Blue Origin Successfully Completes Latest Space Tourism Mission
Blue Origin's New Shepard rocket has successfully completed its sixth space tourism mission, sending six more crew members on a sub-orbital spaceflight.
According to Blue Origin's official stats, the NS-22 mission lifted off on August 4 at 8:56 am (CDT) / 13:56 (UTC) from Launch Site One in West Texas. The capsule was carrying six space tourists, including the first Egyptian and Portuguese citizens to embark on a sub-orbital spaceflight. They completed the mission after 10 minutes and 20 seconds, touching back down around 9:06 am (CDT) / 14:56 (UTC).
And the capsule has landed, just over 10 minutes since launch. pic.twitter.com/xTFDHosJiu
— Chris Bergin - NSF (@NASASpaceflight) August 4, 2022
During the sub-orbital spaceflight, the capsule separated from the New Shepard Propulsion Module and those on board unbuckled their seatbelts to experience the zero-gravity environment for a few minutes before returning to their respective seats for the descent, per NASA SpaceFlight. New Shepard's booster made a loud landing while the crew capsule safely deployed its parachutes and floated down.
The NS-22 mission was the 22nd flight for the New Shepard suborbital launch system, and its sixth crewed mission to reach space so far. It was also the third crewed launch of the year for New Shepard, coming exactly two months after Blue Origin recorded another successful mission that transported six more passengers past the Kármán line – the internationally recognized boundary of space.
The NS-22 crew consisted of Coby Cotton, co-founder of the YouTube channel Dude Perfect, Mário Ferreira, president of Pluris Investments Group, Vanessa O'Brien, a British-American mountaineer, Clint Kelly III, founder of the Autonomous Land Vehicle project, Sara Sabry, founder of the Deep Space Initiative, and Steve Young, former CEO of Young's Communications LLC.
Blue Origin notes that this group of astronauts achieved three historic firsts, with Sabry becoming the first person from Egypt to fly to space, Ferreira becoming the first person from Portugal to make the trip, and O'Brien achieving a Guinness World Record by becoming the first woman to reach extremes on land (Mt. Everest), sea (Challenger Deep), and air (Kármán line), completing the Explorers' Extreme Trifecta.
"It's an honor for our team to provide our customers with a life-changing shift in perspective of our fragile planet," said Phil Joyce, SVP, New Shepard. "It's been just over a year since New Shepard's first human flight, and we have now flown 31 humans above the Kármán line. Thank you to these early pioneers in helping us realize our vision of millions of people living and working in space for the benefit of Earth."
Blue Origin, Virgin Galactic, and SpaceX are three companies that have been at the forefront of the race to space, having made several headlines for their various crewed spaceflights. However, more and more companies are now gearing up to offer suborbital jaunts to space… or at least to the very edge of it. As such, we've put together a guide of everything you need to know about booking a galactic getaway.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Cover image credit: Blue Origin via NASA.
Blue Origin Successfully Completes Latest Space Tourism Mission
Blue Origin's New Shepard rocket has successfully completed its sixth space tourism mission, sending six more crew members on a sub-orbital spaceflight.
According to Blue Origin's official stats, the NS-22 mission lifted off on August 4 at 8:56 am (CDT) / 13:56 (UTC) from Launch Site One in West Texas. The capsule was carrying six space tourists, including the first Egyptian and Portuguese citizens to embark on a sub-orbital spaceflight. They completed the mission after 10 minutes and 20 seconds, touching back down around 9:06 am (CDT) / 14:56 (UTC).
And the capsule has landed, just over 10 minutes since launch. pic.twitter.com/xTFDHosJiu
— Chris Bergin - NSF (@NASASpaceflight) August 4, 2022
During the sub-orbital spaceflight, the capsule separated from the New Shepard Propulsion Module and those on board unbuckled their seatbelts to experience the zero-gravity environment for a few minutes before returning to their respective seats for the descent, per NASA SpaceFlight. New Shepard's booster made a loud landing while the crew capsule safely deployed its parachutes and floated down.
The NS-22 mission was the 22nd flight for the New Shepard suborbital launch system, and its sixth crewed mission to reach space so far. It was also the third crewed launch of the year for New Shepard, coming exactly two months after Blue Origin recorded another successful mission that transported six more passengers past the Kármán line – the internationally recognized boundary of space.
The NS-22 crew consisted of Coby Cotton, co-founder of the YouTube channel Dude Perfect, Mário Ferreira, president of Pluris Investments Group, Vanessa O'Brien, a British-American mountaineer, Clint Kelly III, founder of the Autonomous Land Vehicle project, Sara Sabry, founder of the Deep Space Initiative, and Steve Young, former CEO of Young's Communications LLC.
Blue Origin notes that this group of astronauts achieved three historic firsts, with Sabry becoming the first person from Egypt to fly to space, Ferreira becoming the first person from Portugal to make the trip, and O'Brien achieving a Guinness World Record by becoming the first woman to reach extremes on land (Mt. Everest), sea (Challenger Deep), and air (Kármán line), completing the Explorers' Extreme Trifecta.
"It's an honor for our team to provide our customers with a life-changing shift in perspective of our fragile planet," said Phil Joyce, SVP, New Shepard. "It's been just over a year since New Shepard's first human flight, and we have now flown 31 humans above the Kármán line. Thank you to these early pioneers in helping us realize our vision of millions of people living and working in space for the benefit of Earth."
Blue Origin, Virgin Galactic, and SpaceX are three companies that have been at the forefront of the race to space, having made several headlines for their various crewed spaceflights. However, more and more companies are now gearing up to offer suborbital jaunts to space… or at least to the very edge of it. As such, we've put together a guide of everything you need to know about booking a galactic getaway.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Cover image credit: Blue Origin via NASA.
Keanu Reeves’ First Major TV Role to Be in Serial Killer Story ‘Devil in the White City’
Keanu Reeves is headed to the small screen and will be one of the leads in the upcoming television adaptation of Devil in the White City.
According to Variety the production has officially been ordered to series at Hulu. Martin Scorsese and Leonardo DiCaprio will serve as executive producers.
This will mark Reeves first foray into the small screen. He’s most well known for his roles in The Matrix series, John Wick, and in the video game Cyberpunk 2077. His roles on television have mostly consisted of made-for-TV films in his early career.
The Devil in the White City: Murder, Magic and Madness at the Fair That Changed America is a 2003 nonfiction book by Erik Larson. Set during the 1893 Chicago World Fair, It tells the horrific true story of serial killer Dr. H. H. Holmes and Daniel H. Burnham, a world famous architect, and how their lives weave together.
The adaptation has long been in the works with the rights initially being scooped up by Paramount Pictures for a film all the way back in 2007. Though it’s now a television series, Paramount is still involved via their television studio.
DiCaprio joined the project in 2009. In 2015, Scorsese became attached, though the adaptation was still going to be a film at that point. The adaptation moved to Hulu just a few years later in 2019.
Most recently, Reeves has expressed interest in playing Batman in a live action film after voicing the Caped Crusader in League of Super-Pets. He’s also expressed interest in joining the Marvel Cinematic Universe.
Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.
Keanu Reeves’ First Major TV Role to Be in Serial Killer Story ‘Devil in the White City’
Keanu Reeves is headed to the small screen and will be one of the leads in the upcoming television adaptation of Devil in the White City.
According to Variety the production has officially been ordered to series at Hulu. Martin Scorsese and Leonardo DiCaprio will serve as executive producers.
This will mark Reeves first foray into the small screen. He’s most well known for his roles in The Matrix series, John Wick, and in the video game Cyberpunk 2077. His roles on television have mostly consisted of made-for-TV films in his early career.
The Devil in the White City: Murder, Magic and Madness at the Fair That Changed America is a 2003 nonfiction book by Erik Larson. Set during the 1893 Chicago World Fair, It tells the horrific true story of serial killer Dr. H. H. Holmes and Daniel H. Burnham, a world famous architect, and how their lives weave together.
The adaptation has long been in the works with the rights initially being scooped up by Paramount Pictures for a film all the way back in 2007. Though it’s now a television series, Paramount is still involved via their television studio.
DiCaprio joined the project in 2009. In 2015, Scorsese became attached, though the adaptation was still going to be a film at that point. The adaptation moved to Hulu just a few years later in 2019.
Most recently, Reeves has expressed interest in playing Batman in a live action film after voicing the Caped Crusader in League of Super-Pets. He’s also expressed interest in joining the Marvel Cinematic Universe.
Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.
Where Switch, PS5 Rank Among the Best-Selling Video Game Consoles of All Time
Sony's PlayStation 2 has long reigned as the best-selling video game console of all time. Despite its massive sales success, PlayStation 4 will end its run tens of millions of units away from the top spot. And while it, too, is still a long way from the top, Switch has maintained extraordinary sales momentum, recently passing Wii and PS1 to become the fifth best-selling console of all time.
With Switch and PS4 having secured their spots among the all-time best-selling consoles, we set out to discover how the rest of Sony, Nintendo, and Microsoft's hardware stack up. Now halfway through 2022, we've expanded our original list of 15 to 28, making room for PlayStation 5 and Xbox Series X|S, as well as hardware from former console makers Sega and Atari.
So scroll down or click through the gallery below for our list of the 28 best-selling video game consoles of all time, with additional information on release dates, highest-rated games, and more.
(Some sales figures come straight from the hardware manufacturers, while others are estimated based on the most recently reported numbers and market analysis. Unofficial sales totals are marked with an asterisk (*). The highest-rated games, meanwhile, come from Metacritic.)
If you only care about the biggest sellers, here's the TL;DR Top 5 Best-Selling Consoles list, in order. Scroll down for more details and breakdowns:
- PlayStation 2 (Sony) - 159 million*
- Nintendo DS (Nintendo) - 154.02 million
- Game Boy/Game Boy Color (Nintendo) - 118.69 million
- PlayStation 4 (Sony) - 116.9 million
- Nintendo Switch (Nintendo) - 111.08 million
28. Sega Dreamcast – 9.13 million*

*According to Sega’s 2001 annual report, lifetime sales for the console had hit 8.2 million by March 31, 2001 — the day Sega ended Dreamcast production. In the first half of the following fiscal year, the company reported it had sold an additional 130,000 units in Japan and 530,000 in the U.S, bringing the sales total up to 8.86 million. Remaining inventory for those two territories at the time, according to that same report, totaled 270,000 units. We know, thanks to Sega’s 2002 annual report, it eventually sold through all of that remaining inventory, bringing our sales total up to 9.13 million.
Now, the only figures missing are sales and inventory in Europe and Asia (outside of Japan) after March 31, 2001. However, we can seemingly discount Europe, as remaining European inventory was sold to Bigben Interactive around the time production ended. It’s unknown how many units were left in Asia, though it’s likely a fairly insignificant number considering it was the lowest performing of those four markets. As such, we’re sticking with the known total of 9.13 million.
27. Sega Saturn – 9.26 million*

*As of March 31, 1998, Saturn had sold 8.8 million units when it was discontinued in the U.S. That was the last official update from Sega, though the console would continue to be sold in Japan for another two years. 9.26 million is the final estimate given by research firm CESA. While we don’t have any official numbers to bridge that gap between 8.8 and 9.26 million, CESA’s Dreamcast estimate proved accurate (according to our math), and so we’re going to accept its Saturn total as the best available guess.
26. Wii U – 13.56 million

With 13.56 million units sold, according to official sales data, Wii U is Nintendo’s worst-selling console of all time by a wide margin. However, as former Nintendo of America president Reggie Fils-Aimé told CNN, the lessons learned from Wii U were crucial in propelling the Switch to success.
25. Sega Game Gear – 13.9 million*

*There are several Game Gear sales totals floating around the web: 10.62 million (from a data compilation on NeoGAF), 12 million (from late Sega executive Joe Miller), and “about” 14 million (from former Sega president Hideki Sato). Considering those three sources, we’ve opted to go with the company’s former president, assuming “about” means slightly less than 14 million.
24. PlayStation Vita – 14 million*

*Despite a dedicated fanbase, Sony’s follow-up to the PSP failed to gain a similar foothold in the handheld market, falling well short of its predecessor's sales total. Sony stopped reporting sales figures for Vita fairly early on in its lifecycle, though estimates — from news outlets and industry analysts — put the total somewhere between 10 and 15 million. Gamesindustry.biz reported Vita “sold south of" 15 million units, yet ended its run “marginally ahead” of Wii U, leading us to our rough estimate of 14 million.
23. Xbox Series X|S – 17 million*
*Microsoft has continued its policy of not disclosing sales numbers this generation, making it impossible to know the exact sales total of Xbox Series X|S. However, according to an estimate from Niko Partners senior analyst Daniel Ahmad, Microsoft had shipped over 12 million Series X|S consoles to retailers between its November 2020 launch and the end of 2021.
Microsoft announced it was the next-gen market leader in North America for 2022's first two quarters (and globally for at least the first (via VGC)). Sony shipped 4.4 million PS5s from January–June 2022, according to its official numbers, and so we're assuming Xbox Series X|S sales over that same period are slightly higher, perhaps in the ballpark of 5 million, leading to our estimate of 17 million units sold. (As noted, this is an estimate on top of an estimate; it's not meant to represent an official sales figure but rather our best guess based on available data.)
We do know for certain, however, Xbox Series X|S remain the fastest-selling Xbox consoles of all time. (For context: Microsoft shipped 11.6 million Xbox 360s over the same time frame (via Reuters); Xbox One sales figures are unknown.)
22. Sega Master System/Mark III – 20 million*

*According to a compilation on NeoGAF of available sales data, Master System sold 6.2 million units in Europe. In Brazil, its biggest market, sales reached over 8 million, bringing our total to 14.2 million. Estimates for sales in Japan and the U.S., meanwhile, generally sit around 2 million per territory. Accounting for another 2 million in remaining territories — such as Australia and South Korea, where the console reportedly sold fairly well —we arrive at our final estimate of 20 million.
21. Xbox – 21 million*

*While Microsoft hasn’t announced an official sales total for the original Xbox, an archived post from the official Xbox website states "more than 24 million Xbox consoles" had been sold as of May 2006. Total Xbox 360 sales at that time had just hit 3.3 million units, according to GamesIndustry.biz, leading us to our estimate of 21 million for the original system.
20. PlayStation 5 – 21.6 million
PlayStation 5 is another massive success for Sony, selling 21.6 million units by the end of June 2022, according to its official sales numbers (7.8 million during Sony's fiscal year 2020, 11.4 during FY21, and 2.4 during FY22 so far). A persistent chip shortage has kept PS5 from matching the sales pace of its predecessor, PS4, which has gone on to sell over 100 million units and counting.
19. GameCube – 21.74 million
The GameCube ended its run with 21.74 million units sold, according to Nintendo’s official numbers, making it the company’s second-worst-selling console to date. However, with 208.57 million software units sold, its number of games sold per console is the highest for any Nintendo system at 9.59.
18. Atari 2600 – 30 million*

*The oldest console on this list, Atari 2600 sold an impressive 30 million units in its lifetime, according to an archived version of a press release from Atari partner AtGames. The 2600 is by far Atari’s most successful console, with none of its successors — 5200, 7800, and Jaguar — selling enough units to qualify for this list.
17. Nintendo 64 – 32.93 million

Nintendo’s third home console ended its run with just under 33 million units sold, according to official sales numbers from the company. N64 Software sales fell just shy of 225 million units, giving it the lowest number of games sold per system (6.83) for a Nintendo home console.
16. Sega Genesis/Mega Drive – 35 million*

*The sales total of Sega Genesis/Mega Drive is a topic of much debate among game historians. The actual figure is impossible to lock down given the lack of concrete data, but estimates generally range from 30 to 40 million units. Aforementioned Sega executive Joe Miller once said system sales were over 40 million, though that number is highly contested and seemingly contradicted by Sega’s available sales data. Compilations of that data — from internet researchers and professional research firms — show first-party console sales hit somewhere between 28 and 31 million units.
Add in estimated third-party console sales from companies such as TecToy in Brazil (where the console performed well into the 2010s) and Majesco in North America, and we arrive at our ballpark figure of 35 million — a number seemingly corroborated by a 2017 press release from Sega partner AtGames.
15. SNES/Super Famicom – 49.10 million

This sales figure comes directly from Nintendo. While the SNES fell short of its predecessor in terms of sales, the console is remembered fondly for its expansive library of high-quality games, including those listed above. 379 million units of software were sold for the system. The Super Nintendo Entertainment System -- or Super Famicom as it's known in Japan -- often tops "best console" lists thanks to its massive third-party support and iconic single- and multiplayer games.
14. Xbox One – 50 million*

*Microsoft stopped reporting Xbox One sales in October 2015, opting to "look at engagement" as a "key metric for success," according to a Microsoft spokesperson (via Variety). However, according to Niko Partners analyst Daniel Ahmad, Xbox One consoles combined to sell over 50 million units by the beginning of 2020. That number has certainly grown since, though likely not by a significant amount, as Microsoft ended Xbox One production later that year.
13. NES/Famicom – 61.91 million

Nintendo's official numbers put NES sales at over 61 million units. The most senior entry on this list, Nintendo's first console went on to generate over 500 million units of software sales. The NES is often credited with bringing video games back from the dead after the video game crash that ended once dominant brands such as Atari.
12. Nintendo 3DS – 75.94 million

This sales figure comes directly from Nintendo and is current as of December 31, 2020. It encompasses total sales for all systems within the 3DS family, which includes all variations of Nintendo 3DS and Nintendo 2DS. To date, the handheld family has generated 385 million units of software sales. The 3DS didn't see a direct successor, effectively turning Nintendo from a console/handheld maker into a single-system-focused publisher.
11. Game Boy Advance – 81.51 million

This official sales figure comes directly from Nintendo. The company also notes software sales for the handheld closed at 377 million units. The Game Boy Advance line of devices included many different design iterations and form factors, the last of which was the Game Boy Micro in 2005. The top-selling model was the Game Boy Advance SP, with 43.57 million units sold. The Game Boy Micro only sold 2.42 million during its short run.
10. PlayStation Portable – 82 million*

*Sony last reported an official sales total for PSP in 2012, when it announced the handheld had sold 76 million units. The system would continue to be produced for an additional two years, during which time it's unknown exactly how many units were sold. However, in an interview with former PlayStation boss Shawn Layden, former IGN editor Colin Moriarty noted 82 million PSPs were "in the wild," though it's unclear if that number was confirmed by Layden.
9. Xbox 360 – 85 million*

*In June 2014, Microsoft reported it had shipped 84 million Xbox 360s to retailers. While Microsoft stopped reporting specific sales figures in 2015, the system remained in production for nearly two years. During that two-year period, we can safely assume Microsoft converted that 84 million figure from sell-in to sell-through, while, conservatively estimating, moving an additional one million units. If accurate, that would place Xbox 360 in the eighth spot on the list of best-selling consoles.
8. PlayStation 3 – 87.5 million*

*As of March 31, 2017, PS3 had sold 87.4 million units, according to Sony. The system would remain in production through May of that same year. With that in mind, it's likely PS3 ended its run with somewhere between 87 and 88 million units sold, leaving us with our conservative estimate of 87.5
7. Nintendo Wii – 101.63 million

According to official sales figures from Nintendo, Wii ended its run as the sixth-best-selling console of all time. With over 100 million systems sold, Wii generated 920 million units of software sales — the second most for any Nintendo console.
6. PlayStation – 102.4 million

According to Sony, the original PlayStation's final sales total sits at 102.4 million, with over 960 million software units sold. This makes it the third-best-selling Sony console ever, as it's since been surpassed by PlayStation 4.
5. Nintendo Switch – 111.08 million

By the end of 2021, Switch became the fastest home console to reach 100 million units sold and the best-selling Nintendo home console of all time. It recently passed the sales totals of Wii and the original PlayStation to enter the top five of this list, now sitting at over 111 million units sold. According to Nintendo, over 863 million software units have been sold for Switch. Mario Kart 8 Deluxe remains the console's best-selling game, with nearly 47 million copies sold. The Switch combines the console and handheld business lines Nintendo formerly supported with separate hardware and software.
4. PlayStation 4 – 117.2 million
PlayStation 4 dominated the eighth generation of consoles. After shipping 1 million units during Sony's fiscal year ending March 31, 2022, PS4 sales now sit at 117.2 million. The console holds the title of "fastest home console to reach 100 million unit sell in," according to Niko Partners analyst Sony's, beating PS2 to the milestone by two months. To date, more than a billion software units have been sold for the console.
3. Game Boy/Game Boy Color – 118.69 million

This sales figure comes directly from Nintendo and includes sales of both the original Game Boy and subsequent Game Boy Color. 501 million units of software were sold for the console — good for third on Nintendo's all-time software list.
2. Nintendo DS – 154.02 million

This sales figure comes directly from Nintendo and encompasses total sales for all systems within the DS family, including the original model, DS Lite, and DSi. Nintendo DS is also the company's best-performing system in terms of software sales, with nearly 950 million games sold.
1. PlayStation 2 – 159 million*

*PlayStation 2 remains the best-selling video game console of all time. Sony's beloved system tops Nintendo DS by roughly 5 million units sold, while handily outselling every other console in existence. As of January 31, 2011, Sony had sold 150 million PS2s to retailers. While that was the last official total reported, the console would remain in production through early 2013. Niko Partners analyst Daniel Ahmad (via ResetEra) noted sales climbed to 155.1 million through March 2012. Our grand total of 159 million was reached using Ahmad's continued logic:
"In the fiscal year ending March 2013 a total of 16.5 million PS3 & PS2 units were shipped," he wrote. "PS2 was still being shipped during this period so the info we're missing is how many units were PS2 and how many were PS3. Using PS3's 80m sell in announcements as a guide you can work backwards and ultimately work out that PS2 [sales from March 2012 through the end of its production] must have been close to 4m."
Its software sales sit at a staggering 1.5 billion units, according to Sony.
Updated August 4, 2022 to reflect changes in Switch, PS5, Xbox Series, and other various console sales since the newest generation of consoles began.
Jordan is a freelance writer for IGN.
Where Switch, PS5 Rank Among the Best-Selling Video Game Consoles of All Time
Sony's PlayStation 2 has long reigned as the best-selling video game console of all time. Despite its massive sales success, PlayStation 4 will end its run tens of millions of units away from the top spot. And while it, too, is still a long way from the top, Switch has maintained extraordinary sales momentum, recently passing Wii and PS1 to become the fifth best-selling console of all time.
With Switch and PS4 having secured their spots among the all-time best-selling consoles, we set out to discover how the rest of Sony, Nintendo, and Microsoft's hardware stack up. Now halfway through 2022, we've expanded our original list of 15 to 28, making room for PlayStation 5 and Xbox Series X|S, as well as hardware from former console makers Sega and Atari.
So scroll down or click through the gallery below for our list of the 28 best-selling video game consoles of all time, with additional information on release dates, highest-rated games, and more.
(Some sales figures come straight from the hardware manufacturers, while others are estimated based on the most recently reported numbers and market analysis. Unofficial sales totals are marked with an asterisk (*). The highest-rated games, meanwhile, come from Metacritic.)
If you only care about the biggest sellers, here's the TL;DR Top 5 Best-Selling Consoles list, in order. Scroll down for more details and breakdowns:
- PlayStation 2 (Sony) - 159 million*
- Nintendo DS (Nintendo) - 154.02 million
- Game Boy/Game Boy Color (Nintendo) - 118.69 million
- PlayStation 4 (Sony) - 116.9 million
- Nintendo Switch (Nintendo) - 111.08 million
28. Sega Dreamcast – 9.13 million*

*According to Sega’s 2001 annual report, lifetime sales for the console had hit 8.2 million by March 31, 2001 — the day Sega ended Dreamcast production. In the first half of the following fiscal year, the company reported it had sold an additional 130,000 units in Japan and 530,000 in the U.S, bringing the sales total up to 8.86 million. Remaining inventory for those two territories at the time, according to that same report, totaled 270,000 units. We know, thanks to Sega’s 2002 annual report, it eventually sold through all of that remaining inventory, bringing our sales total up to 9.13 million.
Now, the only figures missing are sales and inventory in Europe and Asia (outside of Japan) after March 31, 2001. However, we can seemingly discount Europe, as remaining European inventory was sold to Bigben Interactive around the time production ended. It’s unknown how many units were left in Asia, though it’s likely a fairly insignificant number considering it was the lowest performing of those four markets. As such, we’re sticking with the known total of 9.13 million.
27. Sega Saturn – 9.26 million*

*As of March 31, 1998, Saturn had sold 8.8 million units when it was discontinued in the U.S. That was the last official update from Sega, though the console would continue to be sold in Japan for another two years. 9.26 million is the final estimate given by research firm CESA. While we don’t have any official numbers to bridge that gap between 8.8 and 9.26 million, CESA’s Dreamcast estimate proved accurate (according to our math), and so we’re going to accept its Saturn total as the best available guess.
26. Wii U – 13.56 million

With 13.56 million units sold, according to official sales data, Wii U is Nintendo’s worst-selling console of all time by a wide margin. However, as former Nintendo of America president Reggie Fils-Aimé told CNN, the lessons learned from Wii U were crucial in propelling the Switch to success.
25. Sega Game Gear – 13.9 million*

*There are several Game Gear sales totals floating around the web: 10.62 million (from a data compilation on NeoGAF), 12 million (from late Sega executive Joe Miller), and “about” 14 million (from former Sega president Hideki Sato). Considering those three sources, we’ve opted to go with the company’s former president, assuming “about” means slightly less than 14 million.
24. PlayStation Vita – 14 million*

*Despite a dedicated fanbase, Sony’s follow-up to the PSP failed to gain a similar foothold in the handheld market, falling well short of its predecessor's sales total. Sony stopped reporting sales figures for Vita fairly early on in its lifecycle, though estimates — from news outlets and industry analysts — put the total somewhere between 10 and 15 million. Gamesindustry.biz reported Vita “sold south of" 15 million units, yet ended its run “marginally ahead” of Wii U, leading us to our rough estimate of 14 million.
23. Xbox Series X|S – 17 million*
*Microsoft has continued its policy of not disclosing sales numbers this generation, making it impossible to know the exact sales total of Xbox Series X|S. However, according to an estimate from Niko Partners senior analyst Daniel Ahmad, Microsoft had shipped over 12 million Series X|S consoles to retailers between its November 2020 launch and the end of 2021.
Microsoft announced it was the next-gen market leader in North America for 2022's first two quarters (and globally for at least the first (via VGC)). Sony shipped 4.4 million PS5s from January–June 2022, according to its official numbers, and so we're assuming Xbox Series X|S sales over that same period are slightly higher, perhaps in the ballpark of 5 million, leading to our estimate of 17 million units sold. (As noted, this is an estimate on top of an estimate; it's not meant to represent an official sales figure but rather our best guess based on available data.)
We do know for certain, however, Xbox Series X|S remain the fastest-selling Xbox consoles of all time. (For context: Microsoft shipped 11.6 million Xbox 360s over the same time frame (via Reuters); Xbox One sales figures are unknown.)
22. Sega Master System/Mark III – 20 million*

*According to a compilation on NeoGAF of available sales data, Master System sold 6.2 million units in Europe. In Brazil, its biggest market, sales reached over 8 million, bringing our total to 14.2 million. Estimates for sales in Japan and the U.S., meanwhile, generally sit around 2 million per territory. Accounting for another 2 million in remaining territories — such as Australia and South Korea, where the console reportedly sold fairly well —we arrive at our final estimate of 20 million.
21. Xbox – 21 million*

*While Microsoft hasn’t announced an official sales total for the original Xbox, an archived post from the official Xbox website states "more than 24 million Xbox consoles" had been sold as of May 2006. Total Xbox 360 sales at that time had just hit 3.3 million units, according to GamesIndustry.biz, leading us to our estimate of 21 million for the original system.
20. PlayStation 5 – 21.6 million
PlayStation 5 is another massive success for Sony, selling 21.6 million units by the end of June 2022, according to its official sales numbers (7.8 million during Sony's fiscal year 2020, 11.4 during FY21, and 2.4 during FY22 so far). A persistent chip shortage has kept PS5 from matching the sales pace of its predecessor, PS4, which has gone on to sell over 100 million units and counting.
19. GameCube – 21.74 million
The GameCube ended its run with 21.74 million units sold, according to Nintendo’s official numbers, making it the company’s second-worst-selling console to date. However, with 208.57 million software units sold, its number of games sold per console is the highest for any Nintendo system at 9.59.
18. Atari 2600 – 30 million*

*The oldest console on this list, Atari 2600 sold an impressive 30 million units in its lifetime, according to an archived version of a press release from Atari partner AtGames. The 2600 is by far Atari’s most successful console, with none of its successors — 5200, 7800, and Jaguar — selling enough units to qualify for this list.
17. Nintendo 64 – 32.93 million

Nintendo’s third home console ended its run with just under 33 million units sold, according to official sales numbers from the company. N64 Software sales fell just shy of 225 million units, giving it the lowest number of games sold per system (6.83) for a Nintendo home console.
16. Sega Genesis/Mega Drive – 35 million*

*The sales total of Sega Genesis/Mega Drive is a topic of much debate among game historians. The actual figure is impossible to lock down given the lack of concrete data, but estimates generally range from 30 to 40 million units. Aforementioned Sega executive Joe Miller once said system sales were over 40 million, though that number is highly contested and seemingly contradicted by Sega’s available sales data. Compilations of that data — from internet researchers and professional research firms — show first-party console sales hit somewhere between 28 and 31 million units.
Add in estimated third-party console sales from companies such as TecToy in Brazil (where the console performed well into the 2010s) and Majesco in North America, and we arrive at our ballpark figure of 35 million — a number seemingly corroborated by a 2017 press release from Sega partner AtGames.
15. SNES/Super Famicom – 49.10 million

This sales figure comes directly from Nintendo. While the SNES fell short of its predecessor in terms of sales, the console is remembered fondly for its expansive library of high-quality games, including those listed above. 379 million units of software were sold for the system. The Super Nintendo Entertainment System -- or Super Famicom as it's known in Japan -- often tops "best console" lists thanks to its massive third-party support and iconic single- and multiplayer games.
14. Xbox One – 50 million*

*Microsoft stopped reporting Xbox One sales in October 2015, opting to "look at engagement" as a "key metric for success," according to a Microsoft spokesperson (via Variety). However, according to Niko Partners analyst Daniel Ahmad, Xbox One consoles combined to sell over 50 million units by the beginning of 2020. That number has certainly grown since, though likely not by a significant amount, as Microsoft ended Xbox One production later that year.
13. NES/Famicom – 61.91 million

Nintendo's official numbers put NES sales at over 61 million units. The most senior entry on this list, Nintendo's first console went on to generate over 500 million units of software sales. The NES is often credited with bringing video games back from the dead after the video game crash that ended once dominant brands such as Atari.
12. Nintendo 3DS – 75.94 million

This sales figure comes directly from Nintendo and is current as of December 31, 2020. It encompasses total sales for all systems within the 3DS family, which includes all variations of Nintendo 3DS and Nintendo 2DS. To date, the handheld family has generated 385 million units of software sales. The 3DS didn't see a direct successor, effectively turning Nintendo from a console/handheld maker into a single-system-focused publisher.
11. Game Boy Advance – 81.51 million

This official sales figure comes directly from Nintendo. The company also notes software sales for the handheld closed at 377 million units. The Game Boy Advance line of devices included many different design iterations and form factors, the last of which was the Game Boy Micro in 2005. The top-selling model was the Game Boy Advance SP, with 43.57 million units sold. The Game Boy Micro only sold 2.42 million during its short run.
10. PlayStation Portable – 82 million*

*Sony last reported an official sales total for PSP in 2012, when it announced the handheld had sold 76 million units. The system would continue to be produced for an additional two years, during which time it's unknown exactly how many units were sold. However, in an interview with former PlayStation boss Shawn Layden, former IGN editor Colin Moriarty noted 82 million PSPs were "in the wild," though it's unclear if that number was confirmed by Layden.
9. Xbox 360 – 85 million*

*In June 2014, Microsoft reported it had shipped 84 million Xbox 360s to retailers. While Microsoft stopped reporting specific sales figures in 2015, the system remained in production for nearly two years. During that two-year period, we can safely assume Microsoft converted that 84 million figure from sell-in to sell-through, while, conservatively estimating, moving an additional one million units. If accurate, that would place Xbox 360 in the eighth spot on the list of best-selling consoles.
8. PlayStation 3 – 87.5 million*

*As of March 31, 2017, PS3 had sold 87.4 million units, according to Sony. The system would remain in production through May of that same year. With that in mind, it's likely PS3 ended its run with somewhere between 87 and 88 million units sold, leaving us with our conservative estimate of 87.5
7. Nintendo Wii – 101.63 million

According to official sales figures from Nintendo, Wii ended its run as the sixth-best-selling console of all time. With over 100 million systems sold, Wii generated 920 million units of software sales — the second most for any Nintendo console.
6. PlayStation – 102.4 million

According to Sony, the original PlayStation's final sales total sits at 102.4 million, with over 960 million software units sold. This makes it the third-best-selling Sony console ever, as it's since been surpassed by PlayStation 4.
5. Nintendo Switch – 111.08 million

By the end of 2021, Switch became the fastest home console to reach 100 million units sold and the best-selling Nintendo home console of all time. It recently passed the sales totals of Wii and the original PlayStation to enter the top five of this list, now sitting at over 111 million units sold. According to Nintendo, over 863 million software units have been sold for Switch. Mario Kart 8 Deluxe remains the console's best-selling game, with nearly 47 million copies sold. The Switch combines the console and handheld business lines Nintendo formerly supported with separate hardware and software.
4. PlayStation 4 – 117.2 million
PlayStation 4 dominated the eighth generation of consoles. After shipping 1 million units during Sony's fiscal year ending March 31, 2022, PS4 sales now sit at 117.2 million. The console holds the title of "fastest home console to reach 100 million unit sell in," according to Niko Partners analyst Sony's, beating PS2 to the milestone by two months. To date, more than a billion software units have been sold for the console.
3. Game Boy/Game Boy Color – 118.69 million

This sales figure comes directly from Nintendo and includes sales of both the original Game Boy and subsequent Game Boy Color. 501 million units of software were sold for the console — good for third on Nintendo's all-time software list.
2. Nintendo DS – 154.02 million

This sales figure comes directly from Nintendo and encompasses total sales for all systems within the DS family, including the original model, DS Lite, and DSi. Nintendo DS is also the company's best-performing system in terms of software sales, with nearly 950 million games sold.
1. PlayStation 2 – 159 million*

*PlayStation 2 remains the best-selling video game console of all time. Sony's beloved system tops Nintendo DS by roughly 5 million units sold, while handily outselling every other console in existence. As of January 31, 2011, Sony had sold 150 million PS2s to retailers. While that was the last official total reported, the console would remain in production through early 2013. Niko Partners analyst Daniel Ahmad (via ResetEra) noted sales climbed to 155.1 million through March 2012. Our grand total of 159 million was reached using Ahmad's continued logic:
"In the fiscal year ending March 2013 a total of 16.5 million PS3 & PS2 units were shipped," he wrote. "PS2 was still being shipped during this period so the info we're missing is how many units were PS2 and how many were PS3. Using PS3's 80m sell in announcements as a guide you can work backwards and ultimately work out that PS2 [sales from March 2012 through the end of its production] must have been close to 4m."
Its software sales sit at a staggering 1.5 billion units, according to Sony.
Updated August 4, 2022 to reflect changes in Switch, PS5, Xbox Series, and other various console sales since the newest generation of consoles began.
Jordan is a freelance writer for IGN.
Lady Gaga Officially Confirmed for Joker 2
Lady Gaga is officially confirmed for the upcoming Joker sequel, Folie A Deux.
The musician and actress posted the title for Joker 2 as well as its release date on her official social media channels, including Twitter and Instagram. Alongside the caption, she posted a short video of the Joker and her's silhouette dancing to old-timey music.
While the message doesn't reveal what role she's going to play, it was heavily reported that Lady Gaga would be starring alongside Joaquin Phoenix in the next Joker movie as Harley Quinn. The next Joker is also said to be a musical, which would suit her abilities as a singer.
The next Joker movie will be called Folie A Deux and will be released on October 4, 2024. Director Todd Phillips has co-written the script for the sequel and will return as director, while Joaquin Phoenix will reprise his role as Arthur Fleck, aka Joker.
Despite the upheaval at Warner Bros. Discovery, including the cancellation of the completed Batgirl movie, the company is moving ahead with producing DC movies based on high-profile characters like the Joker. The movie and its sequel are also unrelated to Matt Reeves' Batman movie which is set in a different universe.
While Lady Gaga is best known for her music, she has made serious forays into acting including a lead role in 2018's A Star Is Born remake where she earned an Academy Award nomination for Best Actress. She was last seen in 2021's House of Gucci directed by Ridley Scott.
No word yet on plot details for Joker 2, but the subtitle Folie A Deux refers to a psychiatric affliction where two people suffer the same delusion at once, which has led to speculation that Harley Quinn will be in the sequel. Speculation that will only intensify with the new casting.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
(Photo by Axelle/Bauer-Griffin/FilmMagic)
Lady Gaga Officially Confirmed for Joker 2
Lady Gaga is officially confirmed for the upcoming Joker sequel, Folie A Deux.
The musician and actress posted the title for Joker 2 as well as its release date on her official social media channels, including Twitter and Instagram. Alongside the caption, she posted a short video of the Joker and her's silhouette dancing to old-timey music.
While the message doesn't reveal what role she's going to play, it was heavily reported that Lady Gaga would be starring alongside Joaquin Phoenix in the next Joker movie as Harley Quinn. The next Joker is also said to be a musical, which would suit her abilities as a singer.
Joker: Folie à Deux
— Lady Gaga (@ladygaga) August 4, 2022
10.04.24 pic.twitter.com/obp7T9lBFL
The next Joker movie will be called Folie A Deux and will be released on October 4, 2024. Director Todd Phillips has co-written the script for the sequel and will return as director, while Joaquin Phoenix will reprise his role as Arthur Fleck, aka Joker.
Despite the upheaval at Warner Bros. Discovery, including the cancellation of the completed Batgirl movie, the company is moving ahead with producing DC movies based on high-profile characters like the Joker. The movie and its sequel are also unrelated to Matt Reeves' Batman movie which is set in a different universe.
While Lady Gaga is best known for her music, she has made serious forays into acting including a lead role in 2018's A Star Is Born remake where she earned an Academy Award nomination for Best Actress. She was last seen in 2021's House of Gucci directed by Ridley Scott.
No word yet on plot details for Joker 2, but the subtitle Folie A Deux refers to a psychiatric affliction where two people suffer the same delusion at once, which has led to speculation that Harley Quinn will be in the sequel. Speculation that will only intensify with the new casting.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
(Photo by Axelle/Bauer-Griffin/FilmMagic)
Publisher Koch Media Changes Its Name Because People Didn’t Know How to Pronounce It
Publisher Koch Media is rebranding to Plaion because people couldn’t pronounce its old name.
During an interview with GamesIndustry.biz managing director Klemens Kundratitz unveiled the company’s new name, and explained why it’s stepping away from the old one.
“Our name for so many years was associated with physical distribution, perhaps with us being more of a central European company – although including the UK because that was among the first three countries where we launched,” he said. “But we're perhaps not seen as a global company. And it's sometimes difficult for some people to pronounce.”
Why the complete overhaul? Well, it started as a simple rebrand – modernizing the look of the company and its logo.
“But the more we thought about it, the more we wanted to go all the way,” he explained. “It's more impactful, it's got an external statement but it's also an internal statement to our people. We're opening this new chapter, they're part of this, we're a modern, growing, ambitious, global company, and it's energizing people internally.”
It’s thought that the new name is easier for people to pronounce… although I have to admit, I first read it as “ply-on” until it was later explained to be pronounced “play-on”. Conversely, it was the “ch” on Koch Media that gave so many people trouble.
"Obviously, we want to avoid people seeing this as window dressing,” he added. “The signal we're sending is that we're on a journey and it's good to give this journey a new name, new visual appearance. New is always exciting.”
Plaion, formerly Koch Media, is known for the likes of Dead Island, Metro, and Saints Row. Owned by the Embracer Group, it’s one of dozens of recent acquisitions by its parent company, recently entering into an agreement to purchase Crystal Dynamics, Eidos Montréa, and Square Enix Montréal.
“We have made such an enormous transformation since we joined the Embracer Group,” said Kundratitz. However, he was keen to emphasize that the company isn’t changing too much. “We're not mutating into a different company, we're just following a path that we've already been on since becoming part of Embracer Group.”
“We're growing in all areas,” he added. “It's certainly not a departure from physical distribution. Our mantra is we want to offer games wherever and however people want to play them: physical, digital, collector's editions. Whatever way people want to consume our content, we're there. We're long-term committed in the physical space, but equally, we need to reinvent ourselves all the time.”
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Publisher Koch Media Changes Its Name Because People Didn’t Know How to Pronounce It
Publisher Koch Media is rebranding to Plaion because people couldn’t pronounce its old name.
During an interview with GamesIndustry.biz managing director Klemens Kundratitz unveiled the company’s new name, and explained why it’s stepping away from the old one.
“Our name for so many years was associated with physical distribution, perhaps with us being more of a central European company – although including the UK because that was among the first three countries where we launched,” he said. “But we're perhaps not seen as a global company. And it's sometimes difficult for some people to pronounce.”
Why the complete overhaul? Well, it started as a simple rebrand – modernizing the look of the company and its logo.
“But the more we thought about it, the more we wanted to go all the way,” he explained. “It's more impactful, it's got an external statement but it's also an internal statement to our people. We're opening this new chapter, they're part of this, we're a modern, growing, ambitious, global company, and it's energizing people internally.”
It’s thought that the new name is easier for people to pronounce… although I have to admit, I first read it as “ply-on” until it was later explained to be pronounced “play-on”. Conversely, it was the “ch” on Koch Media that gave so many people trouble.
"Obviously, we want to avoid people seeing this as window dressing,” he added. “The signal we're sending is that we're on a journey and it's good to give this journey a new name, new visual appearance. New is always exciting.”
Plaion, formerly Koch Media, is known for the likes of Dead Island, Metro, and Saints Row. Owned by the Embracer Group, it’s one of dozens of recent acquisitions by its parent company, recently entering into an agreement to purchase Crystal Dynamics, Eidos Montréa, and Square Enix Montréal.
“We have made such an enormous transformation since we joined the Embracer Group,” said Kundratitz. However, he was keen to emphasize that the company isn’t changing too much. “We're not mutating into a different company, we're just following a path that we've already been on since becoming part of Embracer Group.”
“We're growing in all areas,” he added. “It's certainly not a departure from physical distribution. Our mantra is we want to offer games wherever and however people want to play them: physical, digital, collector's editions. Whatever way people want to consume our content, we're there. We're long-term committed in the physical space, but equally, we need to reinvent ourselves all the time.”
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

