Westworld Season 3 Releases Ominous Poster
Researchers Predict Sun Will Destroy Asteroid Belt in Six Billion Years
Geoff Keighley Is Skipping E3 2020
Another user asked if E3 was still viable, considering both Keighley and companies such as Sony are distancing themselves from the event. "I think E3 needs to become more digital and global....it's a brand that means a lot to people, but it shouldn't just be a show floor," he replied. E3 Coliseum is the official show arranged by the company behind the larger E3 event. Keighley has hosted the show for the last three years. The show, much like IGN's own E3 livestreams, involves numerous developer guests being interviewed and streamed online. In the years prior, he has attended and worked at E3 in a variety of different forms. [widget path="global/article/imagegallery" parameters="albumSlug=igns-top-25-playstation-4-games&captions=true"] Keighley is not the only E3 stalwart to skip this year's show; Sony has once again decided to not attend E3. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.A ton of factors, I just don't really feel comfortable participating given what I know about the show as of today.
— Geoff Keighley (@geoffkeighley) February 12, 2020
The Batman Who Laughs Rocks the DCU in Dark Nights: Death Metal
Burnout Studio Criterion Is Making the Next Need for Speed Game
EA has announced that lead development of the Need for Speed games is moving back to UK studio Criterion.
EA told GI.biz the reason for this is because it's struggled to find the right talent for the series in Gothenburg, where current Need for Speed developer Ghost Games is situated. Criterion is based in Guildford, one of the UK's hot spots for game developers, so EA is hoping to have more luck there.
[widget path="global/article/imagegallery" parameters="albumSlug=best-racing-game-nominees&captions=true"]
"With a strong history and passion for racing games and vision for what we can create, the Criterion team is going to take Need for Speed into the next-generation," EA said.
Criterion is known for the Burnout games and for making 2010's Need for Speed: Hot Pursuit and 2012's Need for Speed: Most Wanted. However, Criterion was downsized in 2013, and the development of Need for Speed games was moved to Swedish studio Ghost Games.
Now the reverse is happening. After making the past four Need for Speed games on console, Ghost Games will see its engineering team dispersed to support other EA projects and especially help out on matters regarding the Frostbite Engine. Some of the studio's creative team will move to the UK to continue their work at Criterion.
[ignvideo url="https://www.ign.com/videos/2019/11/08/need-for-speed-heat-review"]
However, EA says there are about 30 roles at Ghost Games that are at risk. "Outside of the engineers and those that we plan to transfer to other positions, there would be 30 additional staff in Gothenburg, and we would hope to place as many of them as possible into other roles in the company," EA said.
Ghost Games made Need for Speed: Rivals, No Limits, the 2015 reboot, and most recently Need for Speed Heat, which got an 8 in our review. Meanwhile, Criterion has been providing support on EA games including Star Wars: Battlefront II and Battlefield V.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
DC Universe Launches New Celebrity Role-Playing Game Show

New Tyrannosaur Species Discovered, Dubbed ‘Reaper of Death’
Scientists analyzed the unique features of the fossil skull fragments from the toothy tyrant to identify the new tyrannosaur species, which is thought to be 2.5 million years older than its closest relative. "Thanatotheristes can be distinguished from all other tyrannosaurs by numerous characteristics of the skull, but the most prominent are vertical ridges that run the length of the upper jaw," said Jared Voris, a University of Calgary PhD student, and lead author of the study. [ignvideo url="https://www.ign.com/videos/2018/05/10/jurassic-world-fallen-kingdom-a-look-inside-featurette"] The predator has been officially named Thanatotheristes degrootorum; the first word is inspired by the Greek god of Death and "theristes", which translates to reaper, awarding the dino the fearsome "Reaper of Death" nickname. The second part of the name honours the De Groot family. "This discovery is significant because it fills in a gap in our understanding of tyrannosaur evolution," concluded Dr. François Therrien, Curator of Dinosaur Palaeoecology at the Royal Tyrrell Museum. [ignvideo url="https://www.ign.com/videos/2018/06/07/jurassic-world-fallen-kingdom-ending-explained"] This new research comes shortly after a study found that Earth may have been contaminated with high levels of mercury long before a giant asteroid struck the planet, spelling the end of dinosaurs. In this case, researchers examined fossilized marine mollusk shells across the globe to discover what appeared to be "a global signal of both abrupt ocean warming and distinctly elevated mercury concentrations" associated with the massive volcanic eruptions of the Deccan Traps in western India. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] Dinosaur extinction was just one of the many topics covered in Jurassic World: Fallen Kingdom, which has a sequel coming in June, 2021. While there has been no official word on the plot for Jurassic World 3, an all-new short film, titled Battle at Big Rock, was released online in September to help to bridge the story between Fallen Kingdom and the next instalment in the franchise. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Introducing the first new species of tyrannosaur discovered in Canada in 50 years. Meet Thanatotheristes degrootorum, the ‘reaper of death’! Read all about it on our blog: https://t.co/hIQZkxdACk #Thanatotheristes #ReaperOfDeath #RTMPResearch pic.twitter.com/WYNmsMuUFY
— Royal Tyrrell Museum of Palaeontology (@RoyalTyrrell) February 10, 2020
Call of Duty: Modern Warfare Battle Royale Map Seemingly Discovered
Many signs that seem to point towards a battle royale mode coming to Call of Duty: Modern Warfare have emerged since season 2 was announced yesterday, including a look at what appears to be the whole map.
The first indicator of battle royale can be seen in a new option has been added to the main menu if you download the Season 2 update for Modern Warfare, which currently reads "CLASSIFIED". This is seems very likely to be a new game mode.
[ignvideo url="https://www.ign.com/videos/2020/02/11/call-of-duty-modern-warfare-official-season-two-trailer"]
Further evidence that it could be a battle royale mode starts with the opening cinematic that plays when you first boot up Season 2. At the 1:20 mark in the cinematic, soldiers are seen jumping out of a plane onto what appears to be a much larger map than usual, which is surrounded by clouds of green gas.
Given that battle royale modes usually involve jumping out of a plane, have huge maps, and usually have a deadly zone moves towards the centre of the map and shrinks the play space, all of this points towards a battle royale mode.
Further evidence comes from the fact that the map seen in that cinematic seems to have been found inside the game. YouTuber Prestige Is Key claims that you can find it by starting a private match on the Atlas Superstore map and switching to the COD caster spectator mode.
If you go to Atlas Superstore in a private match and become the COD caster you can explore the entire map. It is all low quality because you don't see it in regular gameplay. I flew all the way up in the sky to get the overview :) pic.twitter.com/QpiVaBd7Un
— Ryan B. (@PrestigeIsKey) February 12, 2020
A large map that matches the one in the cinematic can then apparently be viewed in its entirety, though it is in low resolution. A Redditor also posted a video of them flying high above that same map.
There's no official word on whether Modern Warfare is getting a battle royale mode and, if it is, when it might arrive. But given that this seems to be a battle royale map that's become accessible since Season 2 arrived, it could be that it will arrive soon.
Season 2 of Modern Warfare was leaked before it arrived too. Its new maps, skins, and guns were discovered before Activision was able to make the official announcement.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
League of Legends Studio’s New FPS Combines CS:GO and Overwatch
First details on the competitive first-person shooter for PC being made by League of Legends developer Riot Games have emerged after a recent playtest.
Former Counter-Strike: Global Offensive pro HenryG tweeted his impressions of the game, currently codenamed Project A, after he spent a day playing it at Riot's European offices.
[ignvideo url="https://www.ign.com/videos/2019/10/16/riot-games-project-a-announcement-trailer"]
He reports that the game is most similar to CS:GO, being that it's a 5v5 round-based tactical shooter. HenryG got to play a 12-round search and destroy mode, with A and B bombsites, and which had attackers and defenders swapping places at half time.
Where Project A differs from CS:GO is by having characters with unique skills tied to them. HenryG says the abilities are diluted in their power compared to those in Overwatch and Apex Legends. This means your shooting skill and tactics on the map are more important than using an ability to turn the tide of battle.
In my opinion, these aforementioned classes and their own unique 'abilities' should be seen as tactical utility instead of potentially overpowered spell/ultimate combinations that other class-based games suffer from.
— HenryG (@HenryGcsgo) February 11, 2020
He reckons you shouldn't rely on them but adds that "there's nothing more satisfying dropping a successful combo of movement mechanics abilities that isolates your opponent to buy space before pulling the trigger on the killing blow."
Project A also has an economy system like CS:GO does according to HenryG. That means each player will start with a set amount of currency and can earn more by scoring kills and completing objectives. That currency is spent on weapons and abilities at the beginning of each round.
Similar to CS:GO, with the economy system, you could partially invest into rounds with less-fire power to take a gamble on a round and enter with basic abilities/utility.
— HenryG (@HenryGcsgo) February 11, 2020
HenryG adds that the range of weaponry will be familiar to CS:GO players too, and generally speaking, a bullet to the head from a rifle will kill an enemy. This means the shooting appears to be about as fast as CS:GO and so you'll have to be very careful of where you're positioned, peeking around corners to survive most of the time.
Other impressions from HenryG on Project A is that the map design stood out for him. He says it feels very similar to CS:GO, with lanes and choke points, and there's a focus on gameplay over "flowery aesthetics." He also had this to say:
I will leave you with this bombshell: #ProjectA is the best game I have played since CS:GO.
— HenryG (@HenryGcsgo) February 11, 2020
All that was known about Project A previously was that it's not connected to League of Legends, it takes place on a near-future Earth, and has character-based play. With these first impressions we know quite a bit more. There will be more official details on Project A to come throughout 2020 and perhaps even a name.
Riot is also working on a Legends of Runeterra, a card game, and a fighting game. It also announced Riot Forge recently, in which it's teaming up with third-party developers to create more games set in the League of Legends universe.
[widget path="global/article/imagegallery" parameters="albumSlug=riot-games-competitive-pc-shooter-codenamed-project-a-screenshots&captions=true"]
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.