Journey To The Savage Planet Review – A Pulpy Sci-Fi Romp

Journey to the Savage Planet is a fantastic name for a pulpy sci-fi game, but is a bit of a misdirect when taken at face value. A "savage planet" conjures up thoughts of hostility and survival, tapping into the inherent dangers of life on the frontiers of space. Sure, there are things that want to kill you in Journey to the Savage Planet, but they're only a minor inconvenience rather than the main focus. Instead, developer Typhoon Studios places the emphasis on exploration, coupling this with genuine humour and a charming tone to present a lighthearted and singularly focused chunk of sci-fi adventuring.

The entire game takes place on a single planet located deep in uncharted space. You're strapped into the space boots of an employee of Kindred Aerospace--a rinky-dink outfit that's so proud of its standing as the fourth-best interstellar exploration company, it'll make you shudder to think of how bad the fifth-best must be. Once your feet touch the planet's surface, you'll begin to catalog the flora, fauna, and life located across the various biomes of planet AR-Y 26 to determine if it's fit for human habitation, what with the whole climate change thing ruining Earth.

Journey to the Savage Planet excels when it comes to the assortment of tools and equipment you can gradually craft and use to reach every nook and cranny of the planet's surface. You're immediately free to explore as you see fit, but it doesn't take long to discover plenty of inaccessible areas. As such, much of the game is spent scanning the flora and fauna to reveal whether they have gameplay benefits or are just there to contribute to the planet's vibrant and colorful aesthetic. Some plants may contain seeds that restore your health or produce projectile explosives, while most of the planet's hodgepodge glossary of alien critters are filled with resources you can gather if you're heartless enough to put a laser blast between their eyes. Gathering these resources and locating items that can be reverse-engineered using your ship's 3D printer allows you to craft equipment like grappling hooks, double-jump upgrades for your jetpack, and other tools that make traversal and deeper exploration possible.

The whole game latches onto this palpable sense of momentum, as each new upgrade opens up more of the planet for you to probe. Your feet may be firmly planted on the ground in its opening stages, but by the end of the 10-hour adventure you'll be gliding across natural ziplines hundreds of feet in the air, propelling across perilous chasms with a triple jump, and using a powerful ground pound to unearth new passages. Journey to the Savage Planet adopts the classic Metroidvania formula and executes it wonderfully, presenting you with an ever-growing arsenal of tools that are satisfying to use and feed into the game's inherent focus on exploration.

Of course, the other side of this equation is the planet itself, which is well worth turning inside out. AR-Y 26 is split into three distinct biomes. Each one is moderately sized, resulting in the planet's scale feeling manageable and allowing you to explore freely without fear of getting lost. When presented with multiple paths, it's easy to choose one over the other because you know getting back to that initial fork in the road is going to be relatively easy. This encourages you to poke your nose in every crevice, travel to every far-away cave, and check behind every waterfall. You're often rewarded for doing so, with extra resources or important upgrade items hidden throughout the planet--not to mention the visual treats that are on offer in each disparate biome, whether you're navigating through the craggy icy caves and glaciers your ship landed on, walking amongst the overgrown pink and turquoise mushrooms of the Fungi of Si'ned VII, or jumping between the floating islands of The Elevated Realm.

Journey to the Savage Planet isn't a completely leisurely tour, though. Your first order of business is to develop a futuristic blaster pistol, but combat is a means to an end rather than a major part of the game, and it ends up being a drag. While most of the planet's creatures are docile, there are outliers that become hostile as soon as they spot you. Defeating these aggressive predators involves a rinse and repeat pattern whereby you use a nifty sidestep or jump to avoid an attack before following up by shooting one or multiple weak points. There are only slight deviations on this back-and-forth that require you to lob an explosive or poison cloud at the enemy before you can pepper its weak spot. The pistol never feels quite accurate enough for the job, especially because you're usually being asked to hit small targets, and each of the combat's faults comes to a head during the game's closing moments as you're thrown into one fight after another before facing off against the final boss.

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You can play the whole game cooperatively with a friend, which does make combat slightly more bearable, but co-op doesn't alter the moment-to-moment gameplay in any significant way. Conflicts are easier with two people, sure, but there's nothing about the co-op experience that's intrinsically built for more than a single player. You can explore the planet together or opt to split up and cover different ground, but that's about it.

Playing with a friend can result in moments of emergent humour, but Journey to the Savage Planet is also genuinely funny due to the abundance of FMVs located on your ship. These short and incredibly eccentric videos mock and parody everything from exploitative corporate practises to the video game industry. There's a commercial for a new game elegantly titled MOBA MOBA MOBA Mobile VR V.17 Golden Fleece; its main selling point is having more microtransactions than any other game, with one of its features being an in-game "Custo-mi$er" for your created character. The humour is somewhat frontloaded, but this does help the game's irreverent charm establish itself early.

Journey to the Savage Planet borrows plenty of familiar elements from other games, yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that's informed by its single, vivid planet and tightly focused design. It only takes a couple of hours to reveal its humdrum combat, but this is the only significant damper on what is an entertaining slice of lighthearted planetary exploration.

Byleth Now Available in Super Smash Bros. Ultimate for Nintendo Switch

Fire Emblem: Three Houses' Byleth is now available in Super Smash Bros. Ultimate for the Nintendo Switch. Byleth arrives as the fifth and final character in Super Smash Bros. Ultimate's first Fighters Pass. Alongside Byleth, Three Houses' Garreg Mach Monastery is now a playable stage, and 11 tracks from the latest Fire Emblem title have also been added to the game. [ignvideo url="https://www.ign.com/videos/2020/01/16/super-smash-bros-ultimate-byleth-fire-emblem-trailer"] The update also brings the new Mii fighters - Altair from Assassin's Creed, a Rabbid, Mega Man X, MegaMan.exe, and Cuphead - to Smash Ultimate, as well as the ability to pre-purchase the Fighters Pass Vol 2, which will add 6 more fighters to the already massive roster. Byleth has low mobility, but they are a "distance demon," according to game director Masahiro Sakurai. Byleth can use the Hero Relics, including the Sword of the Creator, the Areadbhar lance, the Aymr axe, and the Failnaught bow. Byleth's Final Smash is Progenitor God Final Heaven, and he/she will team up with Sothis for a powerful attack. [widget path="global/article/imagegallery" parameters="albumSlug=even-more-characters-we-want-in-super-smash-bros-ultimate-pt-1&captions=true"] Byleth is available in the first Fighters Pass, or he/she can be purchased individually for $5.99 USD. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who can't wait and is so excited he just can't hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Destiny 2 Is Offline After Players Report Missing Currency

Destiny 2 was offline for most of today following reports that players were losing currency including, Glimmer, Bright Dust, Infusion Materials, and other types of game currencies. Bungie says it has identified the problem but will roll back characters to a state before the most recent update. An issue with Destiny 2 started appearing soon after update 2.7.1 went live around 9 am PT/12 pm ET. Players began reporting that in-game currency started going missing. Bungie began investigating the issue and took servers offline an hour later for emergency maintenance. [widget path="global/article/imagegallery" parameters="albumSlug=every-bungie-game-ever-reviewed-by-ign&captions=true"] Since then Bungie has offered hourly reports on the state of Destiny 2. It appears that an issue was discovered in the 2.7.1 update that caused players to lose their currency. Bungie began testing a fix for the issue internally around 12 pm PT/3 pm ET and validated the fix two hours later. To solve the problem, Bungie says it will roll back all player accounts to how they were before Update 2.7.1. Unfortunately, this means that players may have to redo any progress or quests they completed between 8:30 am - 10 am PST when the update went live and servers were taken offline. Any purchases made using Silver during this time will be restored and added back to the players’ accounts. Separately, Bungie is removing “The Pidgeon and the Phoenix” Lore for a “separate issue” and it will be resolved in a later update. [ignvideo url="https://www.ign.com/videos/2019/10/09/destiny-2-shadowkeep-review"] According to the official Bungie Help Twitter account, Destiny 2 should be back online by 7 pm PT/ 10 pm ET. However, players should follow the Bungie account for updates. Emergency server issues are rare but not uncommon for live service games. Destiny 2 servers went down for emergency maintenance soon after the launch of Shadowkeep and New Light. For more on Destiny 2 and the Shadowkeep expansion check out IGN’s Destiny 2 wiki for our full coverage. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Report: Resident Evil 8 Will Also be First-Person

Capcom is currently working on a remake of Resident Evil 3. But there haven’t been any details about the next mainline Resident Evil game following 2017’s Resident Evil 7. Until now at least, in which a new report suggests Capcom will return to the first-person format for the next horror entry. According to the YouTube channel Residence of Evil, Resident Evil 8 will follow in Resident Evil 7’s footsteps and keep the first-person perspective. Eurogamer has heard similar details from sources familiar with Capcom. [widget path="global/article/imagegallery" parameters="legacyId=20100732&captions=true"] Resident Evil 7’s first-person perspective was a novel approach to a series that has mostly stayed in the third-person. It also mostly worked, giving Resident Evil a fresh take after years of what fans would consider missteps. Recently, Capcom has largely spent its time working on Resident Evil remakes and those have reverted to the series’ traditional third-person perspective. Games like Resident Evil 2 and the upcoming Resident Evil 3 remake all utilize the classic perspective, albeit on the shiny RE Engine. Other details from Residence of Evil include how Resident Evil 8 will mark the return of RE 7 protagonist Ethan Winters as well as Chris Redfield (presumably with his new design). There are also some details about potential enemies including some non-zombies like werewolves and female ghosts that chase you through a castle and village environment. IGN has reached out to Capcom asking for a comment, but the company declined to comment on rumors. [ignvideo url="https://www.ign.com/videos/2020/01/14/resident-evil-3-nemesis-trailer"] Meanwhile, Capcom will be releasing Resident Evil 3 Remake in April along with Resident Evil: Resistance, a multiplayer mode. Read IGN's Resident Evil: Resistance preview here or check out our list for most anticipated games of 2020. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Google Stadia Pro Gets Metro Exodus and Gylt for Free in February

Google Stadia Pro members will be able to add Metro Exodus and Gylt to their Stadia library beginning in February. Both of these games will be free for Stadia Pro members and once added, will remain in their library as long as they have an active subscription. Stadia announced that the two games would be coming to its Pro service on February 1 and will replace Rise of the Tomb Raider: 20 Year Celebration and Samurai Shodown. Both of these games will be available through January 31 and will remain in your account until you unsubscribe, as long as you have added them. [widget path="global/article/imagegallery" parameters="albumSlug=google-stadia-launch-lineup&captions=true"] For those who need a quick refresher, Metro Exodus is a FPS in which players will have to flee the shattered ruins of Moscow. Additionally, it was announced earlier this week that the final Metro Exodus expansion would release in February – however, it is likely not to be included with Stadia's offer. Gylt, on the other hand, is a horror game which forces players to face some of their worst fears as they travel through a spooky, yet beautiful, universe. [ignvideo url="https://www.ign.com/videos/2019/11/22/google-stadia-review"] Google Stadia Pro is available for $10 a month, and is currently the only way to use the service – unless you're one of the Stadia Founders. However, Google is planning to launch it's Stadia Base service for free later this year. Google Stadia had a rocky start in its late 2019 launch, causing some to wonder if Google's new streaming service was doomed before it ever officially began. If you're on the fence, be sure to check out our Google Stadia review and the full lineup of games available on the service. [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith

James Gunn Says There’s No Rivalry Between Marvel and DC

Guardians of the Galaxy and The Suicide Squad director James Gunn has spoken up on the supposed rivalry between Marvel and DC by saying... there really isn't one. As reported by Heroic Hollywood, Gunn, who has worked with both Marvel and DC, took to Twitter to answer a fan's question about the "entire 'rivalry' and fans pitting both companies against each other?" "Honest to God, I can't remember anyone at either Marvel or DC ever condemning the other company." Gunn tweeted. "I think there's probably slightly less competition between Marvel & DC than between Marvel or DC & all other movies. After all, we are in very similar boats, relatively speaking." [ignvideo url="https://www.ign.com/videos/2019/07/24/james-gunn-thor-4-takes-place-before-guardians-of-the-galaxy-vol-3"] Gunn's journey to working for both Marvel and DC began with his firing and rehiring from Disney following the resurfacing of some of his past tweets. While fired, he worked out a deal with DC to write and direct The Suicide Squad, which will be a new take on the property that had a theatrical entry in 2016. After the whole ordeal, Gunn discussed the tumultuous experience and took full responsibility for his actions and said he holds no ill will toward either Disney or Marvel. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-dcs-the-suicide-squad&captions=true"] Gunn, who purportedly confirmed that he passed on making a new Superman movie, is no stranger to social media. Last year, he responded to a fan and revealed what the most-requested song was for Guardians of the Galaxy was, and also why he would never use it. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who thinks we should just all be friends. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Warcraft 3: Reforged PC Requirements Have Officially Arrived

The Warcraft III: Reforged system requirements for both Windows and Mac computers have been posted by Blizzard. This information arrives just ahead of the classic real-time strategy game's release later today. Warcraft III: Reforged is a remaster of the popular Blizzard RTS from 2003. It will feature both Reign of Chaos and the expansion The Frozen Throne with upgraded visuals, rebalanced gameplay, an updated UI, and a modernized multiplayer. [ignvideo url="https://www.ign.com/videos/2018/11/02/everyone-should-be-excited-by-the-warcraft-3-remaster"] While the Reforged multiplayer beta is already available to players, the full version of the Warcraft 3 remaster launches later today at 3PM PT/6PM ET/11PM GMT. You can find the PC requirements for both Windows and Mac listed below:

Warcraft 3: Reforged Windows Minimum Requirements

  • Operating System: Windows 7 / Windows 8 / Windows 10 64-bit (latest version)
  • Processor: Intel Core i3-530 or AMD Athlon Phenom II X4 910 or better
  • Video: NVIDIA GeForce GTS 450 or AMD Radeon HD 5750 or better
  • Memory: 4 GB RAM
  • Storage: 30 GB HD space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse
  • Resolution: 800 x 600 minimum display resolution

Warcraft 3: Reforged Mac Minimum Requirements

  • Operating System: macOS 10.13 (latest version)
  • Processor: Intel Core i5 or better
  • Video: NVIDIA GeForce 750M or AMD Radeon R9 M290X
  • Memory: 8 GB RAM
  • Storage: 30 GB HD space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse
  • Resolution: 800 x 600 minimum display resolution

Warcraft 3: Reforged Windows Recommended Requirements

  • Operating System: Windows 10 64-bit (latest version)
  • Processor: Intel Core i5-6400 or AMD Ryzen 7 1700X or better
  • Video: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X or better
  • Memory: 8 GB RAM
  • Storage: 30 GB HD space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse
  • Resolution: 800 x 600 minimum display resolution

Warcraft 3: Reforged Mac Recommended Requirements

  • Operating System: macOS 10.15 (latest version)
  • Processor: Intel Core i7 or better
  • Video: AMD Radeon R9 M395X
  • Memory: 8 GB RAM
  • Storage: 30 GB HD space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse
  • Resolution: 800 x 600 minimum display resolution
For more on Warcraft, read about how Blizzard has no plans for Warcraft 4 right now. [poilib element="accentDivider"] Felicia Miranda is IGN's SEO Editor who can also be found pressing buttons furiously in FFXIV.

F9: Vin Diesel Teases Fast and Furious 9 With New Poster

The ninth entry in the Fast & Furious saga is coming, and star Vin Diesel just revealed the first poster for the movie. Diesel tweeted out the poster for Fast 9, which features his character Dominic Toretto sitting on the hood of his car while his iconic crucifix necklace hangs from the rearview mirror. It also finally reveals the movie's official title - F9. Check out the poster below: EPWvJ1OUEAEjJvV Diesel gave fans another glimpse of the new Fast and Furious movie on his official Facebook page, where he posted a one-minute teaser trailer video. This new footage shows Dom and Michelle Rodriguez's Letty raising their son, Brian (who was introduced in 2017's Fate of the Furious). Dom laments no longer being able to "live my life a quarter-mile at a time," while Letty gives Brian the necklace as protection against a mysterious enemy threatening their family. The first full trailer for Fast and Furious 9 is set to debut on Friday, January 31, so we'll no doubt learn much more about the plot then. F9 also brings back stars Tyrese Gibson, Chris “Ludacris” Bridges, Jordana Brewster, Nathalie Emmanuel, Charlize Theron, and Helen Mirren. In addition to these series veterans, John Cena will also make his Fast & Furious debut, along with Guardians of the Galaxy's Michael Rooker. Unfortunately, though Diesel and Dwayne Johnson appear to have ended their feud, Johnson won't be returning for this sequel. In better news, Keanu Reeves is said to be in talks to join the franchise. [widget path="global/article/imagegallery" parameters="albumSlug=59-movies-to-geek-out-over-in-2020&captions=true"] Justin Lin is also returning as director for the first time since 2013's Fast & Furious 6. F9 is set to be released on May 20, 2020. Find out how we think the sequel will stack up against 2020's other big blockbusters at the box office. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

CAOS Creator Says Part 4 Will Be a ‘Demonic’ Version of The Crown

The Chilling Adventures of Sabrina creator Roberto Aguirre-Sacasa has teased some hell-raising new details about Part 4 of the Netflix series, currently in production, saying "each episode is like its own mini horror movie." Speaking to TheWrap, Aguirre-Sacasa revealed that Part 4 of Sabrina's supernatural story will be different from Part 3, as the show establishes a new blend of brew by throwing elements of Netflix's big-budget drama series The Crown into the cauldron, along with a dose of H.P. Lovecraft's horror work. [ignvideo url="https://www.ign.com/videos/2018/12/18/chilling-adventures-of-sabrina-renewed-for-parts-3-and-4"] "I think one of the things that's really fun in Part 4 is we play a little bit like a demonic version of The Crown, with a lot of palace intrigue and a lot of jockeying for power between Lucifer and Madam Satan/Lilith and Sabrina," he said. "So that's something we explore. But the power struggle is mainly between Lilith and Lucifer. And that's kind of their big story even from the beginning of the series, this idea of power between the two of them." While Part 4 will focus on these important power plays, Aguirre-Sacasa assured that the new season will continue to borrow ingredients from Lovecraft's writings in a similar vein to Part 3, which included the Old Gods and Eldritch Terrors as part of the narrative. "One of my favourite horror writers is H.P. Lovecraft, and there's a definite H.P. Lovecraft vibe to Part 4,” the showrunner revealed. "And we're taking very, very old primal ideas of horror and fear and unleashing them on Sabrina, on the Spellmans and on Greendale. And Greendale becomes a battleground for this really epic battle between evil and good and horror and sanity and it's huge, it's big." [widget path="global/article/imagegallery" parameters="albumSlug=the-15-best-horror-tv-shows-of-the-last-10-years&captions=true"] In our review of Part 3, we commended Aguirre-Sacasa for wearing his "genre-fan heart on his sleeve" in the newest batch of episodes, praising his ability to craft "a delightfully dark homage to horror whilst never feeling derivative, even when leaning into the oldest of cosmic horror storytelling." For more on The Chilling Adventures of Sabrina, get the lowdown on the renewal of the teen horror series for Parts 3 and 4, watch the cast put their magic knowledge to the test in our Sabrina Spell-ing Bee, and check out all of the hidden symbolism you might have missed in the show from the start. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.