Stranger Things Season 4 Part 2 Trailer Teases a Huge Finale
The trailer for Stranger Things Season 4, Part 2 has landed, and it teases an absolutely huge season finale with monsters, explosions, and Eddie playing guitar right in the middle of the Upside Down. And, of course, it’s all scored by an epic rendition of Kate Bush’s Running Up That Hill.
10 days to go.
— Netflix Geeked (@NetflixGeeked) June 21, 2022
The epic 2-part season finale of STRANGER THINGS 4 premieres July 1st, only on Netflix. pic.twitter.com/YvQ0KbLo4e
The trailer spoils a few things from the first volume of season four, so only watch if you’re already caught up. Starting with the Hawkins gang driving in a van, geared up in preparation to face Vecna, a sinister voice heard over the action promises that “Hawkins will fall.”
The montage of clips that follows promises an action-packed and tense final two episodes. We see Nancy facing down Vecna in a hospital corridor, Will claiming that Vecna won’t stop until he’s taken everyone, Max clicking her Walkman on (presumably with Kate Bush ready and loaded in the tape deck), and Eddie preparing his guitar for a wild solo in the Upside Down.
In Russia, we see Murray hosing down enemies (it's unclear if it's Russians or monsters) with a flamethrower, and Hopper running away from a Demodog while firing an AK-47. And in the lab, soldiers armed with shields and guns raid the corridors. It seems like things are really going to kick off in all corners of Stranger Things’ world.
Stranger Things Season 4, Volume 2 will be available from July 1 on Netflix. Don’t worry, you’ll be able to binge them together, as Netflix won’t shift to a weekly release. For more, check out our review of Stranger Things Season 4, Volume 1, and our five burning questions we have that the final episodes need to answer.
Matt Purslow is IGN's UK News and Features Editor.
Shakespeare Unleashed: Illustrated Novel Gives the Bard a Twisted Horror Makeover
The works of William Shakespeare may be timeless, but there's always room to put a fresh spin on an old favorite. That's the thinking behind Shakespeare Unleashed, an intriguing new illustrated anthology novel that features a number of talented writers reimagining the Bard's works through a horror lens.
With the crowdfunding campaign for Shakespeare Unleashed now live on Kickstarter, IGN can exclusively debut several new art prints from artist JK Woodward, whose striking black and white imagery accompanies the tales within. Check them out in the slideshow gallery below:
Published in a collaboration between Crystal Lake Publishing and Monstrous Books, Shakespeare Unleashed is a follow-up to the hugely successful Classic Monsters Unleashed. The book is edited by James Aquilone and features stories and sonnets from a wide range of writers, including Joe R. Lansdale (Moon Lake) and Kasey Lansdale (Terror Is Our Business), Ian Doescher (William Shakespeare's Star Wars and William Shakespeare's Avengers), Cullen Bunn (Tales From Harrow County), Seanan McGuire (Every Heart a Doorway) and Jonathan Maberry (Kagen the Damned). And naturally, one of those stories involves a zombie-filled update to Romeo & Juliet.
“Shakespeare saw the human condition in all its glory and its pain,” said Joe Lansdale in a press release. “He saw the horror in the shadows, and the mystery in human loss and ambition.”
"As a horror fan and a lover of Shakespeare, I'm excited to be part of this project,” said Doescher. “Like a demon being summoned, my contribution — based on the comedy Twelfth Night — will channel the Bard's darker side and show how happily ever after can end up in terror, tears, and tragedy."
In other upcoming book and comic book news, Marvel is reacquiring the rights to the Planet of the Apes franchise in 2023, and IGN has an exclusive excerpt from Star Wars: Shadow of the Sith.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Dark Ride: Skybound’s New Horror Comic Reunites the Minds Behind Birthright
Birthright is widely regarded as one of the best comics released through Skybound Entertainment and Image Comics. Fans of that series have plenty of reason to be excited by Skybound's latest announcement. Writer Joshua Williamson, artist Andrei Bressan and colorist Adriano Lucas are reuniting for a new horror series called Dark Ride.
Dark Ride revolves around an amusement park named Devil Land, which has been in operation for 50 years. When superfan Owen Seasons achieves his dream of working at Devil Land, he discovers the park and its rides are home to more than a few twisted secrets, many of which connect back to Devil Land's mysterious creator.

"Two of my biggest obsessions have always been HORROR...and AMUSEMENT PARKS. So, I had to find a way to combine them into something new. It’s a dream book I’ve been working on for a LONG time and it’s been awesome to finally pull it together with Andrei and the whole Birthright team!” said Williamson in Skybound's press release. “It's great to get back to horror after Nailbiter ended, and here we dive into some new themes with horror: What is scary in today’s world? How can you create something scary when every day we’re living in a horror show? Those are the themes I wanted to explore with DARK RIDE. Amusement Parks are meant to be a place of FUN...but here we really bring the HORROR."
“It’s safe to say that we’re heading home! I’m really happy to be reunited with the rest of the Birthright clan once again! Hell! We usually tell people we are a team, but in fact, we are a living, breathing creature! And a hungry one too! At first you had us brandishing swords...but now, this time around...well...horror, right?” added Bressan. “I remember reading something that says ‘In horror, the surface always lies. Nothing is what it seems to be.’ So, take this and mix it up with an amusement park. You think you’re playing and having fun, but you’re actually flirting with Death. And here, Death blinks back at you!”
Dark Ride #1 will hit comic shops on October 5, 2022. However, readers can get an early taste of the new series via a story in Skybound X #25, which releases on July 20.
Williamson is also busy penning DC's latest summer crossover Dark Crisis, a story which has already featured the death of (almost) the entire Justice League. To fill that void, Dark Crisis #1 shows Jon Kent spearheading a brand new Justice League team.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Microsoft Confirms Xbox Controller Shortages
Microsoft has confirmed that supply disruptions have caused shortages of Xbox controllers in countries across the globe.
In a statement to VGC, Microsoft said “We know it might be hard finding Xbox Wireless Controllers right now due to supply disruptions. We’re working as fast as possible with our manufacturing and retail partners to improve this. Please check with your local retailers for availability.”
As noted in the VGC report, multiple retails across a variety of regions are currently completely sold out of official Xbox Wireless Controllers. The situation seems prevalent across Europe, with Xbox users on Resetera reporting that controllers are tough to come across in France, the Netherlands, Germany, and the UK. Austrian fans also seem to be having problems, while in the US only pre-owned controllers can be found on Amazon US and GameStop.
Amazon UK currently has stock of the standard Carbon Black controller, but no other options are available. Over on the UK Microsoft Store, all colours are out of stock.
Console shortages have been commonplace since the new generation of Xbox and PlayStation launched, which has even reportedly prompted Sony to make more PS4s than they planned. But, generally speaking, peripherals have been easy to buy. Microsoft’s statement does not point to the root issue that is disrupting supply, but hopefully this is a temporary hiccup rather than the sign of wider supply issues on the horizon.
Matt Purslow is IGN's UK News and Features Editor.
Fall Guys Has Been Removed From Steam, But Will Still Receive Full Support
Developer Mediatonic has confirmed that the Steam version of Fall Guys will still continue to receive full support, despite being delisted from the platform today.
In a post on Fall Guys’ Steam community page, Mediatonic said “For everyone that already owns the game, rest assured that you will continue to receive full support and all the tasty updates that land on other platforms, including crossplay and cross-progression support.”
“However, please note that after 1:00am EST on June 21, new players will be unable to purchase and download Fall Guys on Steam, and the product page will no longer show on the storefront.”
Fall Guys players who didn’t previously buy the game on Steam will now have to head to the Epic Games Store, which is the new home for the game on PC. This platform change comes as Fall Guys switches to a free-to-play model, which also sees the game made available on Xbox consoles, Switch, and PS5, as well as the previous PC and PS4 platforms.
Fall Guys originally launched on PS4 and Steam back in 2020, but since then developer Mediatonic has been acquired by Epic Games. The transition has seen changes to the Steam version, such as Season 6 introducing the requirement for an Epic Games Account, but the launch of the free-to-play version marks the complete switch from Steam to the Epic Games Launcher.
For more, check out some gameplay from the first season of Fall Guys’s free-to-play revamp, as well as its new Halo crossover.
Matt Purslow is IGN's UK News and Features Editor.
Lightyear Director Wouldn’t Recommend Making Spin-Offs To New Filmmakers: ‘It’s So, So Hard’
Lightyear director Angus MacLane has experience working on Pixar sequels and spinoffs, but they're not projects he would recommend to new filmmakers.
In an interview with GameSpot, MacLane shared a little bit of insight into the creative process and development of movies like Lightyear and Finding Dory, highlighting the challenges that a filmmaker faces when lifting a pre-existing character from one film or franchise and dropping them into their own standalone movie or an origin-style spinoff.
"As a filmmaker, you really have to think about what problems you want to solve," he said, speaking from experience. "When we took on [Lightyear] we ran into the problem of having to change a side character to a main character and that's a really hard thing. Having worked on [Finding Dory], that was just tremendously hard.
"But because Buzz's backstory was something I wanted to tell, and because I wanted to do a straightforward sci-fi action-adventure, you know, like a nerd/geek film, that was the driver there," he added. "So that's what kept it going, even when we still hadn't figured it out. Because I knew what the movie would feel like when it was done."
In acknowledging some of the potential hurdles that can be encountered when stepping outside of a familiar space, MacLane said he wouldn't encourage directors to get involved with indirect sequels and spin-offs early on in their filmmaking careers because it is such a challenging undertaking. "I really wouldn't recommend it," he admitted, "It's so, so hard."
Lightyear was a big movie for Pixar as, besides it taking place in the beloved universe of Toy Story, it's also the first film Pixar has released in theaters since 2020's Onward. The movie didn't generate much buzz at the box office though and ultimately failed to hit its projected numbers, opening with $51 million at the US box office, plus $34.6 million in other territories.
MacLane noted that it can be difficult to satisfy audience expectations when crafting a spinoff because people often resort to what they already know of a film franchise or character. "I think it's funny to hear people ask things like 'how is this compared to Toy Story?' because when you see the movie, you realize it's its own thing," he explained.
"I think it would be even harder if it were the Toy Story Buzz going off into this movie, you know? Then you'd be like 'where's Woody?!' Because that's what makes [Toy Story Buzz] work. I could see a different version of this movie that's maybe a bit closer to the Buzz Lightyear: Star Command TV show," he added. "But I think that works much better for a shorter format."
Lightyear explores the definitive origin story of legendary space ranger Buzz Lightyear (voiced by Chris Evans) — the hero who inspired the toy. The movie is kept afloat by "strong performances and attractive visuals" that will "keep kids and adults alike entertained," according to IGN's review of Lightyear, "but the story isn't the quality you'd expect from Pixar."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Mario Movie Producer Says ‘Criticism Will Evaporate’ When People Hear Chris Pratt’s Performance
Chris Pratt as Mario? Mamma mia… but hold onto your red shells, because Mario movie producer and Illumination CEO Chris Meledandri wants you to give him a 1-UP. During an interview with Animation Magazine, Meledandri assured Mario fans that Chris Pratt’s Mario voice isn’t that bad. Honest.
“When people hear Chris Pratt’s performance, the criticism will evaporate, maybe not entirely — people love to voice opinions, as they should.”
Despite Pratt not being of Italian-American heritage, Meledandri nonetheless thinks he’s the right man for the job.
“I’m not sure this is the smartest defense,” he added. “But as a person who has Italian-American heritage, I feel I can make that decision without worrying about offending Italians or Italian-Americans… I think we’re going to be just fine.”
Meledandri previously rushed to Pratt’s defense, stating that he won’t be doing an Italian accent in the movie.
“We cover [that accent] in the movie, so you'll see we definitely nod to that – but that's not the tenor of the performance throughout the film.”
Officially announced back in September 2021, the upcoming Mario movie will star Chris Pratt as our favorite Italian plumber, and it’s proved to be quite the divisive casting choice.
Pratt quickly took to Instagram to assure fans that he’s “working hard” at getting Mario’s voice just right, explaining that the role is a “dream come true.”
Quite how Pratt’s performance will measure up remains to be seen. There’s been nothing in the way of promotional materials for the film just yet, and our first glimpse of the Mario movie is likely quite some time away.
Chris Pratt will star as Mario in the upcoming movie, alongside Anya Taylor-Joy as Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Seth Rogen as Donkey Kong.
Kevin Michael Richardson will voice Kamek, Fred Armisen will voice Cranky Kong, and Sebastian Maniscalco will voice Foreman Spike. Longtime Mario voice actor Charles Martinet will also have a cameo in the film.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Gotham Knights Features The Biggest Video Game Version of Gotham City Ever Made
WB Montreal’s upcoming DC superheroes game, Gotham Knights, will feature the largest version of the iconic Gotham city that’s ever been seen in a video game.
In an interview with Game Informer, game director Geoff Ellenor was asked how Gotham Knights’ version of DC’s flagship city compared to the open-world Gotham seen in Batman: Arkham Knight.
“It’s pretty big,” said Ellenor. “I haven’t put one map over the other, but our Gotham is a big place.”
Executive producer Fleur Marty added, “For sure it’s the biggest version of Gotham that has been represented in video games. The most important thing for us is its density and verticality. It has a lot of layers. The Batcycle is the long-range mode of transportation.”
Arkham Knight’s map was approximately five square kilometers, and made up of three islands and multiple districts. The sprawling size of Gotham was made possible by the inclusion of the Batmobile, which helped you travel across its huge landmass at speed and in style. Gotham Knights may not have a Batmobile, but it does have the Batcycle and other travel mechanics, be that the Fast Bat fast-travel system, or items like Nightwing’s Flying Trapeze glider.
For more from Gotham Knights, check out our recent interview with the developers as well as the latest trailer from Summer Game Fest.
Matt Purslow is IGN's UK News and Features Editor.
Valve’s New Patent Potentially Shows Off Rumored VR Headset
A new patent that was submitted to the United States Patent and Trademark Office by the Valve Corporation reveals an abstract and blueprints of a rumored new virtual reality headset that is similar to the Meta Quest and Quest 2.
The patent was submitted in December of 2021 and was published on June 16, 2022. The 53-page document includes an abstract describing the physical product and images of the headsets' components. The product is not named, but it does have a title of "Head-Mounted Display."
The abstract describes the product as having "a front having a display housing and a back having rear housing. A first member extends between the front and the back and is adjustable via an actuation of a first rotatable actuator and a first cabling mechanism.
"A second member extends between the front and the back and is adjustable via an actuation of a second rotatable actuator and a second cabling mechanism. A third member extends between the front and back and is adjustable via the actuation of the second rotatable actuator and a third cabling mechanism."
As with most patents, the abstract serves as more of a typed-out blueprint than a description of the product itself, but the images could hint at what a potential new VR headset from Valve could look like.
In 2019, Valve released the Index, its most recent VR device. As previously mentioned, rumors have long been swirling that the company is working on another device — a standalone headset code-named "Deckard," which would compete with the Meta Quest and Quest 2.
As reported by IGN in 2021, YouTuber Brad Lynch (SadlyItsBradley) found multiple references to a device codenamed "Deckard" inside Valve's SteamVR code. Lynch noted that the information he found indicates multiple iterations of the headset exist, including a "proof of concept" version, which was last updated in June.
Ars Technica had confirmed those details as fact, but only in terms of products that Valve was currently making from within its headquarters, adding that these products do not always get a retail release.
As with this patent, it's important to note that this is not a product release confirmation, but it can be inferred that Valve has something in the works. Whether it'll hit store shelves remains to be seen.
Diego Ramos Bechara is a freelance writer at IGN.
Valve’s New Patent Potentially Shows Off Rumored VR Headset
A new patent that was submitted to the United States Patent and Trademark Office by the Valve Corporation reveals an abstract and blueprints of a rumored new virtual reality headset that is similar to the Meta Quest and Quest 2.
The patent was submitted in December of 2021 and was published on June 16, 2022. The 53-page document includes an abstract describing the physical product and images of the headsets' components. The product is not named, but it does have a title of "Head-Mounted Display."
The abstract describes the product as having "a front having a display housing and a back having rear housing. A first member extends between the front and the back and is adjustable via an actuation of a first rotatable actuator and a first cabling mechanism.
"A second member extends between the front and the back and is adjustable via an actuation of a second rotatable actuator and a second cabling mechanism. A third member extends between the front and back and is adjustable via the actuation of the second rotatable actuator and a third cabling mechanism."
As with most patents, the abstract serves as more of a typed-out blueprint than a description of the product itself, but the images could hint at what a potential new VR headset from Valve could look like.
In 2019, Valve released the Index, its most recent VR device. As previously mentioned, rumors have long been swirling that the company is working on another device — a standalone headset code-named "Deckard," which would compete with the Meta Quest and Quest 2.
As reported by IGN in 2021, YouTuber Brad Lynch (SadlyItsBradley) found multiple references to a device codenamed "Deckard" inside Valve's SteamVR code. Lynch noted that the information he found indicates multiple iterations of the headset exist, including a "proof of concept" version, which was last updated in June.
Ars Technica had confirmed those details as fact, but only in terms of products that Valve was currently making from within its headquarters, adding that these products do not always get a retail release.
As with this patent, it's important to note that this is not a product release confirmation, but it can be inferred that Valve has something in the works. Whether it'll hit store shelves remains to be seen.
Diego Ramos Bechara is a freelance writer at IGN.
