Streets of Rage 4 Has No Online Multiplayer if Bought From GOG.com

PC copies of Streets of Rage 4 purchased from GOG.com do not support online multiplayer, despite being priced the same as the Steam version that does feature online capabilities. The GOG store page for Streets of Rage 4 has a disclaimer stating: “Please note that at this time, the DRM-Free version supports local co-op only with up to 4 players. The 2-player online mode is not available.” While that note claims there is no online mode “at this time”, a tweet from developer Lizardcube suggests that online won’t be coming to the GOG version of the game. “Unfortunately the GOG version of the game won’t be supporting online features,” the studio said in response to a fan asking about cross-play with Steam users. Both the Steam and GOG.com versions of the game are priced at $27.99/£22.49 (currently with a 10% discount), but the Steam version allows players to team up online for PvP Battle Mode fights or co-op play. Multiplayer is available in the GOG version, but only locally. We’ve reached out to Lizardcube for further clarification. [ignvideo url="https://www.ign.com/videos/2020/04/29/streets-of-rage-4-review"] Streets of Rage 4 is also available on console without these issues, should you be looking for a more straightforward approach to multiplayer. Our Streets of Rage 4 review says it's worth checking out, too, even if it prioritises nostalgia over modern advancements. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Streets of Rage 4 Has No Online Multiplayer if Bought From GOG.com

PC copies of Streets of Rage 4 purchased from GOG.com do not support online multiplayer, despite being priced the same as the Steam version that does feature online capabilities. The GOG store page for Streets of Rage 4 has a disclaimer stating: “Please note that at this time, the DRM-Free version supports local co-op only with up to 4 players. The 2-player online mode is not available.” While that note claims there is no online mode “at this time”, a tweet from developer Lizardcube suggests that online won’t be coming to the GOG version of the game. “Unfortunately the GOG version of the game won’t be supporting online features,” the studio said in response to a fan asking about cross-play with Steam users. Both the Steam and GOG.com versions of the game are priced at $27.99/£22.49 (currently with a 10% discount), but the Steam version allows players to team up online for PvP Battle Mode fights or co-op play. Multiplayer is available in the GOG version, but only locally. We’ve reached out to Lizardcube for further clarification. [ignvideo url="https://www.ign.com/videos/2020/04/29/streets-of-rage-4-review"] Streets of Rage 4 is also available on console without these issues, should you be looking for a more straightforward approach to multiplayer. Our Streets of Rage 4 review says it's worth checking out, too, even if it prioritises nostalgia over modern advancements. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Phil Spencer: No Delay Expected for Xbox Series X, But Game Production Is ‘Bigger Unknown’

Head of Xbox Phil Spencer has reiterated that Xbox Series X isn't currently looking at any kind of launch delay, saying it's "in line with where we thought we would be", but has said that production of games themselves is the "bigger unknown" amid the COVID-19 outbreak. Speaking on CNBC's Squawk Alley, Spencer made clear that Xbox hardware development was continuing at a somewhat expected pace: "The teams are doing a really good job on keeping our hardware on track. On the hardware side we feel good about our plans. There's obviously some impact to schedules but, overall, I think we're in line with where we thought we would be." [ignvideo url="https://www.ign.com/videos/ac-valhallas-big-leap-to-ps5-xbox-series-x-next-gen-console-watch"] However, Spencer made clear that games production is less predictable because of its less centralised creation: "I'd say the bigger unknown is probably the game production, just being honest. Game production is a large-scale entertainment activity now; you have hundreds of people coming together, building assets, working through creative." It's worth noting that Spencer isn't saying that game delays are coming, just that they're harder to predict. "We're learning every day," he continued, "I still feel good about it, but I also need to make sure that the security and safety of the teams is the more important thing and not unduly push when things just aren't ready." Spencer's spoken to IGN previously about this issue, and made clear that a game delay – even to a flagship launch title like Halo: Infinite – would be extremely unlikely to delay the launch of the Series X itself. Analysts have speculated to IGN that, while consoles may not see a delay, they could see launch shortages - recent reports suggested that would indeed be the case for PS5, which could see 'limited' availability in its first year. [widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"] We've seen some major games delayed due to the current crisis - most notably The Last of Us Part 2, which was initially postponed indefinitely, before being announced for a new June 19 release. We should be seeing some of the initial Series X games for the first time at next week's May 7 Inside Xbox broadcast, which will focus on third-party games. Xbox Series X is scheduled to be released during Holiday 2020. Right now we know the Xbox Series X specs, we have an educated guess on its price based on those specs, and a full comparison with PS5. What we know far less about is Xbox Series X games, but we have a list of confirmed and rumoured titles for the next-gen console. Here's how you can help and stay safe during the COVID-19 outbreak. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.  

Phil Spencer: No Delay Expected for Xbox Series X, But Game Production Is ‘Bigger Unknown’

Head of Xbox Phil Spencer has reiterated that Xbox Series X isn't currently looking at any kind of launch delay, saying it's "in line with where we thought we would be", but has said that production of games themselves is the "bigger unknown" amid the COVID-19 outbreak. Speaking on CNBC's Squawk Alley, Spencer made clear that Xbox hardware development was continuing at a somewhat expected pace: "The teams are doing a really good job on keeping our hardware on track. On the hardware side we feel good about our plans. There's obviously some impact to schedules but, overall, I think we're in line with where we thought we would be." [ignvideo url="https://www.ign.com/videos/ac-valhallas-big-leap-to-ps5-xbox-series-x-next-gen-console-watch"] However, Spencer made clear that games production is less predictable because of its less centralised creation: "I'd say the bigger unknown is probably the game production, just being honest. Game production is a large-scale entertainment activity now; you have hundreds of people coming together, building assets, working through creative." It's worth noting that Spencer isn't saying that game delays are coming, just that they're harder to predict. "We're learning every day," he continued, "I still feel good about it, but I also need to make sure that the security and safety of the teams is the more important thing and not unduly push when things just aren't ready." Spencer's spoken to IGN previously about this issue, and made clear that a game delay – even to a flagship launch title like Halo: Infinite – would be extremely unlikely to delay the launch of the Series X itself. Analysts have speculated to IGN that, while consoles may not see a delay, they could see launch shortages - recent reports suggested that would indeed be the case for PS5, which could see 'limited' availability in its first year. [widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"] We've seen some major games delayed due to the current crisis - most notably The Last of Us Part 2, which was initially postponed indefinitely, before being announced for a new June 19 release. We should be seeing some of the initial Series X games for the first time at next week's May 7 Inside Xbox broadcast, which will focus on third-party games. Xbox Series X is scheduled to be released during Holiday 2020. Right now we know the Xbox Series X specs, we have an educated guess on its price based on those specs, and a full comparison with PS5. What we know far less about is Xbox Series X games, but we have a list of confirmed and rumoured titles for the next-gen console. Here's how you can help and stay safe during the COVID-19 outbreak. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.  

Assassin’s Creed Valhalla’s Male and Female Protagonists Are Both Canon

Assassin’s Creed Valhalla’s narrative director has confirmed that both male and female variants of main character Eivor are considered canon to the storyline. Talking to a fan on Twitter who asked “But who is cannon [sic] the female side or male side”, Ubisoft Montreal narrative director Darby McDevitt replied “Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.” The question of which gender is canon stems from how Assassin’s Creed Odyssey handled its protagonist; while players had a choice of either male Alexios or female Kassandra, the official tie-in novel was written with Kassandra in the main role, thus establishing her as canon. The key difference between Odyssey’s and Valhalla’s approach is that in Odyssey, Alexios and Kassandra are two different characters; both exist within the world, and the character you don’t pick becomes an NPC. In Valhalla you play the same character, Eivor, but choose if they are male or female. By McDevitt’s comment, it seems like Valhalla will reveal the nuances of its approach to canon when we can finally play it in Holiday 2020. While both characters are canon, it is male Eivor who can be seen in Ubiosft’s marketing artwork and in the trailer. Female Eivor has been shown in screenshots, as well as in a statue that ships with the collector’s edition of Assassin’s Creed Valhalla. [ignvideo url="https://www.ign.com/videos/2020/04/30/assassins-creed-valhalla-official-trailer"] Male Eivor is played by Magnus Bruun, and female Eivor is played by Cecilie Stenspil. Both are Danish actors, with Brunn having played Cnut in Viking show The Last Kingdom. For more on Assassin’s Creed Valhalla, check out everything we know about the story details and gameplay, as well as our trailer breakdown and 36 facts you should know. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Assassin’s Creed Valhalla’s Male and Female Protagonists Are Both Canon

Assassin’s Creed Valhalla’s narrative director has confirmed that both male and female variants of main character Eivor are considered canon to the storyline. Talking to a fan on Twitter who asked “But who is cannon [sic] the female side or male side”, Ubisoft Montreal narrative director Darby McDevitt replied “Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.” The question of which gender is canon stems from how Assassin’s Creed Odyssey handled its protagonist; while players had a choice of either male Alexios or female Kassandra, the official tie-in novel was written with Kassandra in the main role, thus establishing her as canon. The key difference between Odyssey’s and Valhalla’s approach is that in Odyssey, Alexios and Kassandra are two different characters; both exist within the world, and the character you don’t pick becomes an NPC. In Valhalla you play the same character, Eivor, but choose if they are male or female. By McDevitt’s comment, it seems like Valhalla will reveal the nuances of its approach to canon when we can finally play it in Holiday 2020. While both characters are canon, it is male Eivor who can be seen in Ubiosft’s marketing artwork and in the trailer. Female Eivor has been shown in screenshots, as well as in a statue that ships with the collector’s edition of Assassin’s Creed Valhalla. [ignvideo url="https://www.ign.com/videos/2020/04/30/assassins-creed-valhalla-official-trailer"] Male Eivor is played by Magnus Bruun, and female Eivor is played by Cecilie Stenspil. Both are Danish actors, with Brunn having played Cnut in Viking show The Last Kingdom. For more on Assassin’s Creed Valhalla, check out everything we know about the story details and gameplay, as well as our trailer breakdown and 36 facts you should know. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Space Jam 2 Has an Official Title

LeBron James has revealed the official title and logo for Space Jam 2, which appears to be on target to hit theatres in 2021. Taking to Instagram on Thursday, NBA star LeBron James, who is teaming up with the Looney Tunes for more basketball-based hijinks in the forthcoming follow-up, revealed that the title for the next instalment is "Space Jam: A New Legacy." James shared a short video with his 63.6m followers, showing him wearing a black hat emblazoned with the logo for Space Jam: A New Legacy, along with the caption "2021." The official Space Jam Twitter account reposted James' teaser and rebranded its profile to provide a better look at the logo, which pays homage to the original Michael Jordan-starring movie, with a similar circular pattern wrapped around the cosmic-style text. [caption id="attachment_234581" align="alignnone" width="800"]Space Jam 2 A New Legacy Image Credit: Warner Bros. Pictures[/caption] Warner Bros. currently has Space Jam 2 slated for a July 16, 2021 release date, but they've been trying to get this movie made since 2014. Around this time, the studio announced the sequel would star LeBron James, but it's been slow-moving ever since. Justin Lin came on board as director in 2016 but left the project in 2018. Later that year, Black Panther's Ryan Coogler joined as producer, with Terence Nance hired to direct. The movie started filming on June 25, 2019, but Nance left the project less than a month later, on July 16th, over creative differences. Malcolm D. Lee then replaced him. Meanwhile, Tony Bancroft, one of the directors behind Disney's 1998 Mulan, joined the project as an animator. As progress continues to be made on the animated/live-action mash-up, Space Jam: A New Legacy appears to be on schedule to slam-dunk its 2021 release date despite all of the other shifts, shake-ups, and delays in the film industry recently. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Space Jam 2 Has an Official Title

LeBron James has revealed the official title and logo for Space Jam 2, which appears to be on target to hit theatres in 2021. Taking to Instagram on Thursday, NBA star LeBron James, who is teaming up with the Looney Tunes for more basketball-based hijinks in the forthcoming follow-up, revealed that the title for the next instalment is "Space Jam: A New Legacy." James shared a short video with his 63.6m followers, showing him wearing a black hat emblazoned with the logo for Space Jam: A New Legacy, along with the caption "2021." The official Space Jam Twitter account reposted James' teaser and rebranded its profile to provide a better look at the logo, which pays homage to the original Michael Jordan-starring movie, with a similar circular pattern wrapped around the cosmic-style text. [caption id="attachment_234581" align="alignnone" width="800"]Space Jam 2 A New Legacy Image Credit: Warner Bros. Pictures[/caption] Warner Bros. currently has Space Jam 2 slated for a July 16, 2021 release date, but they've been trying to get this movie made since 2014. Around this time, the studio announced the sequel would star LeBron James, but it's been slow-moving ever since. Justin Lin came on board as director in 2016 but left the project in 2018. Later that year, Black Panther's Ryan Coogler joined as producer, with Terence Nance hired to direct. The movie started filming on June 25, 2019, but Nance left the project less than a month later, on July 16th, over creative differences. Malcolm D. Lee then replaced him. Meanwhile, Tony Bancroft, one of the directors behind Disney's 1998 Mulan, joined the project as an animator. As progress continues to be made on the animated/live-action mash-up, Space Jam: A New Legacy appears to be on schedule to slam-dunk its 2021 release date despite all of the other shifts, shake-ups, and delays in the film industry recently. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.