more about Black Panther: Wakanda Forever? Check out the Black Panther 2 plot from before the film was rewritten and find out why “Namor” is pronounced in different ways.
Thumbnail Photo Credit: Dimitrios Kambouris / Getty Images
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Snoop Dogg Biopic in the Works from Wakanda Forever Writer, Dead Presidents Director
Snoop Dogg is the latest rapping legend to get his own biopic. Dead Presidents director Allen Hughes will helm the new movie about Snoop's life, with a script from Black Panther: Wakanda Forever writer, Joe Robert Cole.
“I waited a long time to put this project together because I wanted to choose the right director, the perfect writer, and the greatest movie company I could partner with that could understand the legacy that I’m trying to portray on screen, and the memory I’m trying to leave behind,” said Snoop. “It was the perfect marriage. It was holy matrimony, not holy macaroni.”
The upcoming biopic will be the first film produced by Snoop’s new banner, Death Row Pictures. Additionally, Snoop is said to be heavily involved with the production, which will include music from his back catalog, and will produce the film alongside Hughes and Sara Ramaker.
“Snoop Dogg’s life and legacy makes him one of the most exciting and influential icons in popular culture,” stated chairman of Universal Filmed Entertainment Group, Donna Langley. “We met with Snoop shortly after he acquired Death Row Records and had the opportunity to hear his story in his own words. We are humbled to be able to create the lasting document of this singular artist.”
Snoop Dogg shot to fame in the early ‘90s thanks to his collaboration on Dr. Dre’s solo debut single, Deep Cover. Snoop followed this up with his own first two albums, Doggystyle and The Doggfather. He’s since sold over 35 million albums worldwide and has even picked up an American Music Award, a Primetime Emmy Award, and 17 nominations at the Grammys.
Of course, he’s not just known for his music and has appeared in numerous feature films, most recently starring in Netflix’s over-the-top vampire action flick, Day Shift, alongside Jamie Foxx and Dave Franco.
However, he’s perhaps best known for his roles in Training Day, and Starsky & Hutch.
Allen Hughes is perhaps best known for directing the sci-fi epic The Book of Eli as well as Broken City, while Joe Robert Cole penned the original Black Panther as well as its sequel, Wakanda Forever.
Want to read more about Black Panther: Wakanda Forever? Check out the Black Panther 2 plot from before the film was rewritten and find out why “Namor” is pronounced in different ways.
Thumbnail Photo Credit: Dimitrios Kambouris / Getty Images
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
PlayStation Plus Game Catalog Will Include Skyrim: Enhanced Edition and All the Kingdom Hearts
Sony's revamped PlayStation Plus tier will add more to its Game Catalog offerings on November 15, including The Elder Scrolls 5: Skyrim Special Edition and the entire Kingdom Hearts saga.
PlayStation Plus launched its new tiered service back in June, and Game Catalog access applies to the Extra and Premium levels. November's update includes 16 new titles available to active subscribers, with a few major RPG and action titles thrown into the mix.
It's not the fancier Anniversary Edition, but the Elder Scrolls V: Skyrim Special Edition for PlayStation 4 and 5 is one of the bigger titles joining the PlayStation Plus Game Catalog this month. It's missing some of the new content and graphic updates added in the Anniversary release, but the Skyrim Special Edition is still an improvement on the original.
For those fine with the older upgrade, the IGN 8/10 Skyrim Special Edition review noted: "It still includes many of the original version’s bugs, ugly character models, and weak combat animations, but the memorable world benefits hugely from improved lighting and effects."
Square Enix and Disney's RPG series also joins the Game Catalog library with Kingdom Hearts HD 1.5 + 2.5 Remix, Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts: Melody of Memory, and Kingdom Hearts 3 — that's a mouthful. Between the collections, that's nine games from the series in total.
IGN has mostly praised the series, giving the original Kingdom Hearts 1.5 collection an 8.5/10, and the 2.5 Remix followed up with an 8.4/10 review. As for Kingdom Hearts 3, IGN said it's "a fulfilling evolution and resolution of the franchise that shows it’s still full of heart."
The Oddworld title is a remake of an older, bizarre '90s platformer IGN thought had "tons of charm." Oddworld: Soulstorm - Enhanced Edition brings upgrades to the original experience, including a new game mode, Toby's Escape, released for both Sony platforms.
The Tom Clancy series will also see additions like Rainbow Six Siege, released in both PlayStation 4 and PlayStation 5 versions. Tom Clancy's Ghost Recon Breakpoint along with The Division 2 join as older titles originally for PlayStation 4 only, but new-gen console owners can still enjoy them on their upgraded hardware.
Finally, space-combat shooter Chorus and time-bending platformer The Gardens Between are being added as PlayStation 4 games, but have their own PlayStation 5 upgrades to boot. PlayStation 4 titles What Remains of Edith Finch, Earth Defense Force: Iron Rain, Earth Defense Force World Brothers, and Onee Chanbara Origin will also hit Game Catalog later this month.
As for the usual PlayStation Plus games added for free every month, November brings Nioh 2, LEGO Harry Potter Collection, and Heavenly Bodies to the rotation. For more information on PlayStation Plus Premium, check out IGN's review on its backwards compatibility performance and our list of every title available in Game Catalog.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.
PlayStation Plus Game Catalog Will Include Skyrim: Enhanced Edition and All the Kingdom Hearts
Sony's revamped PlayStation Plus tier will add more to its Game Catalog offerings on November 15, including The Elder Scrolls 5: Skyrim Special Edition and the entire Kingdom Hearts saga.
PlayStation Plus launched its new tiered service back in June, and Game Catalog access applies to the Extra and Premium levels. November's update includes 16 new titles available to active subscribers, with a few major RPG and action titles thrown into the mix.
It's not the fancier Anniversary Edition, but the Elder Scrolls V: Skyrim Special Edition for PlayStation 4 and 5 is one of the bigger titles joining the PlayStation Plus Game Catalog this month. It's missing some of the new content and graphic updates added in the Anniversary release, but the Skyrim Special Edition is still an improvement on the original.
For those fine with the older upgrade, the IGN 8/10 Skyrim Special Edition review noted: "It still includes many of the original version’s bugs, ugly character models, and weak combat animations, but the memorable world benefits hugely from improved lighting and effects."
Square Enix and Disney's RPG series also joins the Game Catalog library with Kingdom Hearts HD 1.5 + 2.5 Remix, Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts: Melody of Memory, and Kingdom Hearts 3 — that's a mouthful. Between the collections, that's nine games from the series in total.
IGN has mostly praised the series, giving the original Kingdom Hearts 1.5 collection an 8.5/10, and the 2.5 Remix followed up with an 8.4/10 review. As for Kingdom Hearts 3, IGN said it's "a fulfilling evolution and resolution of the franchise that shows it’s still full of heart."
The Oddworld title is a remake of an older, bizarre '90s platformer IGN thought had "tons of charm." Oddworld: Soulstorm - Enhanced Edition brings upgrades to the original experience, including a new game mode, Toby's Escape, released for both Sony platforms.
The Tom Clancy series will also see additions like Rainbow Six Siege, released in both PlayStation 4 and PlayStation 5 versions. Tom Clancy's Ghost Recon Breakpoint along with The Division 2 join as older titles originally for PlayStation 4 only, but new-gen console owners can still enjoy them on their upgraded hardware.
Finally, space-combat shooter Chorus and time-bending platformer The Gardens Between are being added as PlayStation 4 games, but have their own PlayStation 5 upgrades to boot. PlayStation 4 titles What Remains of Edith Finch, Earth Defense Force: Iron Rain, Earth Defense Force World Brothers, and Onee Chanbara Origin will also hit Game Catalog later this month.
As for the usual PlayStation Plus games added for free every month, November brings Nioh 2, LEGO Harry Potter Collection, and Heavenly Bodies to the rotation. For more information on PlayStation Plus Premium, check out IGN's review on its backwards compatibility performance and our list of every title available in Game Catalog.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.
Doom Eternal Composer Alleges Unpaid Wages and Abuse in Lengthy Soundtrack Controversy Response
Two years after a controversy over Doom Eternal's soundtrack mixing highlighted a behind-the-scenes conflict between the game's developers and composer Mick Gordon, Gordon is finally speaking out.
In a lengthy post on Medium, Gordon has offered his side of the conflict over Doom Eternal with an account that includes allegations that id Software failed to pay him for half the game's soundtrack, and that executive producer Marty Stratton was a recurringly abusive presence throughout his work on the score and the OST.
For context, Gordon's issues were first highlighted back in 2020 when the Doom Eternal soundtrack was released alongside the collector's edition and fans noted discrepancies in sound mixing between the soundtrack and the same piece in Doom 2016. At the time Gordon pointed out on social media that he didn't mix the tracks in question, leading Doom Eternal executive producer Marty Stratton to issue a public statement about Gordon's work on the game. Stratton's account included multiple concerns that Gordon wouldn't be able to deliver his promised work on time, and ended by noting that they likely wouldn't be working together again.
Now, however, Gordon paints a very different picture.
Mick Gordon alleges crunch and multiple pay issues
He begins by describing being given tight deadlines for final versions of his promised musical tracks — two finished pieces of level music per month. However, he says he lacked direction as to what kind of levels or environments those tracks were meant to cover due to constant development changes and missed milestones.
Gordon then claims he proposed an alternative scheduling plan to management that would allow him to write broader, reusable themes first that could then be shaped into specific final versions as levels were hammered out, but says that Stratton struck it down. This resulted, Gordon claims, in severe crunch for him as he worked late nights finalizing music for levels that hadn't been designed yet, only for that music to be thrown out later when it didn't fit the levels made after the fact.
Gordon notes that all this was punctuated by slow communication from management, him being cut out of meetings about the music, and increasing ostracization from the rest of the team.
That wasn't all though. Gordon also complains of multiple pay issues over his time working on Doom Eternal, including at least one attempt to deny payment because id Software had "changed their mind" and no longer wanted to use the music he had provided, and other delays or deferrals of on-time payment. At one point, Gordon claims he went unpaid for 11 months. When the game and soundtrack finally released, Gordon says he realized they had used almost all of his music, including numerous tracks he had thought had been rejected, but had only paid him for half of it - and as of his post says they have yet to do so.
Gordon also claims id Software announced the aforementioned Doom Eternal OST without ever having made a deal with him to produce one, and ignored his attempts to make such a deal. He eventually approached Bethesda directly for a deal, and through multiple communication and contract delays got one for 12 songs, which he crunched to complete on time. However, Gordon goes on to say that Stratton once again got involved in negotiations, adding additional pressure to finish quickly and revealing that audio designer Chad Mossholder had been working on an alternative OST for months. Mossholder's work, which Gordon says was largely edits of his own original score, ultimately formed the bulk of the final release.
"I never quit Doom, I quit a toxic client"
Following the release, Gordon relates that Stratton scheduled a call with him to discuss the negative feedback to the OST that largely involved Stratton berating and blaming him for its failings. Gordon claims they ultimately agreed to release a joint statement and was expecting a draft to arrive in his inbox, when he was blindsided by Stratton's publication of an open letter on Reddit instead, over which Gordon says he was harassed, doxxed, and bombarded with emails and phone calls. Gordon pursued legal action, but claims settlement negotiations fell apart when he demanded Stratton take the Reddit post down. At one point, Gordon says he was offered six figures to take full public responsibility for the OST's failings, an offer he declined.
Despite months of back-and-forth negotiations during which time Microsoft announced it would acquire Bethesda and over which Gordon claims Stratton became increasingly hostile, an agreement was never reached.
"I’ve worked on some great games, built lifelong friendships and worked my butt off in the trenches with some of the best creative minds on earth," Gordon concludes. "I’ve had many great experiences in the game industry. My 'collaboration' with Marty Stratton wasn’t one of them.
"I never quit DOOM. I quit a toxic client.
"Marty couldn’t accept that I never wanted to work with him again, and made his best attempt to send my career into a nosedive as punishment. He resorted to lies and innuendo that fell apart under the most basic level of scrutiny, then tried to bury the issue under a stack of cash."
Bethesda and Stratton have yet to reply to Gordon's accusations. IGN has reached out to Bethesda for comment.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Doom Eternal Composer Alleges Unpaid Wages and Abuse in Lengthy Soundtrack Controversy Response
Two years after a controversy over Doom Eternal's soundtrack mixing highlighted a behind-the-scenes conflict between the game's developers and composer Mick Gordon, Gordon is finally speaking out.
In a lengthy post on Medium, Gordon has offered his side of the conflict over Doom Eternal with an account that includes allegations that id Software failed to pay him for half the game's soundtrack, and that executive producer Marty Stratton was a recurringly abusive presence throughout his work on the score and the OST.
For context, Gordon's issues were first highlighted back in 2020 when the Doom Eternal soundtrack was released alongside the collector's edition and fans noted discrepancies in sound mixing between the soundtrack and the same piece in Doom 2016. At the time Gordon pointed out on social media that he didn't mix the tracks in question, leading Doom Eternal executive producer Marty Stratton to issue a public statement about Gordon's work on the game. Stratton's account included multiple concerns that Gordon wouldn't be able to deliver his promised work on time, and ended by noting that they likely wouldn't be working together again.
Now, however, Gordon paints a very different picture.
Mick Gordon alleges crunch and multiple pay issues
He begins by describing being given tight deadlines for final versions of his promised musical tracks — two finished pieces of level music per month. However, he says he lacked direction as to what kind of levels or environments those tracks were meant to cover due to constant development changes and missed milestones.
Gordon then claims he proposed an alternative scheduling plan to management that would allow him to write broader, reusable themes first that could then be shaped into specific final versions as levels were hammered out, but says that Stratton struck it down. This resulted, Gordon claims, in severe crunch for him as he worked late nights finalizing music for levels that hadn't been designed yet, only for that music to be thrown out later when it didn't fit the levels made after the fact.
Gordon notes that all this was punctuated by slow communication from management, him being cut out of meetings about the music, and increasing ostracization from the rest of the team.
That wasn't all though. Gordon also complains of multiple pay issues over his time working on Doom Eternal, including at least one attempt to deny payment because id Software had "changed their mind" and no longer wanted to use the music he had provided, and other delays or deferrals of on-time payment. At one point, Gordon claims he went unpaid for 11 months. When the game and soundtrack finally released, Gordon says he realized they had used almost all of his music, including numerous tracks he had thought had been rejected, but had only paid him for half of it - and as of his post says they have yet to do so.
Gordon also claims id Software announced the aforementioned Doom Eternal OST without ever having made a deal with him to produce one, and ignored his attempts to make such a deal. He eventually approached Bethesda directly for a deal, and through multiple communication and contract delays got one for 12 songs, which he crunched to complete on time. However, Gordon goes on to say that Stratton once again got involved in negotiations, adding additional pressure to finish quickly and revealing that audio designer Chad Mossholder had been working on an alternative OST for months. Mossholder's work, which Gordon says was largely edits of his own original score, ultimately formed the bulk of the final release.
"I never quit Doom, I quit a toxic client"
Following the release, Gordon relates that Stratton scheduled a call with him to discuss the negative feedback to the OST that largely involved Stratton berating and blaming him for its failings. Gordon claims they ultimately agreed to release a joint statement and was expecting a draft to arrive in his inbox, when he was blindsided by Stratton's publication of an open letter on Reddit instead, over which Gordon says he was harassed, doxxed, and bombarded with emails and phone calls. Gordon pursued legal action, but claims settlement negotiations fell apart when he demanded Stratton take the Reddit post down. At one point, Gordon says he was offered six figures to take full public responsibility for the OST's failings, an offer he declined.
Despite months of back-and-forth negotiations during which time Microsoft announced it would acquire Bethesda and over which Gordon claims Stratton became increasingly hostile, an agreement was never reached.
"I’ve worked on some great games, built lifelong friendships and worked my butt off in the trenches with some of the best creative minds on earth," Gordon concludes. "I’ve had many great experiences in the game industry. My 'collaboration' with Marty Stratton wasn’t one of them.
"I never quit DOOM. I quit a toxic client.
"Marty couldn’t accept that I never wanted to work with him again, and made his best attempt to send my career into a nosedive as punishment. He resorted to lies and innuendo that fell apart under the most basic level of scrutiny, then tried to bury the issue under a stack of cash."
Bethesda and Stratton have yet to reply to Gordon's accusations. IGN has reached out to Bethesda for comment.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Letitia Wright Remembers Wakanda Forever Set Accident: ‘It Was Really Traumatic’
Black Panther: Wakanda Forever star Letitia Wright says her on-set accident was "traumatic," recalling the motorcycle accident that left her with a fractured shoulder, concussion, and other injuries.
“I’m still processing it,” she told Variety. “I’m still working through it in therapy. It was really traumatic.”
The accident occurred during the film’s Boston shoot in August 2021 while Wright was shooting a chase sequence. The shoot involved the use of a “biscuit rig” which allowed the camera to film Wright over the shoulder while riding a motorbike in a real-world environment. According to producer Nate Moore, it “clipped a median and sheared the bike off, and it tumbled.”
Director Ryan Coogler wasn’t present at the time – Wright was shooting the scene with the film's second unit crew.
“It was about how you can imagine,” said Coogler about getting the call. “I mean, I love these actors. That’s me and Chad’s little sister. Imagine getting that call that your little sister’s hurt. It’s the fucking worst thing in the world.”
Both Coogler and Marvel president Kevin Feige visited Wright in Boston following the accident.
“It was horrifying on any production happening to anybody,” said Feige. “It was particularly harsh on this production that was already, uh…. emotionally strained.”
Black Panther: Wakanda Forever continues the story of Black Panther following the death of the original film’s star, Chadwick Boseman. And Wright was determined to finish what she started.
“I just remember wanting to finish my film, man,” she said. “I think that was one of the first things I said to Ryan. And he was like, ‘Tish, you need to recover.’”
Wright then went back to London to heal, and production was paused until January 2022, but she still had to face post-concussion syndrome during the restarted shoot.
“I had great, great, great medical support, great patience on set,” she said. “I’m just extremely proud of myself. I’m extremely proud of Ryan, of the team, for just the resilience — overcoming adversities every step of the way. When I finished filming, I cried like a little baby.”
IGN’s Wakanda Forever review gave it 7/10 and said: “Black Panther: Wakanda Forever had to be a sequel to a cultural juggernaut, a tease of upcoming MCU adventures, and of course, a loving farewell. There are stretches where the struggle to balance those mandates scatters the focus of the story, but nuanced and committed performances from the returning cast keep it grounded when it counts. Tenoch Huerta Mejía’s Namor is a strong foil to Shuri, challenging both her ideology and her grieving process, and his nation of Talokan gets a thoughtful (if rushed) history to complement the film’s themes of colonialism. Director/co-writer Ryan Coogler’s efforts are at their most powerful when Wakanda Forever is in conversation with the loss of T’Challa – of Chadwick Boseman. The specifics of Wakanda Forever’s long-winded plot will likely leave little impact, but that doesn’t stop the new Black Panther from standing tall.”
Want to read more about Black Panther: Wakanda Forever? Check out the Black Panther 2 plot from before the film was rewritten and find out why “Namor” is pronounced in different ways.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Letitia Wright Remembers Wakanda Forever Set Accident: ‘It Was Really Traumatic’
Black Panther: Wakanda Forever star Letitia Wright says her on-set accident was "traumatic," recalling the motorcycle accident that left her with a fractured shoulder, concussion, and other injuries.
“I’m still processing it,” she told Variety. “I’m still working through it in therapy. It was really traumatic.”
The accident occurred during the film’s Boston shoot in August 2021 while Wright was shooting a chase sequence. The shoot involved the use of a “biscuit rig” which allowed the camera to film Wright over the shoulder while riding a motorbike in a real-world environment. According to producer Nate Moore, it “clipped a median and sheared the bike off, and it tumbled.”
Director Ryan Coogler wasn’t present at the time – Wright was shooting the scene with the film's second unit crew.
“It was about how you can imagine,” said Coogler about getting the call. “I mean, I love these actors. That’s me and Chad’s little sister. Imagine getting that call that your little sister’s hurt. It’s the fucking worst thing in the world.”
Both Coogler and Marvel president Kevin Feige visited Wright in Boston following the accident.
“It was horrifying on any production happening to anybody,” said Feige. “It was particularly harsh on this production that was already, uh…. emotionally strained.”
Black Panther: Wakanda Forever continues the story of Black Panther following the death of the original film’s star, Chadwick Boseman. And Wright was determined to finish what she started.
“I just remember wanting to finish my film, man,” she said. “I think that was one of the first things I said to Ryan. And he was like, ‘Tish, you need to recover.’”
Wright then went back to London to heal, and production was paused until January 2022, but she still had to face post-concussion syndrome during the restarted shoot.
“I had great, great, great medical support, great patience on set,” she said. “I’m just extremely proud of myself. I’m extremely proud of Ryan, of the team, for just the resilience — overcoming adversities every step of the way. When I finished filming, I cried like a little baby.”
IGN’s Wakanda Forever review gave it 7/10 and said: “Black Panther: Wakanda Forever had to be a sequel to a cultural juggernaut, a tease of upcoming MCU adventures, and of course, a loving farewell. There are stretches where the struggle to balance those mandates scatters the focus of the story, but nuanced and committed performances from the returning cast keep it grounded when it counts. Tenoch Huerta Mejía’s Namor is a strong foil to Shuri, challenging both her ideology and her grieving process, and his nation of Talokan gets a thoughtful (if rushed) history to complement the film’s themes of colonialism. Director/co-writer Ryan Coogler’s efforts are at their most powerful when Wakanda Forever is in conversation with the loss of T’Challa – of Chadwick Boseman. The specifics of Wakanda Forever’s long-winded plot will likely leave little impact, but that doesn’t stop the new Black Panther from standing tall.”
Want to read more about Black Panther: Wakanda Forever? Check out the Black Panther 2 plot from before the film was rewritten and find out why “Namor” is pronounced in different ways.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Call of Duty: Warzone Will Be Taken Offline for 12 Days Amid Sequel Launch, Cosmetics Won’t Carry Forward
With the Call of Duty: Warzone 2.0 launch on the horizon, the first battle royale will take a short break. Activision is taking Warzone offline for 12 days to focus on keeping the sequel stable and has confirmed cosmetics will not carry over in the new game.
In the latest Call of Duty blog, patch notes outline how the studio will handle the next big release over the holidays. On November 16 at 8 am PT, Call of Duty: Warzone servers will temporarily go offline, and developer Raven Software estimates service should return on November 28 at 10 am PT.
Call of Duty: Warzone 2.0 will launch on November 16 at 10 am PT as part of Modern Warfare 2 Season 01. With the downtime, developers at Raven Software “will be focused on ensuring the new Warzone 2.0 free-to-play ecosystem is running effectively.”
The blog also notes this gives them time to observe an upcoming US holiday and ensure everything is “fully stable” with both games.
The original Warzone will relaunch later on as Call of Duty: Warzone Caldera, and players can check out the 2.0 release for free during the outage. There are also “a few items” that will be gifted to Warzone players to use in Warzone 2.0.
However, the item bonuses end there, and player cosmetics will not carry over from the original Warzone. The Caldera relaunch is still considered a separate game and not tied to Modern Warfare II progress like Warzone 2.0. Weapon XP, Inventories, Battle Pass content, weapons, and store bundles will only be available in Caldera. Activision explained this is due to the culmination of a few obstacles in its patch notes:
“This is due to a combination of feedback from the community, technical limitations, and a need to simplify the next and newest Warzone to create a seamless player experience moving forward.”
The first battle royale won’t have an in-game store anymore, but COD Points can be transferred into Warzone 2.0. Unfortunately, those handy buffs in 2XP and 2WXP Tokens can’t move between games, either.
For more on Call of Duty: Modern Warfare 2, make sure to check out our breakdown on everything new with the shooter.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.
Call of Duty: Warzone Will Be Taken Offline for 12 Days Amid Sequel Launch, Cosmetics Won’t Carry Forward
With the Call of Duty: Warzone 2.0 launch on the horizon, the first battle royale will take a short break. Activision is taking Warzone offline for 12 days to focus on keeping the sequel stable and has confirmed cosmetics will not carry over in the new game.
In the latest Call of Duty blog, patch notes outline how the studio will handle the next big release over the holidays. On November 16 at 8 am PT, Call of Duty: Warzone servers will temporarily go offline, and developer Raven Software estimates service should return on November 28 at 10 am PT.
Call of Duty: Warzone 2.0 will launch on November 16 at 10 am PT as part of Modern Warfare 2 Season 01. With the downtime, developers at Raven Software “will be focused on ensuring the new Warzone 2.0 free-to-play ecosystem is running effectively.”
The blog also notes this gives them time to observe an upcoming US holiday and ensure everything is “fully stable” with both games.
The original Warzone will relaunch later on as Call of Duty: Warzone Caldera, and players can check out the 2.0 release for free during the outage. There are also “a few items” that will be gifted to Warzone players to use in Warzone 2.0.
However, the item bonuses end there, and player cosmetics will not carry over from the original Warzone. The Caldera relaunch is still considered a separate game and not tied to Modern Warfare II progress like Warzone 2.0. Weapon XP, Inventories, Battle Pass content, weapons, and store bundles will only be available in Caldera. Activision explained this is due to the culmination of a few obstacles in its patch notes:
“This is due to a combination of feedback from the community, technical limitations, and a need to simplify the next and newest Warzone to create a seamless player experience moving forward.”
The first battle royale won’t have an in-game store anymore, but COD Points can be transferred into Warzone 2.0. Unfortunately, those handy buffs in 2XP and 2WXP Tokens can’t move between games, either.
For more on Call of Duty: Modern Warfare 2, make sure to check out our breakdown on everything new with the shooter.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.
