Harley Quinn: DC Reveals Stylish New Digital-First Series
Rocket League Streamer Shocked By Lightning Strike During Stream
You can hear Karma explaining the situation in a subsequent clip from her stream here, where she talks about how the lightning may have travelled into her house, causing the controller to spark and burn her hands. The streamer sought medical attention after the event and thankfully, she has since told her fans on Twitter that she is fine. The streamer was casting a Rocket League series when the strike occurred, and the controller she was holding is now broken as a result. We hope Karma makes a speedy recovery. In other Rocket League-adjacent news, check out this unlicensed Quidditch-Rocket League hybrid game that was recently pulled from Steam. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.UPDATE: talking to doctor, hands are burned and controller is broken.
unlucky https://t.co/ve6sVrnabO — Karma (@KarmahTV) June 29, 2020
Hideo Kojima Tweet Suggests the Director Could Be Working on a New Death Stranding Game
Naturally, people are now wondering whether the legendary director is planning on making an immediate return for a Death Stranding sequel of some kind. Kojima has previously said that he'd be open to returning to the Death Stranding universe, but explained that he'd 'start from zero' if he did, seemingly indicating that a new game wouldn't continue the plot of the first. Kojima recently scrapped a big project and is now in the planning phase of his next game - it's not clear just yet what shape that game will take, but by these concepts, it looks like it may be related to Death Stranding in some fashion. As can be seen in the below tweet, despite the fact that they're both working from home, Kojima is working on a new title with Kojima Productions Art Director Yoji Shinkawa, going back and forth and discussing the project's characters, world and ideas over email and text.Spotted by @latonglibre. pic.twitter.com/d8zEoYSP6P
— French Stranding (@FrenchStranding) June 27, 2020
The first Death Stranding still has yet to hit PC, but it will arrive on July 14 after a delay - and we now know what it'll take to run the game on your machine. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who wants Kojima to make a full game about pizza delivery based off of that one Death Stranding mission. Follow him on Twitter.Here's my way of designing new title w/Yoji. 1st we discuss the setting for each character, the background, the world, the color, the characteristics, the roles, the images, ideas and keyword going back&forth via E-mail. WFH & 20 mins direct discussion. Mostly texting via iPhone. pic.twitter.com/XCYpFwsQ6U
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) June 26, 2020
Xbox Downplays Mysterious Fable And Perfect Dark Social Accounts
Xbox Games Marketing's Aaron Greenberg was quick to quash rumours about the accounts, replying to Warren's tweet and stating that "it's standard practice to secure social handles for our IP," noting that the accounts "have been inactive for years." However, it clearly says on the placeholder pages that both accounts joined Twitter in March and June of 2020, so what's really going on? The @PerfectDarkGame account subsequently tweeted to say that it had been acquired by a fan of the series, but was surprised to see Ken Lobb request to follow the page. Adding to the strangeness of the situation is the fact that both accounts were originally spotted with the display name "Placeholder" (which the Fable account still shows). [ignvideo url="https://www.ign.com/videos/2018/01/19/what-we-want-from-the-new-fable-unlocked-329-teaser"] Rumours around a potential revival for the Fable and Perfect Dark franchise have been swirling for some time. In the case of Fable 4, we've been reporting on that potential project for a few years now - here's what we'd like to see from a new game in the series. Many are hoping to see a reveal for one or both projects at July's showcase of first-party Xbox Series X games. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.I’m not sure who discovered the @fable and @PerfectDarkGame placeholders, but a Microsoft Xbox employee is following one, and the other is registered to a Microsoft email address pic.twitter.com/MagqUbPiZf
— Tom Warren (@tomwarren) June 27, 2020
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Pokemon Sword And Shield – The Isle Of Armor DLC Review
One of the best parts of Pokemon Sword and Shield was exploring the Wild Area, an expanse of rolling hills, sand dunes, and lakes that made collecting the games' 400 Pokemon especially enticing. The first DLC for the games, The Isle of Armor, improves upon the original Wild Area--in fact, the island is all Wild Area, with far more variety and much more interesting locales to explore. While it doesn't alter the game much, The Isle of Armor recaptures the joy of exploration and catching new Pokemon, and it makes me especially eager to see where the next DLC takes us.
In my original Pokemon Sword and Shield review, I said that "the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day's weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It's all too easy to set out for one destination only to be distracted by a Pokemon you haven't caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn't realize you could catch in the wild. There's constantly something new to do or discover, and it's there to engage you right out of the gate."











The Isle of Armor doubles down on this. The island is bigger and better than the regular Wild Area, and its various biomes all feed into each other more naturally. Open fields transition to wetlands, which border a beach and a forest. Rivers flow out to the ocean, and following a river can sometimes lead you to a cave. Changing weather patterns make more sense than they do in the Galar region's main Wild Area, too, where weather shifts seemingly at random as you bike through similar-looking fields. Instead, because most areas on the Isle of Armor are separated by rivers or caves, the transition from rain to sunshine to fog isn't so abrupt. It's overall an even more satisfying place to explore.
Continue Reading at GameSpotPokemon Sword And Shield – The Isle Of Armor DLC Review
One of the best parts of Pokemon Sword and Shield was exploring the Wild Area, an expanse of rolling hills, sand dunes, and lakes that made collecting the games' 400 Pokemon especially enticing. The first DLC for the games, The Isle of Armor, improves upon the original Wild Area--in fact, the island is all Wild Area, with far more variety and much more interesting locales to explore. While it doesn't alter the game much, The Isle of Armor recaptures the joy of exploration and catching new Pokemon, and it makes me especially eager to see where the next DLC takes us.
In my original Pokemon Sword and Shield review, I said that "the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day's weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It's all too easy to set out for one destination only to be distracted by a Pokemon you haven't caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn't realize you could catch in the wild. There's constantly something new to do or discover, and it's there to engage you right out of the gate."











The Isle of Armor doubles down on this. The island is bigger and better than the regular Wild Area, and its various biomes all feed into each other more naturally. Open fields transition to wetlands, which border a beach and a forest. Rivers flow out to the ocean, and following a river can sometimes lead you to a cave. Changing weather patterns make more sense than they do in the Galar region's main Wild Area, too, where weather shifts seemingly at random as you bike through similar-looking fields. Instead, because most areas on the Isle of Armor are separated by rivers or caves, the transition from rain to sunshine to fog isn't so abrupt. It's overall an even more satisfying place to explore.
Continue Reading at GameSpot