PlatinumGames Would Love to Finish Scalebound With Microsoft’s Permission
PlatinumGames says it would love to finish making its cancelled action-RPG Scalebound one day but would need Microsoft's permission to do so.
Earlier this year, Platinum announced it was expecting to have a big 2020, partly due to the studio making a move towards self-publishing. Producer Atsushi Inaba spoke to Eurogamer.pt recently about this and was asked if being able to self-publish could mean Scalebound would one day be finished.
[ignvideo url="https://www.ign.com/videos/2017/01/09/scalebound-canceled"]
(The quotes below are translated by Google.)
"Again, it's a good question! But this was an intellectual property that belongs 100% to Microsoft," Inaba said.
"Whatever happens with this project, we can't really do anything with it unless Microsoft leaves us. But it's a game that we fall in love with and love, if the opportunity arises, it's something we would love to return to."
Scalebound was in development for Xbox One and PC at PlatinumGames from 2013 with Microsoft as its publisher until it was cancelled in 2017. It was to an action-RPG that, most notably, involved commanding a huge dragon in battle.
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The future of Platinum seemed shaky after the cancellation but the studio has since gone from strength to strength. It's released huge hits Nier: Automata and Astral Chain, is bringing the Vanquish and Bayonetta double pack to modern consoles, and has now launched a successful Kickstarter to for a Wonderful 101 remaster.
On top of that, Platinum is also developing Bayonetta 3 and Babylon's Fall, though we still don't know when they'll be released.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
PlatinumGames Would Love to Finish Scalebound With Microsoft’s Permission
PlatinumGames says it would love to finish making its cancelled action-RPG Scalebound one day but would need Microsoft's permission to do so.
Earlier this year, Platinum announced it was expecting to have a big 2020, partly due to the studio making a move towards self-publishing. Producer Atsushi Inaba spoke to Eurogamer.pt recently about this and was asked if being able to self-publish could mean Scalebound would one day be finished.
[ignvideo url="https://www.ign.com/videos/2017/01/09/scalebound-canceled"]
(The quotes below are translated by Google.)
"Again, it's a good question! But this was an intellectual property that belongs 100% to Microsoft," Inaba said.
"Whatever happens with this project, we can't really do anything with it unless Microsoft leaves us. But it's a game that we fall in love with and love, if the opportunity arises, it's something we would love to return to."
Scalebound was in development for Xbox One and PC at PlatinumGames from 2013 with Microsoft as its publisher until it was cancelled in 2017. It was to an action-RPG that, most notably, involved commanding a huge dragon in battle.
[widget path="global/article/imagegallery" parameters="albumSlug=the-wonderful-101-remastered-screenshots-dev-photos&captions=true"]
The future of Platinum seemed shaky after the cancellation but the studio has since gone from strength to strength. It's released huge hits Nier: Automata and Astral Chain, is bringing the Vanquish and Bayonetta double pack to modern consoles, and has now launched a successful Kickstarter to for a Wonderful 101 remaster.
On top of that, Platinum is also developing Bayonetta 3 and Babylon's Fall, though we still don't know when they'll be released.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
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PlatinumGames Launches Wonderful 101: Remastered Kickstarter Campaign
PlatinumGames Breaks $1 Million in Wonderful 101 Kickstarter Campaign
Yesterday, the Astral Chain developer met its stretch goal for a Steam PC port, less than an hour after the Kickstarter campaign went live. At the time, that meant both the Switch and PC versions were already funded. Now, the backers of the Wonderful 101 remaster have raised over one million dollars, meeting the campaign's PS4 stretch goal, and unlocking a speedrun mode called Time Attack. The next stretch goal, a 2D sidescrolling adventure called Luka's First Mission, unlocks at $1.5 million. After that, a remix soundtrack featuring a "secret special guest" unlocks at $1.75 million. Original story follows: [poilib element="accentDivider"] PlatinumGames has launched the Kickstarter campaign to bring its Wii U title The Wonderful 101 to current-generation consoles. After a tease earlier from PlatinumGames, the campaign for The Wonderful 101: Remastered now seeks the relatively low sum of $50,000 for a port to Nintendo Switch, with stretch goals promising further versions on Steam at $250,000 and PlayStation 4 at $500,000. In addition to a digital edition, a packaged retail release is also planned, with backers expected to receive their copies in April 2020. While the 2013 release of The Wonderful 101 on Wii U was published by Nintendo, the remaster will be self-published by PlatinumGames. [widget path="global/article/imagegallery" parameters="albumSlug=the-wonderful-101-remastered-kickstarter&captions=true"] The only stretch goals currently listed on the Kickstarter page are the Steam and PS4 editions, but the page teases that further “amazing extras” will be rolled out as the campaign goes on. No mention is made on the Kickstarter page of the rumored Xbox One release. Backers who pledge for a physical copy will receive a special backers-only exclusive cover, and all backers will get DLC unlocked via the campaign’s stretch goals at no extra cost. Other rewards include a soundtrack and digital comic, as well as physical items such as a T-shirt, sticker set, pendant, keychain and acrylic standee, plus quite a few more – even a rad Wonder-Red Replica Jacket. Several tiers allow the backer the honor of being blocked by director Hideki Kamiya on Twitter, though this is an optional reward. [ignvideo url="https://www.ign.com/videos/2013/09/16/the-wonderful-101-launch-trailer"] The Kickstarter page also details a backers-only social game called Defense of Blossom City, which will unfold over Twitter during the Kickstarter campaign period. It appears that the success of the social game to win round new backers will affect the rollout of new rewards. The Wonderful 101 tasks the player with assembling a horde of hero characters led by the Wonderful Ones, all of whom appear on-screen together and can be formed into powerful dynamic items, making it an ambitious title for its time. Although it looks deceptively bright and approachable, it includes the sort of deep action mechanics you’d expect from director Kamiya, who created Devil May Cry and Bayonetta. [poilib element="accentDivider"] Daniel Robson is Chief Editor at IGN Japan, and he fancies that Wonder-Red Replica Jacket. Follow him on Twitter at @nomoredaniels.Wow! Tremendous thanks to the over 13,000 Kickstarter backers who've pledged over 100 million yen to The Wonderful 101: Remastered! Watch us celebrate the moment. #ALLFOR101 #Platinum4 pic.twitter.com/CBIpjm4mxH
— PlatinumGames Inc. (@platinumgames) February 4, 2020