The Boys Season 2: Black Noir Is ‘A F***ing Force’

The first season of Amazon's The Boys answered a lot, but it also left just as many questions to be answered in Season 2, including what's going on with Black Noir. Originally reported by Comicbook.com, a few of The Boys' stars shared some information at a C2E2 2020 panel about the show about Black Noir, including that the character is "a f***ing force" in the upcoming season. When asked by a fan what viewers should expect for Black Noir, Karl Urban, who plays Billy Butcher in the show, said fans are going to love what's coming. "It is so good," Urban said. "[Black Noir's] thread very well through the whole series and culminates in some diabolical action which I can't get too specific about at this point, and you may even find out what his Kryptonite is." [widget path="global/article/imagegallery" parameters="albumSlug=20-most-anticipated-comics-of-2020&captions=true"] Antony Starr, who plays Homelander in the show, followed up to say that Urban is right. "He's right," Starr said. "Black Noir, I think of all the characters from Season 2, I think they probably wrote to him the strongest in Season 2 in my opinion. Black Noir is like a f***ing force in Season 2." Erin Moriarty, who plays Starlight, added that Black Noir is terrifying in the next season. [ignvideo url="https://www.ign.com/videos/2019/07/30/amazons-the-boys-season-1-ending-explained"] Those familiar with The Boys comic books likely know what these stars are teasing, but for those just watching the show, you'll have to wait until Season 2 drops later this year. If you haven't had the chance to check out the show, it's available to stream on Amazon Prime Video. We thought the first season was amazing, giving it a 9 out of 10. Once you're finished watching Season 1, or if you've already made your way through it, check out this video about nine surprising differences between the show and the comics. If you're looking for more Season 2 content, check out this trailer released last December and see if you can guess where Patton Oswalt will pop up in the show. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Mario Kart Tour Gets Online Multiplayer on March 8

Multiplayer functionality is coming to Mario Kart Tour on Sunday, March 8. Nintendo announced on Twitter that the update will go live at 8 p.m. Pacific / 11 p.m. Eastern. That's 3 a.m. UK time and 2 p.m. in Sydney on Monday, March 9. Mario Kart Tour's multiplayer mode will let players compete against seven other players, including in-game friends, nearby players, or people from around the world. [widget path="global/article/imagegallery" parameters="legacyId=20100633&captions=true"] There are three different ways to race against other players in Mario Kart Tour. Playing with friends or local players allows you to choose your own rules, while playing online in Standard Races will let you compete in 100cc races to improve your profile's letter grade ranking. The final mode is Gold Races, which is exclusive for Mario Kart Tour Gold Pass subscribers. This mode features competitive races in the 150cc and 200cc categories. As for course selection, the online mode will include three courses from a featured cup in the current tour. The selected cup will rotate every 15 minutes, regardless of your chosen rule set. [ignvideo url="https://www.ign.com/videos/2019/09/26/mario-kart-tour-charges-you-money-to-play-as-mario"] In IGN's Mario Kart Tour review, we called the game "okay", saying, "Nintendo continues to struggle with how to comfortably monetize a mobile game without hamstringing its gameplay." At the time of its release, the game received criticism for having an online subscription service that's more expensive than Nintendo Switch Online. There was some positive reception, however, as the game took home the D.I.C.E. award for Racing Game of the Year. If you want to hop into Mario Kart Tour when the multiplayer launches, check out 10 things Mario Kart Tour doesn't tell you. [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Granblue Fantasy Versus Review – Fighting Fantasy

There isn't a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it's based on a property that's incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy's debut on the world stage.

Developed by Arc System Works--known for excellent fighting game adaptations of Dragon Ball Z and Persona 4--Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.

ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it's about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers--of which there's likely to be many, given the popularity of Granblue Fantasy--it's much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn't seem as steep to climb, so the idea of walking the path to mastery is much more inviting.

Continue Reading at GameSpot

Granblue Fantasy Versus Review – Fighting Fantasy

There isn't a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it's based on a property that's incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy's debut on the world stage.

Developed by Arc System Works--known for excellent fighting game adaptations of Dragon Ball Z and Persona 4--Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.

ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it's about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers--of which there's likely to be many, given the popularity of Granblue Fantasy--it's much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn't seem as steep to climb, so the idea of walking the path to mastery is much more inviting.

Continue Reading at GameSpot

Aspiring Engineer, Designer, or Product Manager? Check out our Summer Internships!

TL;DR: https://www.ign.com/code-foo/2020 Greetings! We are excited to announce that IGN's Summer 2020 paid internship programs are now accepting applications! For the past nine years, IGN has run a paid internship program called Code Foo for aspiring software developers, designers, and project managers, and it's all led to this. Code Foo 10! We’re looking for impassioned coders, designers, and product managers to learn and work alongside us on projects that are seen by millions of people. [widget path="global/article/imagegallery" parameters="albumSlug=code-foo&captions=true"] During the internship, our goal is not only to give you a hands-on, mentored experience, but also to assist you in your growth as a professional. You'll have the chance to work on a variety of projects, including our core IGN website, mobile apps, and internal CMS systems. Working along side us as core IGN team members, you'll be involved with the planning, design, and execution of real IGN projects. You'll get meaningful hands on experience, and hopefully learn a lot along the way. A resume is not required. We'd rather just see what you can do. For this reason we use an application process that tests your relevant skills, and allows you to showcase your passion for IGN. This means aspiring software developers, designers, and product managers of all levels can (and should!) apply. The program runs from June 15th, to August 7th. It is open to those eligible to work in the US. Travel and lodging are not included as part of the internships. Applications must be submitted by the end of day on Sunday, March 29th, 2020 (11:59pm PST). [widget path="global/article/imagegallery" parameters="albumSlug=code-foo-ign-office&captions=true"] At IGN we celebrate all things gaming and pop culture, which means you'll get to hang out with many individuals who are passionate about those very things. You'll often find us slipping in some games of Apex or Rocket League during lunch, nerding out over the latest breaking news, or discussing the latest plot twists in our favorite shows over lunch. Some of us may even partake in a PoGo raid every once in a while. This isn't your average workplace. You won't find any cubicles here. Take a look at what a day in the office is really like. Want to know more about our 2020 internships? Ready to apply? Head over to the official application page for more information and apply today! [poilib element="accentDivider"] Alex is a Software Engineer for IGN. He previously was an intern for Code Foo 2016 and has an unhealthy obsession with PSN trophies.

James Lipton of Inside the Actors Studio Dies at 93

James Lipton, creator and host of Inside the Actors Studio, has died at the age of 93. He died Monday, March 2, in his Manhattan home from bladder cancer, according to The Hollywood Reporter who received the news from Lipton's wife, Kedakai Mercedes Lipton. Lipton is best known for Bravo series Inside the Actors Studio, which he created in 1994 as a way to teach students of the Actors Studio Drama School. Lipton hosted the show and spoke with actors about their performances and careers in film during a one-hour one-on-one interview each episode. Since its conception, Inside the Actors Studio aired on the Bravo television network until it moved to Ovation TV in 2018. Lipton stepped down from hosting the show when it moved to Ovation TV. In the show's 22-season run on Bravo, Lipton interviewed nearly 300 actors, directors and more. The latest episode of Inside the Actors Studio aired on December 15, 2019, with Lupita Nyong'o of Star Wars: The Force Awakens and Us fame, as the guest. "I made a vow early on that we would not deal in gossip — only in craft, and Ovation, as a network dedicated to the arts, will continue that tradition with the next seasons of the series," Lipton told The Hollywood Reporter at the time of the show's transition to Ovation TV. "I'm excited to see the new hosts engage with the guests and students and continue to entertain viewers in the U.S. and around the world." [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes    

Marvel Reveals Open World Mobile Game, Marvel: Future Revolution

Marvel and Netmarble have announced Marvel: Future Revolution, an open-world RPG for mobile. Announced at PAX East, the game comes from the developers of Marvel: Future Fight, and will see players play as part of the ‘Omega Flight’ Super Hero team. According to a press release, the players will, "work together to battle an onslaught of Super Villains, confront their suspicious behaviors and defend the universe." [ignvideo url="https://www.ign.com/videos/2020/03/02/marvel-future-revolution-teaser-trailer"] Confirmed playable heroes include Captain America, Captain Marvel, Spider-Man, and Doctor Strange, and the open world will merge various Marvel locations, including Xanderth and Sakaar. The game will include new and existing costumes for heroes, with customisation promised. The story is being handled by Marvel Comics writer Marc Sumerak, who also worked on Marvel Ultimate Alliance 3. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-future-revolution-screenshots&captions=true"] The teaser doesn't give much away about how the game will play but, given its connection to Future Fight, it's fair to assume that it will take an action-RPG approach, with a 3rd person perspective and hero abilities on cooldown timers. [poilib element="accentDivider"]

Dota Underlords Review – Overwhelming Odds

The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.

Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.

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Dota Underlords Review – Overwhelming Odds

The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.

Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Continue Reading at GameSpot

Death Stranding PC Release Coming in June

Death Stranding is officially headed to PC on June 2 via both Steam and the Epic Games Store - and it'll have Half-Life crossover content. Kojima Productions and 505 Games announced the news, revealing new features such as a photo mode, higher frame rate caps, and ultra-wide screen support. As for the Half-Life crossover, we can see it teased in the trailer below - Sam Porter Bridges gets a Valve logo-like ponytail, is wearing the tech-covered gloves we've seen from Half-Life: Alyx, and is seen styling a headcrab hat. Those might even be some Gordon Freeman glasses he's rocking, too. It's not clear just yet how you'll get it in game, however. [ignvideo url="https://www.ign.com/videos/2020/03/02/death-stranding-pc-release-date-trailer"] Anyone who pre-orders Death Stranding on PC will get a Chiral Gold and Omnireflector cap, sunglasses, gold and silver speed skeleton, and gold and silver armor plate. However, all PC purchases will also get the following:
  • Selections from ‘The Art of DEATH STRANDING’ digital art book (by Titan Books)
  • Death Stranding Original Score Expanded Edition by Ludvig Forsell (including 10 unreleased tracks)
  • Ludens mask sunglasses (chiral gold and omnireflector)
  • Gold and silver power skeleton
  • Gold and silver all-terrain skeleton
  • Gold and silver armour plate (LV2)
The blog post that revealed the release date featured an image below showing all the bonuses. Death Stranding Pre-Order PC Senior Brand Community Manager at 505 Games, Antonela Pounder, wrote in a blog post, "Let us take this opportunity to thank this incredible community for their support since we announced the PC edition of DEATH STRANDING last year. The response has been overwhelming and we’re super grateful for the support you’ve shown us across our social channels. Today is a super exciting day for the team and we hope you guys feel the same way too." For more information on Death Stranding, take a look at what we thought in our review. We were half-expecting Kojima-related news this week, but not this particular story – last week, a member of the Kojima team seemed to tease a Silent Hill game in a very strange way. Kojima himself is also about to receive BAFTA's highest honour for his work in the industry. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.