Epic Games to Publish Next Games From Control, Inside Devs

Epic Games has announced that it will be publishing the next games from gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control) through Epic Games Publishing, its new multiplatform publishing effort with a developer-first approach. Epic shared the news alongside a video featuring Remedy's Sam Lake, Playdead's Arnt Jensen, and gen DESIGN's Fumito Ueda that begins to explain how this new publishing effort will help these creators build their dreams. [ignvideo url="https://www.ign.com/videos/2020/03/26/epic-games-to-publish-next-games-from-control-inside-and-the-last-guardian-developers"] The Epic Games approach to publishing "fundamentally changes the developer/publisher model, and aims to have the most developer-friendly terms in the industry, so that creators can focus on making great games." This will be made true in the following ways:
  • Full Creative Freedom and Ownership - Developers will retain 100% of all intellectual property and full creative control of their work.
  • Fully-Funded Projects - Epic Games Publishing will cover up to 100% of development costs, from developer salaries to go-to-market expenses such as QA, localization, marketing and all publishing costs.
  • 50/50 Profit Sharing - Developers earn a fair share for their work -- once costs are recouped, developers earn at least 50% of all profits.
[ignvideo url="https://www.ign.com/videos/2019/12/10/why-control-is-igns-game-of-the-year-for-2019"] “We’re building the publishing model we always wanted for ourselves when we worked with publishers,” said Tim Sweeney, Founder and CEO of Epic Games. gen DESIGN was founded by Fumito Ueda in 2014. Ueda worked at Sony Computer Entertainment's SIE Japan Studio and led development on Ico, Shadow of the Colossus, and The Last Guardian. Playdead was founded in 2006 by Arnt Jensen and Dino Patti. Their first game, Limbo, was released in 2010 and Inside was released six years later in 2016 and we gave it a 10/10. Playdead's third game was first teased in 2017 with its first concept art. [ignvideo url="https://www.ign.com/videos/2016/06/28/inside-review"] Remedy Entertainment was founded in 1995 and is responsible for such titles as Max Payne, Alan Wake, Quantum Break, and IGN's Game of the Year 2019 Control.

"gen DESIGN, Remedy, and Playdead are among the most innovative and talented studios in the industry, with strong visions for their next games,” said Hector Sanchez, Head of Epic Games Publishing. “They will have full creative control, while Epic will provide a solid foundation of project funding and services.”

While there is no new information on these studio's new games in this announcement, Epic Games Publishing does tease that "additional information, development partners, and games will be announced in the coming months."

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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Epic Games to Publish Next Games From Control, Inside Devs

Epic Games has announced that it will be publishing the next games from gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control) through Epic Games Publishing, its new multiplatform publishing effort with a developer-first approach. Epic shared the news alongside a video featuring Remedy's Sam Lake, Playdead's Arnt Jensen, and gen DESIGN's Fumito Ueda that begins to explain how this new publishing effort will help these creators build their dreams. [ignvideo url="https://www.ign.com/videos/2020/03/26/epic-games-to-publish-next-games-from-control-inside-and-the-last-guardian-developers"] The Epic Games approach to publishing "fundamentally changes the developer/publisher model, and aims to have the most developer-friendly terms in the industry, so that creators can focus on making great games." This will be made true in the following ways:
  • Full Creative Freedom and Ownership - Developers will retain 100% of all intellectual property and full creative control of their work.
  • Fully-Funded Projects - Epic Games Publishing will cover up to 100% of development costs, from developer salaries to go-to-market expenses such as QA, localization, marketing and all publishing costs.
  • 50/50 Profit Sharing - Developers earn a fair share for their work -- once costs are recouped, developers earn at least 50% of all profits.
[ignvideo url="https://www.ign.com/videos/2019/12/10/why-control-is-igns-game-of-the-year-for-2019"] “We’re building the publishing model we always wanted for ourselves when we worked with publishers,” said Tim Sweeney, Founder and CEO of Epic Games. gen DESIGN was founded by Fumito Ueda in 2014. Ueda worked at Sony Computer Entertainment's SIE Japan Studio and led development on Ico, Shadow of the Colossus, and The Last Guardian. Playdead was founded in 2006 by Arnt Jensen and Dino Patti. Their first game, Limbo, was released in 2010 and Inside was released six years later in 2016 and we gave it a 10/10. Playdead's third game was first teased in 2017 with its first concept art. [ignvideo url="https://www.ign.com/videos/2016/06/28/inside-review"] Remedy Entertainment was founded in 1995 and is responsible for such titles as Max Payne, Alan Wake, Quantum Break, and IGN's Game of the Year 2019 Control.

"gen DESIGN, Remedy, and Playdead are among the most innovative and talented studios in the industry, with strong visions for their next games,” said Hector Sanchez, Head of Epic Games Publishing. “They will have full creative control, while Epic will provide a solid foundation of project funding and services.”

While there is no new information on these studio's new games in this announcement, Epic Games Publishing does tease that "additional information, development partners, and games will be announced in the coming months."

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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Resident Evil 3 Physical Copies Could Be Delayed in Europe

Resident Evil 3's physical release could be delayed in Europe, Capcom has announced. The news comes from the Capcom UK Twitter feed, which explained how the launch of the game could be affected by the ongoing COVID-19 crisis. Restrictions in European countries on travel and the shipment of goods are in place to stop the spread of the virus, and could potentially affect the game's release in Europe. Whilst reaffirming the global release date of April 3, 2020, Capcom noted that European markets "may experience delayed deliveries or availability of physical goods, including disc copies of games." This means that some stores, and thus customers, may not receive Resident Evil 3 until an undetermined point after launch due to potential supply chain problems caused by the pandemic. The digital release of the game will naturally go on unaffected. [ignvideo url="https://www.ign.com/videos/2020/02/25/resident-evil-3-preview"] "We are closely following official regulations to ensure we are prioritizing the safety of our fans, employees and partners," Capcom's statement reads. The company is in communication with its distribution partners to ensure the game's availability in accordance with current importing guidelines, and we'll be sure to let you know if Capcom issues any more updates. For more information about Resident Evil 3, check out our preview of the game. For a list of recommendations on how best to help, and stay safe, during the Coronavirus pandemic, please read our resource guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Resident Evil 3 Physical Copies Could Be Delayed in Europe

Resident Evil 3's physical release could be delayed in Europe, Capcom has announced. The news comes from the Capcom UK Twitter feed, which explained how the launch of the game could be affected by the ongoing COVID-19 crisis. Restrictions in European countries on travel and the shipment of goods are in place to stop the spread of the virus, and could potentially affect the game's release in Europe. Whilst reaffirming the global release date of April 3, 2020, Capcom noted that European markets "may experience delayed deliveries or availability of physical goods, including disc copies of games." This means that some stores, and thus customers, may not receive Resident Evil 3 until an undetermined point after launch due to potential supply chain problems caused by the pandemic. The digital release of the game will naturally go on unaffected. [ignvideo url="https://www.ign.com/videos/2020/02/25/resident-evil-3-preview"] "We are closely following official regulations to ensure we are prioritizing the safety of our fans, employees and partners," Capcom's statement reads. The company is in communication with its distribution partners to ensure the game's availability in accordance with current importing guidelines, and we'll be sure to let you know if Capcom issues any more updates. For more information about Resident Evil 3, check out our preview of the game. For a list of recommendations on how best to help, and stay safe, during the Coronavirus pandemic, please read our resource guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Control, Alan Wake Dev Signs Deal for 2 Next-Gen Games Set in the Same Franchise

Remedy Entertainment, the studio behind Control, Max Payne and Alan Wake, has signed two multi-platform publishing deals for next-gen games - and says both are set in the same franchise. In a statement from the company, it was revealed that the unspecified publisher "will fully fund game development costs" and that Remedy will see a "50% share of the net revenue" from sales, whilst retaining the intellectual property of the aforementioned games. The statement also went into some detail about the games that are part of this agreement. The first is a "AAA multi-platform game" which appears to be the unannounced third project alluded to in Remedy's financial report, which we reported on earlier this year. According to the statement, this game is in pre-production right now. As for the second project, this is a "smaller-scale project set in the same franchise." [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] With Remedy now in *ahem* control of the Alan Wake IP and actively teasing a crossover in Control's upcoming DLC, could we be seeing more of Bright Falls in the future? Or could it return to Control and The Oldest House - after all, the developers think their latest game is "just the start" for the franchise. Later in the statement, the strategy of the partnership is referred to as "creating and developing (Remedy's) own IP's into long-term franchises," which would suggest that the studio is not quite ready to leave its compelling worlds behind. Both games mentioned will launch on PC and next-generation consoles in "the next few years." Remedy's Control won our coveted Game of the Year prize last year, so make sure to check it out ahead of the studio's forthcoming projects. Control's first expansion, The Foundation arrives today on PC and PS4, and we'll have a review for you later today. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Control, Alan Wake Dev Signs Deal for 2 Next-Gen Games Set in the Same Franchise

Remedy Entertainment, the studio behind Control, Max Payne and Alan Wake, has signed two multi-platform publishing deals for next-gen games - and says both are set in the same franchise. In a statement from the company, it was revealed that the unspecified publisher "will fully fund game development costs" and that Remedy will see a "50% share of the net revenue" from sales, whilst retaining the intellectual property of the aforementioned games. The statement also went into some detail about the games that are part of this agreement. The first is a "AAA multi-platform game" which appears to be the unannounced third project alluded to in Remedy's financial report, which we reported on earlier this year. According to the statement, this game is in pre-production right now. As for the second project, this is a "smaller-scale project set in the same franchise." [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] With Remedy now in *ahem* control of the Alan Wake IP and actively teasing a crossover in Control's upcoming DLC, could we be seeing more of Bright Falls in the future? Or could it return to Control and The Oldest House - after all, the developers think their latest game is "just the start" for the franchise. Later in the statement, the strategy of the partnership is referred to as "creating and developing (Remedy's) own IP's into long-term franchises," which would suggest that the studio is not quite ready to leave its compelling worlds behind. Both games mentioned will launch on PC and next-generation consoles in "the next few years." Remedy's Control won our coveted Game of the Year prize last year, so make sure to check it out ahead of the studio's forthcoming projects. Control's first expansion, The Foundation arrives today on PC and PS4, and we'll have a review for you later today. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Half-Life: Alyx Players Are Working Out How to Play Without VR

Less than a week after launch, one Half-Life: Alyx player has discovered a way to get the VR exclusive game working without the need for a headset. Tyler McVicker, the person behind Valve News Network and well-known investigator of the developer’s games, held a livestream where he datamined Half-Life: Alyx. The stream shows him exploring environments using a floating camera, all without using any VR equipment. His key discovery, however, is the existence of a developer console command “vr_enable_fake_vr_test”, which when inputted causes Alyx’s hands to appear in the world, and allows weapons to be fired. [ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"] This is a very, very early step - the hands are awkwardly placed on screen, the guns fire despite being unloaded, and the camera still floats freely through walls and objects - but the existence of the console command suggests that Valve has a set of tools built into the game to allow the game to be played without a VR headset. It’s likely this has been included to allow developers to test certain elements of the game without strapping on a headset every time something has been tweaked. This is very early days for non-VR modding potential, but the fake_vr_test command may make the journey easier for those who wish to embark upon it. Combined with the traditional FPS HUD that is used in Alyx’s spectator mode, there’s some groundwork for a proper non-VR mod. Valve itself knows that a non-VR mod for Half-Life: Alyx is inevitable. Talking to Polygon, designer Robin Walker said “I know it’s going to happen.” Walker says there are people at Valve concerned about a non-VR mod, but that he himself is not worried. “It will clearly demonstrate to people why we did this in VR,” he said. Basically, he believes Alyx won’t be as much fun as a traditional FPS. “I think people will [after playing a non-VR mod] then hopefully have an even greater understanding of why we decided to build the product in VR than they do now,” he added. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-valve-game-review&captions=true"] For more Half-Life: Alyx, take a look at the Death Stranding Easter egg that’s been found in the game, and this math teacher who performed a lecture from inside the game. If you’re just about to play, here’s the things the game doesn’t tell you that you really should know, and if you’ve already finished then here’s our (spoiler filled) breakdown of the ending. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Half-Life: Alyx Players Are Working Out How to Play Without VR

Less than a week after launch, one Half-Life: Alyx player has discovered a way to get the VR exclusive game working without the need for a headset. Tyler McVicker, the person behind Valve News Network and well-known investigator of the developer’s games, held a livestream where he datamined Half-Life: Alyx. The stream shows him exploring environments using a floating camera, all without using any VR equipment. His key discovery, however, is the existence of a developer console command “vr_enable_fake_vr_test”, which when inputted causes Alyx’s hands to appear in the world, and allows weapons to be fired. [ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"] This is a very, very early step - the hands are awkwardly placed on screen, the guns fire despite being unloaded, and the camera still floats freely through walls and objects - but the existence of the console command suggests that Valve has a set of tools built into the game to allow the game to be played without a VR headset. It’s likely this has been included to allow developers to test certain elements of the game without strapping on a headset every time something has been tweaked. This is very early days for non-VR modding potential, but the fake_vr_test command may make the journey easier for those who wish to embark upon it. Combined with the traditional FPS HUD that is used in Alyx’s spectator mode, there’s some groundwork for a proper non-VR mod. Valve itself knows that a non-VR mod for Half-Life: Alyx is inevitable. Talking to Polygon, designer Robin Walker said “I know it’s going to happen.” Walker says there are people at Valve concerned about a non-VR mod, but that he himself is not worried. “It will clearly demonstrate to people why we did this in VR,” he said. Basically, he believes Alyx won’t be as much fun as a traditional FPS. “I think people will [after playing a non-VR mod] then hopefully have an even greater understanding of why we decided to build the product in VR than they do now,” he added. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-valve-game-review&captions=true"] For more Half-Life: Alyx, take a look at the Death Stranding Easter egg that’s been found in the game, and this math teacher who performed a lecture from inside the game. If you’re just about to play, here’s the things the game doesn’t tell you that you really should know, and if you’ve already finished then here’s our (spoiler filled) breakdown of the ending. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Xbox Series X Graphics Source Code Reportedly Stolen, Being Held for $100 Million Ransom

A hacker has reportedly stolen the Xbox Series X graphics source code and is holding it to ransom. The news arrives through a blog post on the AMD website, where the hardware company explained the situation. "We were contacted by someone who claimed to have test files related to a subset of our current and future graphics products," the statement reads. According to a report from TorrentFreak, this stolen data was found in a hacked computer and includes source code for AMD's Big Navi and Arden GPUs. The latter is rumoured to be the Xbox Series X 12 teraflop GPU. [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-full-specs-revealed-ign-news"] Segments of code have been posted on GitHub, and subsequently removed. The hacker is asking for $100 million for the code and is threatening to dump the entirety of the stolen data if a buyer isn't found. The fact that AMD has issued a DMCA takedown notice on the repository where the data was being held would suggest that this is a legitimate breach. Later in the official statement, AMD made it clear that the stolen data "is not core to the competitiveness or security of our graphics products." [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-loading-times-tech-demo"] You can read the details of the DMCA request over on GitHub where it is noted that the data has been 'forked' (copied) to other repositories after the first set was taken down. In lighter Xbox Series X news, the console's full specifications were revealed earlier in the month. If you'd like to compare it to its main competition, the PS5, you can check out our Xbox Series X vs PS5 comparison chart here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Series X Graphics Source Code Reportedly Stolen, Being Held for $100 Million Ransom

A hacker has reportedly stolen the Xbox Series X graphics source code and is holding it to ransom. The news arrives through a blog post on the AMD website, where the hardware company explained the situation. "We were contacted by someone who claimed to have test files related to a subset of our current and future graphics products," the statement reads. According to a report from TorrentFreak, this stolen data was found in a hacked computer and includes source code for AMD's Big Navi and Arden GPUs. The latter is rumoured to be the Xbox Series X 12 teraflop GPU. [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-full-specs-revealed-ign-news"] Segments of code have been posted on GitHub, and subsequently removed. The hacker is asking for $100 million for the code and is threatening to dump the entirety of the stolen data if a buyer isn't found. The fact that AMD has issued a DMCA takedown notice on the repository where the data was being held would suggest that this is a legitimate breach. Later in the official statement, AMD made it clear that the stolen data "is not core to the competitiveness or security of our graphics products." [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-loading-times-tech-demo"] You can read the details of the DMCA request over on GitHub where it is noted that the data has been 'forked' (copied) to other repositories after the first set was taken down. In lighter Xbox Series X news, the console's full specifications were revealed earlier in the month. If you'd like to compare it to its main competition, the PS5, you can check out our Xbox Series X vs PS5 comparison chart here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.