Independence Day President Bill Pullman Urges Americans to Wear Masks

"We will not go quietly into the night! We will not vanish without a fight!" Actor Bill Pullman, famous for playing the president who helped kick alien butt in 1996's Independence Day, was part of a pro-mask public service announcement from theater chain Alamo Drafthouse that dropped over the weekend, where he urged Americans to wear "freedom masks" for the safety of others. Why "freedom mask?" Because, as Pullman puts it, the more everyone wears masks out in public places, the closer we all get to having the freedom to go out to public places like bars, restaurants, schools, and (most importantly, he jokes) movie theaters. Take a look... [youtube clip_id="Vwegvwg0728"] Pullman has starred in movies like Spaceballs, Sleepless in Seattle, The Last Seduction, and Lost Highway - and can be seen these days as the star of USA's Jessica Biel-produced mystery series, The Sinner. In other movie news, Tessa Thompson spoke about Marvel embracing diversity in the MCU's Phase 4, Danny Glover gave up a few clues about the plot of the Lethal Weapon revival, and Sylvester Stallone confirmed that he's working on a Director's Cut of Rocky IV. [widget path="global/article/imagegallery" parameters="albumSlug=the-most-90s-movies-of-the-1990s&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Independence Day President Bill Pullman Urges Americans to Wear Masks

"We will not go quietly into the night! We will not vanish without a fight!" Actor Bill Pullman, famous for playing the president who helped kick alien butt in 1996's Independence Day, was part of a pro-mask public service announcement from theater chain Alamo Drafthouse that dropped over the weekend, where he urged Americans to wear "freedom masks" for the safety of others. Why "freedom mask?" Because, as Pullman puts it, the more everyone wears masks out in public places, the closer we all get to having the freedom to go out to public places like bars, restaurants, schools, and (most importantly, he jokes) movie theaters. Take a look... [youtube clip_id="Vwegvwg0728"] Pullman has starred in movies like Spaceballs, Sleepless in Seattle, The Last Seduction, and Lost Highway - and can be seen these days as the star of USA's Jessica Biel-produced mystery series, The Sinner. In other movie news, Tessa Thompson spoke about Marvel embracing diversity in the MCU's Phase 4, Danny Glover gave up a few clues about the plot of the Lethal Weapon revival, and Sylvester Stallone confirmed that he's working on a Director's Cut of Rocky IV. [widget path="global/article/imagegallery" parameters="albumSlug=the-most-90s-movies-of-the-1990s&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Ubisoft’s Maxime Béland Resigns Following Abuse Allegations

Ubisoft's vice president of editorial Maxime Béland has resigned following abuse and misconduct allegations made against the previous creative director on Splinter Cell Conviction and Splinter Cell Blacklist. As reported by Gamasutra, Ubisoft also announced that Ubisoft vice president of editorial Tommy François was "placed on disciplinary leave pending the outcome of an investigation." Béland and François, who both worked out of the Ubisoft Toronto office, were both placed on administrative leave last week alongside several other employees. Ubisoft also confirmed that another unnamed individual from its Toronto office was fired for "engaging in behaviours that do not align with what is expected of Ubisoft employees." The full statement from Ubisoft to Gamasutra is as follows;
Hi – I’m providing an update following the internal letter sent by Yves Guillemot yesterday, which outlined a series of initiatives aimed at improving the way in which Ubisoft operates. Maxime Beland, Vice President Editorial, has resigned from his role at Ubisoft, effective immediately. Despite his resignation, we continue to investigate the allegations made against him. Additionally, effective as of yesterday, Tommy François, Vice President Editorial & Creative Services, has been placed on disciplinary leave pending the outcome of an investigation. One other individual in our Toronto studio has been terminated for engaging in behaviors that do not align with what is expected of Ubisoft employees. Other investigations are ongoing and will be conducted rigorously. Ubisoft will not tolerate workplace misconduct and will continue taking disciplinary actions against anyone who engages in harassment, discrimination and other behaviors that infringe on our Code of Fair Conduct.
These moves follow Ubisoft's CEO Yves Guillemot comments and promises that he would "personally follow" each of these recent reports of sexual misconduct at the company. Change had already begun at Ubisoft, as Assassin's Creed Valhalla's creative director Ashraf Ismail stepped down in late June following impropriety allegations. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ubisoft’s Maxime Béland Resigns Following Abuse Allegations

Ubisoft's vice president of editorial Maxime Béland has resigned following abuse and misconduct allegations made against the previous creative director on Splinter Cell Conviction and Splinter Cell Blacklist. As reported by Gamasutra, Ubisoft also announced that Ubisoft vice president of editorial Tommy François was "placed on disciplinary leave pending the outcome of an investigation." Béland and François, who both worked out of the Ubisoft Toronto office, were both placed on administrative leave last week alongside several other employees. Ubisoft also confirmed that another unnamed individual from its Toronto office was fired for "engaging in behaviours that do not align with what is expected of Ubisoft employees." The full statement from Ubisoft to Gamasutra is as follows;
Hi – I’m providing an update following the internal letter sent by Yves Guillemot yesterday, which outlined a series of initiatives aimed at improving the way in which Ubisoft operates. Maxime Beland, Vice President Editorial, has resigned from his role at Ubisoft, effective immediately. Despite his resignation, we continue to investigate the allegations made against him. Additionally, effective as of yesterday, Tommy François, Vice President Editorial & Creative Services, has been placed on disciplinary leave pending the outcome of an investigation. One other individual in our Toronto studio has been terminated for engaging in behaviors that do not align with what is expected of Ubisoft employees. Other investigations are ongoing and will be conducted rigorously. Ubisoft will not tolerate workplace misconduct and will continue taking disciplinary actions against anyone who engages in harassment, discrimination and other behaviors that infringe on our Code of Fair Conduct.
These moves follow Ubisoft's CEO Yves Guillemot comments and promises that he would "personally follow" each of these recent reports of sexual misconduct at the company. Change had already begun at Ubisoft, as Assassin's Creed Valhalla's creative director Ashraf Ismail stepped down in late June following impropriety allegations. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Souls-Like Mortal Shell’s Beta Is Now Open to Everyone

Mortal Shell, the action-RPG souls-like by Cold Symmetry, has changed its closed beta to an open beta and is allowing all players to download it now on the Epic Games Store. The developers took to Twitter and Discord to explain the decision that stemmed from an unexpectedly high demand following the start of the closed beta. Cold Symmetry was giving away codes on its social channels and through e-mail, but after the vocal community spoke out with their interest to try the game, the developer decided to change course. [ignvideo url="https://www.ign.com/videos/2020/07/02/mortal-shell-hands-on-preview-finding-its-own-souls-like-voice"] "We heard that a lot of you were feeling left out and frustrated with how we were handling key distribution," Cold Symmetry said on Discord. "We have tried our best to keep up with requests, but we never expected this level of high demand. So we have decided to open the PC beta early, and it's available right now." Mortal Shell was part of IGN's Summer of Gaming and we revealed a new trailer for the game that has players inhabiting the bodies (see: Mortal Shells) of vanquished warriors and gaining their unique stats and skills. [widget path="global/article/imagegallery" parameters="albumSlug=mortal-shell-11-screenshots&captions=true"] In our hands-on of Mortal Shell, we said "all in all though, Mortal Shell left an extremely strong first impression, not because of how much it evokes the look and feel of Dark Souls, but because of how it evokes it while also feeling like something completely fresh and unique." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Souls-Like Mortal Shell’s Beta Is Now Open to Everyone

Mortal Shell, the action-RPG souls-like by Cold Symmetry, has changed its closed beta to an open beta and is allowing all players to download it now on the Epic Games Store. The developers took to Twitter and Discord to explain the decision that stemmed from an unexpectedly high demand following the start of the closed beta. Cold Symmetry was giving away codes on its social channels and through e-mail, but after the vocal community spoke out with their interest to try the game, the developer decided to change course. [ignvideo url="https://www.ign.com/videos/2020/07/02/mortal-shell-hands-on-preview-finding-its-own-souls-like-voice"] "We heard that a lot of you were feeling left out and frustrated with how we were handling key distribution," Cold Symmetry said on Discord. "We have tried our best to keep up with requests, but we never expected this level of high demand. So we have decided to open the PC beta early, and it's available right now." Mortal Shell was part of IGN's Summer of Gaming and we revealed a new trailer for the game that has players inhabiting the bodies (see: Mortal Shells) of vanquished warriors and gaining their unique stats and skills. [widget path="global/article/imagegallery" parameters="albumSlug=mortal-shell-11-screenshots&captions=true"] In our hands-on of Mortal Shell, we said "all in all though, Mortal Shell left an extremely strong first impression, not because of how much it evokes the look and feel of Dark Souls, but because of how it evokes it while also feeling like something completely fresh and unique." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Disney Exec Bob Iger to TikTok Superhero: ‘The World’s Gonna Know Your Name’

20-year-old Georgia State University student Julian Bass recently posted an awesome TikTok video to Twitter that shows him transforming into three of his favorite heroes - a Star Wars Jedi, Ben 10, and Spider-Man. "If y’all can retweet this enough times that Disney calls, that’d be greatly appreciated," Bass wrote, probably not anticipating that the tweet would be viewed close to 21 million times. Check it out... And among those who watched? Former Disney CEO Bob Iger, who responded to Bass with "The world’s gonna know your name!!!" Yup. Three exclamation points, folks. Even writer/director James Gunn got in on the praise, with Scrubs' Zach Braff instructing Gunn to hire Bass. Iger, who served as CEO of The Walt Disney Company since 2005 and oversaw some of the company’s biggest acquisitions like Marvel and Lucasfilm, stepped down from that role last February, before Disney parks closed due to the pandemic. About a month later, Disney announced that top company executives will take pay cuts during the COVID-19 crisis, with executive chairman Iger foregoing his salary entirely. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-disney-animated-movies&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Disney Exec Bob Iger to TikTok Superhero: ‘The World’s Gonna Know Your Name’

20-year-old Georgia State University student Julian Bass recently posted an awesome TikTok video to Twitter that shows him transforming into three of his favorite heroes - a Star Wars Jedi, Ben 10, and Spider-Man. "If y’all can retweet this enough times that Disney calls, that’d be greatly appreciated," Bass wrote, probably not anticipating that the tweet would be viewed close to 21 million times. Check it out... And among those who watched? Former Disney CEO Bob Iger, who responded to Bass with "The world’s gonna know your name!!!" Yup. Three exclamation points, folks. Even writer/director James Gunn got in on the praise, with Scrubs' Zach Braff instructing Gunn to hire Bass. Iger, who served as CEO of The Walt Disney Company since 2005 and oversaw some of the company’s biggest acquisitions like Marvel and Lucasfilm, stepped down from that role last February, before Disney parks closed due to the pandemic. About a month later, Disney announced that top company executives will take pay cuts during the COVID-19 crisis, with executive chairman Iger foregoing his salary entirely. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-disney-animated-movies&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Doom Eternal’s Switch Release Date to be Revealed ‘Pretty Soon’

Those waiting for news on the Nintendo Switch version of Doom Eternal won't have to wait much longer as executive producer Marty Stratton has said that the release date will be revealed "pretty soon." As reported by Nintendo Everything, Stratton spoke to Gamereactor at Gamelab Live 2020 and explained how they believe it will live up to the standard set by 2016's Doom on Switch and will indeed be the full experience. [ignvideo url="https://www.ign.com/videos/2020/03/24/doom-eternal-final-review"]
“We’ll be talking about the release date pretty soon," Stratton said. "We haven’t announced that yet – I can’t do that now. It’s really made great progress. Panic Button, the studio we work with on that, as I’ve said before they’re masters of the platform. … we released Doom Eternal on all the same platforms we released Doom 2016, and I thought that was a real feather in the cap of our tech team, and I think this will be the same for Panic Button and our engine team as well because it kind of starts with their core that gets passed along and the optimization that’s done. I think it’ll be every bit as good as Doom 2016 was, and I’m super excited for people to get it." "Doom 2016 on the Switch felt a little bit like an experiment – that type of game, the mature nature of it, and the first-person shooter, how’s it going to play? It was fantastic on the platform, so I think we’ll take another step with Doom Eternal coming out just because it’s kind of established itself as something that really does work on the Switch, and it’s such a big, fantastic game. We’re really not watering it down at all. People can expect the full experience.”
Doom Eternal was released on PlayStation 4, Xbox One, Google Stadia, and PC on March 20, 2020. In our review of Doom Eternal, we said "whether you’ve been playing Doom for a few years or a few decades, Doom Eternal demands your attention." [widget path="global/article/imagegallery" parameters="albumSlug=doom-eternal-january-2019-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Doom Eternal’s Switch Release Date to be Revealed ‘Pretty Soon’

Those waiting for news on the Nintendo Switch version of Doom Eternal won't have to wait much longer as executive producer Marty Stratton has said that the release date will be revealed "pretty soon." As reported by Nintendo Everything, Stratton spoke to Gamereactor at Gamelab Live 2020 and explained how they believe it will live up to the standard set by 2016's Doom on Switch and will indeed be the full experience. [ignvideo url="https://www.ign.com/videos/2020/03/24/doom-eternal-final-review"]
“We’ll be talking about the release date pretty soon," Stratton said. "We haven’t announced that yet – I can’t do that now. It’s really made great progress. Panic Button, the studio we work with on that, as I’ve said before they’re masters of the platform. … we released Doom Eternal on all the same platforms we released Doom 2016, and I thought that was a real feather in the cap of our tech team, and I think this will be the same for Panic Button and our engine team as well because it kind of starts with their core that gets passed along and the optimization that’s done. I think it’ll be every bit as good as Doom 2016 was, and I’m super excited for people to get it." "Doom 2016 on the Switch felt a little bit like an experiment – that type of game, the mature nature of it, and the first-person shooter, how’s it going to play? It was fantastic on the platform, so I think we’ll take another step with Doom Eternal coming out just because it’s kind of established itself as something that really does work on the Switch, and it’s such a big, fantastic game. We’re really not watering it down at all. People can expect the full experience.”
Doom Eternal was released on PlayStation 4, Xbox One, Google Stadia, and PC on March 20, 2020. In our review of Doom Eternal, we said "whether you’ve been playing Doom for a few years or a few decades, Doom Eternal demands your attention." [widget path="global/article/imagegallery" parameters="albumSlug=doom-eternal-january-2019-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.