J.J. Abrams & Son Writing New Spider-Man Series

Marvel's mystery Spider-Man project has finally been revealed. While it isn't a continuation of Sam Raimi's Spider-Man movies as first speculated, it does have a major Hollywood connection. Director J.J. Abrams and his son Henry are collaborating on a new Spider-Man tale.

As revealed by The New York Times, the comic in question is simply titled Spider-Man. This five-issue limited series will be drawn by Sara Pichelli (Spider-Men) and colored by Dave Stewart (Hellboy).

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This New Scooby-Doo Series Looks BONKERS

Scooby-Doo and the Mystery Inc. gang have teamed up with plenty of celebrities over the years - from the Harlem Globetrotters to Sonny and Cher to the stars of Supernatural - but the latest incarnation of the beloved animated series will be the first to feature a revolving door of star cameos in a half-hour format, following in the funky footsteps of the hourlong New Scooby-Doo Movies of the '70s.

Scooby-Doo and Guess Who has gathered an all-star cast (and some surprisingly nostalgic additions) to assist Scooby and the gang in solving a new batch of mysteries, from comedians like Ricky Gervais, Weird Al Yankovic, and Kenan Thompson, to singer-songwriter Sia, NBA star Chris Paul, Family Matters' Steve Urkel (voiced by Jaleel White), and even Batman himself (Kevin Conroy).

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LEGO Games Are Growing Up with Star Wars: The Skywalker Saga

LEGO Star Wars: The Skywalker Saga isn’t a remake. It’s a completely new game built from the ground up. TT Games’ Head of Design Arthur Parsons states, “It’s time to shake things up, shake the formula up and try something completely different”. From what I’ve seen this is entirely apparent. From its focus on freedom to its brand new approach to combat, it’s a reinvention of the LEGO game format, and signals that the series is growing up. After all, people like me who enjoyed the original LEGO Star Wars games as children will now be in their 20s and welcome a bigger, bolder gameplay experience.

Combat has evolved greatly and is perhaps the biggest departure from the traditional LEGO formula - it’s now more layered and complex than ever before. Numbers fly off enemies, Borderlands-style, as health is removed from overhead bars. A new melee combo system appears to provide more satisfaction than the traditional Lego approach of spamming one button until your aggressor falls to pieces. Combinations of different buttons will trigger more powerful attacks, allowing you to deal with the inevitable swarms that will surround you as you attempt to collect every precious stud. Elsewhere, ranged weapons no longer lock on, and free aim makes blasting Stormtroopers with guns like Chewie’s bowcaster more of a test of skill. Hopefully these new combat mechanics will provide a new challenge for players growing tired of the overly familiar structure of recent LEGO outings.

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Final Fantasy VII Remake: New Screenshots Released

Square Enix has released 22 new screenshots and pieces of character art, showing previously unseen parts of Final Fantasy VII remake.

The screenshots include glimpses at the Shinra Building, Aerith gameplay (including what appears to be her Limit Break, Healing Wind), the Air Buster boss and more.

Character art also shows Cloud and Aerith's new models in more detail. The screenshots run the length of what we expect the first episode of the Remake to encompass - although, as we know, these episodes have been inflated to the size of full games in their own right.

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Cyberpunk 2077 Could Get Witcher-Style Expansion DLC

CD Projekt Red is considering the possibility of producing expansion packs for Cyberpunk 2077, akin to how The Witcher 3 was greatly expanded with the Hearts of Stone and Blood and Wine DLC.

Talking to Prima Games, UI coordinator Alvin Liu said “We are talking about expansions in the future."

“We want to make sure everything's complete, but we also want to build open worlds,” he explained. “I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to. I think we're going to have opportunities like that as well for Cyberpunk 2077."

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EA Defends Loot Boxes, Calls Them ‘Surprise Mechanics’

EA has defended the company's use of randomised purchases, saying that they aren't actually loot boxes, but simply "surprise mechanics".

PCGamesN reports that during an oral evidence session with the UK Parliament's Digital, Culture, Media, and Sport Committee, EA's VP of legal and government affairs, Kerry Hopkins, made the statement.

Hopkins not only termed purchases with a random result as "surprise mechanics", but also likened them to children toys like Kinder Surprise Eggs or Hatchimals.

Hopkins then went on to speak as to the ethics of such purchases when questioned by Scottish National Party MP, Brendan O'Hara.

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GOT: The Long Night Director Reveals Why the Battle of Winterfell Was So Dark

The director of Game of Thrones’ The Long Night Episode, in which the city of Winterfell is defended from an attack by the Night King, has defended the lighting of the episode, explaining that it is entirely intentional.

You may remember how many viewers took to social media to discuss how difficult it was to see anything in the episode. At the time there was talk about how HBO’s compression had negatively affected the episode, as well as the issues with incorrectly calibrated TVs. But while those issues certainly can cause problems, the episode was intentionally made dark and the action difficult to see.

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New Details of Avengers: Endgame Re-Release Revealed

Details of the new footage in the Avengers: Endgame re-release have been revealed, courtesy of a Cinemark listing spotted on reddit. News of the Avengers: Endgame re-release came from Marvel Studios head Kevin Feige himself, who said it would not be an extended cut but would have some post-credits extras that include a deleted scene, a tribute, and a few surprises.

Here's everything revealed in the listing:

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The Battle of Winterfell Was Supposed to Have a Higher Body Count

One of the main complaints about Game of Thrones Season 8, episode 3, "The Long Night" (aside from how dark it was) was that the Battle of Winterfell didn't feature enough major character deaths, especially given the sheer number of wights and White Walkers laying siege to our heroes.

Apparently, we weren't the only ones who thought that "The Long Night" needed more death and destruction. In a new podcast interview with IndieWire, director Miguel Sapochnik (who also directed the show's penultimate episode, "The Bells") revealed that he tried to convince showrunners David Benioff and Dan Weiss to kill off more characters to raise the stakes - partially because he was concerned that pulling off another episode-long battle with no breaks would end up boring the audience.

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