Valorant is Being Prototyped for Consoles, But It Won’t Necessarily Happen
Valorant is Being Prototyped for Consoles, But It Won’t Necessarily Happen
The Witcher Season 2 May Be About to Restart Production
The Witcher Season 2 May Be About to Restart Production
Call of Duty, NBA 2K20 Add In-Game Black Lives Matter Tributes



Call of Duty, NBA 2K20 Add In-Game Black Lives Matter Tributes



Limited Edition Cyberpunk 2077 Xbox One X Console Is Up at Amazon
- Get it at Amazon - $399
- Get it at Walmart - $299 (SOLD OUT)
- Get it at GameStop - $299 (SOLD OUT)
Cyberpunk 2077 Xbox One Controller

- Get it at Adorama - $69.99
- Also at Microsoft Store - $74.99
- Also at Amazon - $74.99 (temporarily out of stock)
Other Cyberpunk 2077 Xbox One Accessories
Don't see the deals below? Click here. [poilib element="commerceDeal" parameters="slug=cyberpunk-2077-xbox-one-accessories"] Two other Cyberpunk 2077-themed accessories are also available: a 2TB external hard drive from Seagate is set for a June release, and an Arctis 1 Wireless headset for Xbox One is available now. See our SteelSeries Arctis Gaming Headset review to see what we thought of it. Cyberpunk 2077 is being developed by CD Projekt Red, the same company that made The Witcher series. It's an open-world game set in the futuristic Night City, where people regularly install cybernetic enhancements on their bodies. The game will be available in a variety of editions; you can find full details in our Cyberpunk 2077 preorder guide. [poilib element="accentDivider"] Robert Anderson is a Commerce Writer for IGN. You can follow him on Twitter @robertliam21 [widget path="ign/modules/recirc" parameters="title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article"]The Outer Worlds Nintendo Switch Review – Cosmic Haze
In my original review of The Outer Worlds, one of my takeaways was that it had strong worldbuilding which was enhanced by its audiovisual direction. That was based on dozens of hours with the PC version of the game. The game now has a port on Nintendo Switch, and being able to play a title as expansive as The Outer Worlds on the system is impressive. But naturally, the big compromise that it makes in order to run on the relatively less powerful console is in the visual splendour of its world.
As I've come to expect in Switch ports of graphically-intensive games, the concessions most noticeably come in the form of a very low level of detail, significantly reduced environmental objects, and the absence of many ambient and post-processing visual effects, among other things. The result is a fuzzy, watercolour-like image of a barren world, and you certainly lose a lot of the awe that comes with seeing the game's large, lush open areas and intricately detailed cities. But more importantly, the low visual fidelity makes it more difficult to spot enemy characters--especially at mid-to-long-range, and especially using the Switch's handheld mode; they tend to blend together, often sharing the same muted colour palettes.
Continue Reading at GameSpot
The Outer Worlds for Nintendo Switch Review – Cosmic Haze
In my original review of The Outer Worlds, one of my takeaways was that it had strong worldbuilding which was enhanced by its audiovisual direction. That was based on dozens of hours with the PC version of the game. The game now has a port on Nintendo Switch, and being able to play a title as expansive as The Outer Worlds on the system is impressive. But naturally, the big compromise that it makes in order to run on the relatively less powerful console is in the visual splendour of its world.
As I've come to expect in Switch ports of graphically-intensive games, the concessions most noticeably come in the form of a very low level of detail, significantly reduced environmental objects, and the absence of many ambient and post-processing visual effects, among other things. The result is a fuzzy, watercolour-like image of a barren world, and you certainly lose a lot of the awe that comes with seeing the game's large, lush open areas and intricately detailed cities. But more importantly, the low visual fidelity makes it more difficult to spot enemy characters--especially at mid-to-long-range, and especially using the Switch's handheld mode; they tend to blend together, often sharing the same muted colour palettes.
Continue Reading at GameSpot