GTA Online Diamond Casino and Resort Details Released
Rockstar Games has revealed new details on the forthcoming Diamond Casino and Resort coming to Grand Theft Auto Online, including a release window and content info.
Announced by Rockstar, the Diamond Casino and Resort will open its doors later this summer, though no specific release date was announced. Set in a building between Vinewood Hills and the Tataviam Mountains, the Diamond will feature “lavish amenities, exclusive shopping, first-class entertainment and state-of-the-art gaming facilities."
12 Minutes Is a Riveting Groundhog Day-Style Murder Mystery
12 Minutes had me at minute one, but playing it only reinforced my gut reaction to it: this is my favorite new game from E3 2019, and if it's not already on your radar, it's time to rectify that. The concept is a clever mashup of a roguelike and a traditional point-and-click adventure game, viewed from a top-down perspective: playing as the husband, you and your wife are sitting down to dinner, where she wants to share some big news. She's prepared something special to eat, and she asks you to set the table. But you can do anything you like and your wife will react. If you sit on the couch, she'll sit next to you and cuddle in front of the TV. You can wander the apartment – I saw a bathroom, bedroom, and a closet – and it doesn't appear you can leave. Dialogue options change based on your choices.
Harry Potter: Wizards Unite Now Available
Harry Potter: Wizards Unite has exited its beta phase and is now available to download on Android and iOS devices in select regions. That means the game has unlocked a day ahead of its planned release date.
Earlier this week developer Niantic announced that Harry Potter: Wizards Unite would be released on Friday, June 21, but it appears that the game is already available for many users. IGN staff in both the UK and US have been able to download and play the game on iOS and Android, so it's worth checking your app store to see if it's available for you.
A Game of Thrones Battle With 50 Direwolves Was Cut From Season 8
We didn't get to see much of Ghost in Season 8 of Game of Thrones, but apparently we missed out on a lot more direwolf action than we realized in the show's final episodes.
In a recent podcast interview with IndieWire, director Miguel Sapochnik (who helmed Season 8 episode 3, "The Long Night," and episode 5, "The Bells") revealed that the scope of "The Long Night" was far bigger than anyone could've imagined - at least during the planning process.
J.J. Abrams & Son Writing New Spider-Man Series
Marvel's mystery Spider-Man project has finally been revealed. While it isn't a continuation of Sam Raimi's Spider-Man movies as first speculated, it does have a major Hollywood connection. Director J.J. Abrams and his son Henry are collaborating on a new Spider-Man tale.
As revealed by The New York Times, the comic in question is simply titled Spider-Man. This five-issue limited series will be drawn by Sara Pichelli (Spider-Men) and colored by Dave Stewart (Hellboy).
This New Scooby-Doo Series Looks BONKERS
Scooby-Doo and the Mystery Inc. gang have teamed up with plenty of celebrities over the years - from the Harlem Globetrotters to Sonny and Cher to the stars of Supernatural - but the latest incarnation of the beloved animated series will be the first to feature a revolving door of star cameos in a half-hour format, following in the funky footsteps of the hourlong New Scooby-Doo Movies of the '70s.
Scooby-Doo and Guess Who has gathered an all-star cast (and some surprisingly nostalgic additions) to assist Scooby and the gang in solving a new batch of mysteries, from comedians like Ricky Gervais, Weird Al Yankovic, and Kenan Thompson, to singer-songwriter Sia, NBA star Chris Paul, Family Matters' Steve Urkel (voiced by Jaleel White), and even Batman himself (Kevin Conroy).
LEGO Games Are Growing Up with Star Wars: The Skywalker Saga
LEGO Star Wars: The Skywalker Saga isn’t a remake. It’s a completely new game built from the ground up. TT Games’ Head of Design Arthur Parsons states, “It’s time to shake things up, shake the formula up and try something completely different”. From what I’ve seen this is entirely apparent. From its focus on freedom to its brand new approach to combat, it’s a reinvention of the LEGO game format, and signals that the series is growing up. After all, people like me who enjoyed the original LEGO Star Wars games as children will now be in their 20s and welcome a bigger, bolder gameplay experience.
Combat has evolved greatly and is perhaps the biggest departure from the traditional LEGO formula - it’s now more layered and complex than ever before. Numbers fly off enemies, Borderlands-style, as health is removed from overhead bars. A new melee combo system appears to provide more satisfaction than the traditional Lego approach of spamming one button until your aggressor falls to pieces. Combinations of different buttons will trigger more powerful attacks, allowing you to deal with the inevitable swarms that will surround you as you attempt to collect every precious stud. Elsewhere, ranged weapons no longer lock on, and free aim makes blasting Stormtroopers with guns like Chewie’s bowcaster more of a test of skill. Hopefully these new combat mechanics will provide a new challenge for players growing tired of the overly familiar structure of recent LEGO outings.
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Final Fantasy VII Remake: New Screenshots Released
Square Enix has released 22 new screenshots and pieces of character art, showing previously unseen parts of Final Fantasy VII remake.
The screenshots include glimpses at the Shinra Building, Aerith gameplay (including what appears to be her Limit Break, Healing Wind), the Air Buster boss and more.
Character art also shows Cloud and Aerith's new models in more detail. The screenshots run the length of what we expect the first episode of the Remake to encompass - although, as we know, these episodes have been inflated to the size of full games in their own right.
Cyberpunk 2077 Could Get Witcher-Style Expansion DLC
CD Projekt Red is considering the possibility of producing expansion packs for Cyberpunk 2077, akin to how The Witcher 3 was greatly expanded with the Hearts of Stone and Blood and Wine DLC.
Talking to Prima Games, UI coordinator Alvin Liu said “We are talking about expansions in the future."
“We want to make sure everything's complete, but we also want to build open worlds,” he explained. “I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to. I think we're going to have opportunities like that as well for Cyberpunk 2077."
