Christopher Nolan Explains Why He Broke His Long Tradition for Tenet

Director Christopher Nolan has had a tradition of screening the films that inspired his latest movie to his casts before they begin filming, such as showing Heat to the cast of The Dark Knight or screening All Quiet on the Western Front before shooting Dunkirk. But it's a tradition Nolan broke with for his upcoming time-bending espionage thriller Tenet. Nolan explained to Total Film that he didn't want his cast to draw from any specific film for Tenet but rather from their innate understanding of how the espionage/spy thriller genre operates. “Interestingly, this is one of the first films I’ve ever made where we didn’t do any screenings,” Nolan said. “And the reason was, I think we all have the spy genre so in our bones and in our fingertips. I actually wanted to work from a memory and a feeling of that genre, rather than the specifics.” [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/05/22/tenet-official-trailer-2] Nolan, a huge aficionado of the James Bond film franchise, has repeatedly and specifically cited 007 as an influence on him, particularly for Inception. In the new Total Film interview, he credits the Bond character and franchise with his overall passion for spy movies. However, as /Film points out, Nolan admits that, for Tenet, he hasn't revisited the 007 series. “This is definitely the longest period of time I’ve ever gone in my life without watching a James Bond film.” He added that he didn't feel the need to as, “It’s totally in my bones." “I don’t need to reference the movies and look at them again. (Tenet's) about trying to re-engage with your childhood connection with those movies, with the feeling of what it’s like to go someplace new, someplace fresh," Nolan explained. "It actually has to take them somewhere they haven’t been before, and that’s why no one’s ever been able, really, to do their own version of James Bond or something. It doesn’t work. And that’s not at all what this is. This is much more my attempt to create the sort of excitement in grand-scale entertainment I felt from those movies as a kid, in my own way.” [widget path="global/article/imagegallery" parameters="albumSlug=tenet-images&captions=true"] For more on Tenet, watch the latest trailer, find out why Nolan decided to blow up a real 747 rather than use visual effects, and learn what star John David Washington had to say about the plot. Barring any postponement due to ongoing theater closures, Tenet is slated to hit theaters on July 17.

EA Renews Partnership With NFL to Continue Developing Football Sims

EA has announced that it has renewed its partnership with the NFL and the NFL Players Association ensuring several more years of Madden NFL games from EA Sports. According to a press release, the multi-year renewal of the partnership means more football simulation games from EA, as well as “additional, innovative ways to play through new genres, expanded esports programs, arcade-style and enhance mobile experiences, and more, across platforms.” [ignvideo url="https://www.ign.com/videos/2020/05/07/madden-nfl-21-next-gen-announcement-trailer"] This means that, for the next couple of years, EA Sports will be the home of authentic football sims. 2K Games recently signed a deal to bring back NFL 2K, but those are specifically non-simulation games and don’t directly compete with EA Madden. Another focus in the renewed partnership is on international growth. EA will work with the NFL and NFLPA to deliver real-world NFL experiences to share worldwide. EA has found particular success with its online offerings like Ultimate Teams, which allow players to create and collect virtual dream teams. Ultimate Teams are also available for other EA Sports titles like FIFA. EA recently announced Madden NFL 21, the first EA Madden game for next-gen systems. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

EA Renews Partnership With NFL to Continue Developing Football Sims

EA has announced that it has renewed its partnership with the NFL and the NFL Players Association ensuring several more years of Madden NFL games from EA Sports. According to a press release, the multi-year renewal of the partnership means more football simulation games from EA, as well as “additional, innovative ways to play through new genres, expanded esports programs, arcade-style and enhance mobile experiences, and more, across platforms.” [ignvideo url="https://www.ign.com/videos/2020/05/07/madden-nfl-21-next-gen-announcement-trailer"] This means that, for the next couple of years, EA Sports will be the home of authentic football sims. 2K Games recently signed a deal to bring back NFL 2K, but those are specifically non-simulation games and don’t directly compete with EA Madden. Another focus in the renewed partnership is on international growth. EA will work with the NFL and NFLPA to deliver real-world NFL experiences to share worldwide. EA has found particular success with its online offerings like Ultimate Teams, which allow players to create and collect virtual dream teams. Ultimate Teams are also available for other EA Sports titles like FIFA. EA recently announced Madden NFL 21, the first EA Madden game for next-gen systems. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Those Who Remain Review – Getting Hopelessly Lost

Horror is often bulging with contradictions and illogical deaths. Take, for example, the hapless victim who runs into a dead end when hounded by a machete-wielding murderer, or deeper into the unsettling darkness of the woods where unknown terrors lie in wait. On the other hand there's Edward, the everyday man you're embodying in Those Who Remain, the type of horror protagonist who is decidedly more aware of the dire situation he finds himself in. Despite being unwittingly caught up in the spooky affairs within the sleepy town of Dormont, he seems to regard the scenes of terror and panic unfolding around him with the detachment and fatigue of a man who desperately wants everything to blow over. Scenes of sheer exasperation in the game are absurdly common; Edward routinely shouts variations of “Not you again!” as he scrambles from yet another blood-thirsty demon that's frantically clambering towards him.

It's not difficult to empathize with Edward's circumstances--and by that, I mean the exhaustion of going through, over and over again, the onerous cycle of looking for the right object to unlock the next objective with, and painstakingly searching for clues that will move the plot along, while eluding a freakish behemoth that's screeching for your blood. To put it plainly, Those Who Remain is essentially a three-dimensional version of a find-the-hidden-object game, where flinging furniture about and peering into every single desk drawer you spot are par for the course. Edward wanders about a lot just to look for things--into a luxurious mansion, the town's post office, the national library--and even traverses through into a parallel, alternate dimension to hunt down more keys, letters, and in one instance, weed killers.

No Caption Provided
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Like many horror games, Those Who Remain is also draped in shadows, which piles on the growing tedium and frustration of searching for these items. Even in the midst of looking for these in murky corners, Edward also has to constantly seek refuge in illuminated spots against glowy-eyed specters, which can be seen silently observing him from the pitch darkness of the abandoned town. The notion of giving your enemies such a distinct form seems like a novelty in a genre that usually presents them as some wispy, unknowable force, but the ruse soon wears thin after you realize there's not much more to this idea. In the end, the impenetrable darkness simply functions as an invisible barrier that prevents you from wandering into places you shouldn't be in just yet, while hardly posing any real, active danger.

Continue Reading at GameSpot

Those Who Remain Review – Getting Hopelessly Lost

Horror is often bulging with contradictions and illogical deaths. Take, for example, the hapless victim who runs into a dead end when hounded by a machete-wielding murderer, or deeper into the unsettling darkness of the woods where unknown terrors lie in wait. On the other hand there's Edward, the everyday man you're embodying in Those Who Remain, the type of horror protagonist who is decidedly more aware of the dire situation he finds himself in. Despite being unwittingly caught up in the spooky affairs within the sleepy town of Dormont, he seems to regard the scenes of terror and panic unfolding around him with the detachment and fatigue of a man who desperately wants everything to blow over. Scenes of sheer exasperation in the game are absurdly common; Edward routinely shouts variations of “Not you again!” as he scrambles from yet another blood-thirsty demon that's frantically clambering towards him.

It's not difficult to empathize with Edward's circumstances--and by that, I mean the exhaustion of going through, over and over again, the onerous cycle of looking for the right object to unlock the next objective with, and painstakingly searching for clues that will move the plot along, while eluding a freakish behemoth that's screeching for your blood. To put it plainly, Those Who Remain is essentially a three-dimensional version of a find-the-hidden-object game, where flinging furniture about and peering into every single desk drawer you spot are par for the course. Edward wanders about a lot just to look for things--into a luxurious mansion, the town's post office, the national library--and even traverses through into a parallel, alternate dimension to hunt down more keys, letters, and in one instance, weed killers.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Like many horror games, Those Who Remain is also draped in shadows, which piles on the growing tedium and frustration of searching for these items. Even in the midst of looking for these in murky corners, Edward also has to constantly seek refuge in illuminated spots against glowy-eyed specters, which can be seen silently observing him from the pitch darkness of the abandoned town. The notion of giving your enemies such a distinct form seems like a novelty in a genre that usually presents them as some wispy, unknowable force, but the ruse soon wears thin after you realize there's not much more to this idea. In the end, the impenetrable darkness simply functions as an invisible barrier that prevents you from wandering into places you shouldn't be in just yet, while hardly posing any real, active danger.

Continue Reading at GameSpot

Super Nintendo World: New Image Shows Multiple Theme Park Areas

Universal Studios’ collaboration with Nintendo on a new Mario-themed section of its theme park is almost complete, and an enterprising photographer managed to capture an aerial photo of the park during construction. It’s the best look at Universal’s Super Nintendo World, which looks near complete. A Japanese photographer captured a shot of the park during construction and posted it online. Based on the picture alone you can see that many of the structures already look complete from the outside. And thankfully the different structures are pretty distinct, making it easy to speculate on the coming attractions. super_nintendo_world Based on the photo alone you can see the classic Mario transportation pipes leading into different Mario-themed buildings. The largest looks like a structure based on Mario’s World 1-1 stages, but there are also some pyramids towards the north end of the compound. To the east is a series of pink columns which is likely Princess Peach’s castle, and towards the southwest is a pretty ominous structure that could be Bowser’s Castle. The partnership between Nintendo and Universal Studios Japan was announced back in 2017 when the two companies announced a new theme park attraction based on Nintendo’s popular characters would be coming to Universal parks. The Super Nintendo World attractions in Japan are set to expand to other Universal parks, including theme parks in the United States. Universal promised that aside from physical attractions, the Nintendo parks will integrate with digital wristbands, and even possibly Nintendo consoles. The first Super Nintendo World in Universal Studios Japan is scheduled to be opened in summer 2020 and was supposed to coincide with the Tokyo 2020 Summer Olympics. However, the Olympics have been postponed due to the ongoing COVID-19 pandemic. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Super Nintendo World: New Image Shows Multiple Theme Park Areas

Universal Studios’ collaboration with Nintendo on a new Mario-themed section of its theme park is almost complete, and an enterprising photographer managed to capture an aerial photo of the park during construction. It’s the best look at Universal’s Super Nintendo World, which looks near complete. A Japanese photographer captured a shot of the park during construction and posted it online. Based on the picture alone you can see that many of the structures already look complete from the outside. And thankfully the different structures are pretty distinct, making it easy to speculate on the coming attractions. super_nintendo_world Based on the photo alone you can see the classic Mario transportation pipes leading into different Mario-themed buildings. The largest looks like a structure based on Mario’s World 1-1 stages, but there are also some pyramids towards the north end of the compound. To the east is a series of pink columns which is likely Princess Peach’s castle, and towards the southwest is a pretty ominous structure that could be Bowser’s Castle. The partnership between Nintendo and Universal Studios Japan was announced back in 2017 when the two companies announced a new theme park attraction based on Nintendo’s popular characters would be coming to Universal parks. The Super Nintendo World attractions in Japan are set to expand to other Universal parks, including theme parks in the United States. Universal promised that aside from physical attractions, the Nintendo parks will integrate with digital wristbands, and even possibly Nintendo consoles. The first Super Nintendo World in Universal Studios Japan is scheduled to be opened in summer 2020 and was supposed to coincide with the Tokyo 2020 Summer Olympics. However, the Olympics have been postponed due to the ongoing COVID-19 pandemic. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Outriders Supports Character Builds That Barely Need Guns at All

Outriders features a character customisation system so flexible that you can create a build that rarely needs to fire a gun. Talking to IGN, Outriders’ creative director, Bartosz Kmita, said “There are builds where you can even resign from shooting at all.” [ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"] The possibility comes from one of Outriders’ core combat philosophies. “We didn't want to create powers as an addition to the shooting mechanics,” says Kmita, referring to the game’s large selection of supernatural abilities. “We wanted it to be a 50/50 approach where the powers are as important as guns.” But that balance between the elements can be shifted as you progress and develop your character. “Through your different choices, depending on the loot you will find and on the character progression tree, you will decide if you want to shift more onto the skill side and make it even more of an RPG game with the skills, or maybe more of a shooting style, or stay 50/50,” explains Kmita. When I ask Kmita if it’s possible to make the game 90/10 focused on the supernatural powers, he replied “It's even more, because it depends on the items you will find. You will have the possibility to use your skills many times without cooldowns. There are builds where you can even resign from shooting at all.” [widget path="global/article/imagegallery" parameters="albumSlug=outriders-first-screenshots&captions=true"] Lead game designer Piotr Nowakowski points out that the World Tier - which dictates the difficulty of the game - may impact how successful your builds are. “There are ways to create builds that are really skills focused, with super short cooldowns that are resetting them all the time, but it's just a question of will that build work on higher tiers?” he muses. “I can imagine on lower tiers I will probably be able to pass the game almost without shooting, but that's at very low tiers where enemies are not so challenging.” The World Tier system goes up to tier 15, with World Tier 3 being considered equivalent to ‘normal’ difficulty. The suggestion from Nowakowski, then, is that fully skills-based characters could be viable on the easy and standard difficulties. As for anyone who’d rather go all-guns, Nowakowski notes that there are supportive powers that you should consider in your build. “There are skills that are not based on power, but are more about supporting your playstyle with the weapons,” he notes. “Blocking someone, CCing him, and then having nice and easy headshots.” For more from Outriders, check out our hands-on preview, a full 17 minutes of gameplay, and a look at the classes and powers in the game. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter