One-Third of Developers Say Their Games Were Delayed by COVID-19 According to GDC Survey

According to a survey of almost 2,500 game developers, one in three developers revealed that their games were delayed as a result of the COVID-19 pandemic that has halted many industries as companies scrambled to shift to a work-from-home model. In a special Game Developers Conference (GDC) survey, 1 in 3 developers (33%) reported that the games they’re working on were delayed due to the pandemic. 70% of respondents also announced that they’ve begun working from home, while 27% were already working from home before the crisis. One developer was quoted, “We transitioned to [work from home] okay, but it did cause us about a couple of weeks of disruption. As [New Zealand] has got COVID under control we’re already back at the office and functioning 100 percent.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Every year, ahead of the annual Game Developers Conference, the organizers release a state of the industry survey with answers directly from developers. This year, GDC’s physical event in San Francisco, California was canceled due to the COVID-19 pandemic. In light of the events, the organizers decided to release a special survey on how the pandemic impacted the games industry. Normally these surveys are meant to gauge a variety of sectors related to the work game developers do. In previous years, surveys reported on general interest in emerging technology like VR, or how many developers have begun work on next-gen games ahead of the PS5 and Xbox Series X announcements. But with so much of the industry upended by COVID-19, this year’s survey focused primarily on the pandemic. In other areas of the industry, 34% of respondents revealed that their game business declined, while 37% said their business remind the same. 31% of developers even said business increased during the pandemic. Less than 10% of surveyed developers were laid off as a result of the pandemic. GDC will host a special digital-only event from August 4-6. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

One-Third of Developers Say Their Games Were Delayed by COVID-19 According to GDC Survey

According to a survey of almost 2,500 game developers, one in three developers revealed that their games were delayed as a result of the COVID-19 pandemic that has halted many industries as companies scrambled to shift to a work-from-home model. In a special Game Developers Conference (GDC) survey, 1 in 3 developers (33%) reported that the games they’re working on were delayed due to the pandemic. 70% of respondents also announced that they’ve begun working from home, while 27% were already working from home before the crisis. One developer was quoted, “We transitioned to [work from home] okay, but it did cause us about a couple of weeks of disruption. As [New Zealand] has got COVID under control we’re already back at the office and functioning 100 percent.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Every year, ahead of the annual Game Developers Conference, the organizers release a state of the industry survey with answers directly from developers. This year, GDC’s physical event in San Francisco, California was canceled due to the COVID-19 pandemic. In light of the events, the organizers decided to release a special survey on how the pandemic impacted the games industry. Normally these surveys are meant to gauge a variety of sectors related to the work game developers do. In previous years, surveys reported on general interest in emerging technology like VR, or how many developers have begun work on next-gen games ahead of the PS5 and Xbox Series X announcements. But with so much of the industry upended by COVID-19, this year’s survey focused primarily on the pandemic. In other areas of the industry, 34% of respondents revealed that their game business declined, while 37% said their business remind the same. 31% of developers even said business increased during the pandemic. Less than 10% of surveyed developers were laid off as a result of the pandemic. GDC will host a special digital-only event from August 4-6. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Henry Cavill Just Uploaded a Supercut of Him Building a PC from Scratch

The Witcher and Superman actor Henry Cavill has once again displayed his earnest heroism by sharing a supercut of himself assembling "all the parts" to build a PC from scratch. Cavill posted the video on Instagram with a playful warning in the caption: "This kind of material isn't for everyone... viewer discretion is advised. You may see a lot of parts that you haven't seen before." For those brave enough to hit play, the video opens with a shot of all of the components required to construct a computer and swiftly leads into a moment spent flicking through the instruction manuals before he attempts to place the first part into the motherboard in a scene that crackles with more tension than a Superman rescue mission. [ignvideo url="https://www.ign.com/videos/2018/07/28/henry-cavill-responds-to-ign-comments"] The rest of the footage follows a similar pattern, with Cavill locating parts, pondering instructions, and then assembling pieces. These sequences are accompanied by a supporting soundtrack provided by Barry White whose singing is only very occasionally interrupted to present a dramatic title card, providing some humorous insight into Cavill's thought process. In response, many fans took to their own keyboards. One user remarked: "That's what Superman does in FORTRESS OF SOLITUDE when the world is not threatened," while others commented on how relatable the content was, suggesting, "Superman is one of us." Another viewer quizzed: "Can you tell us what you CANNOT DO, Mr. Cavill?" after the video concluded with a successful switch-on of the equipment. [widget path="global/article/imagegallery" parameters="albumSlug=every-dceu-movie-review-score&captions=true"] This isn't the first time that Cavill has proven his geek bonafides on social media; he previously posted an image of him painting a helmet for a Warhammer figurine, citing this activity as one of his "almost life long hobbies" that he has been "following but not actively doing." While awaiting the supercut of Cavill's time in self-isolation, fans are also looking forward to the release of the Snyder Cut of Justice League, which will be coming to HBO Max in 2021, and might take the form of a four-hour movie, or even a TV-like run of episodes. For more on that, check out our deep dive into the legendary project's history. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Henry Cavill Just Uploaded a Supercut of Him Building a PC from Scratch

The Witcher and Superman actor Henry Cavill has once again displayed his earnest heroism by sharing a supercut of himself assembling "all the parts" to build a PC from scratch. Cavill posted the video on Instagram with a playful warning in the caption: "This kind of material isn't for everyone... viewer discretion is advised. You may see a lot of parts that you haven't seen before." For those brave enough to hit play, the video opens with a shot of all of the components required to construct a computer and swiftly leads into a moment spent flicking through the instruction manuals before he attempts to place the first part into the motherboard in a scene that crackles with more tension than a Superman rescue mission. [ignvideo url="https://www.ign.com/videos/2018/07/28/henry-cavill-responds-to-ign-comments"] The rest of the footage follows a similar pattern, with Cavill locating parts, pondering instructions, and then assembling pieces. These sequences are accompanied by a supporting soundtrack provided by Barry White whose singing is only very occasionally interrupted to present a dramatic title card, providing some humorous insight into Cavill's thought process. In response, many fans took to their own keyboards. One user remarked: "That's what Superman does in FORTRESS OF SOLITUDE when the world is not threatened," while others commented on how relatable the content was, suggesting, "Superman is one of us." Another viewer quizzed: "Can you tell us what you CANNOT DO, Mr. Cavill?" after the video concluded with a successful switch-on of the equipment. [widget path="global/article/imagegallery" parameters="albumSlug=every-dceu-movie-review-score&captions=true"] This isn't the first time that Cavill has proven his geek bonafides on social media; he previously posted an image of him painting a helmet for a Warhammer figurine, citing this activity as one of his "almost life long hobbies" that he has been "following but not actively doing." While awaiting the supercut of Cavill's time in self-isolation, fans are also looking forward to the release of the Snyder Cut of Justice League, which will be coming to HBO Max in 2021, and might take the form of a four-hour movie, or even a TV-like run of episodes. For more on that, check out our deep dive into the legendary project's history. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Halo 3 Has Added a New Skull, and It Lets You Fly

Halo 3 has finally arrived on PC, and 343 has added a new skull - the series' famous cheat/modifier items - to the game that lets players fly. And it's been added to Halo 1 and 2 as well. Once unlocked, in the pre-game menu alongside Grunt Birthday Party, I Would Have Been Your Daddy and other classics, you should now find Acrophobia, a modifier that lets players fly around campaign maps when they hold down the jump button. It's great for reaching Easter eggs and causing serious mischief - you can finally fly up and hijack those pesky Banshees with ease. Just watch out for your momentum - if you slam into a wall it high speed you'll risk turning John-117 into Flood food. [ignvideo url="https://www.ign.com/videos/2020/07/14/halo-3-construct-multiplayer-pc-gameplay"] Acrophobia isn't unlocked by default however, you'll have to kill 343 flying enemies in Halo 3's campaign on Normal difficulty or higher. Want a tip for that? There's an easy spot that I used to unlock the skull in the Campaign map The Storm. Press on until you get to the second outdoors area and head inside until you come across a room with a rocket launcher. A dropship will spawn and send tons of bugs flying into the room. Simply pelt them with rockets and swap to your Battle Rifle to mop them up, then blow yourself up with a grenade to rinse and repeat. As pointed out by Eurogamer, the new skull can also be enabled for the first two Halo games, meaning three times the opportunities to mess with what Bungie wanted you to see back in the day. The skull has incredible potential for mayhem, and players are just digging into its possibilities. If you're hopping in to relive the magic from 2007, it's definitely worth checking out. If you're still on the fence about picking up the port, check out the first 19 minutes from Halo 3's Campaign on PC. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Halo 3 Has Added a New Skull, and It Lets You Fly

Halo 3 has finally arrived on PC, and 343 has added a new skull - the series' famous cheat/modifier items - to the game that lets players fly. And it's been added to Halo 1 and 2 as well. Once unlocked, in the pre-game menu alongside Grunt Birthday Party, I Would Have Been Your Daddy and other classics, you should now find Acrophobia, a modifier that lets players fly around campaign maps when they hold down the jump button. It's great for reaching Easter eggs and causing serious mischief - you can finally fly up and hijack those pesky Banshees with ease. Just watch out for your momentum - if you slam into a wall it high speed you'll risk turning John-117 into Flood food. [ignvideo url="https://www.ign.com/videos/2020/07/14/halo-3-construct-multiplayer-pc-gameplay"] Acrophobia isn't unlocked by default however, you'll have to kill 343 flying enemies in Halo 3's campaign on Normal difficulty or higher. Want a tip for that? There's an easy spot that I used to unlock the skull in the Campaign map The Storm. Press on until you get to the second outdoors area and head inside until you come across a room with a rocket launcher. A dropship will spawn and send tons of bugs flying into the room. Simply pelt them with rockets and swap to your Battle Rifle to mop them up, then blow yourself up with a grenade to rinse and repeat. As pointed out by Eurogamer, the new skull can also be enabled for the first two Halo games, meaning three times the opportunities to mess with what Bungie wanted you to see back in the day. The skull has incredible potential for mayhem, and players are just digging into its possibilities. If you're hopping in to relive the magic from 2007, it's definitely worth checking out. If you're still on the fence about picking up the port, check out the first 19 minutes from Halo 3's Campaign on PC. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.