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Resident Evil 3 Won’t Have Multiple Endings Like the Original
Capcom has revealed that Resident Evil 3 won’t have multiple endings and has also outlined a bunch of other changes the remake makes to the original game.
In a new interview with Official PlayStation Magazine, Capcom producer Peter Fabiano was asked if this year’s reimagining of Resident Evil 3 will have multiple endings, to which he resoundingly replies with “no.”
[ignvideo url="https://www.ign.com/videos/2019/12/11/resident-evil-3-comparison-remake-vs-original"]
He does reveal, however, that Carlos Oliveira's role is being expanded as a playable character. “Carlos will have his own interesting section to play through,” Fabiano said. Carlos is a mercenary who works for Umbrella but joins Jill to help her rescue people trapped in Raccoon City during the virus outbreak.
The terrifying star of Resident Evil 3 is, of course, the Nemesis, who has been tweaked to up the horror and make him on par for a modern horror game. “We certainly took some elements that we learned from putting together Resident Evil 2’s Tyrant, but Nemesis is his own brand of terror, and a relentless pursuer who can use weapons," Fabiano said.
OPM reports that the Nemesis is able to wander freely around Resident Evil 3’s Raccoon City, untethered, so you never know quite when he’ll turn up. This differs from Resident Evil 2’s Tyrant who, while able to chase you with fairly freely around Raccoon City Police Department, only showed up at scripted moments.
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“Resident Evil 3 has more open spaces and one of the things that makes Nemesis so frightening is that he is relentless and you never know when or where he might show up,” Fabiano added.
Capcom has previously described Resident Evil 3 as more of a remix of the original game than Resident Evil 2 was to its ‘90s counterpart. The developer also promised that there will be no delays to its April 3, 2020 release date.
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.Resident Evil 3 Won’t Have Multiple Endings Like the Original
Capcom has revealed that Resident Evil 3 won’t have multiple endings and has also outlined a bunch of other changes the remake makes to the original game.
In a new interview with Official PlayStation Magazine, Capcom producer Peter Fabiano was asked if this year’s reimagining of Resident Evil 3 will have multiple endings, to which he resoundingly replies with “no.”
[ignvideo url="https://www.ign.com/videos/2019/12/11/resident-evil-3-comparison-remake-vs-original"]
He does reveal, however, that Carlos Oliveira's role is being expanded as a playable character. “Carlos will have his own interesting section to play through,” Fabiano said. Carlos is a mercenary who works for Umbrella but joins Jill to help her rescue people trapped in Raccoon City during the virus outbreak.
The terrifying star of Resident Evil 3 is, of course, the Nemesis, who has been tweaked to up the horror and make him on par for a modern horror game. “We certainly took some elements that we learned from putting together Resident Evil 2’s Tyrant, but Nemesis is his own brand of terror, and a relentless pursuer who can use weapons," Fabiano said.
OPM reports that the Nemesis is able to wander freely around Resident Evil 3’s Raccoon City, untethered, so you never know quite when he’ll turn up. This differs from Resident Evil 2’s Tyrant who, while able to chase you with fairly freely around Raccoon City Police Department, only showed up at scripted moments.
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-resident-evil-game-review-ever&captions=true"]
“Resident Evil 3 has more open spaces and one of the things that makes Nemesis so frightening is that he is relentless and you never know when or where he might show up,” Fabiano added.
Capcom has previously described Resident Evil 3 as more of a remix of the original game than Resident Evil 2 was to its ‘90s counterpart. The developer also promised that there will be no delays to its April 3, 2020 release date.
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.Devil May Cry 3 on Switch Has a New Style Change System
The Nintendo Switch version of Devil May Cry 3 will have a new Style Change system.
This is what Capcom states over on the official Devil May Cry 3 website. Most revealing is a screenshot which shows a new UI feature in the top-left that displays which fighting style is currently selected.
This wasn't the case in the original version of Devil May Cry 3 as you chose the fighting style before you went into a mission. This addition to the UI matches up to how Devil May Cry 4 and Devil May Cry 5 handled switching styles on the fly.
So, for example, in the original Devil May Cry 3 you chose Swordmaster before a mission then had to stick with it. But this new UI in the Switch version suggests that you'll be able to change between Swordmaster, Gunslinger, and the other fighting styles at the press of a button - even in mid-combo.
[ignvideo url="https://www.ign.com/videos/2018/03/14/the-first-14-minutes-of-devil-may-cry-3-from-the-hd-collection"]
This changes up how the combat works in the game significantly as the fighting styles have certain moves attached to them. Plus, you can level up the different styles and tailor them to your preferred fighting style.
If this is how the Style Change system works in the Switch version of Devil May Cry 3 then it's a feature that's exclusive to Nintendo's platform.
Devil May Cry 3 is due out for Nintendo Switch as a digital download only on February 20, 2020. It’ll feature the Special Edition features that let you play as Dante’s brother, Vergil.
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If you haven’t checked out the latest game in the series, our Devil May Cry 5 review will put you on track, as we said its “combat is the strongest the series has seen to date.”
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.