TGS 2020 Has Been Cancelled
Community Cast to Reunite for Virtual Table Read

Community Cast to Reunite for Virtual Table Read

Cloudpunk Review – Time To Fly
"I've seen things you people wouldn't believe," begins Roy Batty's dying monologue in Blade Runner. In the nearly 40 years since Ridley Scott's film established a visual aesthetic for what would become known as cyberpunk, we've seen these things many times now. Cloudpunk is a complex and uneven narrative-heavy adventure game that trades heavily in cyberpunk cliche. Familiar tropes are rejuvenated with mostly smart writing and consistently striking art direction, but there are also opportunities missed thanks to undernourished, by-the-numbers design.
Nivalis is the last city, or at least that's what people say. Towering neon spires thrust out of the climate-ravaged ocean and, eventually, emerge through the clouds; at the top live the privileged few, the self-dubbed CEOs secluded in their stratified penthouses, while underneath everybody else ekes out a living in the dense urban sprawl where every city block has a noodle stand, night is permanent and it's almost always raining. You've seen it all before, of course, yet this well-worn set dressing is rendered in such singular fashion it remains striking throughout.
Simply put, Cloudpunk is a stunningly gorgeous game. Nivalis is constructed out of voxels, big chunky bricks of solid colour that give the urban landscape the feel of an enormous, elaborate Lego diorama. Terrific use is made of contrast and lighting. Skyscrapers almost recede into negative space, their facades composed of hundreds of tiny boxes of light, alternating in lurid pinks, yellows and blues. When you're flying through the city in your hover car, each turn delivers a spectacular view, each ascension over a row of high-rises greeted with a dazzling neon-drenched vista. To be honest, this review took longer than it should have because I had to pause every few seconds to snap off another screenshot.
Continue Reading at GameSpotCloudpunk Review – Time To Fly
"I've seen things you people wouldn't believe," begins Roy Batty's dying monologue in Blade Runner. In the nearly 40 years since Ridley Scott's film established a visual aesthetic for what would become known as cyberpunk, we've seen these things many times now. Cloudpunk is a complex and uneven narrative-heavy adventure game that trades heavily in cyberpunk cliche. Familiar tropes are rejuvenated with mostly smart writing and consistently striking art direction, but there are also opportunities missed thanks to undernourished, by-the-numbers design.
Nivalis is the last city, or at least that's what people say. Towering neon spires thrust out of the climate-ravaged ocean and, eventually, emerge through the clouds; at the top live the privileged few, the self-dubbed CEOs secluded in their stratified penthouses, while underneath everybody else ekes out a living in the dense urban sprawl where every city block has a noodle stand, night is permanent and it's almost always raining. You've seen it all before, of course, yet this well-worn set dressing is rendered in such singular fashion it remains striking throughout.
Simply put, Cloudpunk is a stunningly gorgeous game. Nivalis is constructed out of voxels, big chunky bricks of solid colour that give the urban landscape the feel of an enormous, elaborate Lego diorama. Terrific use is made of contrast and lighting. Skyscrapers almost recede into negative space, their facades composed of hundreds of tiny boxes of light, alternating in lurid pinks, yellows and blues. When you're flying through the city in your hover car, each turn delivers a spectacular view, each ascension over a row of high-rises greeted with a dazzling neon-drenched vista. To be honest, this review took longer than it should have because I had to pause every few seconds to snap off another screenshot.
Continue Reading at GameSpotNational Treasure TV Series in Development for Disney Plus
National Treasure TV Series in Development for Disney Plus
Ball and Chain, Prophet Latest ’90s Comic Books Getting Movies
Ball and Chain, Prophet Latest ’90s Comic Books Getting Movies
Here’s the Xbox Series X Startup Screen
The Xbox Series X startup feels like an evolution of past ones. As the Xbox generations evolved, the startups have become more minimalist. Compare the Xbox One’s startup to the original Xbox and even the Xbox 360 version one startup. The Series X also ditches the overt green colorway in favor of using the green as an accent amid a black and silver screen. [ignvideo url="https://www.ign.com/videos/2017/09/06/scorn-8-minute-gameplay-trailer"] The sound is probably the most dramatic departure from previous generations. Instead of a booming sound, it’s a bit more melodic this time around. Overall, I think it’s an improvement over the bombast of the Xbox 360 era and a better version of what Microsoft was trying to do with the Xbox One. For more announcements from today’s Inside Xbox, check out our full list of Xbox Series X trailers revealed today, and list of third-party developers committed to developing on Series X. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.I am happy to confirm that this is the boot up animation & sound for Xbox Series X. We debut it on #InsideXbox earlier today - but I wanted to call it out in case you missed it. pic.twitter.com/A26WB3zGwz
— Larry Hryb (@majornelson) May 7, 2020