PES 2021 to Be a Budget ‘Season Update’, PES 2022 to Use Unreal Engine [Updated]

Update: Konami has clarified with IGN that PES 2021 will be a standalone game released at a lower price than previous entries - not a paid DLC update to the last game. While no more details were given, the "season update" approach will most likely see last year's PES 2020 given a roster and kit update, with minimal changes to the overall structure or features in the game. It's not yet clear what the "bonuses" mentioned as coming alongside the update will entail. [poilib element="accentDivider"] Original story: Pro Evolution Soccer is taking a different approach this year, with PES 2021 to arrive as a budget "season update", ahead of a fully fledged PES 2022, which will come to next-gen, using Unreal Engine. Announced in a blog post, the decision to make this year's PES an update rather than a fully-fledged game was explained by Konami: "The sheer scale of everything we are aiming to achieve for our next-gen debut has made it necessary to pare back our efforts in other areas of development." PES 2021, as a result, is being referred to as a "season update", which will be released at an unannounced budget price point, and will come with "several bonuses". It's unclear from Konami's wording whether that means PES 2021 will be paid DLC for the existing PES 2020, or if it will be a standalone game that update's PES 2020's existing framework - we've contacted Konami for comment. [ignvideo url="https://www.ign.com/videos/2020/07/15/pro-evolution-soccer-next-gen-pes-teaser"] Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that myClub and Master League modes will receive "large updates" in the next-gen title. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It'll be fascintating to see how that pays off. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PES 2021 to Be a Budget ‘Season Update’, PES 2022 to Use Unreal Engine [Updated]

Update: Konami has clarified with IGN that PES 2021 will be a standalone game released at a lower price than previous entries - not a paid DLC update to the last game. While no more details were given, the "season update" approach will most likely see last year's PES 2020 given a roster and kit update, with minimal changes to the overall structure or features in the game. It's not yet clear what the "bonuses" mentioned as coming alongside the update will entail. [poilib element="accentDivider"] Original story: Pro Evolution Soccer is taking a different approach this year, with PES 2021 to arrive as a budget "season update", ahead of a fully fledged PES 2022, which will come to next-gen, using Unreal Engine. Announced in a blog post, the decision to make this year's PES an update rather than a fully-fledged game was explained by Konami: "The sheer scale of everything we are aiming to achieve for our next-gen debut has made it necessary to pare back our efforts in other areas of development." PES 2021, as a result, is being referred to as a "season update", which will be released at an unannounced budget price point, and will come with "several bonuses". It's unclear from Konami's wording whether that means PES 2021 will be paid DLC for the existing PES 2020, or if it will be a standalone game that update's PES 2020's existing framework - we've contacted Konami for comment. [ignvideo url="https://www.ign.com/videos/2020/07/15/pro-evolution-soccer-next-gen-pes-teaser"] Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that myClub and Master League modes will receive "large updates" in the next-gen title. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It'll be fascintating to see how that pays off. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Red Dead Online Players Dress Up As Clowns To Protest Rockstar’s Lack of Updates

Red Dead Online players are dressing up as clowns and organising in-game protests against a lack of major updates from Rockstar, with a large cross-platform event scheduled for the 20th July. As first spotted by PCGamesN, the Red Dead Online community has been banding together to populate servers in digital clown cosplay. The lighthearted events are being organised to draw attention to the fact that it's been seven months since Red Dead Online received a major content update. The trend seems to stem from the Red Dead Fashion community, which has been hosting monthly fashion contests. July's theme is The Travelling Circus, which ran with the mantra "since we're all clowns for believing we'll get an update, it's fitting that we dress up as them in-game too!" From there, the community began filling servers with clowns and documenting their antics. In an interview with Polygon, Magnar - an admin for the Red Dead Online Discord group - explained that, “Rather than let it turn negative or nasty, which in game communities things often can, I thought I’d turn [our protests] into something a bit more fun or even wholesome in a way." The meetups have further mobilised the Red Dead Online community, which plans to hold a major cross-platform clown event next Monday, July 20. "I'll share details over the weekend, but I'd suggest planning a nice circus/clown-themed outfit in the meantime," reads a tweet from the Red Dead Online Community Twitter account. You can get involved by joining the Red Dead Online Discord group and checking out the Red Dead Fashion community within. In other Red Dead Redemption 2 news, check out this week's special bounty hunter rewards and bonuses for Red Dead Online players, available to all players regardless of their chosen costume. You can also check out our coverage of the alien gang war that recently hijacked GTA Online. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Red Dead Online Players Dress Up As Clowns To Protest Rockstar’s Lack of Updates

Red Dead Online players are dressing up as clowns and organising in-game protests against a lack of major updates from Rockstar, with a large cross-platform event scheduled for the 20th July. As first spotted by PCGamesN, the Red Dead Online community has been banding together to populate servers in digital clown cosplay. The lighthearted events are being organised to draw attention to the fact that it's been seven months since Red Dead Online received a major content update. The trend seems to stem from the Red Dead Fashion community, which has been hosting monthly fashion contests. July's theme is The Travelling Circus, which ran with the mantra "since we're all clowns for believing we'll get an update, it's fitting that we dress up as them in-game too!" From there, the community began filling servers with clowns and documenting their antics. In an interview with Polygon, Magnar - an admin for the Red Dead Online Discord group - explained that, “Rather than let it turn negative or nasty, which in game communities things often can, I thought I’d turn [our protests] into something a bit more fun or even wholesome in a way." The meetups have further mobilised the Red Dead Online community, which plans to hold a major cross-platform clown event next Monday, July 20. "I'll share details over the weekend, but I'd suggest planning a nice circus/clown-themed outfit in the meantime," reads a tweet from the Red Dead Online Community Twitter account. You can get involved by joining the Red Dead Online Discord group and checking out the Red Dead Fashion community within. In other Red Dead Redemption 2 news, check out this week's special bounty hunter rewards and bonuses for Red Dead Online players, available to all players regardless of their chosen costume. You can also check out our coverage of the alien gang war that recently hijacked GTA Online. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Godfall Director Explains How the Game Will Use PS5 DualSense

Godfall Game Director Keith Lee has explained how the game will use the PS5's DualSense controller to its advantage. In an interview with Gamespot, Lee spoke about how the game is using the power of the PS5 to augment the in-game experience for players. As well as using the PS5's solid-state drive "for faster transfers and higher graphical performance," the game will also utilise the haptic feedback and adaptive triggers in the DualSense to communicate different feelings during combat, depending on the weapons used and the environment around your character. [ignvideo url="https://www.ign.com/videos/2020/06/13/godfall-pc-gameplay-trailer-pc-gaming-show"] "What's exciting about the DualSense controller is the fact that it has stereo vibration in terms of the rumblers, as well as resistance on the triggers, so one of the things that you can do is to create, for the first time, a sensation of your weapon hitting another weapon and how it resonates," Lee told Gamespot. "The fact that if you're sliding across the ground, depending on the surface of the material - you might slide on gravel or sand or water - the way the vibrations work really feel like the way that those surfaces would feel." Lee added that this new technology is especially exciting for a third-person melee combat game like Godfall, where "full awareness of your surroundings" is important. "We can have the clash of weapons, that there could be ways that we can notify the player if an enemy is offscreen about to attack you." This marks the first time we've heard about a brand new game using the DualSense's features to its advantage. We've previously heard how the controller could communicate the feeling of walking through mud, or the tension on a bow string, and devloper Mike Bithell has mentioned that he came away impressed with the controller's haptic features after demo sessions. Godfall is coming to PlayStation 5 and PC, and the game will launch during the 2020 holiday season. For more on Godfall, check out the PS5 box art for the game, revealed last week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Godfall Director Explains How the Game Will Use PS5 DualSense

Godfall Game Director Keith Lee has explained how the game will use the PS5's DualSense controller to its advantage. In an interview with Gamespot, Lee spoke about how the game is using the power of the PS5 to augment the in-game experience for players. As well as using the PS5's solid-state drive "for faster transfers and higher graphical performance," the game will also utilise the haptic feedback and adaptive triggers in the DualSense to communicate different feelings during combat, depending on the weapons used and the environment around your character. [ignvideo url="https://www.ign.com/videos/2020/06/13/godfall-pc-gameplay-trailer-pc-gaming-show"] "What's exciting about the DualSense controller is the fact that it has stereo vibration in terms of the rumblers, as well as resistance on the triggers, so one of the things that you can do is to create, for the first time, a sensation of your weapon hitting another weapon and how it resonates," Lee told Gamespot. "The fact that if you're sliding across the ground, depending on the surface of the material - you might slide on gravel or sand or water - the way the vibrations work really feel like the way that those surfaces would feel." Lee added that this new technology is especially exciting for a third-person melee combat game like Godfall, where "full awareness of your surroundings" is important. "We can have the clash of weapons, that there could be ways that we can notify the player if an enemy is offscreen about to attack you." This marks the first time we've heard about a brand new game using the DualSense's features to its advantage. We've previously heard how the controller could communicate the feeling of walking through mud, or the tension on a bow string, and devloper Mike Bithell has mentioned that he came away impressed with the controller's haptic features after demo sessions. Godfall is coming to PlayStation 5 and PC, and the game will launch during the 2020 holiday season. For more on Godfall, check out the PS5 box art for the game, revealed last week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

PS5: Sony Reportedly Increasing Production to 10 Million Consoles in 2020

Sony is reportedly increasing its PlayStation 5 production to 10 million units in 2020 as it "sees the prolonged effects of the COVID-19 pandemic boosting demand for gaming." As reported by Nikkei Asian Review and Bloomberg, Sony had originally planned to produce 5-6 million consoles by the end of March 2021, but the change in demand due to the global pandemic has caused it to change course. Sony is said to have begun PS5 mass production in June and "under the latest plan, expects to assemble 5 million units by the end of September and another 5 million between October and December." [ignvideo url="https://www.ign.com/videos/2020/06/12/ps5-reveal-event-in-5-minutes"] Not all 10 million may make it to store shelves in 2020, however, as logistical delays may delay a percentage of the PlayStation 5 consoles to 2021. A big factor in the potential delay for some of the stock is due to shipping constraints, as "a large proportion of Sony’s consoles are made in China and sent out via sea around the world." It can take months for these consoles to make it from China to the U.S. and Europe via ocean lines, which can cause issues keeping PS5s in stock. Nintendo has recently faced a similar problem with Nintendo Switch. [ignvideo url="https://www.ign.com/videos/2020/06/11/playstation-5-official-console-reveal-ps5-reveal-event"] Sony is also said to be increasing production for PlayStation 5's DualSense controller. It had originally planned on producing 10 million units. While we do know what the PlayStation 5 looks like and that it will be released in Holiday 2020, we still don't know the price or exact date. However, the PlayStation 5 Reveal Event did showcase some upcoming games for Sony's next-gen console, including Spider-Man: Miles Morales, Horizon Forbidden West, and Ratchet and Clank: Rift Apart. Alongside the news about PlayStation 5, Nikkei reports that Facebook is also increasing production on its Oculus headsets by at least 50% to 2 million units. Info like PS5 price and preorders have yet to go up, but retailers have information pages and mailing lists set up to alert consumers when the console does become available. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5: Sony Reportedly Increasing Production to 10 Million Consoles in 2020

Sony is reportedly increasing its PlayStation 5 production to 10 million units in 2020 as it "sees the prolonged effects of the COVID-19 pandemic boosting demand for gaming." As reported by Nikkei Asian Review and Bloomberg, Sony had originally planned to produce 5-6 million consoles by the end of March 2021, but the change in demand due to the global pandemic has caused it to change course. Sony is said to have begun PS5 mass production in June and "under the latest plan, expects to assemble 5 million units by the end of September and another 5 million between October and December." [ignvideo url="https://www.ign.com/videos/2020/06/12/ps5-reveal-event-in-5-minutes"] Not all 10 million may make it to store shelves in 2020, however, as logistical delays may delay a percentage of the PlayStation 5 consoles to 2021. A big factor in the potential delay for some of the stock is due to shipping constraints, as "a large proportion of Sony’s consoles are made in China and sent out via sea around the world." It can take months for these consoles to make it from China to the U.S. and Europe via ocean lines, which can cause issues keeping PS5s in stock. Nintendo has recently faced a similar problem with Nintendo Switch. [ignvideo url="https://www.ign.com/videos/2020/06/11/playstation-5-official-console-reveal-ps5-reveal-event"] Sony is also said to be increasing production for PlayStation 5's DualSense controller. It had originally planned on producing 10 million units. While we do know what the PlayStation 5 looks like and that it will be released in Holiday 2020, we still don't know the price or exact date. However, the PlayStation 5 Reveal Event did showcase some upcoming games for Sony's next-gen console, including Spider-Man: Miles Morales, Horizon Forbidden West, and Ratchet and Clank: Rift Apart. Alongside the news about PlayStation 5, Nikkei reports that Facebook is also increasing production on its Oculus headsets by at least 50% to 2 million units. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.