Spider-Man Sony Exec Hopes MCU Deal Will Continue After Third Film

Marvel fans have been rejoicing ever since news broke that Spider-Man would return to the MCU, but how did Sony and Marvel repair its relationship? In a recent roundtable, Sony's Tom Rothman and Marvel's Alan Horn discuss how the companies were able to bring Spider-Man back to the MCU, and how they hope the relationship will continue after the third Tom Holland Spider-Man film. "The fanbase, which is important to all of us, seemed to really respond to what Tom [Rothman] and his folks had done before with our people, and they like it," said Horn in a Hollywood Reporter roundtable. "They like the fact that the MCU and Kevin Fiege were involved and we heard feedback out there that suggested joining forces once again was probably really a good idea." [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] "I think this was a classic win, win, win," said Rothman in the roundtable discussion. "I think it was a win for Sony, I think it was a win for Disney, and I think it was a win for the fans." When asked if Sony and Marvel would continue working together after the July 2021 release of Spider-Man 3, Rothman quickly responded, "I hope so." [ignvideo url="https://www.ign.com/videos/2019/09/27/spider-man-swings-his-way-back-to-the-mcu-ign-daily-fix"] Tom Holland played an important role in helping Marvel and Sony work out a deal to keep Spider-Man 3 in the MCU. During the roundtable, Horn confirmed that Holland was involved in the discussions and helped the two companies come together by speaking to Disney CEO Bob Iger at D23 last year. As you might expect, Holland was thrilled that Spider-Man would remain in the MCU, along with millions of fans. Captain Marvel's Ben Mendelsohn recently commented on the Marvel-Sony split, going as far as to call Spider-Man the "pornstar" of the MCU. "He’s one of their absolute motherf***ing pornstars," said Mendelsohn. "Boy, I could name 30 [superheroes] that you could quite comfortably lose before you start thinking about losing Spider-Man." [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

HTC Announces a Cheaper and More Expensive Version of the Vive Cosmos

HTC promised its Vive Cosmos would be an extensible, modular virtual reality headset and now the company is finally making good on its promise with some new add-ons and variants. First up the new Vive Cosmos Elite is a more, well… elite version of HTC’s latest VR headset that adds a pair of SteamVR base stations for even more accurate room-scale play. This precision tracking focused headset also comes with a preinstalled External Tracking Faceplate as well as a pair of Vive controllers for $899. This puts the Vive Cosmos Elite at a $200 premium over the $699 Vive Cosmos and its set to release sometime in Q1 of this year—or roughly between now and April. HTC Vive Cosmos Elite Aside from the new face plate and Lighthouse tracking base stations, this is still the same exact Vive Cosmos headset that HTC put out earlier last year. From the 1,700-by-1,440-pixel resolution per eye to the halo-style headband, this Elite version of the Vive Cosmos hasn’t upgraded anything else. That’s exactly why and how HTC also plans to release the External Tracking Faceplate as a standalone upgrade for $200. This will allow users to add external tracking their headset simply by switching out the faceplate on the original Vive Cosmos or the new entry-level Vive Cosmos Play—which we’ll get into now. HTC Vive Cosmos Play

Lowering the Play Bar

Along with announcing a new flagship VR experience with the Vive Cosmos Elite, HTC is also introducing a new entry-level headset called the Vive Cosmos Play. The Vive Cosmos Play features a slightly stripped-down faceplate that only features four cameras for inside-out tracking as opposed to the six cameras found on the Vive Cosmos. With a little less accurate tracking, HTC says this headset is ideal for entry-level VR experience such as Viveport Video, Angry Birds VR: Isle of Pigs, The Curious Tale of the Stolen Pets, and A Fisherman’s Tale That aside, the HTC Vive Cosmos Play isn’t a lesser headset compared to its two higher-end variants. In fact, users who want an upgrade over the basic Vive Cosmos Play experience can spend $200 to either upgrade to a six-camera faceplate of the Vive Cosmos or the External Tracking Faceplate of the Vive Cosmos Play. Both faceplates will be available later this year in Q2, which should roughly translate into April to June. Unfortunately, HTC has yet to share details of when and how much the Vive Cosmos Play will retail for. HTC Vive Cosmos XR

Jumping into X Reality

Lastly, HTC announced a fourth version of its mainline headset called the Vive Cosmos XR. This version of the Vive Cosmos gets another alternate faceplate that sees the addition of two XR passthrough cameras for augmented reality experiences. The two cameras allow users to see the real-world with an up to 100-degree field of view, allowing users to view virtual objects in their real-life surroundings for a more augmented reality experience One of the first uses of this XR system can be found in Vive Sync, which is a collaborative meeting space that allows users to bring virtual objects into their surroundings. All-in-all it looks a lot like Facebook’s Spaces, which allows multiple Oculus users to hang out in a VR space. Vive Sync essentially takes this concept and allows you to meld the real world around you while you look at 3D models and talk to virtual avatars. Vive Sync HTC tells us that it plans to primarily introduce the Vive Cosmos XR as a development tool, but we’re sure any developments made in this space will eventually make their way to the company’s more consumer-facing headsets. That said, we’ll get our first look at these new headsets, their new face plates, and the XR experience at the Game Developers Conference later this month, so stay tuned for more. [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Everything We Learned In the Animal Crossing: New Horizons Direct

The Animal Crossing Nintendo Direct is now live, and host Tom Nook is here to show us plenty of new things about the upcoming island adventure. He’s split the information into two informational sections, and the Direct finishes off his with an FAQ, all presented by our favorite entrepreneurial tanuki. All of it is covered here, just in case you'd rather not listen to his chirps. If you’re looking for more information on what we’ve learned about New Horizons already, be sure to visit the IGN Animal Crossing: New Horizons wiki for more information on NookPhone Apps, all confirmed villagers (prior to the Direct), and more. We also recently learned more about how saves will work on the Switch. [ignvideo url="https://www.ign.com/videos/2020/02/20/animal-crossing-new-horizons-direct-2202020"]

Seasons

The Direct kicks off with a very important part of Animal Crossing: seasons. For the first time, Animal Crossing: New Horizons allows you to choose either the Northern or Southern Hemisphere so that your season matches your local season. This was revealed back during Nintendo Treehouse’s E3 Live event, but rather than just being a comment in a stream, we got a nice preview of what we’ll see in New Horizons’ seasons. As always, there will be seasonal events and activities, like collecting seeds, leaves, and mushrooms. The furniture placed outdoors seems coordinated with each season too.

Island Services

The features tour continues with details on spots we’ve seen previously. The Resident Services tent is available 24/7 for crafting, tips, a shop, and a place to sell items. Then, the day after you arrive on the island, you’ll have access to the airport that also houses the post office and online portal that allows you to visit others.

NookPhone and Nook Miles

Also seen previously, the NookPhone is a new menu with several useful apps that are acquired over time. There’s a camera, map, DIY app, and plenty more. This smartphone also gives Nook a direct line to you. At the start of each day Nook will put on an island-wide broadcast about… something. Nook didn’t elaborate in the Nintendo Direct. Nook Miles were discussed again, though. Points earned through this acheivement-style system can be used to pay off the initial getaway package then used to purchase special rewards only available through Nook’s shop. You can also spend Nook Miles on a special ticket for a trip to a random deserted island. They’ll be filled with resources for crafting, fruit, and animals you can invite to visit your island. [ignvideo url="https://www.ign.com/videos/2020/01/02/animal-crossing-new-horizons-deserted-island-getaway-package-primer-trailer"]

Island exploration

Wasps are, unfortunately, back, as are scorpions. Though scorpions used to be a rare find only on summer nights in Animal Crossing: New Leaf, it looks like they might be more common in New Horizons. A few short scenes also confirmed the return of special characters like Wisp and Gulliver. If you happen to end up in a bad spot, though, the Rescue Service app can instantly teleport you home. That home, by the way, is still upgradable like past games.

Home Upgrades/Decor

Home upgrades still cost a heavy chunk of change -- 98,000 bells, we saw on the screen -- but this time around they come with their own hidden storage. The Nintendo Direct didn’t reveal the size of this storage, though we did see that multiple items can be selected and moved all together.

Crafting

Crafting is as simple as learning a new DIY recipe, collecting the materials, and pressing a button to make it. We’ve seen this in previous New Horizon videos, but we learned that you’ll also be able to customize furniture too. You’ll also be able to learn new skills through workshops held at the Resident Services center.

Party Play

If you’ve got multiple Joy-Con handy, you can have up to four people play New Horizons on one Switch at a time (or up to eight in online multiplayer). This was revealed back at E3 2019, but the Nintendo Direct showed off more of the leader and followers feature and explained that any items found by followers will be stored in the recycling box. They can also have their own homes.

Nook Link

There isn’t an actual in-game voice chat for New Horizons. Instead, Nook Link is available through the Nintendo app that will instead facilitate voice and text chat along. More importantly, though, you can use Nook Like to read QR code designs from Happy Home Designer and Animal Crossing: New Leaf. Nook Link will be available after launch, but still some time in March 2020. [widget path="global/article/imagegallery" parameters="albumSlug=6-new-animal-crossing-new-horizons-screenshots&captions=true"]

Customizing the island

New Horizons is set on a deserted island, so it’s only fitting that when you’re building a community from scratch that you’d have a say in its development. This starts with choosing where your first new islanders live. Eventually, as shown in a montage, your island will grow into a reliable Animal Crossing town we’ve come accustomed to, complete with a museum, a full Nook shop, the Able Sisters shop, and eventually a campground for guests to visit. You can ask a guest that stays here to move onto the island. Upgrading Resident Services enough brings back Isabelle. It looks like she’ll help you proceed with an island evaluation, customize the island flag, and more.

Island activities

In addition to Isabelle the Direct showed off plenty of returning specialty characters like Celeste, Sahara, and plenty of others. The Direct also confirmed that things like fishing tourneys and bug offs return to New Horizons. There will be free updates with seasonal events, too.

Island Designer

We’ve seen new tools that make traversal a bit easier, like a way to pole-vault over rivers rather than walking over to an out of the way bridge. There’s also a ladder for scaling ledges and cliffs. As you progress more you’ll be able to build bridges and staircases, but after that, you’ll earn construction permits that’ll allow you to alter the terrain altogether. The Nintendo Direct showed how you’ll be able to expand or remove rivers, pave paths, modify cliffs. [widget path="global/article/imagegallery" parameters="albumSlug=animal-crossing-new-horizons-nintendo-switch-screenshots&captions=true"]

Frequently Asked Questions

  • The Direct also answered several frequently asked questions from fans, starting with an explainer for how multiple players on a single console will work. Only eight profiles can be made to use a Switch's single island, but all eight of those profiles will get their own home.
  • Amiibo and Ambiibo cards are supported by New Horizons. These characters can visit your island’s campgrounds, but not quite all of them yet. The Nintendo Direct showed K.K. as one of the ones who were unable to visit. However, you can use these visitors in a new photoshoot mode called on the island of Photopia.
  • Visitors to your island can’t use axes and shovels to redesign the landscape unless you designate them as a “best friend.” This is a nice feature that should successfully prevent griefing.
  • There is no cloud backup support for Animal Crossing: New Horizons, but Nintendo is planning to offer backups from its own servers in select cases, such as if a Switch is stolen or broken. This service will be available sometime after launch.
  • Free seasonal event updates will be available through the year. The first of these updates will be available on launch day, with an event for Bunny Day coming in April.
  • There will also be some special in-game collaboration for Animal Crossing: Pocket Camp, but specific details won’t be announced until later. It was confirmed that the collaboration will provide special items for both games.
For more, be sure to take a look at our hands-on preview of the first 30 minutes of Animal Crossing: New Horizons. We've also got all the news we have on Animal Crossing: New Horizons multiplayer, every villager we've seen so far, and all the big and small changes this entry is making to the series. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on TwitterMiranda Sanchez is an executive editor at IGN. She's really excited to make a nice island and hope she'll see Roscoe and Bones there. You can chat with Miranda about video games and anime on Twitter.

Fortnite Chapter 2 Season 2 Is Top Secret, Battle Pass features Deadpool

Fortnite Chapter 2, Season 2 has been revealed, and it’s Top Secret. No, not top secret as in we can’t tell you, but as in it’s all themed around spies and spec-ops missions.

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The season introduces several key elements based on two new cover operative factions - Ghost and Shadow - which have taken over the battle royale island. Their arrival coincides with a set of new locations that can be discovered across the map, including hideouts.

Limited Time Operations will further the spy theme, with tasks including infiltrating enemy bases, dispatching henchmen guards, and defeating evil masterminds, all of which will reward powerful and unique weapons.

The spy theme wouldn’t be complete without a variety of 007-style gadgets, so expect to find decoy grenades, proximity mines, and disguises that allow you to sabotage rival agents. There are also secret passages that tunnel into enemy hideouts, security cameras to sneak past, and auto-turrets to destroy.

Akin to Apex Legends’ vaults that were introduced with its new map last season, Fortnite is adding its own vault system in Top Secret. Finding keycards will grant you access, but it’s  currently unknown what enemies you need to eliminate to pick them up.

Stealth mechanics have also been introduced to the game. A Hitman-like disguise system is part of this season, as well as being able to sneak around in a ‘Creepin’ Cardboard’, which sounds as if it may be a homage to MGS’s carboard box. Stealthy getaways are also promised, but the official notes have redacted the finer details.

Intel gathering is, naturally, an important part of a spy’s work, so now you can gain enemy intel from downed foes. This intelligence will provide temporary disclosure of certain locations of which the Fortnite patch notes are currently keeping, well, top secret.

The cinematic trailer for the season features a variety of Fortnite characters engaging in spy behavior - hiding, wearing disguises, using gadgets, and definitely still making a mess in order to make it to the final circle. The music is distinctly Bond, which is well-timed considering No Time To Die releases in just a couple of months.

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The Battle Pass trailer provides a little more detail on how Top Secret works: the pass unlocks a secret base and a set of agents, including Meowscles, Midas, Maya, and TNTina. Completing missions within matches of Fortnite will unlock variant skins for these battle pass agents - Ghost or Shadow versions - so you can customise your look with dark or light colours. The trailer also promises that the Limited Time Operations will “change the fate of the island.”

Hinted at in the trailer, before being shown in the final Battle Pass poster, is a new Deadpool skin. It’s not clear yet how you’ll gain Deadpool, but as he’s part of the Battle Pass trailer it seems sensible to imagine that he’ll be a reward for pass holders. The small print says “Battle Pass Now, Deadpool Later, Maximum Effort!”, suggesting that the merc with a mouth’s skin won’t arrive with the launch of Chapter 2, Season 2.

Fortnite Chapter 2 Season 2 Top Secret Battle Pass

Fortnite Season 2, Chapter 2 is now live, so you can dive in and start recruiting your agents. Keep an eye out on IGN, as we’ll bring you further news and guides to help you learn your way around the new additions.

[poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Official Star Wars Timeline Revealed

With Star Wars: The Clone Wars debuting its seventh and final season on Friday, February 21, the Disney+ Twitter account shared an official "Narrative Timeline" showing when each movie and TV show within the saga takes place. “The final season of @StarWars: #TheCloneWars premieres this Friday on #DisneyPlus, so there’s no better time to break down WHEN the series takes place,” the tweet reads.”Start your lightspeed journey through the timeline below!” Check it out below: [caption id="attachment_2305624" align="aligncenter" width="3240"]Image credit: Disney. Image credit: Disney.[/caption] As you can see, the definitive timeline shows how the Clone Wars series starts at the end of Episode II: Attack of the Clones and concludes when it catches up to the events of Episode III: Revenge of the Sith. Clone Wars creator Dave Filoni previously said that the plan was always for the series to reach its climax at the end of the Galactic War, and to show where fan-favorite characters like Ahsoka Tano and Captain Rex were during pivotal events like the Battle of Coruscant and Order 66. He also said the final season was going to move a bit past the end of Revenge of the Sith, showing where those characters ultimately end up. This timeline may have been useful for viewers when The Mandalorian was released given how many people were confused about when it was set. The surprise appearance of a “Baby Yoda” left some under the impression that the show took place hundreds of years before the Skywalker Saga when Jedi Master Yoda would have been a child. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-force-powers-you-probably-didnt-know-about&captions=true"] Also of note is Star Wars Rebels, which does take place over the course of a few years before the events of Episode IV: A New Hope, but also has a small epilogue that takes place after Episode VI: Return of the Jedi. You also have to appreciate how Rogue One: A Star Wars Story is set just a smidge before A New Hope, as the final events of that movie lead directly into the opening sequence where Darth Vader boards Princess Leia’s ship in search of the freshly-stolen Death Star plans. And then of course Star Wars Resistance starts just before Episode VII: The Force Awakens and wraps up just before the start of Episode IX: The Rise of Skywalker. This timeline may be of use to those who want to watch the whole saga in chronological order, although the “proper” order to watch the movies has long been the subject of fan debate. It's also worth pointing out that the graphic says both Solo: A Star Wars Story and Star Wars: The Rise of Skywalker are "coming soon" to Disney Plus, although no dates are given. If you want to catch up on the whole saga, we have a handy video that recaps the whole Star Wars saga: [ignvideo url="https://www.ign.com/videos/2019/12/04/the-star-wars-saga-timeline-in-chronological-order"] [poilib element="accentDivider"] Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Witcher 3 Switch Developer Acquired in Deal Worth Up to Half a Billion

The Embracer Group, formerly known at THQ Nordic AB, has acquired World War Z and The Witcher 3 Switch developer Saber Interactive for a deal potentially worth over a half a billion dollars. “Saber has been on our radar for a very long time because of their deep history of consistently high-quality work,” said Embracer Group CEO Lars Wingefors in a statement. Saber is best known as a support studio but also for high-quality ports including the impressive Witcher 3 port for the Nintendo Switch. Saber also branched into original projects and self-publishing including developing World War Z in 2019. [widget path="global/article/imagegallery" parameters="albumSlug=the-witcher-3-on-switch-screenshots&captions=true"] “Over the course of 19 years as an independe3nt developer, Saber has had its share of suitors. With Embracer Group, we’ve at last found the perfect partner,” said Saber co-founder and CEO Matthew Karch. The deal involves Embracer paying 150 million dollars upfront for Saber, plus up to 375 million over the next three years based on performance. This means the deal could potentially reach $525 million. For context, Sony bought Insomniac for $229 million, though business acquisitions are rarely a one-to-one comparison and there could be many factors for Saber’s valuation. THQ Nordic AB, the parent of companies like THQ Nordic and Deep Silver, renamed itself Embracer Group in August 2019. The Embracer Group holds the rights to games like Darksiders, Saints Row, and more from studios like Volition, THQ, and Coffee Stain Studios. [ignvideo url="https://www.ign.com/videos/2019/04/24/world-war-z-review"] By acquiring Saber, Embracer Group adds a renowned but rarely seen, studio to its portfolio. And after critically-acclaimed work, it seems Embracer is promoting Saber’s strategy of self-publishing games. Read IGN’s review of Witcher 3 on Switch here. Meanwhile, Embracer Group will re-release more games like Spongebob: Battle for Bikini Bottom and Saints Row sometime in the future. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

How PS5’s Price May Be Impacted by Its Production

BEYOND! On this week's episode of Podcast Beyond!, IGN's weekly PlayStation show, host Jonathon Dornbush is joined by Brian Altano....and just Brian as the rest of the cast was away to break down all the latest PS5 info and rumors. Brian and Jonathon discuss the PS5 price speculation that its production could be causing Sony trouble in keeping its price down, while also jumping into recent Sony AI patent news, and much more. Plus, Jonathon is joined by Damoun "Shabs" from the Firewall Zero Hour developer team at First Contact to discuss Firewall's availability on PlayStation Plus, its new season of content, and the community around the game. Have a question, comment, Memory Card story, or That One Thing submission? Write in to beyond@ign.com! [widget path="global/article/imagegallery" parameters="albumSlug=big-ps4-ps5-games-coming-in-2020&captions=true"] Download or listen to the show on these platforms: Podcast Beyond! is live every Wednesday at 3 p.m. PT. For the latest on PS5, check out the new PS5 logo, how fans reacted to the PS5 logo, and check out images of the allegedly PS5 dev kit and controller, as well as a leak alleging the power of the PS5 and Xbox Series X. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Planet of the Apes Director Says Next Movie Is Not a Reboot

The director of the next Planet of the Apes movie has shot down a rumor that claimed he's developing another reboot. Wes Ball confirmed that the new movie will be a sequel to 2017's War for the Planet of the Apes on his Twitter page. Unfortunately, he didn't drop any other details on what will be the 10th Planet of the Apes movie. "It’s never been easier for film journalists to actually get in touch with the actual people who actually know... but maybe it’s the point to NOT fact-check these days?" Ball said in a reply to another Twitter user. "Regardless. Don’t worry. I won’t ruin the surprises, but it’s safe to say Caesar’s legacy will continue..." [widget path="global/article/imagegallery" parameters="albumSlug=planet-of-the-apes-visionaries-the-rod-serling-apes-movie-that-couldve-been&captions=true"] It was first rumored in December that Ball would be directing a new Planet of the Apes movie. The filmmaker confirmed that news on his Twitter that same day and said, "I would only do this if I felt I could offer something special while still honoring what’s come before." Ever since the last movie was released in 2017, there's been a cinematic adventure game, "an often infuriating VR game," and a graphic novel based on various Rod Serling screenplay drafts of the original movie. [ignvideo url="https://www.ign.com/videos/2018/04/11/crisis-on-the-planet-of-the-apes-vr-review"] In our review of the last Planet of the Apes movie, we said the film capped what is "perhaps the best big-budget trilogy we’ve gotten in some time." [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who will be in a theater on opening day for Planet of the Apes 10.

MIT Engineers Create Method to Deflect Earth-Threatening Asteroids

MIT engineers have devised a framework that will help decide what type of mission would be the most successful to deflect Earth-threatening asteroids. As reported by SciTechDaily, this new decision method "takes into account an asteroid’s mass and momentum, its proximity to a gravitational keyhole, [the small window in which a planet's gravity could alter an orbit of an asteroid to cause it to collide with the planet on a future orbital pass,] and the amount of warning time that scientists have of an impending collision — all of which have degrees of uncertainty, which the researchers also factor in to identify the most successful mission for a given asteroid." [ignvideo url="https://www.ign.com/videos/2020/02/13/nasa-spots-potentially-hazardous-asteroid-rapidly-approaching-earth-ign-news"] These researchers applied this new method to Apophis and Bennu, near-Earth asteroids that are the target of OSIRIS-REx, an operational NASA mission that is attempting to return a sample of Bennu's surface to earth by 2023. "People have mostly considered strategies of last-minute deflection, when the asteroid has already passed through a keyhole and is heading toward a collision with Earth,” says Sung Wook Paek, lead author of the study and a former graduate student in MIT’s Department of Aeronautics and Astronautics. “I’m interested in preventing keyhole passage well before Earth impact. It’s like a preemptive strike, with less mess.” in 2007, NASA stated the most effective way to deflect an asteroid would be to launch a nuclear bomb into space, which would knock the asteroid in question off its deadly path. However, Earth would then have to deal with any nuclear fallout from the bomb. [ignvideo url="https://www.ign.com/videos/2018/03/20/nasa-working-to-stop-an-asteroid-from-hitting-earth-in-2135-"] The second best option was a "kinetic impactor," which is a "spacecraft, rocket, or other projectile that, if aimed at just the right direction, with adequate speed, should collide with the asteroid, transfer some fraction of its momentum, and veer it off course." The problem with the kinetic impactor solution is that "properties of the asteroid, such as its mass, momentum, trajectory, and surface composition must be known 'as precisely as possible.'" These new mission possibilities include a basic kinetic impactor to deflect the asteroid off-course, sending a scout first to measure the asteroid before building a projectile to hit it away, and sending two scouts - one to measure and one to hit it slightly off its path before a larger projectile is launched. [ignvideo url="https://www.ign.com/videos/2018/12/27/a-nasa-spacecraft-found-signs-of-water-inside-an-asteroid"] For Apophis and Bennu, such things were measured as the distances between each asteroid and their respective gravitational keyhole, as well as the "safe harbor" region, the time when the asteroid would need to be deflected to avoid disaster. For Apophis, if it will pass through a keyhole in five years or more, there would be enough time for the two scout plan. If the keyhole passage would be two to five years, the one scout plan may be the best option. However, if it passes through its keyhole in one year or less, it may be too late according to the researchers. This breakthrough would put at ease many, especially from scares like the "potentially hazardous" asteroid that was approaching Earth, even though it was around 3.6 million miles away. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-sci-fi-movies&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who can't wait and is so excited he just can't hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Burnout Spiritual Successor Dangerous Driving Getting a Sequel in 2020

Not even a year after the Burnout spiritual successor, Dangerous Driving, was released, Three Fields Entertainment has announced the sequel Dangerous Driving 2 will release on PC, PlayStation 4, Xbox One, and Nintendo Switch sometime during 2020's holiday season. It boasts an open world where players can choose between racing against AI's in preset races or by just driving around and seeing what kind of mayhem they can get into. Dangerous Driving 2 will also let players go it alone in solo mode, or play with others with both split-screen and online multiplayer. [ignvideo url="https://www.ign.com/videos/2019/04/08/dangerous-driving-review"] In a statement from Alex Ward, Founder and Creative Director of Three Fields Entertainment. he said the team was "...addressing the areas we weren’t happy with in the last game,” which we thought did a good job of reviving Burnout. Anyone attending PAX East can go hands on with the game and get a first look at it running on the Switch. For the rest of us, we'll have to wait to find out the full rating and release date. [poilib element="accentDivider"]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.