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Street Fighter 5’s Netcode Problem Fixed By Modder
[Editor's Note: Article edited to include comment from Capcom.]
Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly in just a little over two days that dramatically improved the online performance for PC Street Fighter 5 players.
This is a huge deal for the Street Fighter 5 community who have been clamoring for Capcom to address the netcode issues for years. But there is a notable quirk that goes along with the mod. While the patch reportedly works great in PC to PC connections, tests have not been so positive for PC vs PS4 matches, and many PS4 players are complaining that online matches have been even worse since the PC fix went live.
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Details on how the netcode fix works are a little jargony, but here’s the explanation straight from Altimor:
“SFV has a bug where one player's game can lag behind the other's online. This can cause artificial lag and a one-sided rollback for the other player.
When the players' "clocks" are synced, if there is e.g. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks.
If one player lags, the other player will receive inputs from farther "in the past" (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that's behind may even be receiving inputs that appear to be "in the future" to their game and never experience rollbacks at all.
This fix ensures your "clock" never gets more than half of your packet round trip time ahead of your opponent's so that you never experience more rollback than them.”
To decipher some of that, I highly recommend checking out Infil’s fantastic explainer on fighting game netcode, which does a great job of breaking down complex netcode concepts with easy to understand examples and animated diagrams.
Reaction to Altimor's patch among the FGC has been mostly positive, though many PS4 players are not happy about how it has affected their experience in both playing against and finding matches with PC players.
Capcom has responded, simply saying: "We are aware of this and are looking into it."
[poilib element="accentDivider"] Mitchell Saltzman is an Editorial Producer at IGN and lover of fighting games.Street Fighter 5’s Netcode Problem Fixed By Modder
Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly in just a little over two days that dramatically improved the online performance for PC Street Fighter 5 players.
This is a huge deal for the Street Fighter 5 community who have been clamoring for Capcom to address the netcode issues for years. But there is a notable quirk that goes along with the mod. While the patch reportedly works great in PC to PC connections, tests have not been so positive for PC vs PS4 matches, and many PS4 players are complaining that online matches have been even worse since the PC fix went live.
[widget path="global/article/imagegallery" parameters="legacyId=20103840&captions=true"]
Details on how the netcode fix works are a little jargony, but here’s the explanation straight from Altimor:
“SFV has a bug where one player's game can lag behind the other's online. This can cause artificial lag and a one-sided rollback for the other player.
When the players' "clocks" are synced, if there is e.g. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks.
If one player lags, the other player will receive inputs from farther "in the past" (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that's behind may even be receiving inputs that appear to be "in the future" to their game and never experience rollbacks at all.
This fix ensures your "clock" never gets more than half of your packet round trip time ahead of your opponent's so that you never experience more rollback than them.”
To decipher some of that, I highly recommend checking out Infil’s fantastic explainer on fighting game netcode, which does a great job of breaking down complex netcode concepts with easy to understand examples and animated diagrams.
Reaction to Altimor's patch among the FGC has been mostly positive, though many PS4 players are not happy about how it has affected their experience in both playing against and finding matches with PC players.
IGN has reached out to Capcom for comment.
[poilib element="accentDivider"] Mitchell Saltzman is an Editorial Producer at IGN and lover of fighting games.Here’s What You Need to Know about FreeSync Gaming Monitors in 2020

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How Pokemon Sword and Shield’s Expansion Addresses Dexit
How the Expansion Pass Addresses Dexit
A major point of contention between Pokemon fans centers on Pokemon Sword and Shield not containing a complete "National Pokedex," meaning the games shipped without every official Pokemon ever created (which is currently 890 in total, not including Alolan and Galarian variants). This perceived mass exodus of Pokemon from the Galar region's Pokedex was dubbed Dexit. Pokemon Sword and Shield launched with a combined 400 Pokemon for fans to catch, less than half of the National Dex, but with over 200 Pokemon coming via The Isle of Armor and The Crown Tundra expansions later this year (some are new, but seemingly most will be among those missing from the National Dex) Gen 8 seems to be taking a piecemeal route towards completing the National Dex once more. [ignvideo url="https://www.ign.com/videos/2020/01/09/pokemon-sword-and-shield-expansion-announced"] There are several fans across the internet that are upset these returning Pokemon will be stuck behind a paywall, but fear not! Game Freak assured fans that players who have the base Sword or Shield game will be able to obtain the new and returning Pokemon through trading with friends and/or using the upcoming Pokemon Home storage service. Since Pokemon Home can house Pokemon from Let's Go Pikachu and Eevee, as well as Pokemon Go and more past games, it appears any of the returning Pokemon joining Galar's regional dex can be sent to Sword and Shield through the service. It's unclear if Game Freak intends to slowly bring the entire National Dex to Gen 8 through expansions like this, but it's clear this is one way the developers are addressing Dexit. Heck, even one Pokemon, Slowpoke, is already available as part of a free update that went live today in its new Galarian form. Perhaps it's a mix of free and paid DLC that will eventually complete the National Dex once more. [ignvideo url="https://www.ign.com/videos/2020/01/09/pokemon-sword-and-shield-expansion-pass-dlc-trailer"]Fans Excited for Pokemon Expansions
Naturally, with there already being a decently large rift in the Pokemon community over Dexit and other aspects of Sword and Shield, not every fan was pleased with what Nintendo revealed this morning. However, there were lots of fans ecstatic over the DLC, particularly since it's not an expanded (largely identical) game in the vein of Pokemon Crystal or Pokemon Ultra Sun and Moon.


[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-pokemon-review-ever&captions=true"]
Fans Raise Concerns Over Pokemon Paywalls
While Game Freak is being proactive about allowing those who don't buy the DLC still get its new and returning Pokemon, many fans have raised points about the National Dex still being incomplete, even after the new additions come to Galar. Additionally, some fans noted Nintendo Switch Online and Pokemon Home act as soft paywalls for those who don't purchase the Expansion Pass. While it's unknown how much Pokemon Home will cost, Nintendo confirmed during the Direct that it will be a paid service.




Pokemon Sword and Shield Guide, Review, More
[ignvideo url="https://www.ign.com/videos/2019/11/13/pokemon-sword-and-pokemon-shield-review"] While we're sure to get more information before The Isle of Armor is released this June, there's plenty of base game content in Sword and Shield to keep fans busy for some time. You can check out our full Pokemon Sword and Shield walkthrough, along with our Max Raid battle guide and tips and every NPC trade quest in the games. In our Pokemon Sword and Shield review, we called the games "Amazing" saying "Pokemon Sword and Shield are the best games in the series, streamlining its most tedious traditions without losing any of the charm." [poilib element="accentDivider"] Colin Stevens is IGN's video game social coordinator, and he's very excited there (hopefully) won't be a third Pokemon game in Gen 8. Follow him on Twitter.How Pokemon Sword and Shield’s Expansion Addresses Dexit
How the Expansion Pass Addresses Dexit
A major point of contention between Pokemon fans centers on Pokemon Sword and Shield not containing a complete "National Pokedex," meaning the games shipped without every official Pokemon ever created (which is currently 890 in total, not including Alolan and Galarian variants). This perceived mass exodus of Pokemon from the Galar region's Pokedex was dubbed Dexit. Pokemon Sword and Shield launched with a combined 400 Pokemon for fans to catch, less than half of the National Dex, but with over 200 Pokemon coming via The Isle of Armor and The Crown Tundra expansions later this year (some are new, but seemingly most will be among those missing from the National Dex) Gen 8 seems to be taking a piecemeal route towards completing the National Dex once more. [ignvideo url="https://www.ign.com/videos/2020/01/09/pokemon-sword-and-shield-expansion-announced"] There are several fans across the internet that are upset these returning Pokemon will be stuck behind a paywall, but fear not! Game Freak assured fans that players who have the base Sword or Shield game will be able to obtain the new and returning Pokemon through trading with friends and/or using the upcoming Pokemon Home storage service. Since Pokemon Home can house Pokemon from Let's Go Pikachu and Eevee, as well as Pokemon Go and more past games, it appears any of the returning Pokemon joining Galar's regional dex can be sent to Sword and Shield through the service. It's unclear if Game Freak intends to slowly bring the entire National Dex to Gen 8 through expansions like this, but it's clear this is one way the developers are addressing Dexit. Heck, even one Pokemon, Slowpoke, is already available as part of a free update that went live today in its new Galarian form. Perhaps it's a mix of free and paid DLC that will eventually complete the National Dex once more. [ignvideo url="https://www.ign.com/videos/2020/01/09/pokemon-sword-and-shield-expansion-pass-dlc-trailer"]Fans Excited for Pokemon Expansions
Naturally, with there already being a decently large rift in the Pokemon community over Dexit and other aspects of Sword and Shield, not every fan was pleased with what Nintendo revealed this morning. However, there were lots of fans ecstatic over the DLC, particularly since it's not an expanded (largely identical) game in the vein of Pokemon Crystal or Pokemon Ultra Sun and Moon.


[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-pokemon-review-ever&captions=true"]
Fans Raise Concerns Over Pokemon Paywalls
While Game Freak is being proactive about allowing those who don't buy the DLC still get its new and returning Pokemon, many fans have raised points about the National Dex still being incomplete, even after the new additions come to Galar. Additionally, some fans noted Nintendo Switch Online and Pokemon Home act as soft paywalls for those who don't purchase the Expansion Pass. While it's unknown how much Pokemon Home will cost, Nintendo confirmed during the Direct that it will be a paid service.



