34 New Monster Hunter World: Iceborne Details

Game Informer’s August issue features a beautiful Velkhana from Monster Hunter World: Iceborne on its cover, and within, quite a few new pertinent details about the expansion - including the reveal of Barioth. Below you’ll find 34 new Monster Hunter World: Iceborne details we parsed from their coverage, along with some extra context and quotes from IGN’s own interviews and experience.

Game Informer is rolling out videos and new content all month, and we’ve already gotten a peak into the August edition, and watched their hilarious rapid fire interview answered by Iceborne producer Ryozo Tsujimoto and director Daisuke Ichihara, which is where we sourced much of this information from.

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Cyberpunk Movie Is ‘Much More of a Possibility’ Thanks to Keanu Reeves

Keanu Reeves providing his voice and likeness to Johnny Silverhand makes a potential Cyberpunk 2077 movie “much more of a possibility”, according to franchise creator Mike Pondsmith.

Talking to VGC, Pondsmith said “I can’t really say anything on

. But with Keanu Reeves being tied up in things, it’s become much more of a possibility.”

In terms of what Pondsmith would want from a film based on his Cyberpunk universe, he painted a picture of something akin to a more action-packed Blade Runner. While the 1982 classic and its 2017 sequel are two of the most well-known cyberpunk genre films ever made, Pondsmith notes that they are very “cerebral”, and the world of Cyberpunk shown in CD Projekt Red’s game hits a “sweet spot” between thoughtful themes and entertaining action that would be accessible to a wider audience.

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People Can Fly Would Love a ‘Second Life’ For Bulletstorm Series

Bulletstorm developer People Can Fly has said that it wants to see the wacky FPS have a “second life”, suggesting that the studio would love to develop another game set in its over the top world.

Talking to Eurogamer, People Can Fly CEO Sebastian Wojciechowski said “We want this IP to have its second life. We're still not sure what that means but obviously since this is our IP - we own the IP - and the IP is known and has its fans, we would like to do something about it.”

Wojciechowski followed this up with an emphasis that a return to Bulletstorm is not on the cards right now. “There are no immediate plans to come back to this IP,” he said. “but if we think about PCF in the longer-run, then obviously it would be awesome to come back to this IP.”

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Rami Malek Had One Important Demand For His Bond 25 Role

Rami Malek has revealed that he would have refused to play Bond 25’s villain if the character had been written as a religious terrorist.

Talking to The Mirror, Malek spoke of how he spoke with director Cary Fukunaga about the characters motivations before accepting the part. “I said, 'We cannot identify him with any act of terrorism reflecting an ideology or a religion. That's not ­something I would entertain, so if that is why I am your choice then you can count me out,'" he recounted.

Instead, Fukunaga had a “very different kind of terrorist” planned for Bond’s 25th mission, and so Malek joined the project.

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Half of Monster Hunter: World Iceborne’s Story Takes Place in Old Areas

Monster Hunter: World producer Ryozo Tsujimoto has revealed that “maybe half” of the new Iceborne expansion’s story content takes place in areas from the original base game.

Talking to Game Informer in a quick-fire Q&A interview, Tsujimoto speedily explained that around 50% of the story of Iceborne will take place on the old continent. That means the remaining half will take place in Monster Hunter: World’s new snow-and-ice location, Hoarfrost Reach.

Monster Hunter: World’s story is told linearly, so in order to visit Hoarfrost Reach, you will need to have finished the base game. However, the new ecosystem changes coming in Iceborne means that the expansion’s new monsters can be found in areas from the base game. So if you’ve yet to complete Monster Hunter: World, you’ll still be able to see changes when you install Iceborne.

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Netflix’s Pacific Rim Anime Is Coming in 2020

Legendary Entertainment has revealed that the Pacific Rim animated series will launch on Netflix next year, and will initially run for two seasons.

Talking at Project Anime, an industry event proceeding Los Angeles’ massive Anime Expo, Legendary Entertainment's executive vice president of brand development and consumer products, Elie Dekel, revealed that Pacific Rim’s first season will begin in 2020 and that the show has been confirmed for two seasons.

The series will be produced by Legendary in partnership with Tokyo’s Polygon Pictures. “

one of the biggest budget anime series I’ve had the pleasure of working on, and I think that speaks to the commitment of Netflix and Legendary

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Midsommar Ending and Rituals Explained

This story contains full SPOILERS for Midsommar!

Ari Aster's Midsommar, the follow-up to his 2018 critical hit Hereditary, is partly an open homage to folk horror films (à la The Wicker Man), partly a death-colored fable, and partly a straight-up revenge fantasy. Midsommar takes place in a very, very remote Swedish village (so far north that the sun doesn't set) wherein a group of American tourists get caught up in a once-every-90-years solstice festival that comes complete with odd games, exotic meals, ineffable traditions, and a haze of dread that only grows as the film progresses.

Why Hereditary Was One of the Best Horror Movies of 2018:

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What Exactly Is the Auto Chess Genre?

The last few years have been all about Battle Royales, before that, Hero Shooters. Further back yet, MOBAs, Roguelikes, survival games, crafting games, CoD-style shooters, instrument-peripheral-based music games, the list goes on until we reach 1998, where the fad was 'well-constructed games featuring high-quality storytelling and gameplay'.

Maybe that fad will return, but it's not coming this year, because in 2019 we've got Auto Battlers like Dota Underlords, Teamfight Tactics and Auto Chess.

What am I playing?

Auto Battlers, or Auto Chesses — as they would be known if we stuck with calling it Auto Chess as a genre — are relatively new in the gaming world, entering the scene this year by way of Drodo's custom map on the Dota 2 Arcade, where it single-handedly reminded non-Dota players that Dota 2 exists.

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How Studio Trigger Is Using Its Patreon Money

Back at Anime Expo 2018, members of Studio Trigger (Kill la Kill, Little Witch Academia, Promare) announced they’d be opening a Patreon for the animation studio. Not for specific individual creators at the studio, but the studio itself. Patreon is generally used by independent creators and small teams, which made the announcement a little odd. Now in July 2019, the Trigger’s Patreon has over 2,500 patrons and is making about $7,000 USD a month. IGN sat down with members of Studio Trigger during a visit in May to discuss their collaboration for Kill la Kill the Game: IF and also got an update on Trigger’s Patreon project.

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