Kojima Productions Wants to Develop Anime, Manga, and Smaller Games

Kojima Productions could expand beyond big budget video game projects, according to a new interview with Famitsu. The interview with Hideo Kojima and artist Yoji Shinkawa was translated by Dualshockers (via GameSpot), and Kojima said he's interested in developing smaller video game titles. This could allegedly include episodic games or digital-only projects. However, he added that these small projects would not replace the studio's desire to work on big games like Death Stranding. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-kojima-game-review&captions=true"] Apart from video games, the studio could branch out to manga and anime. Kojima and Shinkawa both said they'd like to work on a project using Shinkawa's mecha designs. Shinkawa said working on a manga would be nice because he likes to be able to touch his work directly. Finally, Kojima added that he'd still like to make movies, which matches an interview from last year when Kojima said, "In the future Kojima Productions will start making films. If you can do one thing well, then you can do everything well." [ignvideo url="https://www.ign.com/videos/2019/11/01/death-stranding-review"] Death Stranding was IGN's winner for the Best PS4 Exclusive of 2019. The Kojima Productions title also won Best Game Direction at The Game Awards 2019. Kojima says he's considering developing a sequel to Death Stranding, but that the game would "start from zero." For more, read about when Death Stranding is coming to PC, or read our official Death Stranding review. [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Fortnite Gets Official High School and College Esports League

An official, competitive Fortnite esports league is coming to high schools and colleges thanks to an organization called PlayVS. PlayVS is a startup that’s building an esports league at the high school — and now college — level. The company announced that Fortnite will be joining its lineup of official esports games alongside Rocket League. [widget path="global/article/imagegallery" parameters="albumSlug=the-most-addictive-online-games&captions=true"] High schools that sign up with PlayVS will be organized into a regional conference, just like traditional sports. Conferences are determined by geographic locations for high schools, though the College conference will vary. Teams are made up of two players competing in Fortnite Duos and schools can register an unlimited number of teams. Top teams at the end of a season will get a chance to compete in the playoffs and then a championship match. There's no requirement for platforms, meaning players can compete on whatever hardware they choose. Epic Games already hosts its esports league for Fortnite, but the company is partnering with PlayVS to bring the competitive version of the game to the high school and college level. Other game developers like Blizzard also host their collegiate esports league for games like Overwatch and Hearthstone. [ignvideo url="https://www.ign.com/videos/2019/02/28/fortnite-season-8-trailer"] PlayVS says the official season of Fortnite esports for colleges and universities begins on March 2, 2020, while the high school season begins on February 24, 2020. Check out IGN’s Fortnite guide for tips, strategies, and more if you’re interested in competing in Fortnite at the competitive level. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Dragon Ball Z: Kakarot Review – Mondo Cool

Dragon Ball Z: Kakarot begins right where the anime does: introducing us to Goku and his son Gohan just before the Saiyans are set to invade earth, revealing Goku's true Saiyan heritage and setting off a chain of events that threatens the entire universe. It's a story we've seen played out in many Dragon Ball Z games over the years, but unlike recent examples, Kakarot tells its tale by way of a narrative-driven RPG rather than a strictly combat-focused game. It gives life to the world and story of DBZ in a refreshing way, offering us a glimpse into what life is like for Goku and his many companions outside of battles to decide the fate of the universe.

All of Dragon Ball Z's major story arcs are contained here: the Saiyan invasion, the showdown with Frieza on planet Namek, the Androids, the fight against Cell, and Majin Buu's story. But among all of these massive, earth-shattering sagas and intense fights are numerous smaller stories and character interactions that many games have simply glossed over.

The game's structure is split into parts: free-roaming/exploration sequences with a semi-open world, battle scenes against foes big and small, and cutscenes where you watch some of the most dramatic story moments of DBZ play out in gorgeous in-engine renditions. There's a good balance between all of these; it rarely feels like you're spending too long watching a cutscene or that you're thrust into constant battle without being able to take a moment to catch your breath. Sometimes the exploration sequences can seem overlong, but a lot of that depends on how much time you want to spend doing side quests and hunting collectibles like power-up orbs, food supplies, and materials for side pursuits like cooking and crafting. It's not essential to spend a lot of time on side pursuits, but it does provide benefits--and while you're flying around the big, vibrant environments, it's easy to be swept up in exploring the DBZ world itself, which is filled with giant fish, rampaging dinosaurs, and futuristic cities.

One striking thing about DBZ: Kakarot is how it showcases the large cast of the anime. You begin the game as Goku, but as the story progresses, you assume control over several other characters, like Gohan, Piccolo, Vegeta, and Trunks, to name a few. Familiar faces like Krillin, Tien Shinhan, Yamcha, and Android 18 also appear to aid you in combat as assistants. Many of the other supporting DBZ cast members make cameos in side quests and story scenes as well. Building friendships with characters through questing and giving gifts rewards you with a character emblem, and by placing it on a “community board” that represents a group of Goku's companions, you can earn assorted boosts to combat, item-gathering, cooking, and other adventurous pursuits.

But these rewards are only part of what makes DBZ: Kakarot's adventuring feel satisfying. Dragon Ball Z is a series where character relationships and interactions are important, and that really comes through in the non-combat story bits. You see Piccolo warm up to young Gohan, Chi Chi's tough mother role, the fighters bonding outside of battle, teenage Gohan doing his goofy Great Saiyaman shtick, and much more. Even relatively minor characters like Yajirobe, Launch, and Puar have side quests that showcase funny interactions, silly scenarios, and genuinely sad and touching moments. Seeing so many DBZ characters given their moment to shine is great, and it helps you forget that a lot of the side quests are fairly typical RPG kill-these-enemies or collect-this-item affairs. As someone who thinks some of the “filler” and comedy episodes of DBZ are among the series' best, I really appreciated an increased focus on these stories in DBZ: Kakarot.

Of course, it wouldn't be Dragon Ball Z without combat. While the 3D, action-driven combat takes some getting used to at first, once you've got a decent handle on the controls, you'll be flying around, shooting off ki blasts and Kamehamehas like a pro. You control a single character who has two basic attacks--up-close melee strikes and ranged ki blasts. If you have companions in the fight, the CPU will control them, and you can command them to make use of special attacks. Besides your basic strikes, you have several powerful special skills, a boost to get up close to the opponent, several defensive techniques to guard, dodge, and catch an attacking opponent off-guard, and even (eventually) the ability to transform into stronger forms. Many of these abilities cost ki, which can be charged mid-battle but leaves you vulnerable when doing so, making ki management very important. A tension gauge fills over time, and when it's full, you can send your warrior into a superpowered state where you can chain special attacks into each other, causing some serious devastation.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9

It's an intriguing combat system, and the 3D aerial movement element is unique, but there's a lack of depth--most normal enemies and even a few bosses can be patterned to make fighting them much easier. On top of that, enemy variety outside of main story battles tends to be lacking, particularly the annoying cannon-fodder foes that will interrupt you during times when you just want to explore. But fighting still has some standout moments during big boss fights when enemies whip out massive, incredibly damaging energy attacks that force a rapid change in strategy. Overcoming some of the nastiest things Dragon Ball Z's iconic villains toss at you with skillful dodging and well-timed attacks is immensely satisfying, and it somewhat makes up for all of the combat time wasted punching the same robots over and over again.

Dragon Ball Z: Kakarot's modern, semi-open approach to telling the saga of DBZ--despite some minor issues--is a good one. Zooming around the environments and seeing the world up close is a blast, and it's great being able to interact with so many fun DBZ characters and see stories that usually get passed over for game adaptations. And even though combat can be a bit lacking, when the big battles happen, they feel suitably epic and engaging. If you're looking for an enjoyable way to see the life and times of adult Goku through a new perspective, Dragon Ball Z: Kakarot will grant your wish.

Dragon Ball Z: Kakarot Review – Sparking Joy

Dragon Ball Z: Kakarot begins right where the anime does: introducing us to Goku and his son Gohan just before the Saiyans are set to invade earth, revealing Goku's true Saiyan heritage and setting off a chain of events that threatens the entire universe. It's a story we've seen played out in many Dragon Ball Z games over the years, but unlike recent examples, Kakarot tells its tale by way of a narrative-driven RPG rather than a strictly combat-focused game. It gives life to the world and story of DBZ in a refreshing way, offering us a glimpse into what life is like for Goku and his many companions outside of battles to decide the fate of the universe.

All of Dragon Ball Z's major story arcs are contained here: the Saiyan invasion, the showdown with Frieza on planet Namek, the Androids, the fight against Cell, and Majin Buu's story. But among all of these massive, earth-shattering sagas and intense fights are numerous smaller stories and character interactions that many games have simply glossed over.

The game's structure is split into parts: free-roaming/exploration sequences with a semi-open world, battle scenes against foes big and small, and cutscenes where you watch some of the most dramatic story moments of DBZ play out in gorgeous in-engine renditions. There's a good balance between all of these; it rarely feels like you're spending too long watching a cutscene or that you're thrust into constant battle without being able to take a moment to catch your breath. Sometimes the exploration sequences can seem overlong, but a lot of that depends on how much time you want to spend doing side quests and hunting collectibles like power-up orbs, food supplies, and materials for side pursuits like cooking and crafting. It's not essential to spend a lot of time on side pursuits, but it does provide benefits--and while you're flying around the big, vibrant environments, it's easy to be swept up in exploring the DBZ world itself, which is filled with giant fish, rampaging dinosaurs, and futuristic cities.

One striking thing about DBZ: Kakarot is how it showcases the large cast of the anime. You begin the game as Goku, but as the story progresses, you assume control over several other characters, like Gohan, Piccolo, Vegeta, and Trunks, to name a few. Familiar faces like Krillin, Tien Shinhan, Yamcha, and Android 18 also appear to aid you in combat as assistants. Many of the other supporting DBZ cast members make cameos in side quests and story scenes as well. Building friendships with characters through questing and giving gifts rewards you with a character emblem, and by placing it on a “community board” that represents a group of Goku's companions, you can earn assorted boosts to combat, item-gathering, cooking, and other adventurous pursuits.

But these rewards are only part of what makes DBZ: Kakarot's adventuring feel satisfying. Dragon Ball Z is a series where character relationships and interactions are important, and that really comes through in the non-combat story bits. You see Piccolo warm up to young Gohan, Chi Chi's tough mother role, the fighters bonding outside of battle, teenage Gohan doing his goofy Great Saiyaman shtick, and much more. Even relatively minor characters like Yajirobe, Launch, and Puar have side quests that showcase funny interactions, silly scenarios, and genuinely sad and touching moments. Seeing so many DBZ characters given their moment to shine is great, and it helps you forget that a lot of the side quests are fairly typical RPG kill-these-enemies or collect-this-item affairs. As someone who thinks some of the “filler” and comedy episodes of DBZ are among the series' best, I really appreciated an increased focus on these stories in DBZ: Kakarot.

Of course, it wouldn't be Dragon Ball Z without combat. While the 3D, action-driven combat takes some getting used to at first, once you've got a decent handle on the controls, you'll be flying around, shooting off ki blasts and Kamehamehas like a pro. You control a single character who has two basic attacks--up-close melee strikes and ranged ki blasts. If you have companions in the fight, the CPU will control them, and you can command them to make use of special attacks. Besides your basic strikes, you have several powerful special skills, a boost to get up close to the opponent, several defensive techniques to guard, dodge, and catch an attacking opponent off-guard, and even (eventually) the ability to transform into stronger forms. Many of these abilities cost ki, which can be charged mid-battle but leaves you vulnerable when doing so, making ki management very important. A tension gauge fills over time, and when it's full, you can send your warrior into a superpowered state where you can chain special attacks into each other, causing some serious devastation.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9

It's an intriguing combat system, and the 3D aerial movement element is unique, but there's a lack of depth--most normal enemies and even a few bosses can be patterned to make fighting them much easier. On top of that, enemy variety outside of main story battles tends to be lacking, particularly the annoying cannon-fodder foes that will interrupt you during times when you just want to explore. But fighting still has some standout moments during big boss fights when enemies whip out massive, incredibly damaging energy attacks that force a rapid change in strategy. Overcoming some of the nastiest things Dragon Ball Z's iconic villains toss at you with skillful dodging and well-timed attacks is immensely satisfying, and it somewhat makes up for all of the combat time wasted punching the same robots over and over again.

Dragon Ball Z: Kakarot's modern, semi-open approach to telling the saga of DBZ--despite some minor issues--is a good one. Zooming around the environments and seeing the world up close is a blast, and it's great being able to interact with so many fun DBZ characters and see stories that usually get passed over for game adaptations. And even though combat can be a bit lacking, when the big battles happen, they feel suitably epic and engaging. If you're looking for an enjoyable way to see the life and times of adult Goku through a new perspective, Dragon Ball Z: Kakarot will grant your wish.

Star Wars: The Clone Wars Five-Issue Comic Miniseries Coming in April

Star Wars: The Clone Wars will receive a five-issue miniseries from IDW Publishing in April. "Star Wars Adventures: The Clone Wars – Battle Tales" will be a weekly series starting April 1. It will be written by Michael Moreci (Roche Limit) with Derek Charm (Jughead) writing "a framing sequence" for each issue where "the heroes from the animated series share war stories while pinned down in the middle of the conflict," according to The Hollywood Reporter. “The Clone Wars era is probably my favorite in all of Star Wars,” Moreci said in a statement. “It has it all — big adventure, sweeping romance, Force mythology, Jedi powers, and, of course, the awesome clones. This event series is going to bring together all the best, evergreen parts of Star Wars and weave a story that longtime fans (like myself) and new, younger readers (like my own kids) will definitely love.” [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] IDW has also set up a different artist to work on each issue: Arianna Florean, Megan Levens, Valentina Pinto, Davide Tinto and Philip Murphy. This will be the third time IDW has had a Star Wars anthology series with varying artists for each issue. The publisher previously released Tales from Vader's Castle in 2018 and Return to Vader's Castle in 2019. It's unknown whether any of the stories in Battle Tales are meant to be in-continuity with the animated series. Traditionally, while Marvel's Star Wars projects are treated as official canon by the Lucasfilm Story Group, IDW's comics are continuity-free offshoots aimed at an all-ages audience. [ignvideo url="https://www.ign.com/videos/2020/01/22/star-wars-the-clone-wars-final-season-official-trailer"] This comes a day after The Clone Wars TV series received a release date, a new trailer and a poster for its final season. We now know when the season will take place and its connection to Star Wars Rebels. For more Star Wars details, check out a breakdown of what could be an early draft of a Rise of Skywalker screenplay and see what clues Giancarlo Esposito recently revealed about his Mandalorian character. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

No, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Doesn’t Have a Release Date Yet

Despite a release date infographic suggesting the remake did have a May release date, THQ Nordic has confirmed to IGN that SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated does not yet have an officially announced release date. A graphic released by Nintendo highlighting a series of major releases coming to the Nintendo Switch in 2020 indicated Battle for Bikini Bottom would be coming out on May 22. However, when reached for comment, a spokesperson for THQ Nordic told IGN "We’re keen on getting Battle for Bikini Bottom – Rehydrated into the eagerly waiting hands of the fans as soon as possible. However, we’ve asked our magic conch shell when we should release it, and are still awaiting its command. We’ll let you know, once it has spoken." [widget path="global/article/imagegallery" parameters="albumSlug=spongebob-squarepants-battle-for-bikini-bottom-rehydrated-screenshot-gallery&captions=true"] Interestingly, the listed date in that infographic is the same planned release date for the upcoming The SpongeBob Movie: Sponge on the Run, which features that Keanu Reeves cameo. While it's unclear why the game was listed with this release date, it's possible the SpongeBob movie's release date was mistaken for the game's date. While we don't know when Battle for Bikini Bottom - Rehydrated will be released, we do know of the planned SpongeBob special editions players can preorder, including the F.U.N. and Shiny editions. After Battle for Bikini Bottom - Rehydrated's announcement early last year, THQ Nordic showed off gameplay of the SpongeBob remake at Gamescom 2019 [ignvideo url="https://www.ign.com/videos/2019/08/23/12-minutes-of-spongebob-squarepants-battle-for-bikini-bottom-rehydrated-gameplay-gamescom-2019"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, PlayStation lead, and Podcast Beyond! host. Talk to him on Twitter @jmdornbush.

Call of Duty: Modern Warfare Glitch Won’t Wipe Your Ranks and Unlocks

An error message displayed to Call of Duty: Modern Warfare players, warning that rank and unlock progress must be reset, is not as severe as it first appears. Players have reported the appearance of a concerning error message that reads “Your data is corrupt or didn’t download properly. You must reset your rank and unlocks to continue,” accompanied by yes or no options. For anyone with a long-term Modern Warfare career this is a terrifying prospect, but Infinity Ward has assured players that the situation is not as dire as it seems, and that progress will not be lost. Infinity Ward has put out a statement regarding the error, explaining that if players accepted this reset, their ranks and unlocks were not actually lost. Instead, stats for combat record, leaderboards, custom classes and operators would have reset instead. Battle pass progression, weapon unlocks, XP, ranks, and other such elements will not have been affected in the manner the message suggested. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-call-of-duty-review&captions=true"] The error message, which occured due to a problem with the latest update, has since been removed from the game. However, Infinity Ward has yet to deploy the fix for the error that caused this message to be displayed. The developer warns that when a fix is deployed, statistics may have to be rolled back to the state they were before the latest update. While that still means your unlock and rank progress is safe, any recent changes to your combat record may be undone with the fix. [ignvideo url="https://www.ign.com/videos/2019/11/01/call-of-duty-modern-warfare-review"] For more Call of Duty, check out how Modern Warfare 2 foreshadowed the Piccadilly Circus mission in the new Modern Warfare, and the news of the 3v3 Gunfight mode coming to the FPS reboot. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Kingdom Hearts Mobile Game Coming This Spring

Square Enix has announced Project Xehanort, a new mobile game set in the Kingdom Hearts universe, which is set for release this spring. The announcement came from a new Twitter account, @projectxehanort, and describes the same as an “all new Kingdom Hearts experience”. A new website details that the currently untitled game will be available on iOS, Android, and Amazon devices, and will feature in-app purchases. A tagline asks “Why did he become the seeker of darkness?”, suggesting that Project Xehanort will follow the story of how Kingdom Hearts’ antagonist Xehanort and his descent into darkness. Beyond this, little is known about the project. Square Enix is running a competition to guess the final name of the game, though, which will presumably lead to a variety of amusing entries considering the series features games with titles such as ‘Kingdom Hearts HD 2.8 Final Chapter Prologue’. The competition runs until January 28 at 6:59pm PT. [ignvideo url="https://www.ign.com/videos/2019/12/10/kingdom-hearts-3-remind-dlc-trailer"] In other Kingdom Hearts news, the ReMind DLC for Kingdom Hearts 3 has now been released, and will add new story and characters to the game. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Denis Villeneuve Wants to Make Another Blade Runner Movie

Denis Villeneuve has expressed his interest in returning to the Blade Runner universe for another movie, though he says it would have to be "unconnected" from the original Blade Runner, released in 1982, and his 2017 sequel, Blade Runner 2049. In an interview with Empire, Villeneuve reflected on his ambitious sci-fi sequel, set thirty years after the events of the Ridley Scott's groundbreaking film, as he admitted that the movie's neon-soaked world stimulated more than one story in his mind. [ignvideo url="https://www.ign.com/videos/2017/09/29/blade-runner-2049-review"] "It's such an inspiring place, the Blade Runner world," he told the publication. "The problem I have is the word 'sequel.' I think cinema needs original stories. But if you ask me if I'd like to revisit this universe in a different way, I can say yes. It would need to be a project on its own. Something disconnected from both other movies. A detective noir story set in the future… I wake up sometimes in the night dreaming about it." Despite its popularity with critics, Blade Runner 2049 underperformed at the box office, opening to a less-than-expected $32m against a reported $150m production budget. The primary reasons cited for its shortcomings surrounded expense, length (limiting how many times a day theaters can show it), its "R" rating, and that it skewed too old (meaning it didn't appeal enough to younger viewers who were detached from the original). [widget path="global/article/imagegallery" parameters="albumSlug=blade-runner-2049-photos&captions=true"] Even though it was considered a box office flop, Villeneuve's sequel generally earned critical acclaim and high grades from fans. In our own review, we praised 2049 for playing off the "themes, plot, and characters of the 1982 movie" in a way that "organically expands and grows what came before." In addition to Blade Runner 2049, Villeneuve has helmed such Oscar-nominated films as Sicario and Arrival, earning a Best Director Academy nomination for the latter. He is currently working on his adaptation of Frank Herbert's sci-fi novel Dune while at the same time developing a biopic of Cleopatra. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.