BioWare, Criterion, DICE All Working on Next-Gen Games
At EA Play Live, Electronic Arts confirmed that its biggest studios are all working on next-gen games including developers at BioWare, Criterion, DICE, and Motive.
[ignvideo url="https://www.ign.com/videos/2020/06/18/dragon-age-and-battlefield-tech-teaser-ea-play-2020"]
Criterion previously announced that it's working on a next-gen entry for the Need for Speed series. Meanwhile, BioWare has announced work on a new Dragon Age game while DICE announced work on a new Battlefield. Both titles are likely slated for next-gen consoles such as the PS5 and Xbox Series X.
EA shared a brief sizzle reel of games currently in development for next-gen consoles, including brief glimpses of the new Dragon Age. However, EA stopped short of sharing full trailers for any of its next-gen games aside from sports titles like Madden 21, which were previously announced.
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"The future of EA studios is not just about new technology," said Laura Miele, Chief Studios Officer at EA. "It's about you. Your voices, your ideas. We want to be where you come to play – we want to make games for everyone."
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Matt Kim is a reporter for IGN.
BioWare, Criterion, DICE All Working on Next-Gen Games
At EA Play Live, Electronic Arts confirmed that its biggest studios are all working on next-gen games including developers at BioWare, Criterion, DICE, and Motive.
[ignvideo url="https://www.ign.com/videos/2020/06/18/dragon-age-and-battlefield-tech-teaser-ea-play-2020"]
Criterion previously announced that it's working on a next-gen entry for the Need for Speed series. Meanwhile, BioWare has announced work on a new Dragon Age game while DICE announced work on a new Battlefield. Both titles are likely slated for next-gen consoles such as the PS5 and Xbox Series X.
EA shared a brief sizzle reel of games currently in development for next-gen consoles, including brief glimpses of the new Dragon Age. However, EA stopped short of sharing full trailers for any of its next-gen games aside from sports titles like Madden 21, which were previously announced.
[widget path="global/article/imagegallery" parameters="albumSlug=ea-next-gen-games-teaser&captions=true"]
"The future of EA studios is not just about new technology," said Laura Miele, Chief Studios Officer at EA. "It's about you. Your voices, your ideas. We want to be where you come to play – we want to make games for everyone."
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Matt Kim is a reporter for IGN.
EA Announces a New Skate Game
Cuz Parry and Deran Chung appeared on EA Play to announce that a new Skate is "really early" in development.
The last Skate game, Skate 3, was released in 2010. Since then the series has gone dormant. Especially after developer EA Black Box was closed in April 2013.
[ignvideo url="https://www.ign.com/videos/2020/06/19/untitled-skate-game-announcement-trailer-ea-play-2020"]
Skate remained a beloved, cult franchise and fans have asked EA for a new Skate game for years. And every year EA has kept mum on the series, until today.
Skate series producer Chris "Cuz" Perry appeared in a video today during EA Play to announced that the studio is working on a new Skate game. Whether it's Skate 4, or if it will be titled something else was not announced at today's live show.
Perry joked, "We really cannot believe you commented this into existence," referencing the social media campaign to get EA to develop a new Skate.
For more news from today's EA Play Live show, including details about Star Wars: Squadrons, check out IGN.
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Matt Kim is a reporter for IGN.
EA Announces a New Skate Game
Cuz Parry and Deran Chung appeared on EA Play to announce that a new Skate is "really early" in development.
The last Skate game, Skate 3, was released in 2010. Since then the series has gone dormant. Especially after developer EA Black Box was closed in April 2013.
[ignvideo url="https://www.ign.com/videos/2020/06/19/untitled-skate-game-announcement-trailer-ea-play-2020"]
Skate remained a beloved, cult franchise and fans have asked EA for a new Skate game for years. And every year EA has kept mum on the series, until today.
Skate series producer Chris "Cuz" Perry appeared in a video today during EA Play to announced that the studio is working on a new Skate game. Whether it's Skate 4, or if it will be titled something else was not announced at today's live show.
Perry joked, "We really cannot believe you commented this into existence," referencing the social media campaign to get EA to develop a new Skate.
For more news from today's EA Play Live show, including details about Star Wars: Squadrons, check out IGN.
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Matt Kim is a reporter for IGN.
Everything We Learned About Star Wars: Squadrons at EA Play
As promised, EA shared the first extended look at the gameplay for the upcoming Star Wars: Squadrons by revealing several different ships, customization options, and multiplayer modes during today's EA Play Live event. It was also confirmed that Squadrons will be available on PC, PS4, and Xbox One with cross-play on October 2.
Star Wars: Squadrons, developed by EA's Motive studio, is a spiritual successor to the Rogue Squadron dogfight games. Players will assume the role of either a New Republic pilot and Imperial fighter pilot as part of the Vanguard and Titan Squadrons, respectively. While there is a single-player campaign, Motive's six-minute video primarily focused on the multiplayer portions.
[ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"]
Star Wars: Squadrons appears to lean towards the sim-side of things. Players will view the action through their cockpits, which doubles as the actual UI and there will be complicated, high-level maneuvers.
Squadrons will feature several different multiplayer modes including a 5v5 Dogfight mode and a longer Fleet Battles mode. Fleet Battles are multi-stage solo or co-op battles against either AI or real players.
Fleet Battles are broken down into three phases. First, players will engage in a dogfight in the middle of the map. Then, one of the teams will attack the enemy's medium-sized capital ships while the opposition defends. Finally, when both capital ships are destroyed, players will have to destroy the enemy's flagships.
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There will be a total of 8 different ships that were showcased during its gameplay reveal. The roles include the all-rounder fighter, speedy interceptors, support ships, and bombers.
Players will be able to customize both their ships and pilots and Motive reiterated that all the customizations and 50 different ship upgrades can be earned in-game without microtransactions.
Star Wars: Squadrons will be available on October 2 for PC, PS4, and Xbox One. EA told IGN that Squadrons will also be available on next-gen systems at an unannounced date. Follow IGN for more on today's EA Play.
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Matt Kim is a reporter for IGN.
Everything We Learned About Star Wars: Squadrons at EA Play
As promised, EA shared the first extended look at the gameplay for the upcoming Star Wars: Squadrons by revealing several different ships, customization options, and multiplayer modes during today's EA Play Live event. It was also confirmed that Squadrons will be available on PC, PS4, and Xbox One with cross-play on October 2.
Star Wars: Squadrons, developed by EA's Motive studio, is a spiritual successor to the Rogue Squadron dogfight games. Players will assume the role of either a New Republic pilot and Imperial fighter pilot as part of the Vanguard and Titan Squadrons, respectively. While there is a single-player campaign, Motive's six-minute video primarily focused on the multiplayer portions.
[ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"]
Star Wars: Squadrons appears to lean towards the sim-side of things. Players will view the action through their cockpits, which doubles as the actual UI and there will be complicated, high-level maneuvers.
Squadrons will feature several different multiplayer modes including a 5v5 Dogfight mode and a longer Fleet Battles mode. Fleet Battles are multi-stage solo or co-op battles against either AI or real players.
Fleet Battles are broken down into three phases. First, players will engage in a dogfight in the middle of the map. Then, one of the teams will attack the enemy's medium-sized capital ships while the opposition defends. Finally, when both capital ships are destroyed, players will have to destroy the enemy's flagships.
[widget path="global/article/imagegallery" parameters="albumSlug=star-wars-squadrons-ea-play-screenshots&captions=true"]
There will be a total of 8 different ships that were showcased during its gameplay reveal. The roles include the all-rounder fighter, speedy interceptors, support ships, and bombers.
Players will be able to customize both their ships and pilots and Motive reiterated that all the customizations and 50 different ship upgrades can be earned in-game without microtransactions.
Star Wars: Squadrons will be available on October 2 for PC, PS4, and Xbox One. EA told IGN that Squadrons will also be available on next-gen systems at an unannounced date. Follow IGN for more on today's EA Play.
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Matt Kim is a reporter for IGN.
Lost in Random Is a New Tim Burton-esque Adventure Game
EA revealed the first footage of Lost in Random, a new action-adventure game developed by Zoink, the studio behind atmospheric adventure games like Fe and Ghost Giant, as part of the EA Originals label.
Lost in Random is about a girl living in a kingdom ruled by a dice that determines their destiny. But she soon discovers that there's another dice aptly named "Dicey" that she teams up with to explore the world and help her in combat. The art style has a certain Tim Burton aesthetic, and the animation style makes Lost in Random look more like a stop-motion film more than anything.
[ignvideo url="https://www.ign.com/videos/2020/06/18/lost-in-random-announcement-trailer-ea-play-2020"]
Zoink says Lost in Random is a coming of age story set in a mysterious world. This kingdom is governed by rules and minimizing risk, but with Dicey's help, the hero will learn to accept randomness and the flow of life. Check out the trailer above.
Lost in Random will be out in 2021. For more, check out IGN's full coverage of EA Play Live.
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Matt Kim is a reporter for IGN.
Lost in Random Is a New Tim Burton-esque Adventure Game
EA revealed the first footage of Lost in Random, a new action-adventure game developed by Zoink, the studio behind atmospheric adventure games like Fe and Ghost Giant, as part of the EA Originals label.
Lost in Random is about a girl living in a kingdom ruled by a dice that determines their destiny. But she soon discovers that there's another dice aptly named "Dicey" that she teams up with to explore the world and help her in combat. The art style has a certain Tim Burton aesthetic, and the animation style makes Lost in Random look more like a stop-motion film more than anything.
[ignvideo url="https://www.ign.com/videos/2020/06/18/lost-in-random-announcement-trailer-ea-play-2020"]
Zoink says Lost in Random is a coming of age story set in a mysterious world. This kingdom is governed by rules and minimizing risk, but with Dicey's help, the hero will learn to accept randomness and the flow of life. Check out the trailer above.
Lost in Random will be out in 2021. For more, check out IGN's full coverage of EA Play Live.
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Matt Kim is a reporter for IGN.
It Takes Two Is the Newest Co-Op Game From Josef Fares
Josef Fares and his studio Hazelight have announced their newest co-op game, following 2013's Brothers: A Tale of Two Sons and A Way Out. It's called It Takes Two, and it promises to blend storytelling with high-concept gameplay.
It Takes Two is a co-op action-adventure platformer that will, "blow your f**king mind away" according to director Fares. The story centers around a child whose parents are divorcing. She creates an imaginary version of her parents who have to work together to progress through the game.
[ignvideo url="https://www.ign.com/videos/2020/06/18/it-takes-two-announcement-trailer-ea-play-2020"]
Fares lamented the disconnect between other games' stories and gameplay and is hoping to create gameplay mechanics about emotions in It Takes Two, with different levels based on different emotions of the playable characters.
It Takes Two is slated to be released in 2021. Follow along with IGN as we cover today's EA Play Live in full.
For more on Fares' last game, be sure to read IGN's A Way Out review.
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Matt Kim is a reporter for IGN.
It Takes Two Is the Newest Co-Op Game From Josef Fares
Josef Fares and his studio Hazelight have announced their newest co-op game, following 2013's Brothers: A Tale of Two Sons and A Way Out. It's called It Takes Two, and it promises to blend storytelling with high-concept gameplay.
It Takes Two is a co-op action-adventure platformer that will, "blow your f**king mind away" according to director Fares. The story centers around a child whose parents are divorcing. She creates an imaginary version of her parents who have to work together to progress through the game.
[ignvideo url="https://www.ign.com/videos/2020/06/18/it-takes-two-announcement-trailer-ea-play-2020"]
Fares lamented the disconnect between other games' stories and gameplay and is hoping to create gameplay mechanics about emotions in It Takes Two, with different levels based on different emotions of the playable characters.
It Takes Two is slated to be released in 2021. Follow along with IGN as we cover today's EA Play Live in full.
For more on Fares' last game, be sure to read IGN's A Way Out review.
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Matt Kim is a reporter for IGN.