Obsidian’s Pentiment Arrives This November
Obsidian Entertainment has announced that its narrative mystery game Pentiment will be released for Xbox One, Xbox Series, and PC on November 15.
Announced on Xbox Wire, the game was already confirmed for November but has now received an official date. Its announcement to release period is therefore fairly slim as Pentiment was only announced a couple of months ago in June.
Led by industry veteran Josh Sawyer, the game follows a medieval artist named Andreas Maler, an educated journeyman who's close to reaching his ultimate goal of becoming a master artist. As it happens, however, Maler gets caught up in a murder mystery as his friend is accused of killing someone.
The player, as Maler, must solve the mystery - or at least decide who's punished - but Pentiment won't make clear exactly who's guilty. The decision will have knock-on effects over years and years as Maler gets caught up in more and more murders.
Player choice is a staple in Obsidian Games - the developer behind Outer Worlds and Fallout: New Vegas - and Sawyer told IGN back in June that these themes would echo throughout Pentiment as well.
"There will be familiar elements in terms of choice and background development and consequence for people who like our RPGs," he said. "But it really, at its heart, is a narrative adventure story."
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
Forspoken Will Grade Your Combos Like Devil May Cry
Forspoken will include over 100 spells and abilities - and you'll want to get to know how to use them in tandem, because it includes a Devil May Cry-style combo grading system.
In an IGN-exclusive Gamescom gameplay video, we see a number of combat encounters, showing the game's heroine Frey swapping between spells on the fly and using combos to take down groups of enemies. The game makes very clear you're being graded on the efficacy of your spell use - a meter counts up from rank D to A, with experience multipliers offered for doing well.
The game ups your grades on a number of categories, from using specific spells enemies are vulnerable to, stringing multiple spells together, evading enemies using parkour, switching spells mid-combat, and seemingly much more.
It seems as though there'll be a lot to work with, too. In an introductory video, Luminous Productions' Raio Mitsuno said, "The core of Forspoken's gameplay is built around exhilarating action. By mastering over 100 of Frey's different spells and abilities, you'll be able to enjoy robust combat, exciting and intuitive magic parkour, and various missions."
The gameplay itself shows huge numbers of combos, from trapping enemies in a floating bubble that you can burst with piercing attacks, to using a jet of water to boost into the air and sniping with fire attacks from above. There's also a shot of Frey seemingly using an ice surfboard to trick off of a waterfall, which isn't a combo, but I just really liked it.
After multiple delays, Forspoken is set to launch on January 24, 2023. The game takes place in the fantastical realm of Athia, and follows Frey after she is pulled from modern-day New York into this mysterious, magical world. In our hands-off preview last year, we enjoyed the "off-kilter take on the JRPG formula" even if the game is "maybe just a slight cringe."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Forspoken Will Grade Your Combos Like Devil May Cry
Forspoken will include over 100 spells and abilities - and you'll want to get to know how to use them in tandem, because it includes a Devil May Cry-style combo grading system.
In an IGN-exclusive Gamescom gameplay video, we see a number of combat encounters, showing the game's heroine Frey swapping between spells on the fly and using combos to take down groups of enemies. The game makes very clear you're being graded on the efficacy of your spell use - a meter counts up from rank D to A, with experience multipliers offered for doing well.
The game ups your grades on a number of categories, from using specific spells enemies are vulnerable to, stringing multiple spells together, evading enemies using parkour, switching spells mid-combat, and seemingly much more.
It seems as though there'll be a lot to work with, too. In an introductory video, Luminous Productions' Raio Mitsuno said, "The core of Forspoken's gameplay is built around exhilarating action. By mastering over 100 of Frey's different spells and abilities, you'll be able to enjoy robust combat, exciting and intuitive magic parkour, and various missions."
The gameplay itself shows huge numbers of combos, from trapping enemies in a floating bubble that you can burst with piercing attacks, to using a jet of water to boost into the air and sniping with fire attacks from above. There's also a shot of Frey seemingly using an ice surfboard to trick off of a waterfall, which isn't a combo, but I just really liked it.
After multiple delays, Forspoken is set to launch on January 24, 2023. The game takes place in the fantastical realm of Athia, and follows Frey after she is pulled from modern-day New York into this mysterious, magical world. In our hands-off preview last year, we enjoyed the "off-kilter take on the JRPG formula" even if the game is "maybe just a slight cringe."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Mortal Kombat and 22 Jump Street Writer Joins Ryan Reynolds’ Clue Reboot
Oren Uziel, the writer behind Mortal Kombat and 22 Jump Street, has reportedly been tapped to rework the script of Ryan Reynolds' Clue reboot.
There hasn't been any movement on the board of 20th Century Studios' Clue for quite some time, but now the movie appears to have moved a new writer into place. According to Deadline, Uziel has become the latest player to join the murder-mystery reboot. He is said to be handling a "big reworking" of the script's first draft, which was written by Deadpool scribes Rhett Reese and Paul Wernick.
Uziel is a writer and producer best known for 22 Jump Street, The Cloverfield Paradox, and Escape Room: Tournament of Champions. He also worked with Greg Russo on the story of 2021's Mortal Kombat reboot, which grossed $84.4 million at the worldwide box office, and co-wrote Paramount's The Lost City starring Sandra Bullock and Channing Tatum.
James Bobin is attached to direct the upcoming feature, which is based on the Hasbro board game of the same name. This is the second time that the classic whodunnit has been turned into a live-action movie, with the other being the 1985 film directed by Jonathan Lynn. That film put in a poor performance at the box office but developed something of a cult following in the years after its release.
The upcoming Clue movie is likely to feature an all-star ensemble, much like the first feature take, which starred Tim Curry, Eileen Brennan, Christopher Lloyd, Michael McKean, Martin Mull, Madeline Kahn, and Lesley Ann Warren. Reynolds may also potentially star in the film, though no casting news has been shared yet, and the movie does not currently have a release date.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Mortal Kombat and 22 Jump Street Writer Joins Ryan Reynolds’ Clue Reboot
Oren Uziel, the writer behind Mortal Kombat and 22 Jump Street, has reportedly been tapped to rework the script of Ryan Reynolds' Clue reboot.
There hasn't been any movement on the board of 20th Century Studios' Clue for quite some time, but now the movie appears to have moved a new writer into place. According to Deadline, Uziel has become the latest player to join the murder-mystery reboot. He is said to be handling a "big reworking" of the script's first draft, which was written by Deadpool scribes Rhett Reese and Paul Wernick.
Uziel is a writer and producer best known for 22 Jump Street, The Cloverfield Paradox, and Escape Room: Tournament of Champions. He also worked with Greg Russo on the story of 2021's Mortal Kombat reboot, which grossed $84.4 million at the worldwide box office, and co-wrote Paramount's The Lost City starring Sandra Bullock and Channing Tatum.
James Bobin is attached to direct the upcoming feature, which is based on the Hasbro board game of the same name. This is the second time that the classic whodunnit has been turned into a live-action movie, with the other being the 1985 film directed by Jonathan Lynn. That film put in a poor performance at the box office but developed something of a cult following in the years after its release.
The upcoming Clue movie is likely to feature an all-star ensemble, much like the first feature take, which starred Tim Curry, Eileen Brennan, Christopher Lloyd, Michael McKean, Martin Mull, Madeline Kahn, and Lesley Ann Warren. Reynolds may also potentially star in the film, though no casting news has been shared yet, and the movie does not currently have a release date.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Eiyuden Chronicle: Hundred Heroes Gets a New Gameplay Trailer After a Year of Waiting
Eiyuden Chronicle: Hundred Heroes – the hugely anticipated spiritual successor to the Suikoden RPG series – has gotten a fully-fledged new gameplay trailer, more than a year after the last one.
Revealed exclusively during IGN's Gamescom Studio stream, the first full trailer for the game since 2021 shows off more straight gameplay than we've seen before, including exploring the world's 3D environments with 2D sprite characters, silent story moments, glimpses at a selection of the 100+ characters and, of course, the game's beautifully stylized combat sequences.
The trailer ends with what seems to be a showdown between main characters Nowa and Seign atop a sunstrewn bridge – and promises that there will be more to learn at this year's Tokyo Game Show.
Developed by key members of the development team behind classic RPG series Suikoden, Eiyuden Chronicle: Hundred Heroes aims to build on those ideas, with huge numbers of recruitable heroes, a fortress building system, and impressive looks. It's been a very popular move, and the game became the third-most backed video game Kickstarter project in history when it launched in 2020.
Since then, the team has been providing monthy updates to backers, and even released a spin-off action-RPG to introduce some of the main characters, titled Eiyuden Chronicle: Rising. We awarded that game a 7/10 review, saying that it "does exactly what any good companion game should do. Not only does this RPG set the stage nicely for the upcoming Eiyden Chronicle: Hundred Heroes, it’s an enjoyable adventure that stands up on its own merits."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Eiyuden Chronicle: Hundred Heroes Gets a New Gameplay Trailer After a Year of Waiting
Eiyuden Chronicle: Hundred Heroes – the hugely anticipated spiritual successor to the Suikoden RPG series – has gotten a fully-fledged new gameplay trailer, more than a year after the last one.
Revealed exclusively during IGN's Gamescom Studio stream, the first full trailer for the game since 2021 shows off more straight gameplay than we've seen before, including exploring the world's 3D environments with 2D sprite characters, silent story moments, glimpses at a selection of the 100+ characters and, of course, the game's beautifully stylized combat sequences.
The trailer ends with what seems to be a showdown between main characters Nowa and Seign atop a sunstrewn bridge – and promises that there will be more to learn at this year's Tokyo Game Show.
Developed by key members of the development team behind classic RPG series Suikoden, Eiyuden Chronicle: Hundred Heroes aims to build on those ideas, with huge numbers of recruitable heroes, a fortress building system, and impressive looks. It's been a very popular move, and the game became the third-most backed video game Kickstarter project in history when it launched in 2020.
Since then, the team has been providing monthy updates to backers, and even released a spin-off action-RPG to introduce some of the main characters, titled Eiyuden Chronicle: Rising. We awarded that game a 7/10 review, saying that it "does exactly what any good companion game should do. Not only does this RPG set the stage nicely for the upcoming Eiyden Chronicle: Hundred Heroes, it’s an enjoyable adventure that stands up on its own merits."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Bioripple: Exclusive Look Behind the Scenes of the ‘Biopunk’ Graphic Novel
Comic book creator Nir Levie made quite a splash with his 2022 graphic novel Bioripple. Set in a futuristic world where humanity has unlocked the secret of digitizing consciousness, Bioripple follows a law enforcement instructor named Emily and an architect named Tim. Their lives become linked as a mysterious organization called The Manifold wages war on The Geodesics, the hyper-advanced AI system that controls all aspects of human civilization.
To celebrate the release of this acclaimed graphic novel, Levie has put together a behind-the-scenes video showcasing the making of Bioripple and the inspirations behind this unique dystopian sci-fi universe. You can watch the video in the player above or embedded below:
Here's the official plot summary for Bioripple, courtesy of Simon & Schuster:
Emily is a law enforcement teacher who suffers from an anxiety disorder. Actual law enforcement isn't performed by people, with automatons having replaced humans. In Emily's world, humanity discovered that consciousness occupies multiple dimensions. Technology has allowed them to digitally house minds. This is referred to as "Hopping" which became illegal after it was proved that the minds that hop begin to suffer and go into a heightened state of panic.
Every individual is connected to Geodesics - a powerful AI which converses with each person and guides their decisions. Geodesics is present everywhere, lending it near omnipresence, yet it is not conscious in the same way humans are. The Manifold is an anti-Geodesics organization. Their goal is to free people from AI, aiming to create an autonomy within the city which is devoid of Geodesics. The Manifold uses hopping to accomplish its goals. Once a copy of a mind is created, Geodesics is unable to locate the physical body associated with it and is forced to send law enforcement teachers after the hoppers.
When Emily is called upon to locate a hopper, she fails to apprehend him due to an unknown force used by The Manifold. Tim sees the whole scene from an apartment window. He is an Architecture teacher. Actual architecture is a profession which no longer exists, being taken over by AI and automatons as well.
The story follows Emily and Tim from their points of view as The Manifold plays a key role in shaping their future. Freedom of choice itself hangs in the balance as the forces of the technological world and biological mysteries collide.
Bioripple is available to order now from Amazon and various other retailers.
In other comic book news, Brian Michael Bendis just revealed his latest creator-owned series at Dark Horse, The Ones, and Mike Mignola is returning to the Hellboy/BPRD universe with Koshchei in Hell.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Bioripple: Exclusive Look Behind the Scenes of the ‘Biopunk’ Graphic Novel
Comic book creator Nir Levie made quite a splash with his 2022 graphic novel Bioripple. Set in a futuristic world where humanity has unlocked the secret of digitizing consciousness, Bioripple follows a law enforcement instructor named Emily and an architect named Tim. Their lives become linked as a mysterious organization called The Manifold wages war on The Geodesics, the hyper-advanced AI system that controls all aspects of human civilization.
To celebrate the release of this acclaimed graphic novel, Levie has put together a behind-the-scenes video showcasing the making of Bioripple and the inspirations behind this unique dystopian sci-fi universe. You can watch the video in the player above or embedded below:
Here's the official plot summary for Bioripple, courtesy of Simon & Schuster:
Emily is a law enforcement teacher who suffers from an anxiety disorder. Actual law enforcement isn't performed by people, with automatons having replaced humans. In Emily's world, humanity discovered that consciousness occupies multiple dimensions. Technology has allowed them to digitally house minds. This is referred to as "Hopping" which became illegal after it was proved that the minds that hop begin to suffer and go into a heightened state of panic.
Every individual is connected to Geodesics - a powerful AI which converses with each person and guides their decisions. Geodesics is present everywhere, lending it near omnipresence, yet it is not conscious in the same way humans are. The Manifold is an anti-Geodesics organization. Their goal is to free people from AI, aiming to create an autonomy within the city which is devoid of Geodesics. The Manifold uses hopping to accomplish its goals. Once a copy of a mind is created, Geodesics is unable to locate the physical body associated with it and is forced to send law enforcement teachers after the hoppers.
When Emily is called upon to locate a hopper, she fails to apprehend him due to an unknown force used by The Manifold. Tim sees the whole scene from an apartment window. He is an Architecture teacher. Actual architecture is a profession which no longer exists, being taken over by AI and automatons as well.
The story follows Emily and Tim from their points of view as The Manifold plays a key role in shaping their future. Freedom of choice itself hangs in the balance as the forces of the technological world and biological mysteries collide.
Bioripple is available to order now from Amazon and various other retailers.
In other comic book news, Brian Michael Bendis just revealed his latest creator-owned series at Dark Horse, The Ones, and Mike Mignola is returning to the Hellboy/BPRD universe with Koshchei in Hell.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
A Space For The Unbound Delayed Indefinitely as Developers and Publisher Fight Over Funding
Upcoming slice-of-life game A Space for the Unbound has been delayed indefinitely as its developers Toge Productions and Mojiken Studio have terminated their agreement with publisher PQube following a funding dispute.
The Indonesian-based developers released a statement on August 24 claiming they had been exploited and manipulated by PQube, who allegedly withheld a third-party diversity grant awarded to the studios and used it as leverage to increase its revenue share.
PQube has denied these allegations, however, telling IGN that it has fully honoured its publishing agreement and that Toge Productions has tried to enforce unreasonable revised terms.
The statement from Toge Productions and Mojiken Studio reads: "Earlier this year we discovered that PQube Games, a UK-based publisher that we signed for the console publishing of A Space For The Unbound for western regions, had done certain things which have left us feeling manipulated and exploited, and so we have had to terminate our agreement with them.
"At the height of the COVID-19 pandemic in August 2020, PQube Games used our position and heritage as developers from Indonesia to obtain a diversity fund from a well know console platform. The diversity fund was a grant fund intended to help underrepresented game developers, especially during the pandemic.
"However, instead of giving those funds to the developers as the grant was intended, PQube Games intentionally withheld information about the grant and used it as a leverage for their own commercial gain. Rather than paying the grant money to us, PQube Games hid the facts about the grant's award and added it as a recoupable minimum guarantee and then used it to negotiate the increase of their revenue share."
The studios said they were "absolutely heartbroken" over the matter and "clearly cannot trust PQube Games nor continue to work together". The publisher "has fallen considerably short not only of reasonable decency, but also of their obligations to us due to these predatory practices. We have to make a stand against exploitative publishers and speak up about this to stop things like this from happening again in the future," they said.
PQube's response issued to IGN denied the studios' claims, however. "We have honoured all obligations of our publishing agreement and have supported Toge Productions at every stage of product development throughout their delays and difficulties," it said.
"This support has included offering significant further funding, over and above grant funding, to support development, porting, and marketing. Toge Productions have sought for some time to unilaterally enforce unreasonable revised terms to our agreement and it is disappointing that, as a result of not achieving that and despite PQube's significant efforts to accommodate this, they have sought to deal with the matter in this way. We will respond through the appropriate channels."
The remaining fallout between PQube and the developers will likely happen behind closed doors but, given their desire to speak out on the issue, there will likely be further developments down the line. Toge Productions and Mojiken Studio will also be seeking a new publisher for the western console editions of A Space For The Unbound, though didn't indicate that they have any plans on that front currently.
A Space For the Unbound was first announced in 2020 and is promised to be a relaxed, story-driven game set in late '90s Indonesia. It follows the relationship between a boy and a girl with supernatural powers and features themes surrounding anxiety and depression.
