Disney Announces 5 New Marvel Movie Release Dates Through 2023
Disney has announced 5 new untitled Marvel movie release dates through 2023, giving a glimpse at the far future of the Marvel Cinematic Universe.
As reported by THR, these new films will be released on October 7, 2022, February 17, 2023, May 5, 2023, July 28, 2023, and November 3, 2023. These unknown projects arrive following Black Panther 2, the last currently known MCU film which hits theaters on May 6, 2022.
Layton’s Mystery Journey: Katrielle And The Millionaire’s Conspiracy Review – Merry Old England
So much of the appeal of the original Professor Layton games on Nintendo DS comes from the sheer warmth. It's a mahogany-toned warm blanket of a series of detective games. The puzzles might be non-sequitur brain-busters, but when it's all over, you're welcomed back into the game's world with all the comfort of a cup of tea. Come now, chin up, don't worry about how annoying that last one was, here's another bad pun to soothe what ails you.
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy walks the series back to that original warmth of its humble roots in the visual mystery novel genre. It's a game that revels in its relative simplicity the way the series hasn't in some time. Dig in deep enough, though, and you'll find a game that conceals more than a couple of devious surprises under its sunny exterior.
The latest entry in the Layton's Mystery Journey series once again takes place in a sort of Studio Ghibli-fied version of turn-of-the-century London. The hero detective this time around is the good professor's cheery, aloof, and persistently hungry daughter, Katrielle. She's joined by Ernest Grieves, a straight-laced and faithful assistant if there ever was one, and a basset hound who Kat names, in the game's single laziest pun, Sherl O.C. Kholmes. As it turns out, Sherl is actually suffering from Detective Pikachu Syndrome: He's able to talk to a select few humans, but he also has amnesia so he has no idea how exactly he got into this mess. Unfortunately, poor Sherl has to stick it out for a while longer, since the intro is the last time the game addresses his whole predicament in any meaningful way.









The game's lack of an all-encompassing narrative is par for the course, however, and for most of the play time, it's not necessarily to its detriment. The usual Layton series storytelling returns: It's a visual novel at its core, with long stretches of dialogue with various characters broken up by point-and-click puzzles. As opposed to the earlier games' overarching mysteries, however, Katrielle's first outing is actually an episodic affair, where each case is its own self-contained little tale of low-stakes peril, ranging from the minute hand going missing from Big Ben to a wealthy madam's missing cat, disconnected from any larger character development for the main protagonists until the literal final hour. What the game lacks in straightforward character arcs that build over the entire playtime, it makes up for in building an enormous and eclectic cast of oddballs and weirdos with hilariously punny names and peculiar quirks. Katrielle's relationship with each character may only last for a single case, but each case is structured in such a way that the broad strokes--the frequent clapbacks, one-off zingers, friendly jabs at everyone's expense--are allowed to make an impression. As far as the narrative is concerned, each new character is made to be memorable, not practical. And the episodic format makes it easy to enjoy the game in short bursts. Even if you only have a few minutes to spare, you can meet someone new, push the story forward, or finish a crucial puzzle.
Well, you can try to finish a crucial puzzle at the very least, but not all of them are pushovers. In lieu of any legitimate detective work, most of what you'll be doing to help take a bite out of English crime is solving a vast series of one-off puzzles of various sorts for whoever asks. Some are just basic spatial problems, such as having a vat that holds five gallons of liquid and another that holds three, and trying to figure out how to get four gallons. Others are quirky little mini-games more akin to what you may find in WarioWare, just with a tricky twist like having a limit on how many moves you can make to finish the game. Some, however, are just flat out riddles, and these tend to be the ones that may leave you white-knuckle frustrated.
The game fires its first warning shot early on, with a riddle about the minimum number of times you need to touch a clock to get it to display properly. It's a problem that's very easy to overthink, not because the solution is simple, but because the description of the problem begs additional questions that the game does not answer.








Thankfully, for the vast majority of puzzles, sheer persistence is enough to power through and guess correctly. There are also tokens you can find scattered around every environment that allow you to unlock hints. However, even in cases where the hint walks you right up to the solution, the answer and its explanation can defy common sense in a truly underwhelming way that leaves you less with an "aha!" feeling of brilliance and more of an "oh, come on" feeling of disappointment.
That flaw is even more mind-boggling considering just how well localized and executed the game is otherwise. Each character is charming in their own right, rife with British affectations and deep-cut historical references--the Mayor's name is a play on London's original name from centuries ago. And when the game slips into its all-too-short and oddly placed stretches of voice acting or fully animated cutscenes, it's chock-full of naturalistic and pleasant performances across the board, from Katrielle's gentle lilt to Sherl's stiff-upper-lip aristocratic grumble. No small effort has gone into truly realizing this world, causing the lack of clarity when it really matters to sting all the more.
But, perhaps more than any other game in the series, there's plenty here allowing you to step back from the source of your aggravation and recharge. Exploring each environment turns up special coins that allow you to unlock new outfits for Kat and new furniture for her office. As you progress, you also unlock mini-games that are completely disconnected from the main quest--you can help a local chef cook a perfect meal for the residents of Kat's neighborhood, you can run a maze where you have only a limited number of moves, or, you can play any of the dozens of additional puzzles that aren't connected to progress in any of the actual cases. On mobile, this content was parsed out, piecemeal, over time after release. On the Switch, the game is overwhelmingly generous with content within an hour of starting, and most of it is just as charming and endlessly replayable as the rest of the game.

If there's any one thing truly getting in the way of your joy, it's the Switch itself. The Professor Layton games were staples of the Nintendo DS, taking full advantage of the added screen real estate so whatever you did on one screen didn't block what was happening on the other. The Switch, however, has limitations the DS didn't. Playing in docked mode means using the Joy-Cons to move your cursor around like a mouse, which is nice, but also a bit too fast and twitchy for many of the puzzles. In handheld, you have the option of using the analog sticks to move your cursor, which has the same problem with even less precision. You can also use the Switch's touchscreen, but your fingers are too often in the way of the rest of the screen. This is a game that simply begs for a stylus.
In Katrielle Layton's London, it's a season of golden leaves, stiff breezes, and sun that provides light but less warmth. It's the perfect atmosphere for a game that provides such quaint joys for hours on end, cackling at its next pun, zippy one-liner, or absurd new scenario while putting creaky parts of the brain to good use. Sometimes the breeze is a bit too cold, or there's rain, or, oh, you know, the solution to a logic problem you've been staring at for 45 minutes might be “air” and you hate everything for a few minutes, but it doesn't last, and the next pleasant moment is never too far away.
Layton’s Mystery Journey: Katrielle And The Millionaire’s Conspiracy Review – Merry Old England
So much of the appeal of the original Professor Layton games on Nintendo DS comes from the sheer warmth. It's a mahogany-toned warm blanket of a series of detective games. The puzzles might be non-sequitur brain-busters, but when it's all over, you're welcomed back into the game's world with all the comfort of a cup of tea. Come now, chin up, don't worry about how annoying that last one was, here's another bad pun to soothe what ails you.
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy walks the series back to that original warmth of its humble roots in the visual mystery novel genre. It's a game that revels in its relative simplicity the way the series hasn't in some time. Dig in deep enough, though, and you'll find a game that conceals more than a couple of devious surprises under its sunny exterior.
The latest entry in the Layton's Mystery Journey series once again takes place in a sort of Studio Ghibli-fied version of turn-of-the-century London. The hero detective this time around is the good professor's cheery, aloof, and persistently hungry daughter, Katrielle. She's joined by Ernest Grieves, a straight-laced and faithful assistant if there ever was one, and a basset hound who Kat names, in the game's single laziest pun, Sherl O.C. Kholmes. As it turns out, Sherl is actually suffering from Detective Pikachu Syndrome: He's able to talk to a select few humans, but he also has amnesia so he has no idea how exactly he got into this mess. Unfortunately, poor Sherl has to stick it out for a while longer, since the intro is the last time the game addresses his whole predicament in any meaningful way.









The game's lack of an all-encompassing narrative is par for the course, however, and for most of the play time, it's not necessarily to its detriment. The usual Layton series storytelling returns: It's a visual novel at its core, with long stretches of dialogue with various characters broken up by point-and-click puzzles. As opposed to the earlier games' overarching mysteries, however, Katrielle's first outing is actually an episodic affair, where each case is its own self-contained little tale of low-stakes peril, ranging from the minute hand going missing from Big Ben to a wealthy madam's missing cat, disconnected from any larger character development for the main protagonists until the literal final hour. What the game lacks in straightforward character arcs that build over the entire playtime, it makes up for in building an enormous and eclectic cast of oddballs and weirdos with hilariously punny names and peculiar quirks. Katrielle's relationship with each character may only last for a single case, but each case is structured in such a way that the broad strokes--the frequent clapbacks, one-off zingers, friendly jabs at everyone's expense--are allowed to make an impression. As far as the narrative is concerned, each new character is made to be memorable, not practical. And the episodic format makes it easy to enjoy the game in short bursts. Even if you only have a few minutes to spare, you can meet someone new, push the story forward, or finish a crucial puzzle.
Well, you can try to finish a crucial puzzle at the very least, but not all of them are pushovers. In lieu of any legitimate detective work, most of what you'll be doing to help take a bite out of English crime is solving a vast series of one-off puzzles of various sorts for whoever asks. Some are just basic spatial problems, such as having a vat that holds five gallons of liquid and another that holds three, and trying to figure out how to get four gallons. Others are quirky little mini-games more akin to what you may find in WarioWare, just with a tricky twist like having a limit on how many moves you can make to finish the game. Some, however, are just flat out riddles, and these tend to be the ones that may leave you white-knuckle frustrated.
The game fires its first warning shot early on, with a riddle about the minimum number of times you need to touch a clock to get it to display properly. It's a problem that's very easy to overthink, not because the solution is simple, but because the description of the problem begs additional questions that the game does not answer.








Thankfully, for the vast majority of puzzles, sheer persistence is enough to power through and guess correctly. There are also tokens you can find scattered around every environment that allow you to unlock hints. However, even in cases where the hint walks you right up to the solution, the answer and its explanation can defy common sense in a truly underwhelming way that leaves you less with an "aha!" feeling of brilliance and more of an "oh, come on" feeling of disappointment.
That flaw is even more mind-boggling considering just how well localized and executed the game is otherwise. Each character is charming in their own right, rife with British affectations and deep-cut historical references--the Mayor's name is a play on London's original name from centuries ago. And when the game slips into its all-too-short and oddly placed stretches of voice acting or fully animated cutscenes, it's chock-full of naturalistic and pleasant performances across the board, from Katrielle's gentle lilt to Sherl's stiff-upper-lip aristocratic grumble. No small effort has gone into truly realizing this world, causing the lack of clarity when it really matters to sting all the more.
But, perhaps more than any other game in the series, there's plenty here allowing you to step back from the source of your aggravation and recharge. Exploring each environment turns up special coins that allow you to unlock new outfits for Kat and new furniture for her office. As you progress, you also unlock mini-games that are completely disconnected from the main quest--you can help a local chef cook a perfect meal for the residents of Kat's neighborhood, you can run a maze where you have only a limited number of moves, or, you can play any of the dozens of additional puzzles that aren't connected to progress in any of the actual cases. On mobile, this content was parsed out, piecemeal, over time after release. On the Switch, the game is overwhelmingly generous with content within an hour of starting, and most of it is just as charming and endlessly replayable as the rest of the game.

If there's any one thing truly getting in the way of your joy, it's the Switch itself. The Professor Layton games were staples of the Nintendo DS, taking full advantage of the added screen real estate so whatever you did on one screen didn't block what was happening on the other. The Switch, however, has limitations the DS didn't. Playing in docked mode means using the Joy-Cons to move your cursor around like a mouse, which is nice, but also a bit too fast and twitchy for many of the puzzles. In handheld, you have the option of using the analog sticks to move your cursor, which has the same problem with even less precision. You can also use the Switch's touchscreen, but your fingers are too often in the way of the rest of the screen. This is a game that simply begs for a stylus.
In Katrielle Layton's London, it's a season of golden leaves, stiff breezes, and sun that provides light but less warmth. It's the perfect atmosphere for a game that provides such quaint joys for hours on end, cackling at its next pun, zippy one-liner, or absurd new scenario while putting creaky parts of the brain to good use. Sometimes the breeze is a bit too cold, or there's rain, or, oh, you know, the solution to a logic problem you've been staring at for 45 minutes might be “air” and you hate everything for a few minutes, but it doesn't last, and the next pleasant moment is never too far away.
The 15 Weirdest Disney+ Movies You May Not Have Seen
In an era where seemingly everyone is developing their own streaming service, content is king. And the newly launched Disney+ definitely isn't lacking for content. From exclusive new series like The Mandalorian and High School Musical: The Musical - The Series to a vast treasure trove of classic Disney, Pixar, Marvel and Star Wars content, it's not difficult to justify a monthly subscription.
But as with any streaming service, there's a lot of weird, esoteric nonsense to be found on Disney+. It turns out that Disney often struggled to create marketable live-action movies in the decades before they swallowed up Marvel and Lucasfilm. From forgotten Don Knotts comedies to the brief period where Kurt Russell was a family-friendly teen heartthrob, these are the strangest movies available to stream on Disney+.
See Every New Pokemon in Sword and Shield
UPDATE: We've now captured dex entries and animations for every new Pokemon in Sword and Shield. You can check them out in the video above!
Pokemon Sword and Shield are out now, and there are plenty of new Pokemon roaming around the Galar region. From Grookey, Sobble, and Scorbunny to Zacian, Zamazenta, and beyond, there are nearly 100 new creatures to find, catch, and train.
If you want to see 'em all before you catch 'em all, you can check out our page with every new Pokemon in Sword and Shield. The list includes starter Pokemon evolutions, Galarian forms that give a fresh look to old Pokemon, and completely new Pokemon not revealed in prerelease marketing.
Disney+ Will Fix The Simpsons Aspect Ratio in 2020
Disney+ is now the streaming home for The Simpsons, but unfortunately, all 30 seasons are only available in a 16:9 widescreen aspect ratio, instead of the classic 4:3. This has led to some unfortunate cropping that killed visual gags. But Disney says that it plans to restore the 4:3 ratio in 2020.
“We presented “The Simpsons” in 16:9 aspect ratio at launch in order to guarantee visual quality and consistency across all 30 seasons,” Disney said in a statement (via The Verge). “Over time, Disney+ will roll out new features and additional viewing options. As part of this, in early 2020, Disney+ will make the first 19 seasons (and some episodes from Season 20) of “The Simpsons” available in their original 4:3 aspect ratio, giving subscribers a choice of how they prefer to view the popular series.”
Here’s How Long It Took Us To Beat Star Wars Jedi: Fallen Order
According to our review, Star Wars Jedi: Fallen Order is the first amazing single-player game we've had set in the galaxy far, far away in far too long, and it may be a while before we get another. So how long will Cal Kestis' journey last you? Two of us have beaten it so far (we'll add more as we go – a bunch of us are close to the end!) – here's how long we spent and what's left to do.
Dan Stapleton, Reviewer
It’s hard to put a pin on exactly how long a game like Star Wars Jedi: Fallen Order will take to play through because a lot of that will depend on how you choose to play it. If you want to blow through it on the easiest mode just to absorb the story and puzzles you could likely wrap it up in around 10 hours. On the other hand, if you want a challenge and crank it up to Jedi Master (the third of four difficulty settings) like I did, it’ll keep you busy a lot longer. There’s no “time played” clock on the PC version but my ballpark estimate is that I spent between 20 and 25 hours, including one puzzle I got stuck on for the better part of an hour and what must’ve been 30 attempts to defeat the final boss.
Frank Miller’s Sin City in Development for TV Series
A TV show based on Frank Miller’s Sin City is in the works at Legendary Television. Robert Rodriguez is currently in talks to join the project, according to Deadline.
Rodriguez co-directed the 2005 Sin City movie with Miller, and now they are looking to re-team for this series as executive producers. It’s currently unclear if they will once again co-direct.
News of this show shouldn't be a surprise given that last year Miller regained the movie and TV rights to Sin City.
Joker Director Will Only Make a Sequel If It Has ‘Thematic Resonance’
The director of Joker has reiterated that no sequel is currently in the works, but Todd Phillips has spoken to what he thinks a Joker sequel would need to do to be worth making.
Phillips told The Los Angeles Times that a sequel would need that same dramatic heft that has been at the crux of what he believes is why audiences have been so supportive of the film.
“...It couldn’t just be this wild and crazy movie about the ‘Clown Prince of Crime,’” Phillips said. “It would have to have some thematic resonance in a similar way that
does. Because I think that’s ultimately why the movie connected, it’s what’s going on underneath. So many movies are about the spark, and this is about the powder. If you could capture that again in a real way, that would be interesting.”
Check Out the Pokemon Sword and Shield Starter Evolutions
With the release of Pokemon Sword and Shield this week, players everywhere have had to once again face the crucial decision of choosing a starter Pokemon. While some pick based on their preferred elemental type and others pick for cuteness, we now have another way to make the decision a bit easier: the evolutions of the starter Pokemon.
Spoiler warning: If you don't want to see the evolutions of Grookey, Sobble, and Scorbunny, scroll no further.
If you're still trying to decide on which version of Gen 8 to pick, be sure to visit the Pokemon Sword and Shield version differences guide.