Watch Inside Xbox at X019 Live on IGN!
Join IGN for Microsoft's Inside Xbox livestream, live from the X019 fan event in London on November 14 at 12pm PT/3pm ET/8pm UK.
Immediately following Inside Xbox, we'll have a live post-stream show featuring a recap of all of the big announcements, special guests from Xbox including Xbox Chief Phil Spencer, tons of developers from some of X019's biggest games, studio special and more!
We'll kick things off with a pre-show at 11:45am PT/2:45pm ET/7:45pm UK with our predictions and more. Get hyped, Xbox fans!
Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
The Rise of Skywalker: Leia Was Originally Going to Be the ‘Last Jedi’
Carrie Fisher's brother, Todd Fisher, has revealed new details about director JJ Abrams' original plans for Leia in Star Wars: The Rise of Skywalker.
In an interview with Yahoo Entertainment, Fisher elaborated on the original intentions for his sister's iconic character going into Episode IX, prior to her sudden death in December 2016, claiming that she was actually meant to become the "Last Jedi" of the Skywalker saga.
Threadripper 3rd Generation is Here, Plus the Fastest Ryzen CPU Ever
AMD has finally announced its long-awaited Ryzen Threadripper 3rd Generation line of high-end desktop processors.
In this new generation of 7nm CPUs, we’re only getting two chips: the Threadripper 3960X and 3970X. The new 3960X is AMD’s new baseline Threadripper CPU and it offers 24 cores and 48 threads meanwhile the 3970X offers 32 cores and 64 threads.
Shuhei Yoshida No Longer Head of Sony Worldwide Studios
Sony is continuing its leadership shakeup ahead of the PS5 launch as Shuhei Yoshida steps down from his Worldwide Studios presidency to helm a new indie-focused venture. Meanwhile, Guerrilla Games co-founder and managing director, Hermen Hulst, is the new head of Worldwide Studios effective immediately.
Yoshida's switch in focus to independent developers is part of a wider push by Sony to bring in fresh talent. His initiative will nurture external indie studios that PlayStation CEO Jim Ryan called the "lifeblood of the industry."
Speaking to GamesIndustry.biz, Ryan said Yoshida "will ensure the entire SIE organization works together to better engage with independent developers through a culture of supporting and celebrating their contributions to PlayStation platforms."
The Outer Worlds Dev Team Pranked Their Boss With Two Easter Eggs
The creator of the original Fallout and co-director of The Outer Worlds, Tim Cain, loves chocolate so much that developer Obsidian has a Slack channel dedicated to daily tasting sessions. To immortalise their boss's adoration of cocoa, the dev team deliberately snuck a few Easter Eggs into The Outer Worlds - not literal chocolate eggs though. Sadly.
During development, The Outer Worlds staff had daily chocolate meetings arranged over Slack by Cain who would begin by sending out the details of that day's confectionery. He explained the process to PC Gamer, how he'd write "if it's single origin, what country it's from, the cacao percentage, any flavoring agents. We all eat a piece and we talk about it and then I blog it, and so that way I have a list of everything chocolate I've eaten since 1993 and whether I liked it."
Chris Evans Criticizes James Dean CGI Casting for Vietnam War Film
Actor Chris Evans has criticized the CGI casting of James Dean, who will be digitally resurrected for a secondary lead role in the Vietnam War film Finding Jack.
The Captain America star shared his reaction to the news on Twitter on Wednesday, as he retweeted the story from The Hollywood Reporter regarding Dean's posthumous role in the upcoming action-drama and sarcastically remarked, "I'm sure he'd be thrilled."
"This is awful," he continued. "Maybe we can get a computer to paint us a new Picasso. Or write a couple new John Lennon tunes. The complete lack of understanding here is shameful."
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Death Stranding: This is What the First 10 Hours Feel Like (No Spoilers)
It is no secret at this point that Death Stranding is a divisive game. Some have found central its cross-country walking and inventory-management mechanics frustrating, some have found them mediative and rewarding. What people seem to agree on, however, is that it takes things slowly in its first 10 hours, to the point that what Death Stranding actually is is still something of a mystery until it settles into more of a rhythm in its third act. If you're confused as to what to expect during these ten hours, we've rounded up our unique experiences with them below to alleviate - or exacerbate! - any concerns.
Will Metal Gear Solid Fans Like Death Stranding?
As Hideo Kojima’s first game since his much-publicized departure from Konami, expectations have been high for Death Stranding, especially among Metal Gear Solid fans. While Death Stranding is a brand new game set in a brand new universe that’s attempting to launch a brand new genre, it’s not entirely fair to compare it to the franchise Kojima left behind, but the question remains: will Metal Gear Solid fans enjoy Death Stranding?
Well, that depends on which Metal Gear Solid game it’s being compared to. The core Metal Gear experience is tactical espionage action and/or operations, but each entry in the series has its own unique mechanics, systems, style, and quirks. Death Stranding is definitely more reminiscent of some Metal Gear games more than others. So, without spoiling anything from Kojima’s latest, we decided to break down which bits and pieces of the Metal Gear series we were reminded of while playing.
Death Stranding: Here’s How Long It Takes To Beat The Story
Death Stranding is a journey, but how long does it last? And is the real Death Stranding the friends we make along the way? If you want a detailed accounting of one man's trek across post-apocalypse America, check out our full Death Stranding review. But if you simply want to know how long Death Stranding's story will keep you going, here are the story completion times of four separate playthroughs.
Tristan Ogilvie, Reviewer
By the time the final end credits had finished rolling on my Death Stranding playthrough, I had been playing for just over 42 hours. After that, I returned to the post-credits section to take on a number of optional orders I’d missed the first time out of curiosity, which I invested a further 10 hours into to bring my total time up to 52 hours. I get the sense that if you really wanted to unlock all of the tool upgrades and sunglasses for Sam and so on, there are probably dozens more hours of deliveries to go on top of that, but I have no real interest in any of that now that the pull of the story is no longer there to keep me on the hook.


