Scott Pilgrim 2: Mary Elizabeth Winstead Wants a Sequel Set 10 Years Later

Mary Elizabeth Winstead, who played Ramona Flowers in 2010's Scott Pilgrim vs. the World, would love to see a sequel to the film that took place 10 years after the events of the original. Speaking to ComicBook.com at a press junket for Birds of Prey, Winstead, who plays Huntress alongside Margot Robbie's Harley Quinn, shared her thoughts on what a potential sequel should look like. "You know what, I think that would be so cool. I would be so curious to know what happened to these characters when they're in their mid 30s as opposed to the sort of 20 slacker thing," Winstead explained. "So I think it would be really interesting. We always talked about a sequel when we were doing it, but we always imagined it would be like, still like a year later. Where are they? But I think it's way more fascinating to know where they'd be 10 years later. I'm down for it." [ignvideo url="https://www.ign.com/videos/2010/08/12/scott-pilgrim-vs-the-world-movie-video-review"] Even though we called Scott Pilgrim vs. the World one of the best superhero movies of all time, it did not perform well at the global box office. Scott Pilgrim vs. the World had an estimate budget of $60 million, and only brought back $47.7 million worldwide. A sequel with the original cast would also not be the easiest, as it featured such stars as Michael Cera, Anna Kendrick, Chris Evans, Brie Larson, Brandon Routh, Aubrey Plaza, Alison Pill, Jason Schwartzman, Johnny Simmons, and more. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-movies-of-the-decade-2010-2019&captions=true"] Even though it didn't make a ton of money, Scott Pilgrim vs. the World has since become a cult classic. We also included it on our lists of the 15 Best Sci-Fi Movie Soundtracks and 7 Video Game Movies Worth Watching. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Kingdom Hearts 3 Re:Mind Review – Don’t Remind Me

Kingdom Hearts 3 Re:Mind's title doesn't lie. It's more of an addendum to Kingdom Hearts 3 than a meaningful addition. In some ways, it's fitting that a franchise as labyrinthine as Kingdom Hearts received such a strange expansion. Re:Mind is a brief but laborious retread of events we already experienced last year, dressed up with new details that only make the already maddeningly elaborate story all the more obtuse. The DLC also brings back Replica Data bosses, which provide a ridiculous challenge that requires inordinate level grinding. [Editor's note: This review contains spoilers for the ending boss and area in Kingdom Hearts 3.]

Kingdom Hearts 3 ended with Sora going off on his own to search for Kairi. Re:Mind takes you on that quest in typical Kingdom Hearts fashion: neither simply nor cleanly. It runs synchronously with the events at the Keyblade Graveyard, meaning you actually have to replay the climax again from the Keyblade Graveyard maze all the way to the showdown with Xehanort. Though the explanation for how this is possible is very silly, Re:Mind is essentially a director's cut.

As a reminder, the Keyblade Graveyard doesn't really feature any exploration. It's a series of boss fights separated by lengthy cutscenes. Luxord still hides behind a playing card taunting Sora, and cutscenes stop the action in similar spots. Some of the dialogue and cutscenes are reworked while others are new, but the biggest difference is the option to play as Riku, Roxas, Kairi, or Aqua in several fights. Unfortunately, playing as these characters actually makes the slick and stylish combat less fun. All of them feel like weaker versions of Sora with limited movesets, and it also doesn't help that the Keyblade Graveyard itself is the blandest world in Kingdom Hearts 3, devoid of the colorful and pleasant trappings of the Disney worlds that made the majority of original campaign hum.

No Caption Provided
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Even the new content that's spliced into the repeated events largely fails to make the journey worthwhile. Scala ad Caelum opens up to reveal a new section before you square off against Xehanort. Though the area is fairly big, it's desolate and exists only as a space to complete a rather banal fetch quest. It's filler content in a story filled with recycled fights. There's a fan service sequence that's actually pretty enjoyable, however. Without spoiling it, it's the type of scene that will make fans fondly remember the decades-long journey that brought us to this point. It's a brief event that doesn't make up for five hours of deja vu, but it still stands out.

For die-hard fans, the Limit Cut Episode that unlocks after watching the same closing cutscene from the base game is the meat of the package. Those who played Kingdom Hearts 2 Final Mix will be familiar with the mode, which sees Sora in a computer simulation fighting data versions of Organization XIII members like Xigbar, Ansem, and Xehanort. It even features cameos from the long-lost Final Fantasy characters.

Unfortunately, the barrier for entry is extraordinarily high, because Limit Cut bosses are exponentially more challenging than any of the fights in the base game. If you didn't grind near or all the way to the level 99 cap in the main campaign--and there was no need to--Limit Cut will probably feel like an insurmountable challenge. I'm still working my way through the bosses, and I seriously doubt that I'll ever actually beat them all. The ocean that exists between the difficulty of the base game and the data bosses is jarring.

It's of course impossible to separate the DLC from the game it builds off of, and Kingdom Hearts 3's best moments came in the Disney and Pixar worlds--the individual stories of friendship and love and good conquering evil that could almost be appreciated as self-contained short stories. Re:Mind seeks to tell a very specific story, but along the way it becomes blindingly clear that Kingdom Hearts' strengths lie in its pieces and parts, not its convoluted sum that threads through and disrupts the franchise's magical moments.

Even as a longtime fan of the series who adored Kingdom Hearts 3, it's hard to muster up any sort of enthusiasm for Re:Mind. What's more, Re:Mind made me understand Kingdom Hearts 3's story even less, which is a testament to how bonkers it really is. It's not all that surprising this happened; after all, it's Kingdom Hearts. Nevertheless, Re:Mind is an incredibly peculiar expansion that simultaneously falls flat and partially obscures the brilliance of Kingdom Hearts 3.

Kingdom Hearts 3 Re:Mind Review – Not Simple Or Clean

Kingdom Hearts 3 Re:Mind's title doesn't lie. It's more of an addendum to Kingdom Hearts 3 than a meaningful addition. In some ways, it's fitting that a franchise as labyrinthine as Kingdom Hearts received such a strange expansion. Re:Mind is a brief but laborious retread of events we already experienced last year, dressed up with new details that only make the already maddeningly elaborate story all the more obtuse. The DLC also brings back Replica Data bosses, which provide a ridiculous challenge that requires inordinate level grinding. [Editor's note: This review contains spoilers for the ending boss and area in Kingdom Hearts 3.]

Kingdom Hearts 3 ended with Sora going off on his own to search for Kairi. Re:Mind takes you on that quest in typical Kingdom Hearts fashion: neither simply nor cleanly. It runs synchronously with the events at the Keyblade Graveyard, meaning you actually have to replay the climax again from the Keyblade Graveyard maze all the way to the showdown with Xehanort. Though the explanation for how this is possible is very silly, Re:Mind is essentially a director's cut.

As a reminder, the Keyblade Graveyard doesn't really feature any exploration. It's a series of boss fights separated by lengthy cutscenes. Luxord still hides behind a playing card taunting Sora, and cutscenes stop the action in similar spots. Some of the dialogue and cutscenes are reworked while others are new, but the biggest difference is the option to play as Riku, Roxas, Kairi, or Aqua in several fights. Unfortunately, playing as these characters actually makes the slick and stylish combat less fun. All of them feel like weaker versions of Sora with limited movesets, and it also doesn't help that the Keyblade Graveyard itself is the blandest world in Kingdom Hearts 3, devoid of the colorful and pleasant trappings of the Disney worlds that made the majority of original campaign hum.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Even the new content that's spliced into the repeated events largely fails to make the journey worthwhile. Scala ad Caelum opens up to reveal a new section before you square off against Xehanort. Though the area is fairly big, it's desolate and exists only as a space to complete a rather banal fetch quest. It's filler content in a story filled with recycled fights. There's a fan service sequence that's actually pretty enjoyable, however. Without spoiling it, it's the type of scene that will make fans fondly remember the decades-long journey that brought us to this point. It's a brief event that doesn't make up for five hours of deja vu, but it still stands out.

For die-hard fans, the Limit Cut Episode that unlocks after watching the same closing cutscene from the base game is the meat of the package. Those who played Kingdom Hearts 2 Final Mix will be familiar with the mode, which sees Sora in a computer simulation fighting data versions of Organization XIII members like Xigbar, Ansem, and Xehanort. It even features cameos from the long-lost Final Fantasy characters.

Unfortunately, the barrier for entry is extraordinarily high, because Limit Cut bosses are exponentially more challenging than any of the fights in the base game. If you didn't grind near or all the way to the level 99 cap in the main campaign--and there was no need to--Limit Cut will probably feel like an insurmountable challenge. I'm still working my way through the bosses, and I seriously doubt that I'll ever actually beat them all. The ocean that exists between the difficulty of the base game and the data bosses is jarring.

It's of course impossible to separate the DLC from the game it builds off of, and Kingdom Hearts 3's best moments came in the Disney and Pixar worlds--the individual stories of friendship and love and good conquering evil that could almost be appreciated as self-contained short stories. Re:Mind seeks to tell a very specific story, but along the way it becomes blindingly clear that Kingdom Hearts' strengths lie in its pieces and parts, not its convoluted sum that threads through and disrupts the franchise's magical moments.

Even as a longtime fan of the series who adored Kingdom Hearts 3, it's hard to muster up any sort of enthusiasm for Re:Mind. What's more, Re:Mind made me understand Kingdom Hearts 3's story even less, which is a testament to how bonkers it really is. It's not all that surprising this happened; after all, it's Kingdom Hearts. Nevertheless, Re:Mind is an incredibly peculiar expansion that simultaneously falls flat and partially obscures the brilliance of Kingdom Hearts 3.

Animal Crossing Nintendo Switch Special Edition Console Revealed

Nintendo has announced an Animal Crossing: New Horizons-themed Nintendo Switch special edition to go alongside your copy of the newest Animal Crossing game for the Switch. The themed Switch will be available on March 13, a few weeks before Animal Crossing: New Horizons is released. The Animal Crossing: New Horizons-themed Switch comes with a variety of Animal Crossing-themed visual elements. The two Joy-Cons are sky blue and mint green, but adds a nice cream color accent underneath and on the grip accessories. They both also have matching color wrist straps. [poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F30%2FImagefrom-iOS1580433187152.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F30%2FImagefrom-iOS1580433187152_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e337f27e4b0e6d43845e4c7%22%7D%2C%22url%22%3A%22http%3A%2F%2Fr.zdbb.net%2Fu%2Fbmxb%22%2C%22title%22%3A%22Animal%20Crossing%3A%20New%20Horizons%20Limited%20Edition%20Switch%22%2C%22store%22%3A%22Best%20Buy%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] [widget path="global/article/imagegallery" parameters="albumSlug=animal-crossing-new-horizons-limited-edition-nintendo-switch&captions=true"] Also, while the Switch’s body is still black, the back of the console features an Animal Crossing-themed back design. Even the dock features a lovely Animal Crossing-themed design that has the three members of the Nook clan. You can pre-order the Animal Crossing Switch at Best Buy. Nintendo has released special editions of the Nintendo Switch before, including ones for Pokemon Let’s Go and Diablo 3. But this Animal Crossing: New Horizons edition just might take the cake. Animal Crossing: New Horizons will be released on March 20, 2020. It is the latest Animal Crossing game from Nintendo following Animal Crossing: New Leaf on the Nintendo 3DS. It is also the first Animal Crossing game to be released on the Switch. [ignvideo url="https://www.ign.com/videos/2019/06/11/animal-crossing-new-horizons-full-treehouse-presentation"] New Horizon features a vacation theme where players will travel to an island and set up their dream vacation home. Of course, Tom Nook will be there to put the players in a bit of debt that they’ll have to pay off. For more check out our Animal Crossing: New Horizons wiki for our full coverage, or our list of biggest game releases in 2020. [poilib element="accentDivider"] Matt Kim is a reporter for IGN and he wants this Switch very badly.

Animal Crossing Nintendo Switch Special Edition Console Revealed

Nintendo has announced an Animal Crossing: New Horizons-themed Nintendo Switch special edition to go alongside your copy of the newest Animal Crossing game for the Switch. The themed Switch will be available on March 13, a few weeks before Animal Crossing: New Horizons is released. The Animal Crossing: New Horizons-themed Switch comes with a variety of Animal Crossing-themed visual elements. The two Joy-Cons are sky blue and mint green, but adds a nice cream color accent underneath and on the grip accessories. They both also have matching color wrist straps. [poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F30%2FImagefrom-iOS1580433187152.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F30%2FImagefrom-iOS1580433187152_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e337f27e4b0e6d43845e4c7%22%7D%2C%22url%22%3A%22http%3A%2F%2Fr.zdbb.net%2Fu%2Fbmxb%22%2C%22title%22%3A%22Animal%20Crossing%3A%20New%20Horizons%20Limited%20Edition%20Switch%22%2C%22store%22%3A%22Best%20Buy%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"] [widget path="global/article/imagegallery" parameters="albumSlug=animal-crossing-new-horizons-limited-edition-nintendo-switch&captions=true"] Also, while the Switch’s body is still black, the back of the console features an Animal Crossing-themed back design. Even the dock features a lovely Animal Crossing-themed design that has the three members of the Nook clan. You can pre-order the Animal Crossing Switch at Best Buy. Nintendo has released special editions of the Nintendo Switch before, including ones for Pokemon Let’s Go and Diablo 3. But this Animal Crossing: New Horizons edition just might take the cake. Animal Crossing: New Horizons will be released on March 20, 2020. It is the latest Animal Crossing game from Nintendo following Animal Crossing: New Life on the Nintendo Switch. It is also the first Animal Crossing game to be released on the Switch. [ignvideo url="https://www.ign.com/videos/2019/06/11/animal-crossing-new-horizons-full-treehouse-presentation"] New Horizon features a vacation theme where players will travel to an island and set up their dream vacation home. Of course, Tom Nook will be there to put the players in a bit of debt that they’ll have to pay off. For more check out our Animal Crossing: New Horizons wiki for our full coverage, or our list of biggest game releases in 2020. [poilib element="accentDivider"] Matt Kim is a reporter for IGN and he wants this Switch very badly.

Star Wars Jedi: Fallen Order Expected to Sell 10 Million Units

Respawn’s Star Wars Jedi: Fallen Order is already a hit, but EA now says the single-player Star Wars adventure is on track to hit 10 million unit sales. During EA’s Q3 2020 financial call with investors, EA revealed that “Sales of Star Wars: Jedi Fallen Order significantly beat our expectations.” CFO Blake Jorgensen says that EA originally predicted Jedi: Fallen Order to sell between 6-8 million units for the fiscal year, but Star Wars already “hit the high end of that in the third quarter.” [widget path="global/article/imagegallery" parameters="legacyId=20096150&captions=true"] EA now says that it anticipates Jedi: Fallen Order to sell “around 10 million units in the fiscal year, a very strong result for a single-player action game.” Star Wars Jedi: Fallen Order is a single-player game developed by Respawn Entertainment. The game follows Jedi-in-hiding Cal Kestis as he battles the Empire while rediscovering his Jedi training following their extermination from Order 66. Not only is Star Wars Jedi: Fallen Order critically-acclaimed, but according to EA, the game is selling well above sales expectations. According to the NPD Group, Star Wars Jedi: Fallen Order was December 2019’s best-selling game and the sixth best-selling game of 2019 after only just two months. [ignvideo url="https://www.ign.com/videos/2019/11/15/star-wars-jedi-fallen-order-review"] Elsewhere in the call, EA shared a few details about next-gen consoles like the PS5 and Xbox Series X. According to EA, the next-gen consoles will be ‘substantially greater’ than current-gen hardware which will lead to innovations in both games and genres. Read IGN’s Star Wars Jedi: Fallen Order wiki here for walkthroughs, tips, and more. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Star Wars Jedi: Fallen Order Expected to Sell 10 Million Units

Respawn’s Star Wars Jedi: Fallen Order is already a hit, but EA now says the single-player Star Wars adventure is on track to hit 10 million unit sales. During EA’s Q3 2020 financial call with investors, EA revealed that “Sales of Star Wars: Jedi Fallen Order significantly beat our expectations.” CFO Blake Jorgensen says that EA originally predicted Jedi: Fallen Order to sell between 6-8 million units for the fiscal year, but Star Wars already “hit the high end of that in the third quarter.” [widget path="global/article/imagegallery" parameters="legacyId=20096150&captions=true"] EA now says that it anticipates Jedi: Fallen Order to sell “around 10 million units in the fiscal year, a very strong result for a single-player action game.” Star Wars Jedi: Fallen Order is a single-player game developed by Respawn Entertainment. The game follows Jedi-in-hiding Cal Kestis as he battles the Empire while rediscovering his Jedi training following their extermination from Order 66. Not only is Star Wars Jedi: Fallen Order critically-acclaimed, but according to EA, the game is selling well above sales expectations. According to the NPD Group, Star Wars Jedi: Fallen Order was December 2019’s best-selling game and the sixth best-selling game of 2019 after only just two months. [ignvideo url="https://www.ign.com/videos/2019/11/15/star-wars-jedi-fallen-order-review"] Elsewhere in the call, EA shared a few details about next-gen consoles like the PS5 and Xbox Series X. According to EA, the next-gen consoles will be ‘substantially greater’ than current-gen hardware which will lead to innovations in both games and genres. Read IGN’s Star Wars Jedi: Fallen Order wiki here for walkthroughs, tips, and more. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Original Xbox Hit Kingdom Under Fire: The Crusaders Coming to PC This Year

The real-time strategy action hybrid original Xbox game Kingdom Under Fire: The Crusaders is coming to PC soon. According to an official press release from developer Blueside, the classic will launch on Steam sometime during Q1 of 2020. The announcement follows the launch of Kingdom Under Fire 2, which was released on Steam late last year. Coming to PC in early 2020 will put this version of Kingdom Under Fire: The Crusaders just shy of 16 years behind the original release on Xbox, which came out on October 12, 2004. [ignvideo url="https://au.ign.com/videos/2019/08/21/kingdom-under-fire-2-spellsword-opening-cinematic"] This new version boasts the same real-time strategy elements as the first entry in the series, and will allow players to craft their troops to specific roles as well as level them up and upgrade the equipment and weaponry. Players will also still be able to use heroes during specifically controlled moments and make use of the four different nations to explore the full plot of the game. While the action is said to be unchanged and authentic in this port, keyboard and mouse support has been added to the gamepad controls of the original as well as HD graphics. In news of other titles coming to PC, reports are strongly suggesting we'll see PS4 exclusive Horizon Zero Dawn get a PC port at some point. [poilib element="accentDivider"]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

Original Xbox Hit Kingdom Under Fire: The Crusaders Coming to PC This Year

The real-time strategy action hybrid original Xbox game Kingdom Under Fire: The Crusaders is coming to PC soon. According to an official press release from developer Blueside, the classic will launch on Steam sometime during Q1 of 2020. The announcement follows the launch of Kingdom Under Fire 2, which was released on Steam late last year after coming out on PlayStation 4 in 2013. Coming to PC in early 2020 will put this version of Kingdom Under Fire: The Crusaders just shy of 16 years behind the original release on Xbox, which came out on October 12, 2004. [ignvideo url="https://au.ign.com/videos/2019/08/21/kingdom-under-fire-2-spellsword-opening-cinematic"] This new version boasts the same real-time strategy elements as the first entry in the series, and will allow players to craft their troops to specific roles as well as level them up and upgrade the equipment and weaponry. Players will also still be able to use heroes during specifically controlled moments and make use of the four different nations to explore the full plot of the game. While the action is said to be unchanged and authentic in this port, keyboard and mouse support has been added to the gamepad controls of the original as well as HD graphics. In news of other titles coming to PC, reports are strongly suggesting we'll see PS4 exclusive Horizon Zero Dawn get a PC port at some point. [poilib element="accentDivider"]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

PS5, Xbox Series X Power ‘Substantially Greater’ Than Existing Consoles, EA Says

EA has shared its thoughts on the next-gen consoles like PlayStation 5 and Xbox Series X, and the company said that what it’s capable of on those platforms will “blow people’s minds.” During an investor call for EA’s Fiscal 2020 Q3, EA’s leadership team was asked about their plans for next-gen consoles. While EA declined to share any specific details like game titles or announcements, EA appears bullish on the generational leap that will come with the next wave of hardware. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-games-we-think-might-already-be-in-development&captions=true"] “The power of the new consoles is gonna be substantially greater than existing consoles,” said EA CFO Blake Jorgensen during the call. “We can do a lot more [with PS5 and Xbox Series X]. Things we’re doing will blow people’s minds.” Jorgensen also said there’s going to be so much “innovation” not just from EA but from the whole industry. Not only with more sophisticated games but even the creation of new genres. While EA declined to share what kinds of games or experiences it’s developing for next-gen consoles, the quote seems to indicate that the technology leap between current-gen consoles like PlayStation 4 and Xbox One to next-gen is greater than previously anticipated. There are already some rumors about what kind of tech will be in the PS5 and Xbox Series X, but neither Sony nor Microsoft have confirmed specs. During a recent GDC survey, over 10 percent of developers said that their next projects are slated for next-gen consoles. [ignvideo url="https://www.ign.com/videos/2019/12/13/xbox-series-x-console-announcement-trailer"] In other EA news from today’s investor call, EA announced that Star Wars Jedi: Fallen Order has greatly exceeded sales expectations. The company raised forecasts and now expects Jedi: Fallen Order to sell 10 million units, 2 million more than its previous expectation of 8 million. Check out our Star Wars Jedi: Fallen Order guide for walkthroughs, tips, and more.