God of War Hack Reveals Villain Is Flipping You Off Behind Your Back
A new camera hack for 2018's God of War has revealed that the game's main villain, Baldur, gives you the middle finger when you can't see him.
Well-known game hacker Lance McDonald - who's previously revealed secrets in P.T., Bloodborne, and Dark Souls 3 - has now turned his sights on God of War. He's already revealed one amusing easter egg inside the game that hasn't been seen before.
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It appears just after the opening fight between Kratos and Baldur. There's a moment when Baldur seems to be defeated, lying limp on top of Kratos, just after the pair have wrestled in the snow. Kratos then pushes Baldur off of him and sends him plunging off a cliffside. It's when Baldur is falling from that great height that McDonald spotted the easter egg.
Using a camera hack, McDonald reveals that Baldur raises both his middle fingers towards Kratos, flipping him off as he plummets. Very fitting for his character.
McDonald spent all of yesterday finishing off the work on his God of War camera hack that he started last year. Now that it's complete, he's able to move the game's camera around freely, passing through walls, stopping time, and even exploring cutscenes. He says it works by "entering special button presses on the map screen."Absolutely laughing at this, can't wait to see what else is hidden in the game off-camera pic.twitter.com/V3r8dV4gMw
— Lance McDonald (@manfightdragon) March 5, 2020
With this first discovery, McDonald says he "can't wait to see what else is hidden in the game off-camera" - so watch this space.
In our God of War review, we gave it 10, saying that "God of War’s outstanding characters, world, and combat come together to form an unforgettable adventure." With any luck, we'll see a follow-up to God of War made for the PlayStation 5.
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
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We extend our warmest congratulations to Shannon Studstill on her new role. Under her leadership, the studio she helped found over twenty years ago masterfully reinvented itself and its greatest franchise with 2018’s Game of the Year, God of War. In her role as VP of Product Development, Shannon helped smaller independent teams incubate within the studio, leading to groundbreaking works like Journey and The Unfinished Swan. All of PlayStation is better for and grateful of her many years of exemplary service and bold creative vision. Taking over as studio head is Yumi Yang, a 19-year PlayStation veteran with an extensive background in product development and heavy involvement across many of Santa Monica Studio’s biggest games. Her project management prowess and meticulous oversight of 2018’s God of War helped the title fully realize its groundbreaking potential. After nearly two decades and countless substantial contributions to Santa Monica Studio’s rich legacy, Yumi has the unquestioned respect and trust of her peers. With her vast experience and deep understanding of the studio’s distinct creative DNA, she is perfectly positioned to lead Santa Monica Studio to a bold and exciting future.[poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.
