The Last of Us Part 2 Won’t Have Any Multiplayer at All

The Last of Us Part 2 returns to the world of Ellie and Joel, but not everything is coming back. Multiplayer for one, will not be a part of The Last of Us 2 experience.

In an interview with USG, Naughty Dog lead game designer Emilia Schatz explained the decision to not include a multiplayer mode in the highly-anticipated The Last of Us sequel. “We’re focusing on a single-player experience, so we’re just making a single-player game for this,” Schatz said.

 

 

The news comes as a bit of a surprise as The Last of Us 2 co-director Anthony Newman told Polygon in an interview from 2018 that there would be multiplayer in the sequel. Either Newman misspoke, or development plans changed between then and now. IGN has reached out to Sony for confirmation, but you can watch our video preview above.

Continue reading…

Ring Fit Adventure Hands-On Preview

Nintendo's newest innovation is a Joy-Con enabled Pilates ring that connects to an action-RPG - but you're performing the actions.

We sent Josh Du to test out not only the game itself, but whether it provides a good workout - you can check out the preview in the video above.

Along the way, we even find out some extra little details, from how the Joy-Con R is used as a heart rate monitor, to off-screen workout tracking, to machine washable grips for the sweaty-palmed among us.

Continue reading…

Ring Fit Adventure Hands-On Preview

Nintendo's newest innovation is a Joy-Con enabled Pilates ring that connects to an action-RPG - but you're performing the actions.

We sent Josh Du to test out not only the game itself, but whether it provides a good workout - you can check out the preview in the video above.

Along the way, we even find out some extra little details, from how the Joy-Con R is used as a heart rate monitor, to off-screen workout tracking, to machine washable grips for the sweaty-palmed among us.

Continue reading…

The OnePlus 7T Gives You High-End Smartphone Specs for $600

A few months ago, OnePlus introduced a whopper of an Android phone with the OnePlus 7 Pro, but we never got its smaller sibling, the regular OnePlus 7, here in the states. Well, now OnePlus is announcing we’re all getting a new OnePlus 7T complete with a 90Hz screen, triple camera setup, and a new processor.

The OnePlus 7T really is a better OnePlus 7 Pro squeezed into a smaller package. The phone has been upgraded with 90Hz Fluid AMOLED display that also hits a 1,000-nit peak brightness to meet the latest HDR10+ certification.

Continue reading…

The OnePlus 7T Gives You High-End Smartphone Specs for $600

A few months ago, OnePlus introduced a whopper of an Android phone with the OnePlus 7 Pro, but we never got its smaller sibling, the regular OnePlus 7, here in the states. Well, now OnePlus is announcing we’re all getting a new OnePlus 7T complete with a 90Hz screen, triple camera setup, and a new processor.

The OnePlus 7T really is a better OnePlus 7 Pro squeezed into a smaller package. The phone has been upgraded with 90Hz Fluid AMOLED display that also hits a 1,000-nit peak brightness to meet the latest HDR10+ certification.

Continue reading…

Why The Last of Us Part 2 Isn’t Open World

Naughty Dog didn’t intend to make its biggest game ever with The Last of Us Part II, but according to Creative Director (and co-writer) Neil Druckmann, the ambitions of the story necessitated it.

“We didn’t set out to make the biggest game we’ve ever done, we set out to tell this really ambitious story that became the biggest game we’ve ever done. And that’s why we took as long as we have,” Druckmann told me after my recent hands-on time with The Last of Us Part II.

“The story we laid out four years ago is really complex, has a large cast of characters. The core of it is simple, but where it goes and the twist and turns are complex,” he said. “We needed more time for cinematics, we needed more locations, we needed more types of enemies. So the scope of it kept growing.”

Continue reading…

Why The Last of Us Part 2 Isn’t Open World

Naughty Dog didn’t intend to make its biggest game ever with The Last of Us Part II, but according to Creative Director (and co-writer) Neil Druckmann, the ambitions of the story necessitated it.

“We didn’t set out to make the biggest game we’ve ever done, we set out to tell this really ambitious story that became the biggest game we’ve ever done. And that’s why we took as long as we have,” Druckmann told me after my recent hands-on time with The Last of Us Part II.

“The story we laid out four years ago is really complex, has a large cast of characters. The core of it is simple, but where it goes and the twist and turns are complex,” he said. “We needed more time for cinematics, we needed more locations, we needed more types of enemies. So the scope of it kept growing.”

Continue reading…

The Last of Us Part 2 Creative Director on Joel’s Role in the Sequel

The Last of Us Part II’s release date trailer gave us our first proper look at the first game’s protagonist, Joel, as he appears in the upcoming sequel. And given Joel’s relative absence in footage so far, as well as in the more than two hours I played of The Last of Us Part II, I was curious if that implied a downsized role or importance in the sequel.

So while speaking to Neil Druckmann, Naughty Dog Vice President and Creative Director of The Last of Us Part 2, I asked whether we should take Joel’s smaller role so far as indicative of his importance to Ellie in the sequel. Watch the video above to see his full response, plus some new gameplay from the sequel.

“Their relationship is strained. Some of it is because teenagers will be teenagers, and some of it is because of their history, which is why you haven’t seen them together a lot,” he said. “So much of The Last of Us is about this duo and their dynamic and how they are together, how they play together. I will say Joel plays a major part of this game.”

Continue reading…

The Last of Us Part 2 Creative Director on Joel’s Role in the Sequel

The Last of Us Part II’s release date trailer gave us our first proper look at the first game’s protagonist, Joel, as he appears in the upcoming sequel. And given Joel’s relative absence in footage so far, as well as in the more than two hours I played of The Last of Us Part II, I was curious if that implied a downsized role or importance in the sequel.

So while speaking to Neil Druckmann, Naughty Dog Vice President and Creative Director of The Last of Us Part 2, I asked whether we should take Joel’s smaller role so far as indicative of his importance to Ellie in the sequel. Watch the video above to see his full response, plus some new gameplay from the sequel.

“Their relationship is strained. Some of it is because teenagers will be teenagers, and some of it is because of their history, which is why you haven’t seen them together a lot,” he said. “So much of The Last of Us is about this duo and their dynamic and how they are together, how they play together. I will say Joel plays a major part of this game.”

Continue reading…

The Last of Us Part 2: What We Think After 2 Hours of Play

After just over two hours of my first hands-on time with The Last of Us Part 2, I finished my last encounter, and let out one of the longest-held breaths of my gaming life. Following many tense battles with clickers and humans alike, I’m absolutely confident in Naughty Dog’s impressive, brutal combat, set in a richly-detailed world. And I’m equally intrigued by the teases of The Last of Us Part 2’s story I glimpsed throughout my demo, including a knockout performance by returning lead Ashley Johnson as Ellie.

This preview for The Last of Us Part 2 will clearly mark story-focused elements, for those who wish to know nothing about the narrative content shown in our demo. Also, be sure to watch the video preview above, which features new gameplay from The Last of Us Part 2.

Continue reading…