Castlevania: Symphony of the Night Is Now Available on Mobile
PlayStation classic Castlevania: Symphony of the Night has been released on mobile all of a sudden and completely without warning.
The iOS and Android port costs $2.99 / £2.99 and comes with touchscreen controls, with revamped menus to boot, but is said to be fully compatible with controllers. It also has a new continue feature - which probably means you don't have to wait an age every time you die as you're sent back to the title screen.
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It seems this mobile port is based on the PlayStation Portable and PlayStation 4 versions of Symphony of the Night, rather than the original PlayStation 1 version. That means it has a completely new script and voice acting that, unfortunately, doesn't have the iconic line, "What is a man? A miserable little pile of secrets!"
It also has extra familiars, new credits music, a boss fight against Maria, and Maria is playable. Everything else is pretty much the same as the 1997 original. The timing of this couldn't be better as Castlevania Season 3 arrives on Netflix on March 5.
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If you don't know, in Symphony of the Night you play as Alucard - the white-haired vampire in the Netflix series - as he tries to stop the evil that has overtaken Dracula's castle. We gave it a 9 in our Castlevania: Symphony of the Night review from way back in 1997, saying that it's "one of the finest 2D platforms game yet seen."
One of the directors of Castlevania: Symphony of the Night, Koji Igarashi, went on to make a spiritual successor to the game recently in Bloodstained: Ritual of the Night.
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.Ben Affleck Confirms McDonald’s Monopoly Movie Is Still in the Works
Hideo Kojima Shows Off Death Stranding Photo Mode
Hideo Kojima has provided a first look at the photo mode that will be available as part of the PC version of Death Stranding.
He shared footage of the photo mode in a Twitter video that, unfortunately, isn't of the greatest quality. What can be seen in the low-res video is that Death Stranding's photo mode will work much like many other photo modes in other games.
You'll be able to pause the game at any moment and then move the game camera around to get the shot you want. You'll also be able to tweak the brightness, the depth of field, change the aperture, and add filters. If you want, you can even make protagonist Sam Bridges pull different expressions and poses, or remove him from the shot entirely. It seems you may also be able to put themed frames around photos as well as turn them into posters.These are some examples from the Photo Mode in the PC ver. We will introduce on how to create them in another video later. Me, and some staffs that loves to take photos enjoyed making this Mode! Available, June 2nd.
Pre-order nowhttps://t.co/TxRuNL91u2 pic.twitter.com/WvMwqzPiBn — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 4, 2020
In another tweet, Kojima mentioned that he'd like to hold photo contests for Death Stranding "by letting users send the photo that they took with the in-game camera." He's referencing a Metal Gear Solid 2 competition that rewarded players for creative use of the camera in that game.
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Finally, around the same time as the tweets about Death Stranding's photo mode, Kojima brought up the fact that, in Metal Gear Solid, he hid a number of his staff members in the game as ghosts. The only way you could see these ghosts were to take photos in certain places using the in-game camera. In fact, most of the Metal Gear Solid games had ghosts hidden in them that can be found through this method.
Kojima doesn't make any direct connection between the Metal Gear Solid ghosts and Death Stranding. However, given that he mentions it around the same time as posting this video, it could mean that there's something hidden in Death Stranding that can be revealed with the new photo mode. Maybe it'll be something related to Kojima Productions' next project, or perhaps even a Silent Hill tease?
Death Stranding comes to PC via Steam and the Epic Games Store on June 2. As well as the photo mode, it'll have higher frame rate caps, ultra-wide screen support, and Half-Life content. There's no word yet on whether any of these new features will be added to the PlayStation 4 version of Death Stranding.
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[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
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Details of Fox’s Unproduced X-Force Movie Trilogy Revealed
"What I can share about my take on the property (as it’s not really relevant any more since Deadpool 2 introduced Cable, and I wrote X-Force before Deadpool 1 even came out), is that it asked if X-Men was about mutants who get to go to private school with Wolverine and Professor X, and have the Blackbird swooping down to pick them up, what about the mutants that have to go to public school? What about the ones who don’t have the benefactor looking out for them, and what about the kids who have to figure it out on their own? We then would have introduced that darker, more militant mentor in the form of Cable.”[ignvideo url="https://www.ign.com/videos/2018/05/17/deadpool-2s-cast-and-director-on-x-force-and-deadpool-3"] CBM followed up by asking who Cable would be teaching.
"I plotted out this three-movie arc that took X-Force from what it was in the 90s with Rob Liefeld with a band of kids fighting for what they believe in, and then by the third film, the group would have grown and changed and lost and picked up some new members, and basically turned into Rick Remender’s version of the X-Force in the early 2000s. That was a much darker hit squad and black ops team who had lost their way over the course of the three films.”[widget path="global/article/imagegallery" parameters="albumSlug=all-the-x-men-movies-that-probably-wont-happen-now-and-a-few-that-will&captions=true"] Liefeld's team included Boom Boom, Cannonball, Domino (who appeared in Deadpool 2!), Feral, Shatterstar (Deadpool 2!), Warpath, and Siryn. In 2010, Remender and Jeremy Opena had a team with Wolverine, Psylocke, Deadpool, Archangel, Fantomex, and E.V.A. Wadlow stated that he was "super grateful" to have written the script for the film, even if it has yet to move forward. However, he isn't giving up hope. “Kevin Feige, if you’re reading this, I will do anything at all to work on your version of the X-Men and X-Force," Wadlow said. "I’m a filmmaker because of 90s comics, so I obviously love them dearly, and it was actually a dream come true for me to write X-Force and meet Rob Liefeld. I loved doing it and would of course do anything to be part of whatever new iteration they have planned.” [widget path="global/article/imagegallery" parameters="albumSlug=who-are-deadpools-new-teammates&captions=true"] For more on X-Force, check out our explainer feature on the militant mutant team, a breakdown of Deadpool's X-Force teammates from Deadpool 2, and five reasons why an X-Force film could work. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
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