Exit West: Obamas, Russos Team for Netflix Movie Starring Riz Ahmed

Reports say that Higher Ground Productions, Barack and Michelle Obama's production company, is in talks to produce a Netflix adaptation of the bestselling novel, Exit West. The film rights for Mohsin Hamid's novel were acquired by Joe and Anthony Russo in 2017, and Collider reported that the Russo brothers will produce the film alongside Higher Ground Productions. Riz Ahmed is currently set to star in the adaptation. The actor recently starred in Venom as Carlton Drake, and in Rogue One as Bodhi Rook. Ahmed also recently won the Critics Award at the Berlin Film Festival for co-writing Mogul Mowgli. [ignvideo url="https://www.ign.com/videos/2020/02/28/new-to-netflix-for-march-2020"] Ahmed would play Saeed, a young man who has to flee his home after a civil war breaks out. Exit West begins in an unnamed country in the Middle East, and it discusses issues surrounding the global refugee crisis. Saeed and his partner Nadia flee using magic doors that lead to different places all over the world. The production companies are reportedly pursuing Yann Demange, director of White Boy Rick and '71, to direct the project. This isn't the only new Netflix project we've recently heard about. Taika Waititi is making a Charlie and the Chocolate Factory series for Netflix, as well as a wholly original series about the Oompa-Loompas. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-netflix-original-movies-and-tv-shows&captions=true"] [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Fortnite Propane Tank Locations – Where to Find

The TNTina's Trial challenges task players with destroying structures with propane tanks. Here is where you can find Fortnite propane tank locations to complete the challenge.

Pokemon Mystery Dungeon: Rescue Team DX Review – To The Rescue

When the original pair of Pokemon Mystery Dungeon games were released in 2006, they were received as the ugly Duckletts of Pokemon spin-offs. Now, almost 15 years later, it is clear how wrong we were to write off Spike Chunsoft's ambitious take on the titanic series: Pokemon Mystery Dungeon: Rescue Team DX for Switch is wondrous to play and, in a way, boasts a substantially more resonant fable than most other recent Pokemon games.

You wake up one morning and everything seems pretty ordinary, at least until you realize that you're not a human anymore. Instead, you've magically and mysteriously metamorphosed into a Pokemon--which exact species is determined by a fun little personality quiz you take at the beginning of the game. Before long you make a new best friend, who is also a Pokemon, and you decide to form a rescue team together. Why? To save foolish Pokemon who have ventured into dangerous dungeons stricken by environmental disasters, even though they're totally aware of said environmental disasters. Over the course of the game, you embark on arduous odysseys to the many dungeons scattered sporadically across the world of Pokemon, each of which contains several 'mons in desperate need of help and lots of others who are a bit aggravated by the daily earthquakes.

No Caption Provided
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What's important about Mystery Dungeon carving itself out a new home on Switch is that DX isn't just some sort of lazy rehash. Perhaps the most striking thing about this reworked spin-off, at least at first, is its revised color palette. It's pretty different to the old Mystery Dungeon games, sporting a warm painterly style to replace the originals' GBA-era pixel art. The revamped rescue base you get about halfway through the game is especially gorgeous, while the relentlessly upbeat soundtrack is capable of both intensifying the charming tone of the art and flipping even the tensest moments on their head. This is an essential part of the game's overall appeal, as it goes hand in hand with the fact that Mystery Dungeon is ultimately about overcoming adversity with a smile on your face. One second it seems as if you're on the verge of the inevitable apocalypse, the next you're bobbing along, beaming for no reason, ready to hurtle headlong into a procedurally generated dungeon to save some 'mons and make some money.

Continue Reading at GameSpot

Pokemon Mystery Dungeon: Rescue Team DX Review – Better Than You Remember

When the original pair of Pokemon Mystery Dungeon games were released in 2006, they were received as the ugly Duckletts of Pokemon spin-offs. Now, almost 15 years later, it is clear how wrong we were to write off Spike Chunsoft's ambitious take on the titanic series: Pokemon Mystery Dungeon: Rescue Team DX for Switch is wondrous to play and, in a way, boasts a substantially more resonant fable than most other recent Pokemon games.

You wake up one morning and everything seems pretty ordinary, at least until you realize that you're not a human anymore. Instead, you've magically and mysteriously metamorphosed into a Pokemon--which exact species is determined by a fun little personality quiz you take at the beginning of the game. Before long you make a new best friend, who is also a Pokemon, and you decide to form a rescue team together. Why? To save foolish Pokemon who have ventured into dangerous dungeons stricken by environmental disasters, even though they're totally aware of said environmental disasters. Over the course of the game, you embark on arduous odysseys to the many dungeons scattered sporadically across the world of Pokemon, each of which contains several 'mons in desperate need of help and lots of others who are a bit aggravated by the daily earthquakes.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

What's important about Mystery Dungeon carving itself out a new home on Switch is that DX isn't just some sort of lazy rehash. Perhaps the most striking thing about this reworked spin-off, at least at first, is its revised color palette. It's pretty different to the old Mystery Dungeon games, sporting a warm painterly style to replace the originals' GBA-era pixel art. The revamped rescue base you get about halfway through the game is especially gorgeous, while the relentlessly upbeat soundtrack is capable of both intensifying the charming tone of the art and flipping even the tensest moments on their head. This is an essential part of the game's overall appeal, as it goes hand in hand with the fact that Mystery Dungeon is ultimately about overcoming adversity with a smile on your face. One second it seems as if you're on the verge of the inevitable apocalypse, the next you're bobbing along, beaming for no reason, ready to hurtle headlong into a procedurally generated dungeon to save some 'mons and make some money.

Continue Reading at GameSpot

Twitter Account Answers ‘Is Something Behind the Waterfall?’

Video games can be so many things: fantastical adventures, alien sci-fi shooters, plumber astronaut simulators. Even so, there's one common thread that runs though countless video games, regardless of genre: waterfalls make the absolute best hiding places. Now, there's a Twitter account diligently cataloging these wonderful cataracts. Is Something Behind the Waterfall? is the latest creation from the person who brought the adorable Can You Pet the Dog? Twitter account into this world, and it serves as a catalog of video game waterfalls that hide caves, treasures, and countless other secrets. In just over 10 hours, the account managed to accrue over 10 thousand followers, showing that gamers everywhere just want to know what's behind those beautiful waterfalls. [ignvideo url="https://www.ign.com/videos/2016/01/12/exploring-waterfall-in-undertale"]

Waterfalls in Zelda, The Witcher 3, Halo, and More

The account kicked off with an appropriate video from The Legend of Zelda: Breath of the Wild, where Link finds a shrine behind one of its many, MANY waterfalls. [poilib element="accentDivider"]The account quickly turned its gaze to Halo: Combat Evolved, where a mythic skull was quickly discovered nearby a deluge of water. [poilib element="accentDivider"]Not long after, a highly peculiar and extremely patient waterfall in Earthbound was explored. [poilib element="accentDivider"]Most recently, the account shared footage from The Witcher 3: Wild Hunt, where Geralt finds a very special and extremely damp treasure chest.

Fans Make Gaming Great

Leading up to Animal Crossing: New Horizon's March 20 release date, fans are creating some amazing (and adorable) creations that they're sharing with the community. Last month, Animal Crossing and DOOM Eternal fans bonded over their shared March 20 release date, creating some hilarious and heartwarming fan art meshing the two disparate franchises together. [widget path="global/article/imagegallery" parameters="albumSlug=pax-east-nintendo-animal-crossing-booth&captions=true"] The video game world even got hyped over the PS5's logo, even if it surprised absolutely no one. [poilib element="accentDivider"] Colin Stevens is IGN's video game social coordinator, and his favorite waterfall is probably the one you can drive through in Uncharted 4. Follow him on Twitter.

MGM Will Reportedly Take $30 Million-Plus Hit After No Time to Die Delay

No Time to Die's seven-month delay could lead to a $30 million-plus hit for MGM Studios. If The Hollywood Reporter's sources are correct, the studio behind the latest James Bond movie, MGM Studios, will likely take a hit in the $30 million to $50 million range as a result of the seventh-month delay for the next James Bond movie that was announced earlier this week. The delay came after "careful consideration and thorough evaluation of the global theatrical marketplace." While not confirmed, the decision is likely the result of the ongoing COVID-19, otherwise known as the novel coronavirus, threat people around the globe are facing. Theaters around the globe have been closed temporarily which could lead to smaller box office numbers. Earlier this week, as reported by the BBC, two of the leading James Bond fan sites, MI6 Confidential and The James Bond Dossier, penned open letters asking the studio behind No Time to Die to "put public health above marketing release schedules." [ignvideo url="https://www.ign.com/videos/2019/08/20/no-time-to-die-james-bond-25-cast-reveal"] If MGM Studios does take the hit that's expected, No Time to Die won't be the last film affected by the COVID-19 outbreak. Movie marketplace analysts believe the outbreak could result in a $5 billion loss for global box offices, according to The Hollywood Reporter. Other blockbusters coming this year like Black Widow and Furious 9 reportedly won't be delayed, however. The video game industry is being affected much in the same way the movie industry is by COVID-19. Several game companies pulled out of recent events with other shows like GDC 2020 postponing their show altogether. No Time to Die is expected to release on November 12, 2020, in the U.K. and on November 25, 2020, in the U.S. The film was originally slated for an April 2 release in the U.K. and an April 10 release in the U.S. [widget path="global/article/imagegallery" parameters="albumSlug=the-next-james-bonds-who-never-played-007&captions=true"] Now that you've got some extra time to catch up on all things James Bond, check out the No Time to Die Big Game Spot trailer and then check out the official trailer. After watching the trailer, you might be thinking Rami Malek is playing Dr. No in the movie and if so, you're not alone. If you haven't yet listened to the official theme of No Time to Die from Billie Eilish, aptly titled No Time to Die as well, you can listen to the song now. Accompanying Eilish's voice in the movie will be a score from The Dark Knight and Interstellar composer Hanz Zimmer. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

The Outer Worlds Dev Adds More Accessibility Options For Font Sizes

The Outer Worlds developer is going a step further for accessibility by adding a font size slider. It will be arriving in the Outer Worlds 1.3 patch. Obsidian Entertainment developer, Nate McDorman, showed the new slider in action on Twitter. McDorman mentioned in his Twitter thread that he chose to "ditch the old font size toggle" and create something new altogether. McDorman says it took three months of work, but you can finally see it in action below. The original font size toggle option was added on November 18, 2019, as part of Patch 1.1.1.0. Obsidian addressed the text size issue after receiving consistent feedback asking to improve it. On top of this, patch 1.3 will replace the previous toggle with a more customizable option instead. This patch also includes other UI and gameplay changes such as ultrawide support, multi-quest map tracking, a sprint toggle, and more. The full patch notes are available on the Obsidian forum. [ignvideo url="https://www.ign.com/videos/2019/10/22/the-outer-worlds-review"] Patch 1.3 will be available across all platforms later this week, according to the patch notes. The Nintendo Switch version will launch later this month with the slider already implemented. If you're waiting for information on more content, the developer confirmed the story DLC in the works back in December 2019. Nothing is known about the planned DLC aside from a release sometime in 2020. [widget path="global/article/imagegallery" parameters="albumSlug=igns-top-25-xbox-one-games&captions=true"] Whether you're jumping into The Outer Worlds for the first time or not, take a look at our 13 Tips and Tricks For Surviving The Outer Worlds. And if you're a more experienced player, you should check out our 5 character builds for getting ahead. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.

Final Fantasy 7 Remake’s Sidequests Will Maintain Quality of Story Missions

Final Fantasy 7 Remake's sidequests will match the quality of the game's main story missions, according to director Tetsuya Nomura in an interview with Famitsu. Set to release next month, Final Fantasy 7 Remake is just the first part of an unknown number of Final Fantasy 7 Remake games. Rather than guiding players through the entire story of the original 1997 game, this remake will only include the Midgar section of the original game. That's only a handful or two of hours in the original, but we know Square Enix and Nomura are working to beef up this section of the game with new explorable areas, additional bosses and side quests. [ignvideo url="https://www.ign.com/videos/2020/03/04/final-fantasy-7-remake-comparison-2015-vs-2020"] Speaking with Famitsu and translated by IGN Japan, Nomura said these side quests will be equal in quality to the main quests of the game. "The sub-quests have been made in exactly the same way as the main story quests," Nomura said. "Initially, the development team also wanted to create a large volume of content, but it was not possible to do all of it, so we are doing as much as we can while maintaining the quality." "So it's as much as you can manage while maintaining quality?" Famitsu asked Nomura. "Yes," Nomura said. "There was even more, but I thought that volume of content would never be finished." [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-over-100-screenshots&captions=true"] Based on Nomura's comments, it would seem that the team had plans for a larger number of side quests but opted to reduce the number of side quests to ensure the ones included matched the quality of the main story missions. Translations online seem to indicate that Nomura is saying the sidequests are as large as the main quests, but our translation from IGN Japan does not indicate that was the intention of what he originally said. The size of the sidequests, in scope or length, does not seem to be what Nomura was discussing with Famitsu but rather, he was speaking to the idea that the development team favored qualitative side quests over a larger quantity of side quests. We'll all find out what these side quests look like, both in quantity and quality, when the game is released next month on April 10. The game will be released exclusively on PS4. If you're waiting to play it elsewhere, you'll have to wait until at least 2021. In the meantime, check out our latest thoughts on the game after a recent hands-on preview and now that a demo is out for the game, check out our guide on how to get the demo's secret ending. [ignvideo url="https://www.ign.com/videos/2019/05/10/final-fantasy-vii-in-7-minutes"] You can control both Cloud and Barrett in the demo and the game but one character you won't be able to control in the game is Red XIII. That's not the only big change from the original. Sephiroth will show his face far sooner in the remake and you can read about how the team behind the game decided to include the One-Winged Angel so soon in the game's story this time around. While you're waiting for the game to be released next month, start making some space on your PS4 now because the game will seemingly be 100 GB. Check out the Final Fantasy 7 Remake opening movie after doing that to put you in your feels. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can find him on Twitter @LeBlancWes    

Black Widow, Furious 9 Reportedly Won’t Be Delayed Due to Coronavirus

In light of UA and MGM's decision to delay the release of the James Bond film No Time to Die from April to November, the question is whether other studios will follow suit and postpone their upcoming movies due to the spreading coronavirus. According to a new report, the short-term answer appears to be no. "Currently, Disney is adamant that they’re not moving the May 1 release date of Black Widow, and Universal is officially not changing their May 22 release for F9," Deadline reports. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/02/03/marvels-black-widow-big-game-spot] IGN reached out to all the major studios to inquire about whether they were planning on shifting their release dates but none of them had responded as of time of publish. Deadline claims there had been rumors among distributors that Disney would shift the release of Black Widow to the November 6 slot currently occupied by another Marvel title, The Eternals, and then push the latter film to 2021. But, according to Deadline, "Disney is telling its exhibition partners that they’re staying the course with their current release slate." [widget path="global/article/imagegallery" parameters="albumSlug=20-worst-opening-weekends-at-the-us-domestic-box-office&captions=true"] Likewise, Warner Bros. is reportedly not moving the release dates for Scoob! (May 15) or Wonder Woman 1984 (June 5) nor is Paramount postponing the May 22 opening of SpongeBob: Sponge on the Run. Of course, no one knows how widespread or threatening COVID-19 will be by November, but until then the film industry will continue to observe the situation and hope audiences still head to theaters.

Animal Crossing: New Horizons Fans Get Creative Before Launch

Ahead of Animal Crossing: New Horizons March 20 launch, fans are making some incredibly cute art and creation tools and sharing them with the equally excited community. [ignvideo url="https://www.ign.com/videos/2020/02/20/animal-crossing-new-horizons-direct-2202020"]

Animal Crossing Villager Creator

One of the most popular fan-made creation tools was an Animal Crossing villager maker from Kyoosh. Several fans used this tool to make themselves in the cute and simple style Animal Crossing is known for, sharing their creations on social media. Unfortunately, this character maker was quickly taken down, though Kyoosh is looking for another site to host it again. Screen Shot 2020-03-05 at 11.10.52 AMScreen Shot 2020-03-05 at 11.12.08 AMScreen Shot 2020-03-05 at 11.12.50 AMScreen Shot 2020-03-05 at 11.15.21 AMScreen Shot 2020-03-05 at 11.17.20 AMScreen Shot 2020-03-05 at 12.10.37 PMScreen Shot 2020-03-05 at 12.29.47 PM

Animal Crossing Dodo Airlines, Countdown Clocks

Animal Crossing fans have found several creative outlets while biding their time for New Horizons, one of the most jolly of which is dodoairlines.com. This site, created and designed by CelesMehZoulianne, u/ItalianLurker, and u/TORtur3, allows fans to create a boarding pass, passport, and greeting card in preparation of their impending trip to a deserted island. Screen Shot 2020-03-05 at 12.25.47 PMdodoairlines.comISLA One of the most common fan-creations made in anticipation of New Horizons are countdown clocks. As of today, there are still 15 days until it's released, but some fans are accounting for every SECOND until they can get their hands on the next Animal Crossing. One of the most entertaining countdown clocks is ACNH Countdown, which is simple, effective, and has music you will want to dance to for the next two weeks. Screen Shot 2020-03-05 at 12.45.05 PM

Everything Animal Crossing: New Horizons

These are hardly the first instances of creative output from the Animal Crossing community leading up to New Horizons' release. Last month, Animal Crossing and DOOM Eternal fans bonded over their shared March 20 release date, creating some hilarious and heartwarming fan art meshing the two disparate franchises together. Several fans also had a blast at Nintendo's hyper-popular New Horizons PAX East booth. [widget path="global/article/imagegallery" parameters="albumSlug=pax-east-nintendo-animal-crossing-booth&captions=true"] For more on Animal Crossing: New Horizons, check out its character customization details, its Amiibo compatibility and functionality, and you don't want to miss every villager we've seen so far. [poilib element="accentDivider"] Colin Stevens is IGN's video game social coordinator, and he can not WAIT to be relaxed as heck on his deserted island. Follow him on Twitter.