Blade Runner Anime Series Coming to Cartoon Network, Crunchyroll
Blade Runner – Black Lotus, a new Blade Runner anime series, has been announced and will air on Cartoon Network’s Adult Swim and Crunchyroll.
Created in partnership with Alcon Television Group, Black Lotus is set in the year 2032 and will feature "some familiar characters" from the Blade Runner universe.
Shinichiro Watanabe, who directed the 2049 anime companion short Blade Runner Black Out 2022, will serve as a creative producer, while Shinji Aramaki and Kenji Kamiyama will direct all 13 episodes of the premiere season, each confirmed to be 30-minutes long. Aramaki is known for his work on Appleseed and Evangelion, and Kamiyama served as director and chief writer for Ghost in the Shell: Stand Alone Complex.
Blade Runner Anime Series Coming to Cartoon Network, Crunchyroll
Blade Runner – Black Lotus, a new Blade Runner anime series, has been announced and will air on Cartoon Network’s Adult Swim and Crunchyroll.
Created in partnership with Alcon Television Group, Black Lotus is set in the year 2032 and will feature "some familiar characters" from the Blade Runner universe.
Shinichiro Watanabe, who directed the 2049 anime companion short Blade Runner Black Out 2022, will serve as a creative producer, while Shinji Aramaki and Kenji Kamiyama will direct all 13 episodes of the premiere season, each confirmed to be 30-minutes long. Aramaki is known for his work on Appleseed and Evangelion, and Kamiyama served as director and chief writer for Ghost in the Shell: Stand Alone Complex.
International Game Developers Association Wants New Loot Box Standards
The International Game Developers Association (IGDA) has called for the video game industry to take action on loot boxes before more governments do.
In an IGDA blog post, Executive Director Jen MacLean writes: "Random loot drops are a well-established game mechanic and a way to vary rewards and keep players interested and engaged. But when a player makes a real-money purchase of an unknown item – a loot box – we run the risk of triggering gambling laws.
"Those regulations are not always clear, and many people have noted that loot boxes are simply digital versions of collectible card games, but we cannot ignore the fact that video games face increased scrutiny, concern, and regulation because of their immersive nature."
International Game Developers Association Wants New Loot Box Standards
The International Game Developers Association (IGDA) has called for the video game industry to take action on loot boxes before more governments do.
In an IGDA blog post, Executive Director Jen MacLean writes: "Random loot drops are a well-established game mechanic and a way to vary rewards and keep players interested and engaged. But when a player makes a real-money purchase of an unknown item – a loot box – we run the risk of triggering gambling laws.
"Those regulations are not always clear, and many people have noted that loot boxes are simply digital versions of collectible card games, but we cannot ignore the fact that video games face increased scrutiny, concern, and regulation because of their immersive nature."
Fortnite Leak Points to Destruction of Tilted Towers
A datamine may have revealed the next area of Fortnite's map to be affected by story developments. @FNLeak tweeted an alleged bit of Fortnite code that points to the destruction of Tilted Towers.
"The game files now include the explicit mention of destroying Tilted Towers!" FNLeak tweeted Tuesday. The leaker continued: "These lines of text have to do with bots that are configurable in some manner to attack things."
Fortnite Leak Points to Destruction of Tilted Towers
A datamine may have revealed the next area of Fortnite's map to be affected by story developments. @FNLeak tweeted an alleged bit of Fortnite code that points to the destruction of Tilted Towers.
"The game files now include the explicit mention of destroying Tilted Towers!" FNLeak tweeted Tuesday. The leaker continued: "These lines of text have to do with bots that are configurable in some manner to attack things."
Will The Lion King’s Photorealism Rob It of Character?
The trailer for Jon Favreau’s The Lion King broke records over Thanksgiving, and no wonder: It’s a remake of a beloved classic, and it looks stunning. But in between breathless exclamations of emotion since the trailer hit - whether borne of CGI majesty or nostalgia - there’s been much debate around the film’s photorealistic visual style. Put simply: Will a “live-action” Lion King feel weird? And can it possibly be as visually stylish as the original? Indeed, these questions also raise a more existential one about animation’s history and future in general.
The most tedious version of this argument concerns the jargon of moviemaking. Given that the film will be entirely computer-generated, calling it “live-action” is patently incorrect. One can split hairs over the production process - shooting motion-captured actors on a bluescreen stage, rather than animating by hand - but not a single frame of live-action footage will make the film. How you define it, however, makes little difference; the intended aesthetic is that of live-action animals, and that’s that.
Will The Lion King’s Photorealism Rob It of Character?
The trailer for Jon Favreau’s The Lion King broke records over Thanksgiving, and no wonder: It’s a remake of a beloved classic, and it looks stunning. But in between breathless exclamations of emotion since the trailer hit - whether borne of CGI majesty or nostalgia - there’s been much debate around the film’s photorealistic visual style. Put simply: Will a “live-action” Lion King feel weird? And can it possibly be as visually stylish as the original? Indeed, these questions also raise a more existential one about animation’s history and future in general.
The most tedious version of this argument concerns the jargon of moviemaking. Given that the film will be entirely computer-generated, calling it “live-action” is patently incorrect. One can split hairs over the production process - shooting motion-captured actors on a bluescreen stage, rather than animating by hand - but not a single frame of live-action footage will make the film. How you define it, however, makes little difference; the intended aesthetic is that of live-action animals, and that’s that.
Netflix’s Prodigy Comic Trailer Pits a Super-genius Against a World-ending Problem
Here’s your first look at a trailer for Prodigy, a new comic book from Netflix’s Millarworld comic company. The trailer introduces super-genius Edison Crane and sets the stakes as he’s faced with the first problem he may not be able to solve, and if he doesn’t, it could mean the end of the world.
Check it out:
Prodigy is written by Mark Millar and drawn by Rafael Albuquerque.
When Netflix acquired Millar’s comic book company Millarworld earlier this year, the streaming giant announced plans to create movies based on Millar’s Empress, Sharkey the Bounty Hunter, and Huck as well as TV series for Jupiter’s Legacy and American Jesus. In addition, Millar has been working on creating new movies and shows for Netflix, some of which will be getting comics. The Magic Order (written by Millar with art by Olivier Coipel) was the first of these comics and up next is Prodigy, out next week. A Prodigy movie is currently in production for Netflix. A comic for Sharkey the Bounty Hunter from Millar and artist Simone Bianchi is on the way in February 2019.
Fortnite Blamed for Video Game Addiction in Kids Who Need Digital Rehab
Epic Games' battle royale shooter is getting more flak for allegedly contributing to video game addiction in kids.
Fortnite has come under fire once again for having a detrimental effect on younger players. A child psychologist claims that there has been a marked increase in kids attending counseling on account of video game addiction, which may or may not be tied to the uptake of players since the game's launch.
“This game is like heroin,” said British behavioural specialist, Lorrine Marer, whose work involves dealing with children suffering from video game addiction. “Once you are hooked, it’s hard to get unhooked."
Bloomberg reports on a number of parents and professionals recounting their experiences on Twitter that include a 17-year old playing for 12 hours a day and falling asleep in class, to over half of certain groups of kids getting counseled for video game addiction at a handful of camps in North Carolina playing the game to excess.