Yakuza: Like a Dragon Exclusive Gameplay Is Appropriately Bonkers
We've gotten an exclusive look at the Western version of Yakuza: Like a Dragon, and it looks brilliantly ludicrous - right down the fact that you can make friends with a crawfish called Nancy.
Revealed during today's IGN Expo, the gameplay shows off exploration, the game's new party-based turn-based battles, and minigames from the 8th installment in the Yakuza series.
You can watch it, accompanied with an interview with senior localization producer Scott Strichart, below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/yakuza-like-a-dragon-is-a-turn-based-jrpg-in-beat-em-up-clothing"]
Yakuza famously balances weighty stories about Japanese organised crime with absurdist substories and over-the-top combat, and Like a Dragon doesn't disappoint in that regard.
Lead character Ichiban Kasuga is obsessed with retro gaming, which accounts for this game's switch to turn-based battling. It also means that enemies literally transform in his mind's eye, and the resulting monsters can be catalogued in Kasuga's "Sugidex" app (and if that sounds familiar to you, that's a purposeful choice).
Battles aren't the only place things get weird. Substories will continue to include weird and wonderful escapades, including the ability to meet a lone crawfish called Nancy on a bridge and make friends with her. As Strichart puts it, "for the most part, the substories lean pretty hard into the nonsense side of things." I wouldn't have it any other way.
Mini-games will include a "Dragon Kart" kart racing game featuring rocket launchers and satellite strikes and "Can Quest", a game in which Kasuga needs to collect discarded cans while taking down rival recyclers and avoiding aggressive garbage trucks.
[ignvideo url="https://www.ign.com/videos/yakuza-like-a-dragon-next-gen-announcement-trailer"]
Like a Dragon's take on a business management activity will see Kasuga taking over a failing confectionary company, recruiting managers, assign them to properties and take on "shareholder battles" against the company's investors.
Taking a leaf out of fellow Sega property Persona's book, the game will also feature a relationship system that allows you to level up Kasuga's personality and begin dating NPCs in the new Yokohama area.
Yakuza: Like a Dragon will arrive on an unspecified date for PC, Xbox One and PS4, and will be a launch game for Xbox Series X (which will support Smart Delivery upgrades from the Xbox One version).
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Second Extinction: World Premiere Gameplay Revealed
We've gotten our first extended look at multiplayer mutant dinosaur shooter Second Extinction, from drop-pod landings, to objective completions, to evacuations - all accompanied by some very noisy gunplay towards some very evil lizards.
Revealed exclusively at IGN Expo today, the world gameplay premiere looks appropriately over-the-top for Systemic Reaction, a new developer from Avalanche studios (Just Cause, Mad Max, Rage 2).
You can watch the gameplay and an interview with lead producer Brynley Gibson below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/11-minutes-of-second-extinctions-evil-mutant-dinosaurs"]
The pre-beta footage shows how players will ride drop-pods to to the Earth's surface, collect objectives by blasting them into the atmosphere, and fight off hordes of horrific dinosaurs with increasingly powerful weaponry (including mini-guns, cluster grenades and environmental hazards).
It's absurdly gory (these dinosaurs fall apart nice and easily), and explosions take a leaf out of Just Cause's book - not just spectacular, large, and frequent, but incredibly noisy to boot. The interview above also covers everything from weapon upgrades, to how dinosaur mutations were chosen, to objectives (both necessary and optional), and the game's approach to contained maps, rather than an open world.
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Systemic Reaction is currently collecting sign-ups for a PC closed beta this summer, and you can apply now.
Confirmed for PC, Xbox Series X and Xbox One (with no set release date right now), Second Extinction allows for 3 player co-op in its "short but intense combat operations" against everything from electric raptors to freakishly enlarged T-Rexes.
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Second Extinction: World Premiere Gameplay Revealed
We've gotten our first extended look at multiplayer mutant dinosaur shooter Second Extinction, from drop-pod landings, to objective completions, to evacuations - all accompanied by some very noisy gunplay towards some very evil lizards.
Revealed exclusively at IGN Expo today, the world gameplay premiere looks appropriately over-the-top for Systemic Reaction, a new developer from Avalanche studios (Just Cause, Mad Max, Rage 2).
You can watch the gameplay and an interview with lead producer Brynley Gibson below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/11-minutes-of-second-extinctions-evil-mutant-dinosaurs"]
The pre-beta footage shows how players will ride drop-pods to to the Earth's surface, collect objectives by blasting them into the atmosphere, and fight off hordes of horrific dinosaurs with increasingly powerful weaponry (including mini-guns, cluster grenades and environmental hazards).
It's absurdly gory (these dinosaurs fall apart nice and easily), and explosions take a leaf out of Just Cause's book - not just spectacular, large, and frequent, but incredibly noisy to boot. The interview above also covers everything from weapon upgrades, to how dinosaur mutations were chosen, to objectives (both necessary and optional), and the game's approach to contained maps, rather than an open world.
[widget path="global/article/imagegallery" parameters="albumSlug=second-extinction-13-screenshots&captions=true"]
Systemic Reaction is currently collecting sign-ups for a PC closed beta this summer, and you can apply now.
Confirmed for PC, Xbox Series X and Xbox One (with no set release date right now), Second Extinction allows for 3 player co-op in its "short but intense combat operations" against everything from electric raptors to freakishly enlarged T-Rexes.
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
The Waylanders Gets a June Early Access Launch Date
The Waylanders will launch for Steam Early Access on June 16.
Announced exclusively as part of today's IGN Expo, The Waylanders is a tactical RPG set in a mythological take on Celtic Spain. The Early Access version will contain around 10-12 hours of the planned 40-hour full game, and will include 8 distinct locations divided into 40 maps.
Check out an announcement trailer below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/waylanders-summer-of-gaming-exclusive-gameplay-trailer"]
Funded on Kickstarter and written by Emily Grace Buck, Chris Avellone and Gavin Jurgens-Fyrhie, The Waylanders sees you take a party into the wilderness, choosing from 6 basic classes and hundreds of potential skills. The key innovation is in combat formations, where you can fuse multiple characters into historical and fantastical formations to allow for advanced tactics.
The likes of loyalty quests, crafting improvements and advanced classes, as well as additional languages, will be added during the course of Early Access. The game will be available in Early Access for $34.99 (with a further 10% discount at launch).
[widget path="global/article/imagegallery" parameters="albumSlug=the-waylanders-10-exclusive-images&captions=true"]
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
The Waylanders Gets a June Early Access Launch Date
The Waylanders will launch for Steam Early Access on June 16.
Announced exclusively as part of today's IGN Expo, The Waylanders is a tactical RPG set in a mythological take on Celtic Spain. The Early Access version will contain around 10-12 hours of the planned 40-hour full game, and will include 8 distinct locations divided into 40 maps.
Check out an announcement trailer below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/waylanders-summer-of-gaming-exclusive-gameplay-trailer"]
Funded on Kickstarter and written by Emily Grace Buck, Chris Avellone and Gavin Jurgens-Fyrhie, The Waylanders sees you take a party into the wilderness, choosing from 6 basic classes and hundreds of potential skills. The key innovation is in combat formations, where you can fuse multiple characters into historical and fantastical formations to allow for advanced tactics.
The likes of loyalty quests, crafting improvements and advanced classes, as well as additional languages, will be added during the course of Early Access. The game will be available in Early Access for $34.99 (with a further 10% discount at launch).
[widget path="global/article/imagegallery" parameters="albumSlug=the-waylanders-10-exclusive-images&captions=true"]
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Chivalry 2 Coming to Current and Next-Gen Consoles With Cross-Play
Medieval combat bonanza Chivalry 2 will be coming to PS4, PS5, Xbox One and Xbox Series X, as well as PC. Every version of the game will feature cross-play.
Annnounced exclusively at today's IGN Expo, PS4 and Xbox One versions of the game will arrive alongside the previously announced PC version when that's released later this year. Next-gen console versions will receive more information at a later date.
[ignvideo url="https://www.ign.com/videos/2020/06/04/chivalry-2-console-and-crossplay-announcement-trailer"]
All five platforms will be able to interact once they arrive, thanks to developer Torn Banner Studios' new commitment to cross-play. "The epic medieval battles in Chivalry 2 deserve an equally massive player-base," said Torn Banner president Steve Piggott in a press release. "We can't wait for gamers across the world on all five platforms to clash steel and experience the greatest melee combat system ever, together."
Chivalry 2 takes the classic template from the original game and tweaks it to allow for more variation. Four classes of fighter now divide into subclasses, there's a great deal more hero customisation, and a newly huge scale allows for the introduction of multiple gigantic siege weapons. You'll even be able to keep fighting through problems as severe as being disarmed, set on fire, or having lost limbs.
[widget path="global/article/imagegallery" parameters="albumSlug=chivalry-2-two-new-screenshots&captions=true"]
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Chivalry 2 Coming to Current and Next-Gen Consoles With Cross-Play
Medieval combat bonanza Chivalry 2 will be coming to PS4, PS5, Xbox One and Xbox Series X, as well as PC. Every version of the game will feature cross-play.
Annnounced exclusively at today's IGN Expo, PS4 and Xbox One versions of the game will arrive alongside the previously announced PC version when that's released later this year. Next-gen console versions will receive more information at a later date.
[ignvideo url="https://www.ign.com/videos/2020/06/04/chivalry-2-console-and-crossplay-announcement-trailer"]
All five platforms will be able to interact once they arrive, thanks to developer Torn Banner Studios' new commitment to cross-play. "The epic medieval battles in Chivalry 2 deserve an equally massive player-base," said Torn Banner president Steve Piggott in a press release. "We can't wait for gamers across the world on all five platforms to clash steel and experience the greatest melee combat system ever, together."
Chivalry 2 takes the classic template from the original game and tweaks it to allow for more variation. Four classes of fighter now divide into subclasses, there's a great deal more hero customisation, and a newly huge scale allows for the introduction of multiple gigantic siege weapons. You'll even be able to keep fighting through problems as severe as being disarmed, set on fire, or having lost limbs.
[widget path="global/article/imagegallery" parameters="albumSlug=chivalry-2-two-new-screenshots&captions=true"]
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Metal: Hellsinger: Rhythm Action FPS Revealed
We're proud to reveal Metal: Hellsinger, a rhythm FPS coming to PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X in 2021.
Metal: Hellsinger sees you blasting your way through eight Hells to the beat of metal music composed for the game, with vocals by the likes of Matt Heafy (Trivium), Alissa White-Gluz (Arch Enemy), and more. The more on-beat your gunplay is, the more powerful you get, and the more intense the music becomes in turn.
Check out a first look at the game in action below:
[ignvideo url="https://www.ign.com/videos/2020/06/11/metal-hellsinger-official-announcement-trailer"]
Narrated by Troy Baker, the story places you in the role of part-demon, part-human, The Unknown, and sees you fighting your way through various versions of Hell on the way to destroy The Red Judge. Directed by David Goldfarb (Payday 2, Battlefield: Bad Company 2), the game will give you a suite of hellish weaponry, each of which has an ultimate ability.
You can also check out our interview with The Outsiders' David Goldfarb, and an extended look at gameplay, below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/metal-hellsinger-brings-rhythm-games-and-fps-together-for-a-one-of-a-kind-experience-through-hell"]
Alongside a straight story mode, the game will also feature a challenge mode, letting you attempt to violently conquer leaderboards for individual songs, and challenge your friends to beat you.
The Outsiders - a Sweden-based indie studio made up of many AAA veterans - recently announced that it had halted development on its intended debut game, Darkborn. It added that it would have a new game to show soon - Metal: Hellsinger is that game.
[widget path="global/article/imagegallery" parameters="albumSlug=metal-hellsinger-first-screenshots&captions=true"]
We have far more reveals coming for you this month, as we're running the IGN Summer of Gaming event throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Metal: Hellsinger: Rhythm Action FPS Revealed
We're proud to reveal Metal: Hellsinger, a rhythm FPS coming to PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X in 2021.
Metal: Hellsinger sees you blasting your way through eight Hells to the beat of metal music composed for the game, with vocals by the likes of Matt Heafy (Trivium), Alissa White-Gluz (Arch Enemy), and more. The more on-beat your gunplay is, the more powerful you get, and the more intense the music becomes in turn.
Check out a first look at the game in action below:
[ignvideo url="https://www.ign.com/videos/2020/06/11/metal-hellsinger-official-announcement-trailer"]
Narrated by Troy Baker, the story places you in the role of part-demon, part-human, The Unknown, and sees you fighting your way through various versions of Hell on the way to destroy The Red Judge. Directed by David Goldfarb (Payday 2, Battlefield: Bad Company 2), the game will give you a suite of hellish weaponry, each of which has an ultimate ability.
You can also check out our interview with The Outsiders' David Goldfarb, and an extended look at gameplay, below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/metal-hellsinger-brings-rhythm-games-and-fps-together-for-a-one-of-a-kind-experience-through-hell"]
Alongside a straight story mode, the game will also feature a challenge mode, letting you attempt to violently conquer leaderboards for individual songs, and challenge your friends to beat you.
The Outsiders - a Sweden-based indie studio made up of many AAA veterans - recently announced that it had halted development on its intended debut game, Darkborn. It added that it would have a new game to show soon - Metal: Hellsinger is that game.
[widget path="global/article/imagegallery" parameters="albumSlug=metal-hellsinger-first-screenshots&captions=true"]
We have far more reveals coming for you this month, as we're running the IGN Summer of Gaming event throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
Alex Kidd in Miracle World DX Revives a Platforming Classic
We're happy to reveal Alex Kidd in Miracle World DX, an updated version of the classic 1986 platformer coming to PC, as well as Nintendo, Xbox and PlayStation consoles.
Revealed as part of today's IGN Expo, and published by Merge Games, Alex Kidd in Miracle World DX takes all he content and levels from the Sega Master System original, but updates the art style, adds new levels and story elements, alters boss fight systems, and adds brand new modes (including a boss rush mode). Combat, movement mechanics and menu systems have also been tweaked.
Check out a first trailer below:
[ignvideo url="https://www.ign.com/videos/2020/06/10/alex-kidd-in-miracle-world-dx-exclusive-reveal-trailer"]
If you'd prefer a taste of the old-school, Classic Mode will let you switch back to a recreated version of the original style, with boss fights, dialogue, levels and systems from the original Master System game. We don't have a release date as yet, but you can wishlist the game on Steam right now.
Back when the original game was ported to Wii, we called Alex Kidd in Miracle World "the best platformer ever released for the Sega Master System" in our 9/10 review.
There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.