Trigun Stampede Is a New Series Based on the Classic Anime and Manga

Toho and Crunchyroll have announced Trigun Stampede, a new series arriving in 2023 that is based on the beloved classic anime and manga Trigun.

Trigun Stampede is being produced by BEASTARS, Godzilla Singular Point, and Land of the Lustrous' studio Orange with an 'all-new staff and cast,' and Crunchyroll will be simulcasting the new anime from Japan in more than 200 countries around the world.

For those unfamiliar, Trigun was originally a Japanese manga series from Yasuhiro Nightow that ran from 1995 to 1997. In 1998, it was turned into an anime series of the same name.

The anime consisted of 26 episodes that first aired on TV Tokyo from April to September 1998. The series would come to North America shortly after and it would make its way to Cartoon Network's Adult Swim in 2003.

In 2010, a feature film called Trigun: Badlands Rumble was released and continued the adventures of Vash the Stampede.

More info on Trigun Stampede will be shared at Anime Expo 2022 on Saturday, July 2, at 8pm PT/11pm ET. Nightow will be part of the panel alongside Kouji Tajima (designer), Kiyotaka Waki (producer, Orange), Yoshihiro Watanabe (producer, Orange), and Katsuhiro Takei (producer, Toho).

We called Vash one of the greatest anime characters of all time, saying, "Although Vash is often portrayed as a childish goofball, in reality he's a very complex and tortured character who is doing his best to save people who never even know what he's done for them."

Trigun was also given an honorable mention nod in our list of the top 25 best anime series of all time.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Game of Thrones Jon Snow Sequel Series Reportedly in Development

A Game of Thrones spin-off focused on Kit Harington’s fan-favourite character Jon Snow is in early development, according to The Hollywood Reporter. The spin-off is described as a sequel series, and Harington is reportedly already attached to return to the role if the project proceeds.

A Jon Snow spin-off set after the events of Game of Thrones’ divisive eighth-and-final season would be an interesting move from HBO, re-opening the door on the much-discussed final events of the original series. In the series finale, Snow was exiled from Westeros to the Night’s Watch, where he was last seen heading North of the Wall with the Wildlings.

This potential Jon Snow series is far from the only Game of Thrones spin-off in the pipe; in fact, it would be the seventh Game of Thrones project on the boil at HBO (not counting the prequel series House of the Dragon, which is in post-production and due to launch on August 21, 2022). Game of Thrones author George R.R. Martin recently updated fans on a number of the planned live action and animated shows set in the GoT universe, cautioning that not every series was likely to get on the air but expressing his hopes that many would.

Luke is Games Editor at IGN's Sydney office. You can chat to him on Twitter @MrLukeReilly.

Game of Thrones Jon Snow Sequel Series Reportedly in Development

A Game of Thrones spin-off focused on Kit Harington’s fan-favourite character Jon Snow is in early development, according to The Hollywood Reporter. The spin-off is described as a sequel series, and Harington is reportedly already attached to return to the role if the project proceeds.

A Jon Snow spin-off set after the events of Game of Thrones’ divisive eighth-and-final season would be an interesting move from HBO, re-opening the door on the much-discussed final events of the original series. In the series finale, Snow was exiled from Westeros to the Night’s Watch, where he was last seen heading North of the Wall with the Wildlings.

This potential Jon Snow series is far from the only Game of Thrones spin-off in the pipe; in fact, it would be the seventh Game of Thrones project on the boil at HBO (not counting the prequel series House of the Dragon, which is in post-production and due to launch on August 21, 2022). Game of Thrones author George R.R. Martin recently updated fans on a number of the planned live action and animated shows set in the GoT universe, cautioning that not every series was likely to get on the air but expressing his hopes that many would.

Luke is Games Editor at IGN's Sydney office. You can chat to him on Twitter @MrLukeReilly.

Tetsuya Nomura Says Work Has Already Started On Final Fantasy 7 Remake Part 3

Work has already started on Final Fantasy 7 Remake Part 3, which will cap off Square Enix's trilogy when it's released sometime after 2023.

Nomura confirmed that "some development has already begun" on the as-yet unnamed third title in a note following today's livestream.

"I myself have started on the development and am working toward the completion of the series," Nomura wrote in a two-part message on Twitter.

His note followed the first trailer for Final Fantasy 7: Rebirth, which offered a glimpse of the anticipated follow-up to Final Fantasy 7 Remake. Square Enix also announced Crisis Core: Final Fantasy 7 Reunion, a remake of the PSP spin-off slated to release on PS4, PS5, Xbox, Switch, and PC sometime this winter.

Nomura directed Final Fantasy 7 Remake, but is not helming Final Fantasy 7: Rebirth. He continues to be involved in the project as a creative director.

As for Final Fantasy 7: Rebirth, it'll be out in Winter 2023. And whatever the third part ends up being called? We'll just have to see, though Nomura says that development has been "progressing rapidly" since the team "adopted a new development structure." You can find his entire note below.

As I revealed on the brodcast, there are currently four Final Fantasy 7 projects being developed in parallel. Although each of the four titles plays a different role, they are all connected through the high-quality depiction of Final Fantasy 7's world and characters. As somone who was involved with the development of each and every one of the original titles, I deeply understand the vision and thoughts behind each project, and I am actively involved in the development process for all four titles.
Final Fantasy 7 Rebirth is being designed so that people can enjoy this game whether they know the original game or not. In fact, new players might even enjoy starting their Final Fantasy 7 journey with Final Fantasy 7 Rebirth. Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience.
I can't wait to share the intention behind naming the first title, "REMAKE," and the second title, "REBIRTH." In time, I hope to reveal what the third title will be call, and where this journey will ultimately lead.
The development of Final Fantasy 7 Rebirth has been progressing rapidly since we adopted a new development structure. A title of this scale in which everything is interconnected even before production began is truly rare. In fact, some development has already begun on the third title. I myself have started on the development and am working torwards the completion of the series.
We will work to deliver this title to fans with the same amount of enthusiasm from now until we reach the final line. In the meantime, please enjoy the other 25th anniversary projects that further expand the world of Final Fantasy 7.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Tetsuya Nomura Says Work Has Already Started On Final Fantasy 7 Remake Part 3

Work has already started on Final Fantasy 7 Remake Part 3, which will cap off Square Enix's trilogy when it's released sometime after 2023.

Nomura confirmed that "some development has already begun" on the as-yet unnamed third title in a note following today's livestream.

"I myself have started on the development and am working toward the completion of the series," Nomura wrote in a two-part message on Twitter.

His note followed the first trailer for Final Fantasy 7: Rebirth, which offered a glimpse of the anticipated follow-up to Final Fantasy 7 Remake. Square Enix also announced Crisis Core: Final Fantasy 7 Reunion, a remake of the PSP spin-off slated to release on PS4, PS5, Xbox, Switch, and PC sometime this winter.

Nomura directed Final Fantasy 7 Remake, but is not helming Final Fantasy 7: Rebirth. He continues to be involved in the project as a creative director.

As for Final Fantasy 7: Rebirth, it'll be out in Winter 2023. And whatever the third part ends up being called? We'll just have to see, though Nomura says that development has been "progressing rapidly" since the team "adopted a new development structure." You can find his entire note below.

As I revealed on the brodcast, there are currently four Final Fantasy 7 projects being developed in parallel. Although each of the four titles plays a different role, they are all connected through the high-quality depiction of Final Fantasy 7's world and characters. As somone who was involved with the development of each and every one of the original titles, I deeply understand the vision and thoughts behind each project, and I am actively involved in the development process for all four titles.
Final Fantasy 7 Rebirth is being designed so that people can enjoy this game whether they know the original game or not. In fact, new players might even enjoy starting their Final Fantasy 7 journey with Final Fantasy 7 Rebirth. Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience.
I can't wait to share the intention behind naming the first title, "REMAKE," and the second title, "REBIRTH." In time, I hope to reveal what the third title will be call, and where this journey will ultimately lead.
The development of Final Fantasy 7 Rebirth has been progressing rapidly since we adopted a new development structure. A title of this scale in which everything is interconnected even before production began is truly rare. In fact, some development has already begun on the third title. I myself have started on the development and am working torwards the completion of the series.
We will work to deliver this title to fans with the same amount of enthusiasm from now until we reach the final line. In the meantime, please enjoy the other 25th anniversary projects that further expand the world of Final Fantasy 7.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Forza 8 Will Have Realtime Ray Tracing Along With a Full Night and Day Cycle

Forza Motosport 8 is getting a number of exciting features including realtime ray tracing and an all-new career mode according to today's Forza Monthly livestream.

The information comes from the game's Creative Director, Chris Esaki. According to Esaki, the game will sport a full night and day cycle and varying weather forecasts for all tracks. These will only be enhanced by the game's realtime ray tracing. These tracks, whether they're new or returning, have been built from the ground up for this iteration of Forza.

The weather aspect will also determine how you drive affecting things like traction, grip and more. To make it even more dynamic, tires in-game have been drastically upgraded to include eight contact points. Forza Motorsport 7's tires only included one, according to Esaki.

In terms of gameplay, players can expect an all new career mode and a racing weekend-style multiplayer with multiple steps to complete like practice, qualifiers, and the final races.

We got a peek a few days ago at the upcoming game during the Xbox Showcase. The trailer featured stunning cars on hyper-realistic tracks. The traile also had an emphasis on improved graphics, physics, and vehicle destruction.

There is currently no release date for Forza 8 other than sometime 2023. If you're wanting to play the last game in the series while you wait, it was delisted last year. If you need a game to scratch that racing itch, though, check out Forza Horizon 5, which we awarded a 10 out of 10 in our review.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

Forza 8 Will Have Realtime Ray Tracing Along With a Full Night and Day Cycle

Forza Motosport 8 is getting a number of exciting features including realtime ray tracing and an all-new career mode according to today's Forza Monthly livestream.

The information comes from the game's Creative Director, Chris Esaki. According to Esaki, the game will sport a full night and day cycle and varying weather forecasts for all tracks. These will only be enhanced by the game's realtime ray tracing. These tracks, whether they're new or returning, have been built from the ground up for this iteration of Forza.

The weather aspect will also determine how you drive affecting things like traction, grip and more. To make it even more dynamic, tires in-game have been drastically upgraded to include eight contact points. Forza Motorsport 7's tires only included one, according to Esaki.

In terms of gameplay, players can expect an all new career mode and a racing weekend-style multiplayer with multiple steps to complete like practice, qualifiers, and the final races.

We got a peek a few days ago at the upcoming game during the Xbox Showcase. The trailer featured stunning cars on hyper-realistic tracks. The traile also had an emphasis on improved graphics, physics, and vehicle destruction.

There is currently no release date for Forza 8 other than sometime 2023. If you're wanting to play the last game in the series while you wait, it was delisted last year. If you need a game to scratch that racing itch, though, check out Forza Horizon 5, which we awarded a 10 out of 10 in our review.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

Activision Blizzard Board Finds ‘No Evidence’ It Ignored or Downplayed Harassment

After conducting its own internal investigation, Activision Blizzard's Board of Directors claims it has found 'no evidence' to suggest that its senior executives and its own members ignored or downplayed gender harassment. It's also urging its shareholders to vote against an upcoming proposal to craft a report about its own efforts to prevent abuse and harassment.

In a new SEC filing, Activision Blizzard asserted:

"[T]he Board and its external advisors have determined that there is no evidence to suggest that Activision Blizzard senior executives ever intentionally ignored or attempted to downplay the instances of gender harassment that occurred and were reported. That work also has not unearthed any evidence, directly or indirectly, suggesting any attempt by any senior executive or employee to conceal information from the Board. Outside advisors, after exhaustive review, also determined the Board never intentionally ignored or attempted to downplay the instances of gender harassment that occurred and were reported."

The initial complaint from the state of California, filed after a two-year-long investigation, accuses the company leadership of knowing about and failing to prevent numerous internal cultural issues. Subsequent reports and lawsuits have similarly included accusations that incidents were reported and either ignored or brushed aside with little meaningful consequences for the perpetrators. After the initial slate of allegations, over 20 employees had been fired as a result by the following October, and over 20 more had been otherwise disciplined.

Notably, Activision Blizzard's committee response focuses specifically on harassment that "occurred and was reported" as defined by the company.

Sweeping allegations against Activision Blizzard

The internal investigation in question was first announced back in November, following a California lawsuit and a sweeping wave of allegations of abuse, harassment, and gender-related disparities at the company. Among them was the accusation that CEO Bobby Kotick knew of many of the issues at the company, but failed to take action. The Activision Blizzard board of directors backed Kotick in a statement at the time, saying it remained "confident that Bobby Kotick appropriately addressed workplace issues brought to his attention."

As allegations mounted, the board established a Workplace Responsibility Committee to conduct its own internal investigation of the allegations. The committee was run by Activision independent director Dawn Ostroff, and fellow independent director Reveta Bowers also joined the committee. In April, five months after the investigation was announced, Lulu Cheng Meservey was added to the board and joined the committee.

The committee's investigative work is said to have included reviewing "individual instances of harassment" as well as company policies and procedures, reviewing source documents such as employee emails and interviews, and conducting its own interviews of current and former employees.

The committee claims to have worked with "the assistance of external advisors" including law firms and "experts in workplace issues" to come to these conclusions, but has only named one specific external advisor in its report: Gilbert Casellas. Casellas is a former chair of the Equal Employment Opportunity Commission, and his role in the investigation is said by Activision Blizzard to have involved reviewing data from investigated reports of gender harassment from across the US between 2016 and 2021.

From these, Casellas concluded that "there was no widespread harassment, pattern or practice of harassment, or systemic harassment at Activision Blizzard or at any of its business units during that timeframe. Mr. Casellas further concluded that, based on the volume of reports, the amount of misconduct reflected is comparatively low for a company the size of Activision Blizzard."

[T]he Board and its external advisors have determined that there is no evidence to suggest that Activision Blizzard senior executives ever intentionally ignored or attempted to downplay the instances of gender harassment that occurred and were reported.

No further detail was offered as to what specific elements of Activision Blizzard's workplace culture Casellas was offered to look over as comparison points to reach this conclusion. IGN has reached out to Activision Blizzard to clarify who else was involved on this committee as well as what the nature of Casellas' contribution was, and will update this article if a response is received.

Activision Blizzard's conclusions about itself come ahead of an upcoming meeting of shareholders during which a number of measures will be voted on, including a shareholder proposal to prepare a report about its efforts to prevent abuse, harassment, and discrimination. Activision Blizzard is actively urging its shareholders to vote against the compilation of such a report.

It's also discouraging shareholders from voting against a proposal for a director candidate to be added to the board that would be selected by Activision Blizzard's non-management employees. The latter proposal was suggested, among other reasons, as "particularly beneficial in light of recent allegations regarding sexual misconduct at the Company. Activision CEO Bobby Kotick reportedly had known for years about alleged sexual assault at the Company but did not inform the Board."

Finally, the company is advocating shareholders vote for approval of its executive compensation package, which includes reverting Kotick back to his $875,000 annual salary after he reduced it last October to $62,500 amidst calls for his resignation due to the allegations against him and the company. Kotick's actual pay is typically significantly higher due to stock and numerous other bonuses and awards, though he opted out of several of these last year due to the work culture allegations as well as repeated criticism of his compensation package. Kotick remains eligible for several million in bonuses as early as July 18 if the board determines he has sufficiently made progress in improving the company's culture.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Activision Blizzard Board Finds ‘No Evidence’ It Ignored or Downplayed Harassment

After conducting its own internal investigation, Activision Blizzard's Board of Directors claims it has found 'no evidence' to suggest that its senior executives and its own members ignored or downplayed gender harassment. It's also urging its shareholders to vote against an upcoming proposal to craft a report about its own efforts to prevent abuse and harassment.

In a new SEC filing, Activision Blizzard asserted:

"[T]he Board and its external advisors have determined that there is no evidence to suggest that Activision Blizzard senior executives ever intentionally ignored or attempted to downplay the instances of gender harassment that occurred and were reported. That work also has not unearthed any evidence, directly or indirectly, suggesting any attempt by any senior executive or employee to conceal information from the Board. Outside advisors, after exhaustive review, also determined the Board never intentionally ignored or attempted to downplay the instances of gender harassment that occurred and were reported."

The initial complaint from the state of California, filed after a two-year-long investigation, accuses the company leadership of knowing about and failing to prevent numerous internal cultural issues. Subsequent reports and lawsuits have similarly included accusations that incidents were reported and either ignored or brushed aside with little meaningful consequences for the perpetrators. After the initial slate of allegations, over 20 employees had been fired as a result by the following October, and over 20 more had been otherwise disciplined.

Notably, Activision Blizzard's committee response focuses specifically on harassment that "occurred and was reported" as defined by the company.

Sweeping allegations against Activision Blizzard

The internal investigation in question was first announced back in November, following a California lawsuit and a sweeping wave of allegations of abuse, harassment, and gender-related disparities at the company. Among them was the accusation that CEO Bobby Kotick knew of many of the issues at the company, but failed to take action. The Activision Blizzard board of directors backed Kotick in a statement at the time, saying it remained "confident that Bobby Kotick appropriately addressed workplace issues brought to his attention."

As allegations mounted, the board established a Workplace Responsibility Committee to conduct its own internal investigation of the allegations. The committee was run by Activision independent director Dawn Ostroff, and fellow independent director Reveta Bowers also joined the committee. In April, five months after the investigation was announced, Lulu Cheng Meservey was added to the board and joined the committee.

The committee's investigative work is said to have included reviewing "individual instances of harassment" as well as company policies and procedures, reviewing source documents such as employee emails and interviews, and conducting its own interviews of current and former employees.

The committee claims to have worked with "the assistance of external advisors" including law firms and "experts in workplace issues" to come to these conclusions, but has only named one specific external advisor in its report: Gilbert Casellas. Casellas is a former chair of the Equal Employment Opportunity Commission, and his role in the investigation is said by Activision Blizzard to have involved reviewing data from investigated reports of gender harassment from across the US between 2016 and 2021.

From these, Casellas concluded that "there was no widespread harassment, pattern or practice of harassment, or systemic harassment at Activision Blizzard or at any of its business units during that timeframe. Mr. Casellas further concluded that, based on the volume of reports, the amount of misconduct reflected is comparatively low for a company the size of Activision Blizzard."

[T]he Board and its external advisors have determined that there is no evidence to suggest that Activision Blizzard senior executives ever intentionally ignored or attempted to downplay the instances of gender harassment that occurred and were reported.

No further detail was offered as to what specific elements of Activision Blizzard's workplace culture Casellas was offered to look over as comparison points to reach this conclusion. IGN has reached out to Activision Blizzard to clarify who else was involved on this committee as well as what the nature of Casellas' contribution was, and will update this article if a response is received.

Activision Blizzard's conclusions about itself come ahead of an upcoming meeting of shareholders during which a number of measures will be voted on, including a shareholder proposal to prepare a report about its efforts to prevent abuse, harassment, and discrimination. Activision Blizzard is actively urging its shareholders to vote against the compilation of such a report.

It's also discouraging shareholders from voting against a proposal for a director candidate to be added to the board that would be selected by Activision Blizzard's non-management employees. The latter proposal was suggested, among other reasons, as "particularly beneficial in light of recent allegations regarding sexual misconduct at the Company. Activision CEO Bobby Kotick reportedly had known for years about alleged sexual assault at the Company but did not inform the Board."

Finally, the company is advocating shareholders vote for approval of its executive compensation package, which includes reverting Kotick back to his $875,000 annual salary after he reduced it last October to $62,500 amidst calls for his resignation due to the allegations against him and the company. Kotick's actual pay is typically significantly higher due to stock and numerous other bonuses and awards, though he opted out of several of these last year due to the work culture allegations as well as repeated criticism of his compensation package. Kotick remains eligible for several million in bonuses as early as July 18 if the board determines he has sufficiently made progress in improving the company's culture.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Final Fantasy 7 Remake Is Now a Three-Part Trilogy

Today at Square Enix’s Final Fantasy 7 25th Anniversary Celebration Livestream, the next installment in the Final Fantasy 7 universe, Final Fantasy 7 Rebirth, was revealed in a brand new trailer. Alongside that information, it was also revealed that Rebirth would be the second in what is now a three-part trilogy from Square Enix.

The trilogy situates itself in the greater Final Fantasy 7 Compilation with the newly announced Crisis Core: Final Fantasy 7 Reunion, which will be out this winter. Final Fantasy 7 Remake stayed faithful to the original in many ways, but there were a number of changes that had fans both confused and intrigued for what's to come.

In a separate message, Nomura said that development on Final Fantasy 7 Remake Part 3 has already begun.

Today's new trailer asks the question, "What is fact and what is fiction?" This points toward some of the larger narrative changes featured in the remake of the beloved 1997 JRPG. The trailer features more questions than answers as we see Cloud, with his trusty Buster Sword on his back, walking alongside Sephiroth on the outskirts of some mountains.

Final Fantasy 7 has announced a number of spin offs in recent years with Ever Crisis, a different kind of remake and Final Soldier, a battle royale. While we don't have an exact date for the release of the trilogy's second part, we do know it's due next winter. Between now and then, eager players can delve deep into the story of Zack in Crisis Core: Final Fantasy 7 Reunion.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.