Demon Slayer: Kimetsu no Yaiba Wins Anime of the Year at The Anime Awards
The winners of this year's The Anime Awards, which are presented by Crunchyroll and held at its headquarters in San Francisco, have been revealed and Demon Slayer: Kimetsu no Yaiba won Anime of the Year.
Demon Slayer also won Best Boy for Tanjiro Kamado and Best Fight Scene for the battle of Tanjiro & Nezuko vs Rui. Mob Psycho 100 II, which IGN awarded Best Anime Series of 2019 and Best Animation of 2019, won Best Animation and Best Opening Sequence.
KAGUYA SAMA: LOVE IS WAR won three categories - Best Ending Sequence, Best Couple, and Best Comedy. Other anime who won multiple awards included The Rising of Shield Hero and The Promised Neverland.
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See the full list of winners at the Fourth Annual Crunchyroll Anime Awards below:
- Anime of the Year - Demon Slayer: Kimetsu no Yaiba
- Best Animation - Mob Psycho 100 II
- Best Opening Sequence - Mob Psycho 100 II, ♪ 99.9 - MOB CHOIR feat. sajou no hana
- Best Ending Sequence - KAGUYA-SAMA: LOVE IS WAR, ♪ Chikatto Chika Chikaa♡ - Konomi Kohara
- Best Boy - Tanjiro Kamado, Demon Slayer: Kimetsu no Yaiba
- Best Girl - Raphtalia, The Rising of the Shield Hero
- Best Score - Mocky, Carole & Tuesday
- Best VA Performance (JP) - Yuichi Nakamura voices Bruno Bucciarati in JoJo's Bizarre Adventure: Golden Wind
- Best VA Performance (EN) - Billy Kametz voices Naofumi in The Rising of the Shield Hero
- Best Director - Tetsuro Araki, Chief Director and Masashi Koizuka, Director – Attack on Titan Season 3
- Best Best Character Design - Satoshi Iwataki, Original Character Design by Hiroyuki Asada, Dororo
- Best Protagonist - Senku, Dr. STONE
- Best Antagonist - Isabella, The Promised Neverland
- Best Fight Scene - Tanjiro & Nezuko vs. Rui, Demon Slayer: Kimetsu no Yaiba
- Best Couple - Kaguya Shinomiya & Miyuki Shirogane, KAGUYA-SAMA: LOVE IS WAR
- Best Drama - Vinland Saga, WIT STUDIO
- Best Fantasy - The Promised Neverland, CloverWorks
- Best Comedy - KAGUYA-SAMA: LOVE IS WAR, A-1 Pictures
Stardew Valley’s Pelican Town Remade in Dreams
Only released a few days ago on PlayStation 4, players are already hard at work designing their own creations in Media Molecule's Dreams. One of the most impressive creations so far is a complete 3D recreation of Stardew Valley's Pelican Town.
Creator Tooshi, a YouTuber who produces a ton of Stardew Valley videos, shared the remake on Twitter, taking viewers on a quick tour of Pelican Town which features some of Stardew Valley's most recognizable locations like Jojamart and Stardrop Saloon. Check out the trailer above.
The Dreams recreation is almost identical to that of Stardew Valley and even allows players to visit various NPC homes — although you can't go inside. If you'd like to check out the creation for yourself, it can be downloaded for free on the Dreams website. Here's a birds-eye view of Pelican Town.
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Tooshi detailed the process of his Stardew Valley Dreams creation on YouTube for those interested. You can also find tons of other Stardew creations on his YouTube channel.
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Dreams has been home to tons of different fan creations over the past few months, including Mario, Sonic, and Pokemon creations. Dreams' early access came to an end in December and released on PS4 earlier this month. Some creators have even created "demakes" of modern games reimagined as PS1 classics, such as this PS1 demake of The Last of Us Part 2 by YouTuber Bearly Regal.
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If you're interested in the game, be sure to check out our Dreams review as well as a short history of how Dreams came to be. If you're wondering whether or not Dreams is a legit game design tool, check out an actual game developer's review of Dreams.
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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

First Look At New Rainbow Six Siege Operators Gameplay
Ubisoft has announced Operation Void Edge, the first season of Rainbow Six Siege Year 5. As is tradition, the season adds DLC in the form of two new Operators - Iana and Oryx - a map rework, and a few tweaks to keep the game balanced.
Unlike Siege’s previous operation, which introduced new Operators designed to be fresh alternatives to pre-existing roles, Operation Void Edge’s characters bring wholly new gameplay elements to Rainbow Six. In short: controllable decoy scout holograms and the ability to leap through walls and hatches.
First up is Iana, who is perhaps Siege’s most sci-fi attacker yet. A Dutch operator who previously worked as part of the European space project, her gadget, the Gemini Replicator, creates a controllable holographic copy of herself. Essentially a walking version of Alibi’s Prisma, when activated you effectively (for lack of a better term) leap out of Iana’s body and into the hologram.
Controlling the Gemini Replicator is identical to using a regular Operator, although the hologram cannot shoot, melee, deploy secondary gadgets, climb ladders, or use rappel ropes. It does produce footsteps and noise, though, and so can be used to convince an enemy that an attacker is moving towards their position. Essentially, the Gemini Replicator is a drone that looks like a human, which puts an interesting spin on intelligence gathering.
Unlike an Alibi Prisma hologram, the Gemini Replicator can only be used for a short period of time, and there is a cooldown between uses, which is longer if an enemy destroys the device. Shooting the hologram anywhere in its ‘body mass’ will destroy it, and Mute’s Signal Disruptor will also prevent it from working.
With a 2 speed and 2 armor rating, Iana is a medium-balanced operator. She’s equipped with the popular G36C, previously only used by Ash, and the ARX200 that was first introduced as part of Nomad’s loadout. In her secondary slots is a 9mm MK1, and the option of either smoke or frag grenades.
On defense is Oryx, a Jordanian defender who, like Caviera, has no gadget. Instead he has an ability, Remah Dash, that allows him to charge over short distances and even - at the cost of 10 health points - run through breakable walls. Yup, he’s basically the Kool-Aid Man. The dash can also be used to knock down opponents, which seems especially useful against shield operators like Montagne and Blitz.
As you can imagine, he’s a relatively speedy defender (2 speed, 2 armor), and that athleticism also allows him a second unique passive ability: he can jump up through broken hatches. This is invaluable for quick rotation between split level bomb sites, and makes him perhaps Siege’s most effective roamer.
Oryx’s loadout consists of the MP5LI and the SPAS-12 shotgun, and the Bailiff 410 and USPc40 pistols, plus a choice of barbed wire or bulletproof camera. By having shotgun options on both his primary and secondary, it means Oryx can always have a way to blow through hatches and make a quick rotation. Meanwhile, Remah Dash means he’s effectively a human Impact Grenade when it comes to removing walls between sites.
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As with all Siege operations, Void Edge comes with a map component. It’s another rework, this time to Oregon. The cultist base location has been a firm favourite in the Siege community since launch, and has essentially been untouched due to how well designed it is. But Void Edge makes a few small but important alterations, with the biggest of them being the removal of the Tower bomb site. It has been relocated to Meeting Hall and Kitchen, which will hopefully make it a more viable site for both attackers and defenders.
Other changes have made many areas more open, as well as creating better rotation routes. A new freezer room has been added to the basement with a set of stairs up to the first floor, meaning attackers now have a third entry point into a site that has typically been kinder to defenders. The map now features a few more breakable walls than previously, which certainly feels at least partly done in order to introduce Oryx in an environment perfectly designed for his toolset.
Tweaks and balance changes are an important part of every Siege season, and Void Edge makes some major changes to both Twitch and Lesion. Twitch’s drones now have 3 barbs in a magazine, down from 5, although they will recharge over time, akin to Echo’s Yokai drone. The barbs now only do one point of damage instead of 10, focusing their use on gadget destruction rather than damaging players.
Lesion’s Gu Mines now do not deal damage when triggered, but each ‘sting’ they inflict while a needle is stuck in an enemy player will do two extra damage. Downed operators who crawl over Gu Mines will not trigger them, meaning that Lesion should cause less cheap kills. The icons that indicate Gu Mines on the HUD have been entirely removed unless Lesion is in direct line of sight of them, meaning it’s now harder to tell which mines have been triggered. Overall, the focus seems on making Lesion more of Operator designed to slow attackers, rather than gather accurate situational intelligence based on which mines are triggered.
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Year 4 struggled to offer many Operator options that felt truly viable; Nokk and Warden seemed to have become obscure within weeks of launch, while Amaru and Goyo still don’t quite seem to have hit their stride. Year 5 seems to be kicking off with a much better start, though.
Iana’s hologram is a simple, effective gadget that combines the best of the traditional drone with some fun decoy tactics. However, it’s Oryx that’s certainly the star of Void Edge. His destructive dash is the lure, but it’s his hatch-leaping ability that will hopefully see him become a firm favourite for roamers. It may be similar to Amaru’s grapple in many ways, but it’s an ability that will simply be more valuable to mobile defenders.
For more Rainbow Six Siege, check out our documentary Saving Siege, the full story of the game’s development and journey to FPS domination. Or for something a bit more fun, take a look at Ubisoft’s developers rating IGN’s Operator designs.
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Matt Purslow is IGN's UK News and Entertainment Writer, and a little upset at what Ubisoft has done to Lesion, even though it's clearly the right move. You can follow him on Twitter.


The Batman: Zoe Kravitz Thrilled to Be Robert Pattinson’s ‘Partner in Crime’
Zoe Kravitz, who stars in Hulu's new adaptation of High Fidelity, has started working on Matt Reeves' The Batman, where she'll play Selina Kyle/Catwoman opposite Robert Pattinson's Bruce Wayne/Batman.
While doing press for High Fidelity, Kravitz spoke to Variety about co-starring with Pattinson and their time training together.
"I’ve never worked with him before," she said, "but we’ve been together for the last few weeks. I had to camera test with him and now we’ve been training together and rehearsing together and he’s just a delightful person and such a wonderful, thoughtful actor."
"I think he’s perfect for the role," Kravitz added, "and it’s going to be such an adventure. I’m excited to have him as my partner in crime and to be there to support each other, because it’s intense. It’s going to be a long shoot and there’s a lot of pressure, and I know he has my back and I have his."
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Recently, director Matt Reeves posted a camera test to Twitter, revealing Pattinson as Batman, drawing a few Daredevil comparisons, and making some theorize that the bat symbol on his chest is constructed of the gun that killed Thomas and Martha Wayne.
With Pattinson's costume partially unveiled, we ranked all the movie batsuits - from Adam West's camp classic to Michael Keaton's gothic greatness to Ben Affleck's Superman-smashing armor.
You can also check out our review of Hulu's High Fidelity, starring Zoe Kravitz, here.
The Batman is scheduled to be released on June 25, 2021.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Tom Holland and Chris Pratt Unite on IGN’s Onward Premiere Live Stream
Tom Holland and Chris Pratt are going on their next marvelous adventure in Pixar and Disney's new animated movie Onward. IGN will bring you into the adventure by being Disney's exclusive live stream partner from the red carpet premiere in Hollywood on February 18th!
In addition to interviews with Holland and Pratt, IGN's hosts Max Scoville and Sydnee Goodman will also be speaking with the incredible voice cast, including Julia Louis-Dreyfus and Octavia Spencer, to the creative team behind the movie, like director Dan Scanlon and executive producer Pete Docter.
And, to top it all off, if you tune into the livestream you'll get an early look at the new Pixar movie in the form of an exclusive clip!
Here are the important details you need to know:
For more about Onward, be sure to watch the trailer for Pixar's latest below:
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Set in a suburban fantasy world, Disney and Pixar’s Onward introduces two teenage elf brothers (voices of Chris Pratt and Tom Holland) who embark on an extraordinary quest to discover if there is still a little magic left out there. A new trailer and poster are now available, and new character posters were recently revealed, introducing cast members Mel Rodriguez, who voices Officer Colt Bronco; Lena Waithe, who lends her voice to Officer Specter; and Ali Wong, the voice of Officer Gore.
Directed by Dan Scanlon and produced by Kori Rae, Onward opens in U.S. theaters on March 6, 2020.
Be sure to drop in your questions for the cast and creators in the comments section below for a chance for them to be asked live!
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You Can Now Rickroll Friends in Fortnite
A new emote has hit the Fortnite Item Shop, and it's based on one of the most famous internet memes — Rickrolling.
Epic actually Rickrolled fans last night via Twitter when it announced the new emote. As you can see below, the tweet seems to point to a video of a bear, but when you click on it, you'll find a video of Fishstick and Polar Patroller dancing to an actual sound clip from Rick Astley's "Never Gonna Give You Up."
If you're not familiar with Rickrolling (it's 2020, have you been living under a rock?), it's a prank where someone uses a disguised hyperlink to trick someone into clicking on it. Once they've opened the link, it'll turn out to be a music video of Astley's iconic dance. [widget path="global/article/imagegallery" parameters="albumSlug=every-person-suing-epic-games-over-fortnite-dances-so-far&captions=true"] The Rickroll emote is currently available in the Item Shop for 500 V-Bucks (around $5 USD). Epic has shied away from adding popular dances into the game over the past few months after it was hit with a few different lawsuits for copyright infringement. Most notably, the Fortnite developer was sued by The Fresh Prince of Bel-Air's Alfonso Ribeiro after his 'Carlton' dance was added to the game. Ribeiro sued for copyright infringement, but so far his case hasn't been successful. [ignvideo url="https://www.ign.com/videos/2019/01/16/epic-under-fire-for-stolen-fortnite-dance-again-ign-daily-fix"] As of January 2020, four high-profile lawsuits have been filed against Epic for copyright infringement. However, most of the lawsuits have been put on hold, as it's unclear if dances can be copyrighted. Nonetheless, Epic has taken a step back from bringing popular dances into the game, at least at the pace it previously set. It's unclear if Epic has licensed its new Rickroll to emote or if it's rolling the dice once again. Either way, if you're interested, it'd be best to pick it up now before it's gone. [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.I liked a video on YouTube: Watch How This Bear Made The Unlikeliest Of Friends https://t.co/iQDd9tB0e9
— Fortnite (@FortniteGame) February 15, 2020
BSG Creator Confirms Reboot Series Takes Place in the ‘Same Universe’
Last September, it was announced that a reboot of Ron D. Moore's acclaimed Battlestar Galactica (which itself was a remake) was in development at NBC, headed up by Mr. Robot creator Sam Esmail.
Following online speculation about what the show might include, Esmail took to Twitter to clarify that the show would "NOT be a remake," but instead a new story within the mythology.
Now creator of the 2004 series Ron Moore has confirmed Esmail's BSG designs, while speaking to Variety about his Starz series Outlander.
“Sam called me and was very gracious," Moore said, about when the BSG reboot news came through. "He didn’t pitch me the story so I don’t know [what it's about]. But he said his plans and he wasn’t going to re-start the show and recast it, but he wanted to do something in the same universe."
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"Sam’s amazing," Moore added, "and I love ‘Mr. Robot.’ I was like ‘You’re an amazing guy and amazing writer, go with God!’”
Esmail's developing series will be an updated look at the Battlestar Galactica universe, taking its inspiration from Moore’s series, rather than the 1978 original from Glen A. Larson.
Esmail's Battlestar Galactica will form part of initial original programming slate for Peacock, which launches in April 2020.
Here's a look at everything headed to Peacock, including Will Forte's MacGruber series and the Saved by the Bell reboot/sequel!
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Control Devs Say ‘This Is Just the Start’ for the Brand
Remedy Entertainment has hinted at the possibility of more projects set in the world of Control, saying "this is just the start" of its work in the weird, wild setting.
Speaking to IGN at D.I.C.E. 2020, Remedy communications director Thomas Puha addressed whether the development team wanted to continue creating projects set in the world of Control now that the game has been released:
"A lot of [our recent work] was about getting Remedy into a position where we can create Control, and we can hopefully keep making more Control. So yeah, absolutely - and especially with all the love we're getting. There are so many things we know we can we can do and explore, so I'd say this is just the start."
The game's executive producer, Juha Vainio, continued: "There's no one in the current Control team who wants out; there are actually people who want in. So we have a positive problem."
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This doesn't necessarily mean Remedy is thinking of a Control 2, but it certainly seems to point to the studio thinking beyond the two paid expansions coming this year.
That's perhaps backed up by Remedy's latest financial report. Apart from revealing an as-yet-untitled new game for the Finnish developer, it also refers to Control as "a new game brand" for the company, seemingly pointing to ideas beyond the first game.
The first of the two announced expansions, The Foundation, will be released on March 26, and Puha says work is "mostly done" on that. The second, AWE (which appears to link in some way to another of the studio's games, Alan Wake) is scheduled for mid-2020. Puha says work has just begun on that.
Vainio says both of those expansions will take place in the main game's weird-brutalist setting The Oldest House. When I visited Remedy for IGN First last year, several of the game's developers mentioned that The Oldest House could allow for modular storytelling, perhaps even set around other characters who work or end up there. I ask if that's still a going idea at the studio, to which Vainio replies, "the Oldest House might be infinite, we don't know, so it's definitely a good place to take any story."
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Control was IGN's game of the year for 2019, and its critical and commercial success seems to have spurred Remedy to think more about how to work with the world The Oldest House sits within:
"With the success of Control, a lot of interesting opportunities have opened up," explains Puha, "and there's no shortage of ideas at Remedy either. It's been a very, very interesting past six months, the future’s really exciting. Now, all this great momentum that Control’s generated is [making us say] let's not waste that!"
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Joe Skrebels is IGN's Executive Editor of News, and he'd like a Control spin-off about being in the Bureau's admin department - like Papers, Please but with impossible-to-understand horror creatures trying to get planning permission. Follow him on Twitter.
Moviefone Now Being Run by One Employee
In a scenario that's reminding some online of the Seinfeld episode when Kramer's new phone number was so similar to a movie listing hotline that he started to answer calls as Mr. Moviefone (while rifling through actual newspapers for showtimes), the actual Moviefone is now being run by one employee.
Moviefone -- which began in 1989 as a dial-up service for checking movie times -- filed for Chapter 7 bankruptcy last month, after parent company Helios and Matheson suffered unsustainable losses from MoviePass, now only has one staff member left.
According to Variety, General manager Matt Atchity, former EIC of Rotten Tomatoes, has "been retained by the trustee overseeing Helios and Matheson’s liquidation to keep Moviefone running pending a sale of the property."
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Moviefone is currently reported to be worth around $4 million which is 1.1% of its former value ($388 million in 1999). All Moviefone employees except Atchity were laid off at the end of January. The site's listings are all automated, pulling movie times in from theater chains all across the country.
For more movie news, check out our ranking of all the Batman movie batsuits, the theory that Robert Pattinson's batsuit contains the gun that killed Bruce Wayne's parents, and what Harrison Ford said about Indiana Jones 5.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Harrison Ford Says Indy 5 Will “See Part of His History Resolved”
The Indiana Jones films have so far explored a range of the globe-trotting archaeologist’s life. The Last Crusade portrayed Indy’s youth as well as his role as a son. The Kingdom of the Crystal Skull depicted Indy as a father and ended with him marrying his former flame Marion Ravenwood. So what does actor Harrison Ford -- who recently revealed that he begins filming Indiana Jones 5 in the next couple of months -- want to see explored about his iconic character in the next sequel?
IGN got the chance to ask Ford that very question at the press junket for his newest film, The Call of the Wild, and while he was reluctant to spill too many beans the actor did promise that Indy 5 will “see part of [Indy’s] history resolved.”
“Well, I’m not going to share the story with you because that doesn’t seem like a good idea,” Ford began. “But we’ll see new developments in his life, his relationship. We’ll see part of his history resolved.”
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Ford added, “It’s a very good script. I’m looking forward to it.” That script was most recently worked on by Jonathan Kasdan, one of the writers of Solo: A Star Wars Story and the son of original Raiders of the Lost Ark screenwriter Lawrence Kasdan.
So which part of Indy’s history will the film resolve? Will fans finally learn what happened to Indy’s young Temple of Doom sidekick Short Round? Could an adult version of the character appear in this new adventure? Or will Indy once again receive help from his old pal Sallah? (Actor John Rhys-Davies certainly has ideas about how Sallah could return.)
While Ford didn’t directly mention actress Karen Allen or Marion in his chat with us, his remark about Indy 5 seeing “new developments in his life, his relationship” would seem to indicate that Marion plays a role in the story.
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Whether or not Indy and Marion’s son, Mutt, played in Kingdom of the Crystal Skull by Shia LaBeouf, also returns remains to be seen, but it seems doubtful. David Koepp, who wrote the previous draft of Indy 5 before Kasdan, said in 2017 that Mutt wasn’t in his version of the story.
LaBeouf’s possible exclusion from Indy 5 shouldn’t really come as a surprise, though, given his very public criticisms of Kingdom of the Crystal Skull.
Koepp also said at the time that Indiana Jones creator George Lucas is not involved in the fifth film.
One key creative who will return is director Steven Spielberg, who’s currently in post-production on his remake of West Side Story. Indiana Jones 5 is slated to open July 9, 2021.