The Lion King Opening Weekend Box Office

The Lion King dominated the North American box office this weekend, earning an estimated $185 million in its domestic debut. It grossed another $346 million internationally.

That $185 million bow is the second biggest domestic opening weekend of 2019 behind Avengers: Endgame. It's also a record for a PG-rated film and for the month of July.

The Lion King also dethroned 2017's Beauty and the Beast for the biggest opening weekend for Disney remakes of their animated classics.

Beauty and the Beast opened with a $174.8 million bow, followed by Tim Burton's Alice in Wonderland ($116.1 million).

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Pupperazzi is Like Pokémon Snap but With Dogs

It’s been 20 years since Pokémon Snap captivated junior photographers with Pikachu riding a surfboard, among other things, and for whatever reason, Nintendo has refrained from producing a sequel in all that time. That said, diehard fans may be in luck with the arrival of Pupperazi, a game that borrows heavily from Pokémon Snap’s core concept of photographing animals doing weird things, but this time it’s with very good dogs.

What We Want From Pokemon Sword and Shield at E3

I’ve waited for Pokemon on the Switch - or any home console, for that matter - for a long, long time. Sure, we got Pokemon Let’s Go last year (which we thought was great), and there were others like Snap or Colosseum, but those just didn’t carry the same weight of a full-fledged core Pokemon game - one that’s meant to carry on the torch from Pokemon Red and Blue, and the most recent Ultra Sun and Ultra Moon.

One of my very first op-eds as a full-time editor at IGN was 5 Things We Want in a Pokemon Switch Game, back in April 2017. During that year’s E3 we learned there was, indeed, a core Pokemon RPG in development for the Switch, but got no other details, not even a logo. The next year, in May 2018, we were reassured it was still coming (in 2019) and Pokemon Let’s Go Eevee, Let’s Go Pikachu, and Pokemon Quest were announced in one fell swoop,  a smart move for The Pokemon Company.

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The Deadwood Cast Brings You Up to Speed for the HBO Movie

Roughly 13 years after HBO canceled the award-winning series, Deadwood is finally getting the proper conclusion its creators, cast and fans have long waited for in the form of a two-hour feature film, premiering May 31 on HBO. It’s scripted by series creator David Milch and directed by Dan Minahan.

Set a decade after the final episode, Deadwood: The Movie picks up in 1889 as South Dakota becomes the 40th state in the Union. A U.S. Senator has come to Deadwood to commemorate this momentous occasion … George Ambrose Hearst.

Yes, the same rich and powerful villain who lorded over Deadwood in Season 3 and whose greedy misdeeds led to murder has returned, reopening old wounds for the remaining residents of Deadwood. Hearst now has the political might— and the ruthless gunmen — to protect him as he pursues his own personal agenda in town. Can these misfit residents, who have so often been at odds with one another for various reasons, unite to confront a common foe and protect their community?

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What We Want From Cyberpunk 2077 at E3

Way back in early 2013, CD Projekt dropped Cyberpunk’s first trailer, promising to be a triple-A adaptation of the classic pen-and-paper roleplaying game. At the time, CDPR hadn’t yet released The Witcher 3, so they weren’t quite as highly regarded as they are now. Cyberpunk’s first trailer was CGI, so its gameplay remained a mystery, and the release date of “when it’s ready” didn’t exactly have people reaching for their wallets, but the aesthetic? Ooh, they nailed it.

Cyberpunk is a tricky genre to pull off because it’s a moving target. We basically live in a post-post-cyberpunk dystopia now, and concepts that were once total science fiction have since become things we deal with on a daily basis, so trying to realize the vision of a futuristic dystopia from 35 years ago without borrowing too heavily from the dystopia that we actually have today is a fine line to walk.

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What We Want From Cyberpunk 2077 at E3

Way back in early 2013, CD Projekt dropped Cyberpunk’s first trailer, promising to be a triple-A adaptation of the classic pen-and-paper roleplaying game. At the time, CDPR hadn’t yet released The Witcher 3, so they weren’t quite as highly regarded as they are now. Cyberpunk’s first trailer was CGI, so its gameplay remained a mystery, and the release date of “when it’s ready” didn’t exactly have people reaching for their wallets, but the aesthetic? Ooh, they nailed it.

Cyberpunk is a tricky genre to pull off because it’s a moving target. We basically live in a post-post-cyberpunk dystopia now, and concepts that were once total science fiction have since become things we deal with on a daily basis, so trying to realize the vision of a futuristic dystopia from 35 years ago without borrowing too heavily from the dystopia that we actually have today is a fine line to walk.

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Alien at 40: ‘It Could’ve Been an Ed Wood Movie’

It was 40 years ago, on May 25, 1979, that audiences learned the meaning of the phrase "In space, no one can hear you scream." Ridley Scott’s classic horror/sci-fi hybrid Alien opened in theaters on that day, and genre cinema was changed forever as a result.

To celebrate the anniversary, IGN recently spoke with Tom Skerritt, who of course played Dallas in the film, the captain of the commercial towing vehicle Nostromo. Dallas is a working class guy who happens to do that work in space, and he finds himself up against much more than he bargained for when his crew, including of course Sigourney Weaver’s Ripley, inadvertently brings the xenomorph of the title onboard…

It Could Be an Ed Wood Movie

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Overwatch League Commissioner Leaves for Fortnite Esports Job

Overwatch League commissioner Nate Nanzer has announced that he will be stepping down from the position next week, ESPN reported Friday night. Fortnite publisher Epic Games has confirmed that Nanzer will be joining the company in a role overseeing competitive esports.

Nanzer announced his decision late on Friday via Twitter.

“Hey Overwatch League family,” Nanzer wrote. “I wanted to share that soon I will be leaving Blizzard for a new opportunity. This has been the toughest decision of my life, because it means I won’t get to work with the best staff, players, teams, owners, partners, and fans in esports anymore. I can’t emphasize enough how proud I am of what we’ve all accomplished together. It has been the honor of my life to have been part of the team that helped build the league of #breakthrough, #BurnBlue, #pdomjnate, #CaptureHistory, #OWL2019, and many more.

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