Darkborn Cancelled As Developer Moves Onto New Project

Stockholm-based indie studio The Outsiders has halted development on its debut game, Darkborn, and moved on to a new project that it will reveal “very very soon”. [ignvideo url="https://www.ign.com/videos/2019/04/02/darkborn-gameplay-reveal-15-minutes-of-monsters-vikings-and-story"] The developer announced the situation via a statement posted to Twitter. “Last April we released a gameplay trailer for Darkborn, knowing that it might be our final release,” it said. “In spite of our best efforts to continue, ultimately we had to make the difficult decision to halt development on the project.” While Darkborn may be gone (at least for now, The Outsiders has not ruled out returning to it), the studio has something else in the works. “We look forward to being able to share it all with you very very soon.” The studio has offered no hint as to what its new project is, but “very very soon” indicates that a reveal is not far away. Darkhold was revealed by IGN in April last year, and was a stealth action game in which you played as a monster being hunted by Viking-like barbarians. The plan was that your monster would grow from cub to predator over the course of the story, gaining more potent beast powers to make use of when taking your revenge for the slaughter of your family. The Outsiders is a small Swedish studio established by ex-DICE employees David Goldfarb and Benjamin Cousins. Goldfarb was previously game director on Payday 2 at Overkill Software before quitting to set up The Outsiders with his former colleague Cousins. [widget path="global/article/imagegallery" parameters="albumSlug=darkborn-gameplay-reveal-screenshots&captions=true"] If you’re looking for an indie that lets you play as the monster, then you may be interested in Devolver’s Carrion, due for release this year, which sees you destroy a facility’s worth of scientists and soldiers as you break out of containment. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.

Final Fantasy 7 Remake Producer Promises He’s ‘Not Drastically Changing The Story’

Final Fantasy 7 Remake’s producer, Yoshinori Kitase, has promised that the team has no intention of making any drastic changes to the original game’s story in subsequent games. Talking as part of an interview for the Final Fantasy 7 Remake Ultimania book (translated by Aitaikuji), Kitase said “I’ve talked about this extensively with [co-director Tetsuya] Nomura, but I’m sure fans of the original are expecting to revisit familiar locations and scenes, so we have strong feelings to not stray away from that.” [ignvideo url="https://www.ign.com/videos/2020/04/06/final-fantasy-7-remake-review"] “From here on out, we’re not drastically changing the story and making it into something completely different than the original,” he added. “Even though it’s a Remake, please assume that FF7 will still be FF7 as usual.” Following on from this, story and scenario writer Kazushige Nojima said “For me, I create scenarios that follow the general flow of the original story but with the assumption that the way things are presented or how events occur might be slightly different.” This news may come as a relief to many players who are worried that their favourite moments from the original game may not feature in future Remake installments. Square Enix has made no secret of the fact that this new version of the Final Fantasy 7 story is expanded and tweaked, but it seems that any changes to be made will not stray away from the familiar narrative. Warning: spoilers for the end of Final Fantasy 7 Remake follow. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-over-100-screenshots&captions=true"] This promise of the Remake project being “FF7 as usual” stands in contrast to what appears to be promised in the finale of Remake. As detailed in our Final Fantasy 7 Remake ending explained feature, the destruction of the Whispers seems to suggest that fate has been eliminated, freeing the writers to stray away from the original story. While it seems like we should expect some further changes, this interview does suggest that the departures won’t be as drastic as many players have feared. In regards to “doubts”, Nomura says “The story will still continue, so I don’t think we can answer much.” He does, however, confirm that Zack is alive. “That’s the biggest highlight of the mysteries that have been set up in this scene, isn’t it? (laughs)” [ignvideo url="https://www.ign.com/videos/2020/04/10/final-fantasy-7-remake-ending-explained"] Nojima also references the mascot dog Stamp, which in Zack’s scene is a different breed of dog. While not divulging what this means, it is clearly important to the future of this aspect of the story. Our ending explained video presents a theory on what it could be. Further adding to the intrigue is that the Ultimania interview reveals that Remake is officially the fifth part of the Compilation of Final Fantasy VII, which is made up of the movie Advent Children, mobile game Before Crisis, PSP game Crisis Core, and PS2 game Dirge of Cerberus. That official link lends further reinforcement to fan theories that the Sephiroth present in Remake is actually the Sephiroth from Advent Children, having traveled back in time in an attempt to foil Cloud. For more Final Fantasy 7 Remake, check out the developers' plans for future FF7 games, how a save game editor can put Red XIII in your party, and our guide to tackling FF7 Remake's hard mode. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

The Last of Us Part 2 Download Is 100GB Minimum

The digital download of The Last of Us Part 2 will require at least 100GB of hard-drive space. The game's American store page, includes the space requirement at the bottom amid licensing and copyright details. It was already common knowledge that the physical release of The Last of Us Part 2 would ship on two discs, so it's no surprise that the digital download is sizeable. [ignvideo url="https://www.ign.com/videos/2018/06/12/the-last-of-us-part-2-gameplay-trailer-e3-2018"] Red Dead Redemption 2 first brought back the two-disc trend when it launched back in October 2018, but stopped you from having to switch halfway through by including a Data Disc and a Play Disc. Whatever format you go for, make sure you clean up your PS4's storage before release day. It's been a rough week for The Last of Us 2 after major plot points from the game were leaked earlier in the week. Check out our PSA to help you stay clear of spoilers. Amidst the chaos, Sony pegged an updated release date for the game, with The Last of Us Part 2 now launching on June 19th. The game was originally delayed indefinitely due to supply chain problems related to the COVID-19 pandemic. For more on The Last of Us Part 2, check out these screenshots which offer a glimpse at the game's vistas and returning character. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Star Trek: Picard: Jonathan Frakes Confirms He Will Return to Direct in Season 2

Veteran Star Trek actor and director Jonathan Frakes has confirmed that he will be returning to the director's chair for Season 2 of Star Trek: Picard. Speaking on IGN's WFH Theater on Wednesday, Frakes, who reprised Riker on-screen and directed a couple of episodes of Picard's first season, discussed his involvement in the upcoming season of the CBS All Access show, as he revealed that he would be taking command of the camera once again. "I've been asked, so I'm looking forward to it. I can't wait to get back to work," Frakes told IGN in the Live Q&A Watch-Along. [ignvideo url="https://www.ign.com/videos/2019/01/12/star-trek-the-picard-shows-timeline-explained"] Star Trek: First Contact marked Frakes' feature film directorial debut, though he had previously directed multiple episodes of The Next Generation, Deep Space Nine and Voyager. Frakes' Star Trek directing career continued on from 1998's Star Trek: Insurrection up through the two currently ongoing Star Trek series, Discovery and the TNG-sequel Picard. The Trek vet helmed Episode 4, "Absolute Candor," and Episode 5, "Stardust City Rag," of Picard Season 1. Speaking of the different approach in directing the series, Frakes told IGN, "The shooting style is a little bit different. You've got to keep it cool, though. ... It's not like Next Gen where it was closeup, two shot, closeup, closeup. You know I mean. That s#!t is... That doesn't fly on television anymore!" [widget path="global/article/imagegallery" parameters="albumSlug=star-trek-picard-photos&captions=true"] Frakes also made his return to the screen as William Riker in Episode 7, "Nepenthe," and Episode 10, "Et in Arcadia Ego, Part II," of Picard Season 1, although his beloved character almost didn't make it into the episodes at all. If you missed those episodes yourself and need a Star Trek refresher, you can check out our Star Trek: Picard viewing guide that lays out the essential Picard-centric episodes to watch before steaming Star Trek: Picard Season 1 on CBS All Access. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Toy Story 4 Director to Helm Animated Transformers Movie

Paramount is moving forward with their long-planned Transformers animated feature, and has reportedly hired Josh Cooley, the director of the Oscar-winning Toy Story 4, to helm it. According to Deadline, the film "takes place on Cybertron, the planet from which the good-guy and bad-guy robots came from. The film revolves around the relationship between Optimus Prime and Megatron." Deadline says the film is separate from the main live-action film series. The script was written by Andrew Barrer & Gabriel Ferrari (Ant-Man and the Wasp) several years ago, but now Paramount and Hasbro/eOne have "more or less begun production" on the film. [widget path="global/article/imagegallery" parameters="albumSlug=dumbest-transformers-movie-moments&captions=true"] One big reason for this Transformers project moving forward now is the coronavirus pandemic, which will complicate the production of live-action films once Hollywood gets back to work due to new health precautions and safety measures that will need to be implemented to keep casts and crews safe. Transformers is no stranger to animation, of course, having spawned a popular cartoon in the 1980s and then launching to the big screen with 1986's The Transformers: The Movie. The Transformers franchise last hit theaters with 2018's period spinoff Bumblebee, which, while the most critically acclaimed film in the franchise, was also its lowest-grossing entry. [ignvideo url="https://www.ign.com/videos/2018/12/20/how-well-does-the-bumblebee-cast-know-totally-rad-80s-toys"] How do you feel about a new Transformers animated movie? Let us know in the comments.

MST3K to Return This Sunday With Live Online Show

Mystery Science Theater 3000 will return for a live online special this Sunday, May 3, according to the cult show's creator and host Joel Hodgson. Chatting with AV Club, Hodgson revealed that the streaming special Mystery Science Theater 3000 Live Riff-Along will air Sunday, May 3rd, at 6pm ET on the following platforms: Twitch, YouTube, Facebook, Pluto TV, Stirr, Xumo, Redbox, and Vizio. It will also include a new short titled Circus Day, while Facebook will provide behind-the-scenes looks at the special. The cast lined up for the live online special will be the gang behind Mystery Science Theater 3000 Live: The Great Cheesy Movie Circus Tour. Joining Hodgson will be his fellow self-isolating co-stars Emily Marsh (Emily Crenshaw), Conor McGiffin (Tom Servo), Nate Begle (Crow T. Robot), and Yvonne Freese (as both Mega-Synthia and GPC). Hodgson said the live special will riff on MST3K's own first season episode lambasting the 1969 "moon western" Moon Zero Two. This time, the live show's crew will poke fun at their 1990 counterparts' jokes as they watch along. [ignvideo url="https://www.ign.com/videos/2017/07/23/mst3k-new-cast-talks-treading-its-cult-following-ign-access"] “We tend to ignore the first season, because we got so much better the next season—we had a bunch of shows under our belts, so we just improved so much,” Hodgson told AV Club. MST3K originally ran from 1988-1999, spawned a feature film in 1996, and was then was briefly revitalized as a Netflix show featuring a new cast. Hodgson launched The Great Cheesy Movie Circus Tour in 2019.

Overwatch 2: Release Date, Gameplay, Characters, and More

Announced at Blizzcon 2019, Overwatch 2 will not only feature new co-op modes, new maps, and heroes with customization and leveling but will also help build out the story behind the game's beloved heroes. To get players ready for the upcoming sequel to the original, here's a roundup of what we know about Overwatch 2 so far.

What is the Overwatch 2 Release Date?

At the time of writing Overwatch 2 does not have an official release date. When the game was officially announced at BlizzCon 2019, game director Jeff Kaplan said, "We [Blizzard] don't have a date in mind." [widget path="global/article/imagegallery" parameters="albumSlug=overwatch-2-gameplay-reveal-screens&captions=true"] In January, a tweet from PlayStation Brazil's Twitter account seemingly revealed that Overwatch 2 would be released on PS4 in 2020. The tweet has since been deleted. However, this was never confirmed by Blizzard and for now, it seems developers aren't offering up any new information about the Overwatch 2 release date.

What Does Overwatch 2 Gameplay Look Like?

Overwatch 2 will reportedly expand the universe through an all-new story-focused PvE mode. This mode aims to bring more of the world and lore that Overwatch has to offer to players, which has been mostly experienced in bits and pieces through cinematic trailers, comics, and occasionally cutscenes via seasonal events. While details about Overwatch 2's story are unclear, it seems to revolve around the ongoing fight between Overwatch and Null Sector, as seen in the Overwatch 2 announcement cinematic Zero Hour. If you're not caught up on Overwatch lore, be sure to check out our recap of the Overwatch story so far. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-the-story-so-far-cinematic-trailer"] Overwatch 2 will also feature a PvP game mode called Push, which has been shown on an all-new map set in Toronto, Canada. Push is a new 6v6 mode in which players will fight for control of a giant robot. Essentially, players need to gain control of the robot, in an effort to push the marker towards the opposing team's base. IGN's Matt Kim was able to go hands-on with Overwatch 2's Push mode at Blizzcon 2019. He said, "The most impressive part of Push is the new Toronto map in which it’s set. The map showcases some of the graphical improvements that are also coming to Overwatch 2, and there’s a noticeable improvement in the visuals just based on the map alone." For more of Matt's thoughts, be sure to check out his Overwatch 2 hands-on preview.

Who Are the New Overwatch 2 Characters?

In November 209, there were reportedly four unannounced heroes teased for Overwatch 2. One of these teased characters could have been Echo but they were recently confirmed to be the last new hero in Overwatch. Jeff Kaplan, the Overwatch game director confirmed this to IGN Nordic, saying, "Yes, currently Echo is the last hero coming to standard Overwatch. The focus for the next couple of heroes will be on Overwatch 2. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-gameplay-overview-trailer"] A tease shown at Blizzcon revealed Sojourn as a new hero coming to Overwatch 2. So far, we know Sojourn is from Canada and was featured in an Overwatch seasonal event called Storm Rising as a captain. Fans also noticed her in Ana's origin story as one of the founding members of Overwatch and she was spotted again in a quick flash as a hero on a computer Winston uses to put out a call for help in an animated short called Recall. She will be the first black female hero to join the game. [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith. 

Fallout 76: Wastelanders Review – A Disappointing Return

Since its launch in late 2018, Fallout 76 has lacked one element crucial to the series’ identity. The series' best moments predominantly involved stories of its survivors, the poor souls unfortunate enough to have been exposed to nuclear war and the horrors of its fallout. Fallout 76's latest free expansion, Wastelanders, attempts to inject some of that humanity into the game by introducing human NPCs and their stories to the auburn hills of Appalachia, while also expanding upon available role-playing options. Taken as a separate part, Wastelanders represents some of the best Fallout content since New Vegas, but Fallout 76's flawed structure and mechanics prevent it from shining.

It's been more than a year since I played Fallout 76, and it's likely that I'm not the only one returning from a prolonged absence now that Wastelanders has launched. This made me decide to start a new character in a bid to see just how much Fallout 76 has changed since then. Wastelanders' changes are apparent from the start. After the tutorial, you emerge from Vault 76 to something new: Two human travelers, marking the prominent return of human life to West Virginia wasteland, greet you at the entrance to the vault. They mention a treasure rumored to be buried in the hills of Appalachia, which quickly leads you to a newly established bar under the management of Duchess and her party of ragtag brains and brawn. This alternative start to Fallout 76 is more gripping than the previous audio logs that initially introduced you to its world and serves to illustrate how Wastelanders' content affects the rest of the game.

Initial tutorial quests take you through the broad strokes of Fallout 76's survival elements and base-building, interspersed with contextual dialogue for each action delivered by a character you can actually interact with. The disembodied audio logs and impersonal robots of the original tutorial are still there if you choose a different route, but running through the same lessons while advancing a more captivating story in Wastelanders make Fallout 76's opening hours more akin to a traditional Fallout adventure. It can be easy for brand-new players to miss this pair of human NPCs entirely, but for returning players their mere existence will quickly draw you to their new introduction.

Continue Reading at GameSpot

Fallout 76: Wastelanders Review – A Disappointing Return

Since its launch in late 2018, Fallout 76 has lacked one element crucial to the series’ identity. The series' best moments predominantly involved stories of its survivors, the poor souls unfortunate enough to have been exposed to nuclear war and the horrors of its fallout. Fallout 76's latest free expansion, Wastelanders, attempts to inject some of that humanity into the game by introducing human NPCs and their stories to the auburn hills of Appalachia, while also expanding upon available role-playing options. Taken as a separate part, Wastelanders represents some of the best Fallout content since New Vegas, but Fallout 76's flawed structure and mechanics prevent it from shining.

It's been more than a year since I played Fallout 76, and it's likely that I'm not the only one returning from a prolonged absence now that Wastelanders has launched. This made me decide to start a new character in a bid to see just how much Fallout 76 has changed since then. Wastelanders' changes are apparent from the start. After the tutorial, you emerge from Vault 76 to something new: Two human travelers, marking the prominent return of human life to West Virginia wasteland, greet you at the entrance to the vault. They mention a treasure rumored to be buried in the hills of Appalachia, which quickly leads you to a newly established bar under the management of Duchess and her party of ragtag brains and brawn. This alternative start to Fallout 76 is more gripping than the previous audio logs that initially introduced you to its world and serves to illustrate how Wastelanders' content affects the rest of the game.

Initial tutorial quests take you through the broad strokes of Fallout 76's survival elements and base-building, interspersed with contextual dialogue for each action delivered by a character you can actually interact with. The disembodied audio logs and impersonal robots of the original tutorial are still there if you choose a different route, but running through the same lessons while advancing a more captivating story in Wastelanders make Fallout 76's opening hours more akin to a traditional Fallout adventure. It can be easy for brand-new players to miss this pair of human NPCs entirely, but for returning players their mere existence will quickly draw you to their new introduction.

Continue Reading at GameSpot

Will Daredevil Be in Spider-Man 3? Charlie Cox Addresses the Rumor

The rumor mill -- OK, more specifically, filmmaker and fanboy Kevin Smith -- claims that Daredevil may pop up in the forthcoming sequel to Spider-Man: Far From Home. But Charlie Cox, the actor who played Daredevil on the MCU Netflix series as well as The Defenders, said if the character is in the film the role won't be played by him. In a chat with ComicBook.com, Cox said he was unaware of the Daredevil/Spidey crossover rumors. "I hadn't heard those rumors, but it's certainly not with my Daredevil. I'm not involved in it," Cox said. He added, "If that's true, it's not with me. It's with another actor." [widget path="global/article/imagegallery" parameters="albumSlug=every-netflix-marvel-series-review&captions=true"] That said, Cox went on to express his eagerness to reprise the role and how grateful he was to play Matt Murdock for as long as he did. "Of course, I'd love to keep going. I'd love to be involved with it," Cox said of the third Spidey/MCU movie. Right now, there's not much known about what other MCU characters might appear in the film, which will see Peter Parker dealing with the fallout of the life-altering events from the end of Far From Home. The release of the third Spider-Man movie was recently postponed to November 5, 2021. [ignvideo url="https://www.ign.com/videos/sony-moves-spider-man-movie-dates"] Do you want to see Charlie Cox's Daredevil in the next Spider-Man film? Or perhaps a different Netflix MCU character? Let us know in the comments!