New Tales From the Borderlands Is Developed By ‘Key Alumni’ From the Original Game
New Tales From the Borderlands is set to be a spiritual successor to the original Telltale Games narrative adventure. And while Gearbox, led by its Quebec studio, is leading this new project, key “alumni” who’ve worked on the original Tales Borderlands games are also working on the new title.
In 2018, Telltale Games closed its doors in dramatic fashion, laying off most of its staff and canceling several projects in development. While Telltale Games has since been revived under new ownership, many ex-Telltale developers have gone on to work in different studios and industries.
But for fans worried New Tales From the Borderlands might be missing the input of developers who’ve helped perfect the narrative adventure genre, worry not. In an interview with IGN, Gearbox shared that key members who worked on Telltale’s Tales From the Borderlands are back for New Tales.
“We have a lot of excellent writers between our Gearbox Studios who have spent a lot of time building the Borderlands universe but we partnered with key alumni from the original Tales game,” says Gearbox director of production James Lopez.
Not only that, but New Tales From the Borderlands’ head writer is Lynn Joyce who is a doctor of interactive fiction. That means the hundreds of choices Gearbox is promising in New Tales From the Borderlands should surprise players with the numerous ways they can branch off and also converge back into each other.
New Tales From the Borderlands was announced Gamescom Opening Night Live. For more announcements, check out IGN’s rundown of every new game and trailer revealed.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Everywhere: New Game Shown at Gamescom Opening Night Live Might Secretly Include NFTs
Everywhere was shown during Gamescom Opening Night Live earlier today, where it was pitched as "blending together gameplay, adventure, creativity, and discovery in a multi-world experience." Left unsaid was that it appears to utilize blockchain or "Web 3.0" technology, which has attracted criticism in various quarters throughout the games industry.
Shortly after Opening Night Live ended, several users took to Twitter to note that developer Build a Rocket Boy has multiple open positions for a blockchain team. This lends credence to speculation that Everywhere, which promises to "redefine how players connect with one another and the digital world around them," may feature non-fungible tokens [NFTs] in some way.
https://t.co/UbZkv8h0vz is an NFT game. Just be aware. #Gamescom #gamescom2022
— Slim Thiccens (@ChefLuBu_ATL) August 23, 2022
NFTs have been a hot topic as boosters have worked to earn greater mainstream acceptance for the technology. It is being touted as a way to create truly unique items that can then be bought and sold within games, potentially creating a new "play-to-earn" model. Detractors have noted the outsized environmental impact of blockchain technology as well as its focus on monetization over actual gameplay.
Despite the pushback, money has poured in for blockchain efforts, with former Days Gone producer John Garvin among those spinning up new studios based on the technology. Team 17 and GSC Game World, meanwhile, have rapidly backpedaled on their NFT ideas.
Everywhere is being developed by Edinburgh-based Build A Rocket Boy, which was co-founded by Rockstar and Grand Theft Auto developer Leslie Benzies. Benzies has not said one way or another whether Everywhere is an NFT game, though they talk of Everywhere's goal being to "push the boundaries of what a video game can be." Fans have been speculating on what Everywhere could be for some time now, with the teaser trailer providing the first glimpse of Benzies' mysterious new game.
IGN has reached out Everywhere's representatives and will update this article if they respond.
Everywhere wasn't the only game revealed during Gamescom Opening Night Live. Other games shown during the events included Dead Island 2 and Hogwarts Legacy, with Sony also revealing a brand-new DualSense controller. You can read our full recap of Opening Night Live right here.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Everywhere: New Game Shown at Gamescom Opening Night Live Might Secretly Include NFTs
Everywhere was shown during Gamescom Opening Night Live earlier today, where it was pitched as "blending together gameplay, adventure, creativity, and discovery in a multi-world experience." Left unsaid was that it appears to utilize blockchain or "Web 3.0" technology, which has attracted criticism in various quarters throughout the games industry.
Shortly after Opening Night Live ended, several users took to Twitter to note that developer Build a Rocket Boy has multiple open positions for a blockchain team. This lends credence to speculation that Everywhere, which promises to "redefine how players connect with one another and the digital world around them," may feature non-fungible tokens [NFTs] in some way.
https://t.co/UbZkv8h0vz is an NFT game. Just be aware. #Gamescom #gamescom2022
— Slim Thiccens (@ChefLuBu_ATL) August 23, 2022
NFTs have been a hot topic as boosters have worked to earn greater mainstream acceptance for the technology. It is being touted as a way to create truly unique items that can then be bought and sold within games, potentially creating a new "play-to-earn" model. Detractors have noted the outsized environmental impact of blockchain technology as well as its focus on monetization over actual gameplay.
Despite the pushback, money has poured in for blockchain efforts, with former Days Gone producer John Garvin among those spinning up new studios based on the technology. Team 17 and GSC Game World, meanwhile, have rapidly backpedaled on their NFT ideas.
Everywhere is being developed by Edinburgh-based Build A Rocket Boy, which was co-founded by Rockstar and Grand Theft Auto developer Leslie Benzies. Benzies has not said one way or another whether Everywhere is an NFT game, though they talk of Everywhere's goal being to "push the boundaries of what a video game can be." Fans have been speculating on what Everywhere could be for some time now, with the teaser trailer providing the first glimpse of Benzies' mysterious new game.
IGN has reached out Everywhere's representatives and will update this article if they respond.
Everywhere wasn't the only game revealed during Gamescom Opening Night Live. Other games shown during the events included Dead Island 2 and Hogwarts Legacy, with Sony also revealing a brand-new DualSense controller. You can read our full recap of Opening Night Live right here.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Where Winds Meet: A New Open World Game That Promises Ultimate Player Freedom
At Gamescom, Everstone Studios unveiled their new open-world epic Where Winds Meet. The trailer, which showcased numerous elements like travel, combat, stealth, and more, might seem overwhelming. That's because the developers prioritized player freedom above all else.
In an interview with IGN, Everstone Studios revealed that Where Winds Meet was designed with a high degree of freedom in mind. As such, Where Winds Meet will include a robust jobs system that allows players to specialize in a "variety of identities and occupations that exist in an Oriental martial arts society."
For example, players could become ill due to harsh weather environments. As such, this player can learn medicinal abilities to become a doctor who can heal not only themselves but also NPCs and even other players online.
"Other than becoming a doctor, players can choose other occupations," Everstone says. "For example, they can become an orator who uses the power of words to convince NPCs to follow their advice; they can become an architect who builds all kinds of imaginative buildings; they can become a bodyguard who protects players or NPCs from assassins; or they can become a ferryman who takes passengers on a tour of the river."
The developer's emphasis on player freedom can be exemplified in the opening scenes of the trailer where the player character is seen paying an NPC for information before using magic to steal an item. According to the team, this event could be approached in several different ways leading to different outcomes.
"For example, in the case of fetching items from afar, players can directly purchase the items instead, which would not result in the player being chased after, but might cost a lot of money."
While Where Winds Meet is set specifically at the sunset of the Five Dynasties and Ten Kingdoms period before the Song dynasty, players will not need to be overly familiar with this historical setting to understand the story.
"Although players may indeed come from different cultural backgrounds, any civilization that has continued to this day has experienced the baptism of blood and fire as history progressed... We believe that even if players don't understand the background of the times, they can still feel the 'decline of the dynasty'" theme of the game.
Where Winds Meet certainly sounds ambitious in scope and gameplay. To help, Everstone is utilizing proprietary technology to realize the game's "complex and grand terrain," and develop a large open world that enables a lot of player freedom.
For more announcements from Opening Night Live check out IGN's full coverage from Gamescom.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Where Winds Meet: A New Open World Game That Promises Ultimate Player Freedom
At Gamescom, Everstone Studios unveiled their new open-world epic Where Winds Meet. The trailer, which showcased numerous elements like travel, combat, stealth, and more, might seem overwhelming. That's because the developers prioritized player freedom above all else.
In an interview with IGN, Everstone Studios revealed that Where Winds Meet was designed with a high degree of freedom in mind. As such, Where Winds Meet will include a robust jobs system that allows players to specialize in a "variety of identities and occupations that exist in an Oriental martial arts society."
For example, players could become ill due to harsh weather environments. As such, this player can learn medicinal abilities to become a doctor who can heal not only themselves but also NPCs and even other players online.
"Other than becoming a doctor, players can choose other occupations," Everstone says. "For example, they can become an orator who uses the power of words to convince NPCs to follow their advice; they can become an architect who builds all kinds of imaginative buildings; they can become a bodyguard who protects players or NPCs from assassins; or they can become a ferryman who takes passengers on a tour of the river."
The developer's emphasis on player freedom can be exemplified in the opening scenes of the trailer where the player character is seen paying an NPC for information before using magic to steal an item. According to the team, this event could be approached in several different ways leading to different outcomes.
"For example, in the case of fetching items from afar, players can directly purchase the items instead, which would not result in the player being chased after, but might cost a lot of money."
While Where Winds Meet is set specifically at the sunset of the Five Dynasties and Ten Kingdoms period before the Song dynasty, players will not need to be overly familiar with this historical setting to understand the story.
"Although players may indeed come from different cultural backgrounds, any civilization that has continued to this day has experienced the baptism of blood and fire as history progressed... We believe that even if players don't understand the background of the times, they can still feel the 'decline of the dynasty'" theme of the game.
Where Winds Meet certainly sounds ambitious in scope and gameplay. To help, Everstone is utilizing proprietary technology to realize the game's "complex and grand terrain," and develop a large open world that enables a lot of player freedom.
For more announcements from Opening Night Live check out IGN's full coverage from Gamescom.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Halloween Ends Will Release Day and Date on Peacock and in Theaters
Halloween will come a bit early for theatergoers and Peacock subscribers when Halloween Ends debuts for both on October 14.
According to The Hollywood Reporter, paid subscribers to the streaming service will be able to watch the final chapter in the reboot trilogy right away.
A message from Laurie Strode. pic.twitter.com/x9sAOiAHgc
— #HalloweenEnds (@halloweenmovie) August 23, 2022
Jamie Lee Curtis will return for the last time as Laurie Strode for a final confrontation with Michael Myers. Curtis, who has played the iconic character for over four decades, said, "I’m very proud of our final film Halloween Ends and how it brings the saga to a fitting conclusion."
Director David Gordon Green said last year that Halloween Ends is "a love letter to franchise creator John Carpenter."
The movie is the 13th addition to the beloved horror franchise, but it follows the continuity established by 2018’s Halloween, the first installment in the reboot trilogy. The three new movies ignore all the other films except the 1978 original.
Halloween Ends takes place four years after the second movie in the trilogy, Halloween Kills, which also released day and date, on October 15, 2021. IGN rated it a 7/10, saying, "Halloween Kills delivers deliciously gory kills and nods to John Carpenter's original classic, but still feels like half a movie."
Watch all the movies from the beginning with the original 1978 Halloween and its sequel Halloween from 2018, which got a 9/10 from IGN.
Michelle Jalbert is a social coordinator and contributing freelancer for IGN.
Halloween Ends Will Release Day and Date on Peacock and in Theaters
Halloween will come a bit early for theatergoers and Peacock subscribers when Halloween Ends debuts for both on October 14.
According to The Hollywood Reporter, paid subscribers to the streaming service will be able to watch the final chapter in the reboot trilogy right away.
A message from Laurie Strode. pic.twitter.com/x9sAOiAHgc
— #HalloweenEnds (@halloweenmovie) August 23, 2022
Jamie Lee Curtis will return for the last time as Laurie Strode for a final confrontation with Michael Myers. Curtis, who has played the iconic character for over four decades, said, "I’m very proud of our final film Halloween Ends and how it brings the saga to a fitting conclusion."
Director David Gordon Green said last year that Halloween Ends is "a love letter to franchise creator John Carpenter."
The movie is the 13th addition to the beloved horror franchise, but it follows the continuity established by 2018’s Halloween, the first installment in the reboot trilogy. The three new movies ignore all the other films except the 1978 original.
Halloween Ends takes place four years after the second movie in the trilogy, Halloween Kills, which also released day and date, on October 15, 2021. IGN rated it a 7/10, saying, "Halloween Kills delivers deliciously gory kills and nods to John Carpenter's original classic, but still feels like half a movie."
Watch all the movies from the beginning with the original 1978 Halloween and its sequel Halloween from 2018, which got a 9/10 from IGN.
Michelle Jalbert is a social coordinator and contributing freelancer for IGN.
Dead Island 2’s Gore System Cuts Through Flesh, Organs, and Bones With Procedural Precision
Dead Island 2 developer Dambuster Studios has created a bespoke gore system for its upcoming zombie-slaying sequel, and it's one of the most detailed ever seen in games.
“We’ve probably spent an unhealthy amount of time passionately developing our own gruesome gore tech, which we codename internally FLESH,” explained Dead Island 2’s game director, David Stenton, in a conversation with IGN. “That’s short for Fully Locational Evisceration System for Humanoids.”
“[This system] allows players to slice, dice, chop, dismember, melt, bludgeon and break zombies in all kinds of spectacular and stylish ways,” he continued. “And it’s all fully procedural as well.”
The new trailer shows off a strong selection of gory kills, but Stenton has a lot of enthusiasm for the detailed way the FLESH system replicates burning flesh.
“One of the most fun things you can do in the game is melt a zombie,” he said. “You can see [the flames] burn through the clothes and all the soft tissue, and down through the organs and into the bones. So yeah, we’ve put a lot of effort into the core combat and the gore that goes along with that.”
Dead Island 2 was re-revealed at Gamescom 2022’s Opening Night Live show, showing off the zombie game for the first time in eight years. Dambuster is the third developer to work on the game, following original studio Yager and second studio Sumo Digital, and they began work from scratch after taking over duties on the project. Their new version of Dead Island 2 is set to release next February.
Matt Purslow is IGN's UK News and Features Editor.
Dead Island 2’s Gore System Cuts Through Flesh, Organs, and Bones With Procedural Precision
Dead Island 2 developer Dambuster Studios has created a bespoke gore system for its upcoming zombie-slaying sequel, and it's one of the most detailed ever seen in games.
“We’ve probably spent an unhealthy amount of time passionately developing our own gruesome gore tech, which we codename internally FLESH,” explained Dead Island 2’s game director, David Stenton, in a conversation with IGN. “That’s short for Fully Locational Evisceration System for Humanoids.”
“[This system] allows players to slice, dice, chop, dismember, melt, bludgeon and break zombies in all kinds of spectacular and stylish ways,” he continued. “And it’s all fully procedural as well.”
The new trailer shows off a strong selection of gory kills, but Stenton has a lot of enthusiasm for the detailed way the FLESH system replicates burning flesh.
“One of the most fun things you can do in the game is melt a zombie,” he said. “You can see [the flames] burn through the clothes and all the soft tissue, and down through the organs and into the bones. So yeah, we’ve put a lot of effort into the core combat and the gore that goes along with that.”
Dead Island 2 was re-revealed at Gamescom 2022’s Opening Night Live show, showing off the zombie game for the first time in eight years. Dambuster is the third developer to work on the game, following original studio Yager and second studio Sumo Digital, and they began work from scratch after taking over duties on the project. Their new version of Dead Island 2 is set to release next February.
Matt Purslow is IGN's UK News and Features Editor.
Blacktail’s Latest Trailer Shows the Good and Evil of Witchcraft – Gamescom Opening Night Live
Gamescom Opening Night Live snuck in a lovely, longer trailer for Blacktail - a game about witchcraft and the legend of Baba Yaga that we've seen in showcases before, but never to this extent.
Blacktail is a twist on the traditional Slavic myth of Baba Yaga, and follows a young girl cast out of her home due to accusations of witchcraft. The choices she makes as she wanders will determine what kind of witch she ultimately becomes - a guardian of the forest, or an utter terror.
We get a good look at a lot of Blacktail's combat in this video, specifically use of both the bow and arrow and the character's magical abilities fighting monsters and wild animals. We also get more teases about the morality system, where you can decide the fate of both the land and those who live in it.
Blacktail is developed by The Parasight and published by Focus Entertainment. It's planned for release this winter on PS5, Xbox Series X and S, and Steam, with pre-orders up on Steam now.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
