Red Dead Online Leap Day Challenges All Involve Jumping, or Getting Jumped

You’d be forgiven for forgetting that today, February 29, is Leap Day. You know, the day that comes about every four years because calendars and planetary rotations are weird. In any case, Red Dead Redemption 2 developer Rockstar Games definitely did not forget, and threw in a little treat for observant cowboys and cowgirls in the game’s online mode.

First spotted by Reddit user Moonshiner, a list of daily challenges popped up in Red Dead Online tasking players with, well, leaping a whole bunch on Leap Day.

red dead online jump challenges

Challenges include jumping from a horse onto a moving train, jumping from a horse onto a moving wagon, jumping from a horse onto...another horse, and jumping onto a horse from a height of at least three meters.

Nice one, Rockstar.

Reddit user jason21521 also pointed out that a daily challenge to "successfully fend off an ambush" could also count as "getting jumped." Bit of a leap itself, but we'll go with it. [ignvideo url="https://www.ign.com/videos/2020/02/20/red-dead-redemption-2-online-recreated-in-dreams"]

If you want some assistance completing these challenges and others in Red Dead Online, check out our Red Dead Online wiki, where you’ll also find our huge interactive world map and more.

We’re pretty sure that Rockstar would prefer people to leap onto horses rather than leap into bed, given that a modder created a new version of the infamous Hot Coffee mod.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/cowpoke for IGN.

Red Dead Online Leap Day Challenges All Involve Jumping, or Getting Jumped

You’d be forgiven for forgetting that today, February 29, is Leap Day. You know, the day that comes about every four years because calendars and planetary rotations are weird. In any case, Red Dead Redemption 2 developer Rockstar Games definitely did not forget, and threw in a little treat for observant cowboys and cowgirls in the game’s online mode.

First spotted by Reddit user Moonshiner, a list of daily challenges popped up in Red Dead Online tasking players with, well, leaping a whole bunch on Leap Day.

red dead online jump challenges

Challenges include jumping from a horse onto a moving train, jumping from a horse onto a moving wagon, jumping from a horse onto...another horse, and jumping onto a horse from a height of at least three meters.

Nice one, Rockstar.

Reddit user jason21521 also pointed out that a daily challenge to "successfully fend off an ambush" could also count as "getting jumped." Bit of a leap itself, but we'll go with it. [ignvideo url="https://www.ign.com/videos/2020/02/20/red-dead-redemption-2-online-recreated-in-dreams"]

If you want some assistance completing these challenges and others in Red Dead Online, check out our Red Dead Online wiki, where you’ll also find our huge interactive world map and more.

We’re pretty sure that Rockstar would prefer people to leap onto horses rather than leap into bed, given that a modder created a new version of the infamous Hot Coffee mod.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/cowpoke for IGN.

Call of Duty Zombies Co-Creator Leaves Treyarch

After 13 years working on the Call of Duty Zombies mode, co-creator Jason Blundell has announced his departure from Treyarch. The Treyarch Twitter account posted a short statement from Blundell about his departure and thoughts looking back. "During my time at the studio, I've been privileged to work on a variety of projects, wearing many hats along the way, with my time on the Zombies team proving to be quite special," Blundell wrote. "Clearly, I’d be remiss if I didn’t personally thank the group that continues to make it all worth it: The Zombies community! Your passion, enthusiasm -- and frankly, your craziness -- has been a continued source of inspiration. The beauty of Zombies is that it has always been about the interaction between us as developers and one of the most passionate player communities on the planet. These are memories I will cherish for a lifetime." Blundell first started at Treyarch back in 2006 as a producer on Call of Duty 3. Blundell's career spans across seven different Call of Duty games. His work on the Zombies mode in the Call of Duty franchise started immediately with Call of Duty: World at War. However, Blundell's Zombies' career truly took off in November 2016 when he became the co-studio head of Treyarch. It's unknown where Blundell is headed next and whether or not that includes game development. [widget path="global/article/imagegallery" parameters="albumSlug=best-zombie-games-of-all-time&captions=true"] Take a look back at our Call of Duty coverage with Jason Blundell including the surprising rise of a Zombies mode, the introduction of a female protagonist, and if he can survive a real apocalypse. If you're keeping up with Modern Warfare, you can read the latest details we've learned about the game's supposed Battle Royale mode. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.

Call of Duty Zombies Co-Creator Leaves Treyarch

After 13 years working on the Call of Duty Zombies mode, co-creator Jason Blundell has announced his departure from Treyarch. The Treyarch Twitter account posted a short statement from Blundell about his departure and thoughts looking back. "During my time at the studio, I've been privileged to work on a variety of projects, wearing many hats along the way, with my time on the Zombies team proving to be quite special," Blundell wrote. "Clearly, I’d be remiss if I didn’t personally thank the group that continues to make it all worth it: The Zombies community! Your passion, enthusiasm -- and frankly, your craziness -- has been a continued source of inspiration. The beauty of Zombies is that it has always been about the interaction between us as developers and one of the most passionate player communities on the planet. These are memories I will cherish for a lifetime." Blundell first started at Treyarch back in 2006 as a producer on Call of Duty 3. Blundell's career spans across seven different Call of Duty games. His work on the Zombies mode in the Call of Duty franchise started immediately with Call of Duty: World at War. However, Blundell's Zombies' career truly took off in November 2016 when he became the co-studio head of Treyarch. It's unknown where Blundell is headed next and whether or not that includes game development. [widget path="global/article/imagegallery" parameters="albumSlug=best-zombie-games-of-all-time&captions=true"] Take a look back at our Call of Duty coverage with Jason Blundell including the surprising rise of a Zombies mode, the introduction of a female protagonist, and if he can survive a real apocalypse. If you're keeping up with Modern Warfare, you can read the latest details we've learned about the game's supposed Battle Royale mode. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.

James Gunn Wraps Suicide Squad Filming With Tribute to Deceased Dad

Filming on James Gunn’s The Suicide Squad has officially wrapped. Director Gunn celebrated the accomplishment by sharing a photo of the cast and crew, along with a heartfelt tribute to some loved ones of his.

“And that’s a wrap on #TheSuicideSquad,” Gunn wrote. “My father died two weeks before we started filming and my dog died two weeks before the end. It was a hard, hard time in my life and yet the most fulfilling time I’ve ever had making a movie. The professionalism, talent, compassion and kindness of this cast and crew inspired me every day. Thanks to everyone involved in this film, in every stage of development, in every department - I am grateful from the bottom of my heart for you all. You are why I make movies.”

suicide squad

Gunn’s Suicide Squad still has lots of time to bake before it’s ready for the filmgoing public, though. The Suicide Squad is scheduled to release on August 6, 2021. Margot Robbie (who can be seen front and center of the Instagram post) returns as Harley, alongside Viola Davis as Amanda Waller, Idris Elba, Joel Kinnaman as Rick Flag, Jai Courtney as Captain Boomerang, Guardians of the Galaxy star Michael Rooker, Nathan Fillion, John Cena, Peter Capaldi (Doctor Who), Thor: Ragnarok director Taika Waititi, and SNL’s Pete Davidson, among others. Will Smith’s Deadshot reportedly won’t be returning due to scheduling conflicts. Gunn has previously teased that fans shouldn’t get too attached to the cast, indicating the film may have quite the body count.

[widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-dcs-the-suicide-squad&captions=true"]

Producer Pete Safran has said the film is a “total reboot,” and not a sequel to David Ayers critically panned 2016 film.

While fans are no doubt happy to see Gunn lending his efforts to the DC cinematic universe, don’t get your hopes up for any James Gunn Superman movie. You might also be surprised to hear which screenplay Gunn says he’s enjoyed the most. Thankfully, we also have Guardians of the Galaxy Vol. 3 to look forward to, which Gunn was re-hired by Disney to direct. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

James Gunn Wraps Suicide Squad Filming With Tribute to Deceased Dad

Filming on James Gunn’s The Suicide Squad has officially wrapped. Director Gunn celebrated the accomplishment by sharing a photo of the cast and crew, along with a heartfelt tribute to some loved ones of his.

“And that’s a wrap on #TheSuicideSquad,” Gunn wrote. “My father died two weeks before we started filming and my dog died two weeks before the end. It was a hard, hard time in my life and yet the most fulfilling time I’ve ever had making a movie. The professionalism, talent, compassion and kindness of this cast and crew inspired me every day. Thanks to everyone involved in this film, in every stage of development, in every department - I am grateful from the bottom of my heart for you all. You are why I make movies.”

suicide squad

Gunn’s Suicide Squad still has lots of time to bake before it’s ready for the filmgoing public, though. The Suicide Squad is scheduled to release on August 6, 2021. Margot Robbie (who can be seen front and center of the Instagram post) returns as Harley, alongside Viola Davis as Amanda Waller, Idris Elba, Joel Kinnaman as Rick Flag, Jai Courtney as Captain Boomerang, Guardians of the Galaxy star Michael Rooker, Nathan Fillion, John Cena, Peter Capaldi (Doctor Who), Thor: Ragnarok director Taika Waititi, and SNL’s Pete Davidson, among others. Will Smith’s Deadshot reportedly won’t be returning due to scheduling conflicts. Gunn has previously teased that fans shouldn’t get too attached to the cast, indicating the film may have quite the body count.

[widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-dcs-the-suicide-squad&captions=true"]

Producer Pete Safran has said the film is a “total reboot,” and not a sequel to David Ayers critically panned 2016 film.

While fans are no doubt happy to see Gunn lending his efforts to the DC cinematic universe, don’t get your hopes up for any James Gunn Superman movie. You might also be surprised to hear which screenplay Gunn says he’s enjoyed the most. Thankfully, we also have Guardians of the Galaxy Vol. 3 to look forward to, which Gunn was re-hired by Disney to direct. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

PlatinumGames Expanded So It Doesn’t Have to Turn Down ‘Fun Projects’

Platinum Games, the Osaka-based studio behind Bayonetta and Vanquish, has talked to IGN Japan about the creation of a new office in Tokyo that Platinum director Hideki Kamiya says will be staffed with “Crazy people who want to make games.” Currently, Platinum Games is sized at about 240 employees according to COO Atsushi Inaba. The aim of the Tokyo studio is to bring aboard 100 more employees. At the time of the studio’s announcement, Platinum said the Tokyo location would attempt working on different projects like live-service games. [widget path="global/article/imagegallery" parameters="albumSlug=project-gg-new-platinum-game-first-images&captions=true"] Inaba says another reason for expansion is just to work on more games in general, whether they’re original projects or partner projects. “First of all, we do not have enough staff at the moment. It’s a nice problem to have, but we get a lot of work offers from other publishers, for example something like Nier Automata where we can collaborate on the publisher’s IP, or to make original titles for a publisher, and we are limited to how many projects we can take on. So there are a lot of projects that we have to turn down, and I think it would be better to increase our capacity so we can work on more fun projects.” Platinum, aside from working on original games, frequently partners with publishers to work on their IP. Whether it’s with Square Enix on Nier: Automata, or Nintendo with Bayonetta 3 and Star Fox Zero. From what Inaba is saying, Platinum is quite the popular partner and there are probably numerous publisher projects the company had to turn down. [ignvideo url="https://www.ign.com/videos/2020/02/26/project-gg-teaser-trailer"] But with a new Tokyo studio and an increased employee count, perhaps Platinum can work on even more projects going forward. The Tokyo studio was announced as part of a series of four announcements. Platinum already announced The Wonderful 101 Kickstarter, Project G.G., and the Tokyo studio. There’s still one announcement left, and Kamiya says it’s the biggest one of them all. [poilib element="accentDivider"]

PlatinumGames Expanded So It Doesn’t Have to Turn Down ‘Fun Projects’

Platinum Games, the Osaka-based studio behind Bayonetta and Vanquish, announced the creation of a new office in Tokyo that Platinum director Hideki Kamiya and COO Atsushi Inaba says will be staffed with “Crazy people who want to make games.” Currently, Platinum Games is sized at about 200 employees according to Inaba. The aim of the Tokyo studio is to bring aboard 100 more employees for a total of about 400. At the time of the studio’s announcement, Platinum said the Tokyo location would be working on different projects like live-service games. But in an interview with IGN Japan, Inaba says another reason for expansion is just to work on more games in general, whether they’re original projects or partner projects. [widget path="global/article/imagegallery" parameters="albumSlug=project-gg-new-platinum-game-first-images&captions=true"] “First of all, we do not have enough staff at the moment. It’s a nice problem to have, but we get a lot of work offers from other publishers, for example something like Nier Automata where we can collaborate on the publisher’s IP, or to make original titles for a publisher, and we are limited to how many projects we can take on. So there are a lot of projects that we have to turn down, and I think it would be better to increase our capacity so we can work on more fun projects.” Platinum, aside from working on original games, frequently partners with publishers to work on their IP. Whether it’s with Square Enix on Nier: Automata, or Nintendo with Bayonetta 3 and Star Fox Zero. From what Inaba is saying, Platinum is quite the popular partner and there are probably numerous publisher projects the company had to turn down. [ignvideo url="https://www.ign.com/videos/2020/02/26/project-gg-teaser-trailer"] But with a new Tokyo studio and an increased employee count, perhaps Platinum can work on even more projects going forward. The Tokyo studio was announced as part of a series of four announcements. Platinum already announced The Wonderful 101 Kickstarter, Project G.G., and the Tokyo studio. There’s still one announcement left and Kamiya says it’s the biggest one of them all.

Project G.G. Will Have ‘Much More to It’ Than Just Action

Platinum Games has officially announced Project G.G. According to studio director, Hideki Kamiya, Project G.G. is the first wholly-owned Platinum Games project, and while the studio says this new project will stay in keeping with with the studio’s love of the action genre, the game will also be broader in scope. “We have labelled it as being part of the Hideki Kamiya hero trilogy,” said Kamiya in an interview with IGN Japan. “The first two titles being Viewtiful Joe, which is a solo hero story, and The Wonderful 101, which is a story of a group of heroes. In Japan, the next type of hero would be the giant hero, and I’ve always wanted to make a game based on that idea.” "But while Viewtiful Joe and The Wonderful 101 were pure action games, this will not be like that. Any game I make will of course include carefully crafted action elements, but this won’t be simply an action game. There will be much more to it than that.” [ignvideo url="https://www.ign.com/videos/2020/02/26/project-gg-teaser-trailer"] The giant hero and kaiju genre, or tokusatsu, is best known in the west from shows like Power Rangers. But while Kamiya says he’s inspired by the genre, Project G.G. isn’t a straight adaptation of it. “[I]t won’t be a very niche kind of game; giant hero stories are popular in Japan, with things like Ultraman, and the game will have that kind of flavor to it, but I don’t want to restrict myself to the Japanese hero genre,” Kamiya says. “So the setting will probably not be Japan, as that might be restrictive. But I haven’t decided yet.” Not much else is known about Project G.G. other than how Platinum is aiming to launch on every current console. “Basically we’d like to hit PS4, Xbox One, Switch and Steam, and then of course PS5 and Series X are coming soon. We don’t know exactly when this will come out, but we’d like to release it on whatever are the main platforms at that time,” Platinum Chief Creative Officer Atsushi Inaba said. [widget path="global/article/imagegallery" parameters="albumSlug=project-gg-new-platinum-game-first-images&captions=true"] There's no concrete release date at this point, but Inaba explains that there's a general window the studio expects to be able to release it within: “Put it this way, we’re not looking at something as long as three years. Nor will it be as soon as half a year or a year. But as our first self-owned and self-published game, we want to deliver it as soon as we can.” However, Kamiya makes clear that he'd prefer to make a quality game over a timely one: “Hey, I don’t have any desire to release games quickly! My only desire is to release games that are good.” In the meantime, Platinum Games still has one more announcement to make as part of its “Four” initiative which included The Wonderful 101 Kickstarter, Project G.G., and a brand new Tokyo-based studio. But IGN will be there to cover the big surprise when it’s announced. [poilib element="accentDivider"]