The Wager: Martin Scorsese and Leonardo DiCaprio to Reunite for a Seventh Time

Martin Scorsese and Leonardo DiCaprio are reuniting for their seventh movie together as the director and star of The Wager — a naval survival drama set up at Apple.

According to The Hollywood Reporter, Scorsese and DiCaprio have already lined up their next collaboration to follow Apple's Killers of the Flower Moon. Hot on the heels of that production, the duo are going to team up to tackle an adaptation of David Grann's upcoming nonfiction book, The Wager: A Tale of Shipwreck, Mutiny, and Murder, which is not expected to hit shelves until April next year.

Set in the 1740s, Wager's story follows the surviving crew of a British ship that crashes on the coast of Brazil following the pursuit of a Spanish vessel. The captain and his crew spend the next six months struggling to survive on the desolate island, by which time a second ship arrives on the coast of Chile, holding three sailors who accuse the men on the other boat of being mutineers.

There's no word yet on who will pen the screenplay for The Wager, but Dan Friedkin and Bradley Thomas are set to produce for Imperative Entertainment, along with Scorsese for Sikelia Productions, and DiCaprio and Jennifer Davisson via their Appian Way Productions, while Richard Plepler of Eden Productions is attached to executive produce the film adaptation.

Scorsese and DiCaprio have teamed up on several films since their first collaboration on Gangs of New York in 2002. That initial project was followed by The Aviator, The Departed, Shutter Island, The Wolf of Wall Street, and Killers of the Flower Moon, which is also based on a non-fiction book by Grann. In addition, Scorsese directed DiCaprio in a short promotional film for a casino resort in China.

Killers of the Flower Moon marked the first collaboration between Scorsese and DiCaprio since 2013's The Wolf of Wall Street. The upcoming Apple Studios film is based on Grann's 2017 bestseller that tells the story of a federal law enforcement agency, the precursor to the FBI, as it investigates the murder of the Osage Nation Native Americans living in oil-rich Oklahoma in the 1920s.

Apple has not yet locked in a release date for Killers of the Flower Moon.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

The Wager: Martin Scorsese and Leonardo DiCaprio to Reunite for a Seventh Time

Martin Scorsese and Leonardo DiCaprio are reuniting for their seventh movie together as the director and star of The Wager — a naval survival drama set up at Apple.

According to The Hollywood Reporter, Scorsese and DiCaprio have already lined up their next collaboration to follow Apple's Killers of the Flower Moon. Hot on the heels of that production, the duo are going to team up to tackle an adaptation of David Grann's upcoming nonfiction book, The Wager: A Tale of Shipwreck, Mutiny, and Murder, which is not expected to hit shelves until April next year.

Set in the 1740s, Wager's story follows the surviving crew of a British ship that crashes on the coast of Brazil following the pursuit of a Spanish vessel. The captain and his crew spend the next six months struggling to survive on the desolate island, by which time a second ship arrives on the coast of Chile, holding three sailors who accuse the men on the other boat of being mutineers.

There's no word yet on who will pen the screenplay for The Wager, but Dan Friedkin and Bradley Thomas are set to produce for Imperative Entertainment, along with Scorsese for Sikelia Productions, and DiCaprio and Jennifer Davisson via their Appian Way Productions, while Richard Plepler of Eden Productions is attached to executive produce the film adaptation.

Scorsese and DiCaprio have teamed up on several films since their first collaboration on Gangs of New York in 2002. That initial project was followed by The Aviator, The Departed, Shutter Island, The Wolf of Wall Street, and Killers of the Flower Moon, which is also based on a non-fiction book by Grann. In addition, Scorsese directed DiCaprio in a short promotional film for a casino resort in China.

Killers of the Flower Moon marked the first collaboration between Scorsese and DiCaprio since 2013's The Wolf of Wall Street. The upcoming Apple Studios film is based on Grann's 2017 bestseller that tells the story of a federal law enforcement agency, the precursor to the FBI, as it investigates the murder of the Osage Nation Native Americans living in oil-rich Oklahoma in the 1920s.

Apple has not yet locked in a release date for Killers of the Flower Moon.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Activision Blizzard Loses Millions of Players, But Adds 25% More Developers Year-on-Year

Call of Duty and Overwatch publisher Activision Blizzard has lost millions of players compared to this time last year but, despite that decrease, has grown its pool of developers by 25%.

During its latest earnings results, Activision Blizzard revealed that its monthly active users - categorised as anyone who accesses one of its games in that timeframe - fell from 372 million at the end of March 2022 to 361 million at the end of June.

This drop continues the publisher's downward trend as the number of monthly active users on June 30 last year was 408 million, and it has fallen relatively steadily ever since. There are some extenuating circumstances at work – Activision Blizzard has had a notably quiet release schedule recently, party down to game delays, and a natural reduction in players after COVID lockdowns..

The lowering number of players hasn't deterred Activision Blizzard from investing in its development teams, however, as the report also states that this has grown considerably since June last year.

"During the second quarter, our teams made strong progress on a broad pipeline of content across established franchises," it said. "We continue to increase investment in our creative resources to meet the demand for our content - our development headcount at the end of the second quarter grew by 25% year-over-year."

With the ongoing Call of Duty franchise (albeit with a reported year's break), Overwatch 2, Diablo 4, and more in the works, Activision is clearly looking to bounce back from this quieter period by assigning more developers to its projects and ensuring new games arrive soon.

Call of Duty: Vanguard, part of Activision Blizzard's headlining franchise, underperformed last year, with the company telling investors in May that "the game's World War II setting didn't resonate with some of our community".

It's also faced severe criticism and been presented with several lawsuits in the past year for the "frat boy culture" that allegedly exists within the walls of Activision Blizzard. The state of California launched the first lawsuit that prompted several more.

For a full timeline of the events that have transpired since, including Xbox's intent to acquire Activision Blizzard, check out IGN's story here.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Activision Blizzard Loses Millions of Players, But Adds 25% More Developers Year-on-Year

Call of Duty and Overwatch publisher Activision Blizzard has lost millions of players compared to this time last year but, despite that decrease, has grown its pool of developers by 25%.

During its latest earnings results, Activision Blizzard revealed that its monthly active users - categorised as anyone who accesses one of its games in that timeframe - fell from 372 million at the end of March 2022 to 361 million at the end of June.

This drop continues the publisher's downward trend as the number of monthly active users on June 30 last year was 408 million, and it has fallen relatively steadily ever since. There are some extenuating circumstances at work – Activision Blizzard has had a notably quiet release schedule recently, party down to game delays, and a natural reduction in players after COVID lockdowns..

The lowering number of players hasn't deterred Activision Blizzard from investing in its development teams, however, as the report also states that this has grown considerably since June last year.

"During the second quarter, our teams made strong progress on a broad pipeline of content across established franchises," it said. "We continue to increase investment in our creative resources to meet the demand for our content - our development headcount at the end of the second quarter grew by 25% year-over-year."

With the ongoing Call of Duty franchise (albeit with a reported year's break), Overwatch 2, Diablo 4, and more in the works, Activision is clearly looking to bounce back from this quieter period by assigning more developers to its projects and ensuring new games arrive soon.

Call of Duty: Vanguard, part of Activision Blizzard's headlining franchise, underperformed last year, with the company telling investors in May that "the game's World War II setting didn't resonate with some of our community".

It's also faced severe criticism and been presented with several lawsuits in the past year for the "frat boy culture" that allegedly exists within the walls of Activision Blizzard. The state of California launched the first lawsuit that prompted several more.

For a full timeline of the events that have transpired since, including Xbox's intent to acquire Activision Blizzard, check out IGN's story here.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Battlefield 2042 Update Finally Begins to Address ‘Walking Sim’ Map Complaints

EA's DICE has finally addressed criticisms of one of Battlefield 2042's maps, which was dubbed a "walking simulator" by fans. The new update 1.2 reworks Kaleidoscope to include an "improved gameplay flow".

The developer released patch notes for the update which arrives today, August 2, detailing its midseason update – which also includes a handful of other changes. The Kaleidoscope rework headlines these improvements, however, marking the first map update since DICE said it understands why fans "use terms such as 'walking simulator' to describe" Battlefield 2042 back in March.

"We identified several focus areas for our launch maps where our quality standards could be improved through cover, intensity, line of sight, pathing and traversal changes," DICE said. "Reworking maps takes time, and Kaleidoscope is the first map for which we have completed this rework."

Changes include the addition of more cover through new assets and raised terrain in some areas, creating new flag positions, and adding brand new areas including a forward operating base in the park and a second command post close to the tower.

DICE will release an update to Renewal next as it works its way through improving Battlefield 2042's seven launch maps. This will arrive sometime during Season 2, the developer said, meaning sometime between September and November.

Today's update also brings updated character models, changes to guns including the RAH-68 Huron and YG-99 Hannibal 30mm Cannon, a player profile page, and improved aim assist on console.

Battlefield 2042 has had a fairly turbulent post-launch period, only launching its Season 1 seven months after launch in June after it was delayed to focus on more pressing issues such as including a scoreboard - but this update was also delayed.

Publisher EA admitted around the same time that Battlefield 2042 did not meet expectations, and soon after a petition asking for refunds started online that more than 230,000 players have now signed. Battlefield 2042's number had diminished in the meantime, as in early March it had fewer players on Steam than Battlefield 1, 4, and 5.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Battlefield 2042 Update Finally Begins to Address ‘Walking Sim’ Map Complaints

EA's DICE has finally addressed criticisms of one of Battlefield 2042's maps, which was dubbed a "walking simulator" by fans. The new update 1.2 reworks Kaleidoscope to include an "improved gameplay flow".

The developer released patch notes for the update which arrives today, August 2, detailing its midseason update – which also includes a handful of other changes. The Kaleidoscope rework headlines these improvements, however, marking the first map update since DICE said it understands why fans "use terms such as 'walking simulator' to describe" Battlefield 2042 back in March.

"We identified several focus areas for our launch maps where our quality standards could be improved through cover, intensity, line of sight, pathing and traversal changes," DICE said. "Reworking maps takes time, and Kaleidoscope is the first map for which we have completed this rework."

Changes include the addition of more cover through new assets and raised terrain in some areas, creating new flag positions, and adding brand new areas including a forward operating base in the park and a second command post close to the tower.

DICE will release an update to Renewal next as it works its way through improving Battlefield 2042's seven launch maps. This will arrive sometime during Season 2, the developer said, meaning sometime between September and November.

Today's update also brings updated character models, changes to guns including the RAH-68 Huron and YG-99 Hannibal 30mm Cannon, a player profile page, and improved aim assist on console.

Battlefield 2042 has had a fairly turbulent post-launch period, only launching its Season 1 seven months after launch in June after it was delayed to focus on more pressing issues such as including a scoreboard - but this update was also delayed.

Publisher EA admitted around the same time that Battlefield 2042 did not meet expectations, and soon after a petition asking for refunds started online that more than 230,000 players have now signed. Battlefield 2042's number had diminished in the meantime, as in early March it had fewer players on Steam than Battlefield 1, 4, and 5.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

The Breaking Bad Statues In Albuquerque Revealed In Photos

Last month, we learned that the city of Albuquerque, New Mexico, would unveil statues of Breaking Bad characters Walter White and Jesse Pinkman. Now, the statues have been revealed, and actors Bryan Cranston and Aaron Paul were present to see their larger-than-life replicas unveiled.

You can take a look at the statues in our gallery below.

As you can see, the two statues are very impressive, showcasing the two characters standing side by side with very serious looks on their faces. They are currently on display inside the Albuquerque Convention Center. The statues were sculpted by Trevor Grove, and they were donated to the city by Breaking Bad creator Vince Gilligan and Sony Pictures Television.

Breaking Bad and its prequel show, Better Call Saul, both take place in Albuquerque, making the real-life city a perfect travel destination for superfans of the shows. Better Call Saul is wrapping up its final season this summer, and we know the next episode is titled 'Breaking Bad', giving fans hope that this is the week White and Pinkman will appear.

For more, you can check out our list of the top ten Breaking Bad episodes.

Photos by Sam Wasson/Getty Images

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

The Breaking Bad Statues In Albuquerque Revealed In Photos

Last month, we learned that the city of Albuquerque, New Mexico, would unveil statues of Breaking Bad characters Walter White and Jesse Pinkman. Now, the statues have been revealed, and actors Bryan Cranston and Aaron Paul were present to see their larger-than-life replicas unveiled.

You can take a look at the statues in our gallery below.

As you can see, the two statues are very impressive, showcasing the two characters standing side by side with very serious looks on their faces. They are currently on display inside the Albuquerque Convention Center. The statues were sculpted by Trevor Grove, and they were donated to the city by Breaking Bad creator Vince Gilligan and Sony Pictures Television.

Breaking Bad and its prequel show, Better Call Saul, both take place in Albuquerque, making the real-life city a perfect travel destination for superfans of the shows. Better Call Saul is wrapping up its final season this summer, and we know the next episode is titled 'Breaking Bad', giving fans hope that this is the week White and Pinkman will appear.

For more, you can check out our list of the top ten Breaking Bad episodes.

Photos by Sam Wasson/Getty Images

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

James Gunn: Guardians of the Galaxy 3 Might Be ‘Favorite Movie’ But Not ‘Favorite Shooting Experience’

Guardians of the Galaxy Vol. 3 director James Gunn reveals the film had a “very difficult” shoot.

Asked whether the upcoming Guardians of the Galaxy sequel or the Holiday Special was his favorite story to shoot, the 55-year-old filmmaker opened up about his experience on set.

“The Holiday Special was a pure joy,” he revealed via Twitter. “Vol 3 was very difficult for a billion reasons, beginning with its size and complexity. It might be my favorite movie but it probably wasn’t my favorite shooting experience, other than the love I have for the whole team.”

He also explained where the Guardians of the Galaxy Holiday Special fits into the MCU.

“The Guardians Holiday Special is the epilogue of Phase 4,” he revealed, while also confirming that the Holiday Special is also part of the MCU canon.

Guardians of the Galaxy Vol. 3 was recently unveiled to be part of MCU’s Phase 5 during Marvel’s panel at San Diego Comic Con.

Gunn recently confirmed that Guardians of the Galaxy Vol. 3 would be a lot more mature than previous installments, with a much more emotional story this time around. And that could account for some of the difficulty Gunn faced when bringing the story to the big screen.

“It's an incredibly emotional story,” he explained “Much more mature than the other Guardian stories in a way because, you know, we started making these movies that were 10, 11 years old when they saw the first one, and now they're 20, 21 years old. The movie has grown up with them.”

There doesn’t seem to have been any huge production issues, either, as Gunn recently confirmed that the film was neither pulled nor delayed when several other Marvel titles were pushed back.

Whether or not the film’s grueling (but world record-breaking) makeup had anything to do with Gunn’s troubles is also unknown. However, with stars keeping each other amused by pranking their director with Rick and Morty toys, it looks as though they helped keep each other’s spirits up.

It may not have been his favorite film to shoot, but we’ll find out next year whether it’s the best Guardians of the Galaxy film so far.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

James Gunn: Guardians of the Galaxy 3 Might Be ‘Favorite Movie’ But Not ‘Favorite Shooting Experience’

Guardians of the Galaxy Vol. 3 director James Gunn reveals the film had a “very difficult” shoot.

Asked whether the upcoming Guardians of the Galaxy sequel or the Holiday Special was his favorite story to shoot, the 55-year-old filmmaker opened up about his experience on set.

“The Holiday Special was a pure joy,” he revealed via Twitter. “Vol 3 was very difficult for a billion reasons, beginning with its size and complexity. It might be my favorite movie but it probably wasn’t my favorite shooting experience, other than the love I have for the whole team.”

He also explained where the Guardians of the Galaxy Holiday Special fits into the MCU.

“The Guardians Holiday Special is the epilogue of Phase 4,” he revealed, while also confirming that the Holiday Special is also part of the MCU canon.

Guardians of the Galaxy Vol. 3 was recently unveiled to be part of MCU’s Phase 5 during Marvel’s panel at San Diego Comic Con.

Gunn recently confirmed that Guardians of the Galaxy Vol. 3 would be a lot more mature than previous installments, with a much more emotional story this time around. And that could account for some of the difficulty Gunn faced when bringing the story to the big screen.

“It's an incredibly emotional story,” he explained “Much more mature than the other Guardian stories in a way because, you know, we started making these movies that were 10, 11 years old when they saw the first one, and now they're 20, 21 years old. The movie has grown up with them.”

There doesn’t seem to have been any huge production issues, either, as Gunn recently confirmed that the film was neither pulled nor delayed when several other Marvel titles were pushed back.

Whether or not the film’s grueling (but world record-breaking) makeup had anything to do with Gunn’s troubles is also unknown. However, with stars keeping each other amused by pranking their director with Rick and Morty toys, it looks as though they helped keep each other’s spirits up.

It may not have been his favorite film to shoot, but we’ll find out next year whether it’s the best Guardians of the Galaxy film so far.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.