PSVR Patent Filed For Advertisements Displayed Within The Headset

Crysis Remastered Launch Details And Trailer Leaked
Crysis Remastered Launch Details And Trailer Leaked
Christopher Nolan Doesn’t Allow Chairs on His Movie Sets
Christopher Nolan Doesn’t Allow Chairs on His Movie Sets
Everything Coming to Disney+ in July 2020
New on Disney Plus - Friday, July 3
- Animal ER (Seasons 1-2)
- Diary of a Wimpy Kid: Rodrick Rules
- Ice Age: Collision Course
- Ice Road Rescue (Seasons 1-4)
- Race to Witch Mountain (2009)
- The Big Green
- The Mighty Ducks
- Hamilton
- Pixar in Real Life - Episode 109 "UP: Balloon Cart Away"
- Disney Family Sundays - Episode 135 "Peter Pan: Shadow Box Theater"
- One Day At Disney - Episode 131 "Zama Magudulela: The Lion King Madrid, Spain"
- It's a Dog's Life with Bill Farmer - Episode 108 "Movie Star Dogs & Hounds and Horses"
New on Disney Plus - Friday, July 10
- X-Men: Days of Future Past
- Critter Fixers: Country Vets (Season 1)
- Gigantosaurus (Season 1)
- Secrets of the Zoo (Season 3)
- Solo: A Star Wars Story
- Disney Family Sundays - Episode 136 "Lilo and Stitch: Family Tree"
- One Day At Disney - Episode 132 “Marc Smith: Story Artist”
- It's a Dog's Life with Bill Farmer - Episode 109 "Movie Star Dogs & Hounds and Horses"
New on Disney Plus - Friday, July 17
- X-Men: Apocalypse
- A Pre-Opening Report from Disneyland
- Diary of a Wimpy Kid: The Long Haul
- Disney Junior Music Lullabies
- Lost City of Machu Picchu
- Super Robot Monkey Team Hyperforce Go! (S1-2)
- The Mouseketeers at Walt Disney World
- Wild Chile (Season 1)
- Disney Family Sundays - Episode 137 "Moana: Tomato Photo Holder"
- One Day At Disney - Episode 133 "Mike Davie: Imagineering Project Manager"
- It's a Dog's Life with Bill Farmer - Episode 110 "Snake Search Dogs & Hawaiian Conservation Dogs"
New on Disney Plus - Friday, July 24
- Wild Congo (Season 1)
- Wild Sri Lanka (Season 1)
- Disney Family Sundays - Episode 138 "The Jungle Book: Finger Puppet"
- One Day At Disney - Episode 134 "Chris Cristi: Helicopter Reporter"
New on Disney Plus - Friday, July 31
- Alaska Animal Rescue (Season 1)
- Animal Showdown (Season 1)
- Best Job Ever (Season 1)
- Big Cat Games
- Cradle of the Gods
- Destination World (Season 1)
- Dr. Oakley, Yukon Vet (Season 8)
- Fearless Adventures with Jack Randall (Season 1)
- Hidden Kingdoms of China
- Hunt for the Abominable Snowman
- India’s Wild Leopards
- Jungle Animal Rescue (Season 1)
- King Fishers (Season 1)
- Lost Temple of the Inca
- Marvel Funko (Seasons 1-2)
- Surviving the Mount St. Helens Disaster
- Weirdest, Bestest, Truest (Season 1)
- What Sam Sees (Season 1)
- Muppets Now - Episode 101 - “Due Date”
- Disney Family Sundays - Episode 139 "Mickey and Minnie: Pillows"
West Of Dead Review – Run And Cover
There are a lot of reasons to take a look at West of Dead. Cowboys and Wild West aesthetics are hot in games right now, in the wake of Red Dead Redemption 2. Run-based games are, likewise, very much a structure du jour. It's dusted with voiceover narration from Ron Perlman, who you might know from Guillermo Del Toro's Hellboy films or the FX TV Show Sons of Anarchy. And it certainly doesn't hurt that its core mechanical conceit, as a cover-based twin-stick shooter, helps Frankenstein it to original and, dare I say, innovative gameplay. Unfortunately, West of Dead is a textbook case of a half-baked concept: Though its big sweeping ideas work well, the minutiae, from scaling the difficulty of encounters to unrefined enemies and plain old technical issues, threaten to undo the experience at any time.
West of Dead's conceit builds up a simple but interesting little tale. In Purgatory--which is apparently in Wyoming--the dead have stopped filtering "east" to heaven or "west" to hell. You play an undead cowboy called the Marshall who's lost his memory, save for his mission to kill the evil preacher holding up the afterlife. Though it's more narrative glue than captivating storytelling, the Marshall's inner monologue, in subdued performance from Perlman, keeps the story in mind, evoking a world that you might not see in its generic, monotonous Wild West-themed levels.











Like so many of today's Rogue-inspired games, the story naturally falls away at a certain point, as you play and replay the game over and over, attempting to reach your goal. West of Dead retains many of the tropes established by the many, many rogue-lites that have launched in the last few years, and it cribs its structure specifically from 2018's wildly successful version, Dead Cells. West of Dead procedurally generates long levels, which are punctuated with a store where you must spend Sin points to permanently expand your arsenal of weapons. In each run, you find upgrades to your specs and more powerful gear--two weapons, two accessories, and a passive charm. By defeating optional bosses, you gain access to branching paths with harder levels. You carry an upgradable healing flask, which you refill between levels. There's even a hall at the start of each run where you can see all the weapons and upgrades you've bought. Though it comes dangerously close to getting branded as a "Dead Cells clone," using familiar structure makes it easy to focus on West of Dead's combat, where its real innovations lie.
Continue Reading at GameSpotWest Of Dead Review – Run And Cover
There are a lot of reasons to take a look at West of Dead. Cowboys and Wild West aesthetics are hot in games right now, in the wake of Red Dead Redemption 2. Run-based games are, likewise, very much a structure du jour. It's dusted with voiceover narration from Ron Perlman, who you might know from Guillermo Del Toro's Hellboy films or the FX TV Show Sons of Anarchy. And it certainly doesn't hurt that its core mechanical conceit, as a cover-based twin-stick shooter, helps Frankenstein it to original and, dare I say, innovative gameplay. Unfortunately, West of Dead is a textbook case of a half-baked concept: Though its big sweeping ideas work well, the minutiae, from scaling the difficulty of encounters to unrefined enemies and plain old technical issues, threaten to undo the experience at any time.
West of Dead's conceit builds up a simple but interesting little tale. In Purgatory--which is apparently in Wyoming--the dead have stopped filtering "east" to heaven or "west" to hell. You play an undead cowboy called the Marshall who's lost his memory, save for his mission to kill the evil preacher holding up the afterlife. Though it's more narrative glue than captivating storytelling, the Marshall's inner monologue, in subdued performance from Perlman, keeps the story in mind, evoking a world that you might not see in its generic, monotonous Wild West-themed levels.











Like so many of today's Rogue-inspired games, the story naturally falls away at a certain point, as you play and replay the game over and over, attempting to reach your goal. West of Dead retains many of the tropes established by the many, many rogue-lites that have launched in the last few years, and it cribs its structure specifically from 2018's wildly successful version, Dead Cells. West of Dead procedurally generates long levels, which are punctuated with a store where you must spend Sin points to permanently expand your arsenal of weapons. In each run, you find upgrades to your specs and more powerful gear--two weapons, two accessories, and a passive charm. By defeating optional bosses, you gain access to branching paths with harder levels. You carry an upgradable healing flask, which you refill between levels. There's even a hall at the start of each run where you can see all the weapons and upgrades you've bought. Though it comes dangerously close to getting branded as a "Dead Cells clone," using familiar structure makes it easy to focus on West of Dead's combat, where its real innovations lie.
Continue Reading at GameSpotWarners Launches Investigation Into Ray Fisher’s Justice League Allegations
Our original report from June 29 follows. Cyborg actor Ray Fisher was onstage alongside his fellow Justice League cast members at San Diego Comic-Con 2017 to promote Joss Whedon's reshot, reedited version of the DC movie that Zack Snyder had originally been hired to make. Fisher said at the time, "Joss is a great guy and Zack picked a good person to come in and clean up, finish up for him." That was then. On Monday, Fisher tweeted a video of him saying those very words at SDCC 2017 with this caption: "I’d like to take a moment to forcefully retract every bit of this statement."Joss Wheadon’s on-set treatment of the cast and crew of Justice League was gross, abusive, unprofessional, and completely unacceptable.
He was enabled, in many ways, by Geoff Johns and Jon Berg. Accountability>Entertainment — Ray Fisher (@ray8fisher) July 1, 2020
Fisher, a theater actor who made his big-screen debut in Batman v Superman: Dawn of Justice before segueing to Justice League, did not provide any further context for retracting his past praise of Whedon. It's unclear whether Fisher's slam is a personal beef with Whedon or simply about not liking the theatrical version of Justice League that Whedon shepherded, which was mandated to lighten up the darker tone of Snyder's version of the film. It's also worth noting Jason Momoa's stone-faced expression and seemingly half-hearted nod reacting to Fisher's praise. Fisher has long been a supporter of #ReleaseTheSnyderCut on his social media. Given that Snyder gave Fisher, whose sole credit since 2017's Justice League was a recurring role in Season 3 on HBO's True Detective, his start as a screen actor perhaps it's a matter of loyalty for him. However, actor Joe Morton, who played Cyborg's dad Silas Stone, told IGN in 2017 that Whedon's reshoots were in part to alter the tone of the Cyborg character, a creative shift that could get to the heart of Fisher's retraction of his past praise for Whedon. "Well, the stuff that I had to do were just really small little bits and pieces, nothing necessarily having to do with tone. I know that with Ray [Fisher], the young man who plays Victor, there were some adjustments that they made in terms of the tone of that character," according to Morton. "I think what I heard was that there was a need from the studio to lighten up the film in a way, that the film felt too dark. I don't know what that meant in terms of how it actually got translated in terms of the reshoots but that's what I heard. That's what I thought some of the reshoots were about." [widget path="global/article/imagegallery" parameters="albumSlug=the-flash-movies-possible-dceu-cameos&captions=true"] This isn't the first time Fisher has criticized creative personnel that worked on past DC films. In June, Fisher responded to a tweet from Suicide Squad director David Ayer who answered a fan question about his film's timeline. In the tweet (seen below), Ayer claims Geoff Johns -- the DC Comics writer who was also then leading point on Warner Bros.' overhaul of DC Films -- added an element to Suicide Squad, which was also infamously retooled before release, that he felt "broke my timeline" of Joker. To which Fisher replied, seemingly throwing shade at Johns, "I feel your pain."I’d like to take a moment to forcefully retract every bit of this statement: pic.twitter.com/1ECwwu6TG1
— Ray Fisher (@ray8fisher) June 29, 2020
Zack Snyder's Justice League is being completed and is expected to debut on HBO Max in early-to-mid-2021. For more Snyder Cut coverage, watch the first Darkseid clip and find out about some of the visual changes the movie will have from Justice League's theatrical release.I feel your pain...
— Ray Fisher (@ray8fisher) June 10, 2020
Warners Launches Investigation Into Ray Fisher’s Justice League Allegations
Our original report from June 29 follows. Cyborg actor Ray Fisher was onstage alongside his fellow Justice League cast members at San Diego Comic-Con 2017 to promote Joss Whedon's reshot, reedited version of the DC movie that Zack Snyder had originally been hired to make. Fisher said at the time, "Joss is a great guy and Zack picked a good person to come in and clean up, finish up for him." That was then. On Monday, Fisher tweeted a video of him saying those very words at SDCC 2017 with this caption: "I’d like to take a moment to forcefully retract every bit of this statement."Joss Wheadon’s on-set treatment of the cast and crew of Justice League was gross, abusive, unprofessional, and completely unacceptable.
He was enabled, in many ways, by Geoff Johns and Jon Berg. Accountability>Entertainment — Ray Fisher (@ray8fisher) July 1, 2020
Fisher, a theater actor who made his big-screen debut in Batman v Superman: Dawn of Justice before segueing to Justice League, did not provide any further context for retracting his past praise of Whedon. It's unclear whether Fisher's slam is a personal beef with Whedon or simply about not liking the theatrical version of Justice League that Whedon shepherded, which was mandated to lighten up the darker tone of Snyder's version of the film. It's also worth noting Jason Momoa's stone-faced expression and seemingly half-hearted nod reacting to Fisher's praise. Fisher has long been a supporter of #ReleaseTheSnyderCut on his social media. Given that Snyder gave Fisher, whose sole credit since 2017's Justice League was a recurring role in Season 3 on HBO's True Detective, his start as a screen actor perhaps it's a matter of loyalty for him. However, actor Joe Morton, who played Cyborg's dad Silas Stone, told IGN in 2017 that Whedon's reshoots were in part to alter the tone of the Cyborg character, a creative shift that could get to the heart of Fisher's retraction of his past praise for Whedon. "Well, the stuff that I had to do were just really small little bits and pieces, nothing necessarily having to do with tone. I know that with Ray [Fisher], the young man who plays Victor, there were some adjustments that they made in terms of the tone of that character," according to Morton. "I think what I heard was that there was a need from the studio to lighten up the film in a way, that the film felt too dark. I don't know what that meant in terms of how it actually got translated in terms of the reshoots but that's what I heard. That's what I thought some of the reshoots were about." [widget path="global/article/imagegallery" parameters="albumSlug=the-flash-movies-possible-dceu-cameos&captions=true"] This isn't the first time Fisher has criticized creative personnel that worked on past DC films. In June, Fisher responded to a tweet from Suicide Squad director David Ayer who answered a fan question about his film's timeline. In the tweet (seen below), Ayer claims Geoff Johns -- the DC Comics writer who was also then leading point on Warner Bros.' overhaul of DC Films -- added an element to Suicide Squad, which was also infamously retooled before release, that he felt "broke my timeline" of Joker. To which Fisher replied, seemingly throwing shade at Johns, "I feel your pain."I’d like to take a moment to forcefully retract every bit of this statement: pic.twitter.com/1ECwwu6TG1
— Ray Fisher (@ray8fisher) June 29, 2020
Zack Snyder's Justice League is being completed and is expected to debut on HBO Max in early-to-mid-2021. For more Snyder Cut coverage, watch the first Darkseid clip and find out about some of the visual changes the movie will have from Justice League's theatrical release.I feel your pain...
— Ray Fisher (@ray8fisher) June 10, 2020