Greedfall Review – Lost In Another World
There's religious fanaticism, and then there's Inquisitor Aloysius from Greedfall, a man so excessively villainous his whole schtick borders on farcical. A member of Thélème, one of the game's six factions, he appears when you first step into the town square of the city San-Matheus. What draws your eye is the sight of a hulking woodland beast howling in pain while tied to a stake in an enormous burning pyre, as a captured native islander looks on helplessly. When asked why the creature and his people are subjected to such cruelty, the Inquisitor bellows an odious response about cleansing the corrupt souls of his tribe. Then in one swift movement, he yanks the islander's head, stabs the poor soul with a knife, and yells obscenities about heresies into the sky.
That uncomfortable scene is emblematic of the plot in Greedfall; its tales of colonialism and political subterfuge are tackled with such little nuance that it verges on parody. The islanders wear face paint, have heavy accents, and venerate the woodland beasts as deities, while the cardinals, bishops, and alchemists refer to them as savages that need enlightenment or salvation. Greedfall relies heavily on these kinds of blunt narrative tropes for its setting, much in the same way it does on a very familiar open-world RPG structure. And while it's very easy to lose yourself in its competent, if comfortable, formula, it means that Greedfall ultimately feels unremarkable at best.











You play as the charming diplomat De Sardet from the Congregation of Merchants, who's in charge of brokering peace between two warring factions: the Thélème, a theocratic nation that preach their gospel heavily and want to convert as many natives as possible, even if it's by force, and the Bridge Alliance, home to a nation of alchemists who wield their vast and incomparable knowledge of science for political ends.
Both factions want to colonize a mystical island called Teer Fradee, which is brimming with fantastical flora and fauna. They, as well as the clans of indigenous people who are resisting their incursions, seek your help for their own ends. But that's not all; you also have something you want from the island: the cure for the Malicor, a mysterious plague devastating your home. In short, everyone wants a piece of this enchanted isle, and your task is to navigate through this political minefield for the best outcome--whatever you think that is.
Greedfall attempts to tweak certain aspects of its otherwise conventional colonialist plot (the islanders aren't depicted as crazed natives or hungry cannibals, and the factions are somewhat multicultural), but beyond a vague sense of awareness about its oppressive legacy, Greedfall's heavy-handed themes never make way for anything more nuanced or interesting. Sure, it highlights the exploitative behaviors of the Thélème and Bridge Alliance factions, but their actions are so moustache-twirling malicious that they become mere caricatures of evildoers.
Even your companions and other characters are cookie-cutter emblems of their group: Siora is the native princess who wishes to seek peace for her clan; Petrus is the religious Thélème advisor with tons of political savvy; and Kurt is the loyal, headstrong mercenary whose stoic demeanour can barely disguise his world-weariness. Most damning of all is your character, De Sardet, who, as the big hero, embodies the "white man's burden" allegory that also plagues other colonial-themed narratives; it's all on you to liberate the natives or unite the factions against them.
Greedfall's saving grace is that its role-playing systems are adequate, and the game's greatest strength is how well it sticks to what is tried-and-tested. It features mechanical design that's common in the genre--exploring, looting, questing, etc--but it's also savvy enough to incorporate the best versions of these elements--most notably it feels like it draws inspiration from CD Projekt Red's The Witcher 3, a title I couldn't stop making mental comparisons to.
At the beginning, you're given the choice of playing as one of three character archetypes: the melee-focused warrior, the stealthy gunslinger, or the spell-wielding tactician. But you're also given the flexibility to break out of these standard classes through an array of skill trees. As you progress through the game, you can freely invest hard-earned points, which opens up a variety of methods you can approach combat with and even how you resolve quests--be it bludgeoning your way through conflict with a two-handed axe or wearing a horde of rampaging beasts down with poison traps.











And, as has become common in open-world RPGs, Greedfall also comes with a crafting system. Materials are in abundance--enemies, from human foes to wild animals, drop them frequently, while crates and jugs across most cities are bursting with goodies you can loot. One constraint, however, is that you can only craft upgrades to armor and weapons you own, rather than cobble brand-new equipment altogether. This streamlines crafting, and it also encourages you to still seek out better equipment. Meanwhile, combat is more than just a frenzied blur of swords and gunplay too; you can make tactical pauses to examine your enemies closely, change your target, consider your combat options, or silently contemplate how stunning your swashbuckling buccaneer looks in the heat of action.
Greedfall suffers from some bugs, primitive systems, and even glaring spelling errors, however. Some dialogue is clearly skewed towards a male De Sardet; in my playthrough as a female De Sardet, several characters still referred to me as "he." The stealth mechanism is also unintentionally hilarious. When on a stealth mission, enemies tend to treat companions as invisible; they will not notice two big, oafish men blundering about in front of them, but will jump out of their skins when they notice De Sardet peeking out from behind a nearby crate. Romancing your companions is also another thing you can do in the game, but the moves you need to make to get into their hearts (and under the sheets) are so perfunctory, it’s almost unmemorable. You engage in a three-part companion quest with the lover of your choice, where you'll find conversations that give you the chance to maximize your romance meter. But the game makes it obvious when you've said something wrong (characters will retort back unhappily, accompanied by a numerical drop in your reputation), so it's an easy process to save scum, and the ultimate reward is a not-very-saucy bedroom cutscene.
In spite of the game's blundering narrative issues, it's still easy to get hooked into the rhythm of exploring, crafting, brawling, investigating, and interacting with the host of characters and beasts, while getting lost among the beautiful lush greenery of Teer Fradee. Running into more challenging enemies or engaging in boss fights are a particular treat, since it's an opportunity to pit your hard-earned combat abilities against formidable foes. And tucked within the story, as hackneyed as it is, are occasional glimpses of genuine humanity, such as De Sardet's close relationship with their cousin Constantin, who's also the new governor of Teer Fradee.
But ultimately, because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn't really feel revelatory in any way. Instead, it's content to be just another digital playground--just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.
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Phillips took the opportunity to say his words about a potential sequel were taken out of context in a Total Film interview. "The quote was, 'I will do anything Joaquin wants to do.' And I would. But the movie's not set up to
Dan Aykroyd to Appear in Ghostbusters 2020, Actor Confirms
Actor Dan Aykroyd, star of the original two Ghostbusters films, is set to appear in the upcoming Ghostbusters 2020, THR reported Monday.
Aykroyd may have sort-of-spoiled the existence of Ghostbusters 2020 way back in 2018, but the actor has now confirmed his involvement in the sequel, where he’ll once again be playing the scientist-turned-Ghostbuster Raymond Stantz.
Stallone on Last Blood and the Central Contradiction of Rambo
Rambo: Last Blood, the fifth and presumed final film in the Rambo saga (at least until the inevitable reboot) opens in theaters this weekend, leading fans of the series to contemplate its lasting pop culture legacy.
John Rambo himself, as played by Sylvester Stallone, now 73, is something of a contradiction. On the one hand, Rambo – as depicted in First Blood – is a symbol of wartime trauma, a man pushed back into violence when he has already left the Vietnam battlefields behind. In the Rambo sequels, however, the character changed, altered from a sad, tragic figure into an unstoppable action badass. Rambo became an admirable symbol for American military might and forthright American aggression as it was perceived in the Reagan era.
Check Out What’s New to Amazon Prime This October
Amazon Prime Video is dropping seven original series in the month of October, including the third season of Billy Bob Thorton's Goliath, and newcomer Modern Love -- a romantic anthology series based on the long-running New York Times column of the same name, starring Anne Hathaway, Tina Fey, Dev Patel, Caitlin McGee, John Slattery, Brandon Victor Dixon, and Catherine Keener.
On the movie front, Amazon is adding Robert Pattison's sci-fi film High Life, and the Tiffany Haddish rom-com Nobody's Fool.
If you're not a Prime member, you can sign up for a free 30-day Amazon Prime trial and reap all the benefits, including streaming Amazon Video. That means you have the opportunity to check out every new video this month without having to pay for it.
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Comedian Shane Gillis will no longer be joining the cast of Saturday Night Live in the show's upcoming 45th season.
Gillis was among three new "featured players" announced earlier in September, alongside Bowen Yang and Chloe Fineman. Gillis' casting quickly drew heavy criticism stemming from several podcast clips featuring Gillis making racially insensitive jokes and using racial and homophobic slurs.
Gillis' hiring was also criticized for coming at the same time Yang is making SNL history as the show's first Chinese-American cast member.
A spokesperson for SNL producer Lorne Michaels released the following statement online:
“After talking with Shane Gillis, we have decided that he will not be joining SNL. We want SNL to have a variety of voices and points of view within the show, and we hired Shane on the strength of his talent as comedian and his impressive audition for SNL. We were not aware of his prior remarks that have surfaced over the past few days. The language he used is offensive, hurtful and unacceptable. We are sorry that we did not see these clips earlier, and that our vetting process was not up to our standard.”
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Square Enix has revealed the first details about Patch 5.1. The upcoming patch will include the release of the first Shadowbringers 24-Player Alliance Raid based on Nier: Automata.
In a new Letter from the Producer livestream, Final Fantasy 14 director Naoki Yoshida revealed the first details about the upcoming Patch 5.1 update, Titled Vows of Virtue, Deeds of Cruelty. The update will include the YoRHa: Dark Apocalypse alliance raid, which is a collaboration beween Final Fantasy 14 and the Nier series and guest directors Yosuke Saito and Yoko Taro.
Updates coming to Final Fantasy 14 Patch 5.1:
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IGN can confirm the accuracy of a recent Facebook video, which appears to show what one of the redesigned GameStop stores could look like under the company's GameStop Reboot plan.
A GameStop store in Pryor, Oklahoma posted a video tour of what looks like a new layout for the store. A source familiar with GameStop’s operation, who’s requested anonymity, has confirmed that the store matches the blueprint layout of the redesigns shown at GameStop’s annual conference.
IGN’s sources say there’s a test store in Oklahoma, the same state from which this video is from. A second source familiar with GameStop's future reboot plans said that not all stores will look like the one in the video, with some stores redesigned to focus more on esports, retro games (as shown here), or a more traditional design similar to existing stores. Other features, like the wall-mounted tablet, are more universal features that corporate will implement across all stores.
Gears 5 Has Biggest First-Party Launch for Xbox Since Halo 4
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Gears 5 "easily doubled the first week’s debut of Gears of War 4," according to Xbox Wire, making it the "biggest launch week of any Xbox Game Studios title this generation." The 3 million-player count was tracked from the early access launch on September 6 through this past weekend.
The shooter also set first-party records on PC, becoming the biggest Xbox Game Pass launch on the platform and Microsoft’s "best-ever" first-party launch on Steam. It also tripled the "performance" of Gears of War 4 on PC, though specific numbers weren't revealed.
