Why Star Wars Jedi: Fallen Order Won’t Allow Human Dismemberment

We finally had the question of "What does Star Wars Jedi Fallen Order look like?" answered at EA Play on Saturday. And then our own Miranda Sanchez got to see an extended version of that demo shortly thereafter. Now I can also answer the obvious follow-up question, "How does Star Wars Jedi Fallen Order play?"

To set expectations up front, I didn't see anything new that Miranda didn't. I simply got to play the back half of the extended demo; basically, I played what EA first aired on their livestream. Read Miranda's preview to get the full rundown of that presentation. I took the controls after warming up in a combat tutorial.

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Marvel’s Avengers E3 Gameplay Demo Looks Like You’re Playing the Movie

Square Enix showed off Marvel’s Avengers on its E3 2019 stage, but the footage only offered a brief glimpse of actual gameplay. IGN attended a behind-closed-doors extended gameplay demo where we got a much better look via 25 minutes of honest-to-goodness Marvel’s Avengers gameplay.

The demo started in the same way as the E3 footage: with an attack on the Golden Gate Bridge during the A-Day celebration. While we weren’t told if this was the opening of the game, we can assume it’s the beginning, or at least early on. It felt very much like a tutorial area as a little time was spent controlling each hero. Gameplay automatically switched from one Avenger to the next as the events of the story dictated. Here’s a description of what it’s like to play as each Avenger.

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Marvel Ultimate Alliance 3 Is a Deeper RPG Than You’d Expect

As a fan of the previous Marvel Ultimate Alliance games, and the X-Men Legends franchise before it, I comfortably sank back into the groove when I played a short demo of Marvel Ultimate Alliance 3: The Black Order. But what surprised me most about Team Ninja and Marvel Games’ follow-up to the last entry 13 years ago is that, as much of the core of the experience is retained, the developers have done an impressive job of modernizing and expanding on it for a more varied, and possibly quite deep, experience.

Marvel’s equivalent of the Super Smash Bros. Ultimate “Everyone is here” moment, Ultimate Alliance 3’s character roster continues to grow and grow. I spent most of my time in the demo with just a few — the close-quarters Wolverine, the shooting-and-hovering Star-Lord, the flying powerhouse Captain Marvel, and the mixed-ranged and close-up Thor.

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Nintendo Confirms New Details About Multiplayer in Animal Crossing: New Horizons

Aya Kyogoku and Hisashi Nogami of the Animal Crossing: New Horizons development team revealed a few more details about how couch co-op and online multiplayer will work in Animal Crossing: New Horizons in an interview with IGN at E3.

The New Horizons demo on Nintendo Treehouse live stream showed Kyogoku and Nogami playing local multiplayer, each of them using a single Joy-Con to play. They revealed during the stream that up to four players could play this way and then confirmed to IGN that they’ll all be playing on a single screen, not split-screen.

Then, when it comes to online and local wireless, up to eight players can be on an island. This is doubled from New Leaf’s previous 4-player limit. And though there is a travel theme to New Horizons, Kyogoku confirmed you can’t set up a tent on a friend’s island. However, Kyogoku told IGN you can make up to eight playable accounts on one Nintendo Switch and they will be able to live on the same island. You cannot have multiple islands, however.

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Trials of Mana: Finally, This Series Looks Promising Again

The Mana series has been in a rough spot lately, at least in the US. It hasn't gotten a notable new entry since 2007, and last year's Secret of Mana remake is generally regarded as a disappointment. If you're worried about the upcoming remake of its sequel, Trials of Mana, I have some good news for you: Trials looks a lot better. It seems less tethered to the source material, freeing it up to be its own thing -- which could be exactly what it needs.

Mana fans in the West have been waiting a long time to play this game. Originally released on Super Famicom in 1995 under the name Seiken Densetsu 3, Trials of Mana didn't make its way to the US until the just-released Collection of Mana.

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The Classic Mini Console War Heats Up With TurboGrafx-16 Mini

TurboGrafx-16 was always a bit of an odd duck. It gained widespread notoriety among the playgrounds and treehouses of the dawn of the 1990s thanks to the TurboExpress, and handheld and fully-powered version of the home console. But few of us who lived through that bygone era knew anyone who owned one. But that's about to change with the TurboGrafx-16 Mini.

The latest classic mini retro console is aimed squarely at people like me, who want to recapture those carefree days but also have the money to spend on the things we never had. Brought to you by Konami, the TurboGrafx-16 Mini follows the playbook first written by Nintendo and improved upon by the Sega Genesis Mini, coming preloaded with console classics.

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Why Captain Marvel Almost Didn’t Have a New Look In Endgame

The cinematic debut of Captain Marvel -- out on DVD and Blu-Ray this week -- is a throwback origin to the '90s with star Brie Larson as Carol Danvers before she comes in to help save the day in Avengers: Endgame.

IGN recently sat down to chat with Marvel Studios' EVP of production Victoria Alonso about the film, her journey at the studio, her favorite visual sequence in Captain Marvel, and how Carol’s look almost didn’t dramatically change in Avengers: Endgame.

Making Marvel Movies

Alonso has been a part of Kevin Feige’s main team since 2005, alongside Louis D’Esposito, the trio have been Marvel Studios’ core and when asked what’s changed since work on Iron-Man in 2005 to the culmination of that story in Endgame, Alonso shared, “The difference is, well, the movies feel a little bigger. I don't know that they are. We are the same people, so the same creative team, which is nice to have, you know, we've been together almost 14 years' time. 13 and a half. And it's really cool to have, you know, Lou, Kevin and I together, all those years.” she said.

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Shenmue 3 Feels More like a Video Game Than Its Predecessors

I found a cozy little shop at the outskirts of Bailu, the rural Chinese village Shenmue III starts off at. In front of the entrance were two capsule toy machines, and maps that indicate where to find medicinal herbs could be obtained from a small table next to it. As Ryo Hazuki, I pick up one of the maps and then bent down in front of the capsule toy machines, just like I did for the first time nearly 20 years ago.

Ryo puts the toys in his magical pockets that can hold anything from stone mirrors to living ducks, and heads into the store. Before approaching the store clerk, I decide to take my time and first have a look around. Like in the previous entries, Ryo can freely explore these environments, open drawers and pick up random objects that have no importance to the main story. Objects Ryo can interact with are now highlighted with small circles, a convenience that Shenmue purists will probably find unnecessary.

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The Surprising Reason Nintendo Chose to Remake Link’s Awakening

The main driving force behind remaking The Legend of Zelda: Link's Awakening was not so much that it was a beloved entry in the series, but more so because it was a great fit for the Chamber Dungeons, Zelda's first dungeon creator.

Speaking to IGN's Samuel Claiborn, The Legend of Zelda series producer Eiji Aonuma further explained why his team decided Link's Awakening was the perfect choice for their next remake.

“We never really start, when we make remakes or imagine a game, by thinking about which title to do," Aonuma said. "It is more…We think about what kind of game experience can we incorporate that’s new and fresh and go from there. The Chamber Dungeons were a perfect fit for Link’s Awakening… We wanted to prioritize putting forward … a new and fresh experience for fans.”

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Isabelle Is In Animal Crossing: New Horizons but There’s a Catch

In an interview with IGN at E3 2019, Aya Kyogoku and Hisashi Nogami of the Animal Crossing: New Horizons development team confirmed that Isabelle will be in the upcoming game and her appearance depends on your progression.

“If Tom Nook is a great recruiter, and if he succeeds with the Nook Inc. Deserted Island Getaway Package PR, then she may come back,” Kyogoku said.

In Animal Crossing: New Horizons, players start their adventure on a deserted island with a tent and only two other animals rather than an established town. To progress, players must work toward improving the island.

Isabelle’s appearance “may” also depend on how much debt the players have paid back, Nogami said. While players aren’t required to upgrade their tent, Kyogoku said that Tom Nook may not see certain facilities as a necessary upgrade.

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