Resident Evil 3 Demo ‘On The Way’
A playable demo for Resident Evil 3 wouldn't be unusual considering Capcom's use of a demo for last year's Resident Evil 2 remake. The company even went as far as updating it to tease what we now know to be the Resident Evil 3 remake. The Resident Evil 2 remake demo was a special 1-shot demo that gave players one chance and 30 minutes to reach the end. It was available for a short time in the weeks leading up to the game's release in January of last year. This demo was similar to what was available for players and press at events like E3. [ignvideo url="https://www.ign.com/videos/2020/02/25/resident-evil-3-preview"] Whether or not the impending Resident Evil 3 remake demo is anything like the demo of its predecessor or something new entirely is unknown at this time, but Capcom will be sharing details soon. If you're looking for more Resident Evil 3 remake action as you wait for the demo, check out this gameplay from the game's multiplayer component. We also recently interviewed the producer of the game and found out how the team redesigned Jill Valentine to be an action hero. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who's reaching for the STAAAAAARRSSSS. You can follow him on Twitter @LeBlancWes.It was written in the STARS... A Resident Evil 3 Demo is on the way. We'll have more details in the near future! pic.twitter.com/wqN2AwI3pH
— Resident Evil (@RE_Games) February 25, 2020
Ghost Recon Breakpoint Community in Uproar After Last-Minute Delay
"It seems that I have to explain to the community that we do not allow verbal threats or violence to any Ubi Staff and each other in this sub. We all understand this news may not be ideal and would frustrate some but it does not excuse you going around wishing physical harm upon people and kin. It does not give you the right to call for abuse to other despite the news - behind every screen is a human being."[ignvideo url="https://www.ign.com/videos/2019/10/10/ghost-recon-breakpoint-review"] The main message seen across most complaints from fans is a wish for more communication. Ubisoft first announced its plans in January to release the Immersive Mode and Engineer class in February. However, the delay came in the final days of the month while fans were waiting for more information. Ubisoft tried to address concerns over transparency in their blog post: "We understand that you have been requesting more transparent communication and we aim to provide this whenever possible. There are a lot of moving parts in development which has made locking in dates challenging so we haven’t been able to communicate as much as we would have liked. We apologize for that and will be providing details on these upcoming additions starting early next month." [widget path="global/article/imagegallery" parameters="albumSlug=every-confirmed-google-stadia-game&captions=true"] The current hope, according to Ubisoft, is to release the Immersive Mode and Engineer class alongside Episode 2, included in the Year 1 Pass. The blog post ends by stating to check back on March 5 for more information regarding Immersive Mode specifically. Immersive Mode emerged out of an entirely different set of fan complaints last year, when Ubisoft announced that it was working on "a more radical and immersive version" of the game. It's not been an easy ride for Breakpoint, with Ubisoft CEO Yves Guillemot saying that "critical reception and sales during the game’s first weeks were very disappointing", and pinning some of the company's overall underachievement for the fiscal year on its lack of success. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.
Red Dead Online: Claim Big Collector Role Benefits This Week
Samurai Jack Video Game Announced for PC, PS4, Xbox, and Switch
Resident Evil 3: How Capcom Redesigned Jill Valentine Into an Action Hero
Red Dead Online Players Being Banned By Booby-Trapped Treasure
Red Dead Online players are being suspended and, in some cases, permanently banned after opening treasure chests spawned into the game by hackers. Unfortunately, it seems it's not just hackers that are getting caught out, as even players who have never used a cheat in Red Dead Online are being suspended if they interact with these treasure chests.
The treasure chest spawner was released on January 22, 2020 as an update to a mod menu created by an Austrian hacker called zJanny. Mod menus allow players to use cheats inside Red Dead Online, such as god mode, teleportation, and spawning objects - and breach the game's terms of service.
When zJanny released the treasure chest spawner into a hacker's forum, it came with the message "IDK if detected or not," meaning they weren't sure if using the cheat would be detected by Rockstar's anti-cheat software and lead to an account suspension.
Around February 15, hackers from the same forum in which zJanny released the cheat started to report that they had been banned for using zJanny's mod menu, specifically for using a treasure chest spawning function. The number of bans reported by the hackers due to using the treasure chest spawner have increased since.
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Hackers speculated that Rockstar was hot on the treasure chest spawner and had started spectating flagged players and issuing bans if they were seen using the cheat. On February 20, one player who was banned due to using the tool, wrote in the forums: "I used this hack for one day, the first day that the treasure spawner came out. I only used it for that day a lone [sp]. Made 1k gold and 100k cash. I believe its been over a month since I used it. Finally got a ban notice. Sounds like they are looking over everyone's money now lol."
On February 22, zJanny popped up in the forum thread where many hackers were reporting account bans, saying that they figured out why so many people were being caught out when using their cheats. "I know why ya all get banned," zJanny wrote. "The 3 rewards in one treasure chest is detected. I am using it with just 1 reward per crate since a week no ban." Some hackers replied to this saying they never used the 3-in-1 treasure chest spawner but were banned regardless.
That same day, a Red Dead Online player reported on Reddit that their account had been suspended after they opened a treasure chest. "I think it was a modder who spawned it or something. The chests kept spawning and I left the session," the Redditor wrote. "When I tried to go back, it said my account was suspended until March 17." Other players replied to that thread sharing similar tales of being suspended after opening suspect treasure chests.
A day later, on February 23, a Red Dead Online player reached out to me on Twitter saying that they had been wrongfully suspended after opening a treasure chest.
"Myself and at least 4 others in the r/reddeadonline community have reported being wrongfully suspended by Rockstar and have had our characters reset, losing all progress," the player told me over Twitter DMs. "Rockstar does not listen to any of us in our efforts to contact them about being wrongfully banned. They will not state what caused our accounts to be flagged, and they won't communicate with us in any way except to say we were reset and to wait until the suspension is over to continue playing.
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"From what I have gathered, these hacks allowed the hackers to disguise their names in game to look like other players, which could have been part of why innocent players were banned," the player said to me. "All of the people I've talked to who were wrongfully banned (including myself) came across a random chest in the world in which we found gold, as if from a regular treasure chest from maps. From what I've found, these chests were spawned in using a hack menu and everyone who interacted with one was banned. Even innocent players who had no idea the chest wasn't supposed to be there. I wrote to you in desperation as I have lost hundreds of hours of gameplay, unlocks, and grinding because I was wrongfully banned."
This report rings true as hackers in the forum where zJanny released the spawner have said that they spawned many treasure chests inside Red Dead Online as a test to see if they would get banned - they did. One hacker even admitted to using the treasure chest spawner to get innocent players banned. "I have been spawning gold chests in areas of high traffic to try and get others to open them," they wrote in the forum.
If you're a Red Dead Online player, it's advised that you don't open any treasure chests you happen across randomly inside the world. Only open those you track down using a treasure map that you have earned legitimately.
IGN is awaiting a response from Rockstar on this issue, but hadn't received it at time of publishing.
This isn't the first problem inside Red Dead Online caused by hackers - previously, we saw unscrupulous types spawning in two-headed skeletons to terrorise innocent players.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
Astronomers Discover New Way to Detect Potentially Habitable Planets
Crunchyroll Announces 7 Original Projects for 2020
Crunchyroll and Webtoon Production Projects
- Tower of God - Based on a comic of the same name by SIU, this fantasy action series follows a man fighting his way through a mysterious tower. This is scheduled for spring 2020 with animation by Telecom Animation Film.
- Noblesse - Also based on a comic of the same name by Jeho Son and Kwangsu lee, this fantasy is about the adventures of a vampire noble who wakes up in the modern-day after 820 years of sleep. Noblesse is animated by Production I.G.

Crunchyroll Originals
- Onyx Equinox - "A young Aztec boy is saved from death by the gods and chosen to act as ‘humanity’s champion,’ forced to discard his apathy toward his fellow man and prove humanity’s potential in a fight that spans across fantastical-yet-authentic Mesoamerican cultures." This show created by Sofia Alexander premieres in summer 2020.
- The God of High School - Based on a comic of the same name by Yongje Park and animated by MAPPA, this series is about high schoolers loaning power from gods and fighting their way through an "epic tournament."
- Meiji Gekken: Sword & Gun - "Japan, 1870. We follow an ensemble of characters - a former samurai, a yakuza bodyguard, a devious spy and a geisha assassin - as they try to find their place in the rapidly evolving Meiji-era while escaping the sins of their pasts…" This Crunchyroll Studios Production is out sometime in 2020.
- FreakAngels - Based on graphic novels by the same name by Warren Ellis and Paul Duffield, this show follows twelve psychics in a post-apocalyptic London attempting to rebuild society.
- High Guardian Spice - Created by Raye Rodriguez, this Crunchyroll Studios production follows four girls training at the High Guardian Academy to become heroes.
Rainbow Six Siege Dev Team Wants it to Go Free-to-Play One Day
Rainbow Six Siege's development team would like the competitive shooter to go free-to-play one day.
That's according to game director Leroy Athanassoff who spoke to PC Gamer at the Six Invitational 2020. "It’s a company decision. I think on the development team we want that at some point. We want the game to be accessible to everyone,” Athanassoff said.
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However, he added that while the desire is there to make Siege free-to-play, Athanassoff reckons the game isn't ready for it yet. “You need certain features ready to be a good and successful free-to-play game,” he said.
One of these features according to the game director is a solution to smurfing in Siege. Smurfing is when an experienced player creates a new account in order to play against players of lesser skill. "What’s important for us is that we find out as soon as possible that a player is highly skilled in the things that matter,” Athanassoff said. “The problem right now is that you can play a certain amount of matches with Copper players while you’re a Diamond.”
Ubisoft has a team dedicated to making smurfing less of a problem in Rainbow Six Siege. If that team is able to lessen its impact then Siege will be a little closer to going free-to-play. One of the ways to do this is to change how a player's skill is worked out.
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Currently, Siege's ranking system looks at a player's win rate, but Athanasoff's team is looking to bring in more stats so smurfs aren't matched with lower-skilled players as often.
More on the future of Rainbow Six Siege was recently revealed during the Six Invitational 2020. New operators Iana and Oryx were announced, alongside a player reputation system, and confirmation that Siege would be coming to PlayStation 5 and Xbox Series X.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.