Paper Mario: The Origami King Review – Exploring New Dimensions

The Paper Mario series thrives on a clever irreverence that can be hard to maintain. Its outlandish scenarios mash the absurdist, dreamlike world of the Mushroom Kingdom and the mundanity of the real world. It takes jabs at the very concepts that inspire it, nodding knowingly at the audience and whispering, "This whole thing's kind of weird, right?" It's a fun take on the usually-earnest Mario games, but that kind of slyness turns grating when the bits--or, in the case of a game, systems--that are supposed to prop it up don't work, which is where the last couple of Paper Mario games have struggled. But in surprising course-correction, Paper Mario: The Origami King's most clever trick is how its overhauled combat complements its sharp wit, turning the series' Achilles' heel into one of its biggest strengths.

Paper Mario: The Origami King's conceptual gimmick is how its titular origami king, Olly, transforms the flat cutouts of the Paper Mario universe, folding them into subservient, 3D origami figures, and kidnaps Princess Peach along with her entire castle, wrapping both up in a wall of colorful streamers. So now Mario, along with Olly's repentant sister Olivia, need to flatten everything out again. The origami premise adds a nice visual flair to the already-gorgeous papercraft look of the series, and you get to see yet another take on Goombas, Shy Guys, and Koopas, even if this time they're imbued with a slightly creepy energy.

Like other Paper Mario games, The Origami King is less about plot and more about throwing a joke at you at every turn, whether it's a smart turn of phrase, one-off bits that reward you for exploring its environments with a gag or item, or extended setpieces that deliver killer moments. Not every joke or bit lands, but they hit far more than they falter: a theater play that quickly takes a turn for the weird, a guessing game that has you desperately looking at a Snifit's face for any sign of emotion, an extended sequences that riffs, of all things, on The Legend of Zelda: The Wind Waker. The Origami King is consistently sharp, using both Mario characters and its interactivity to tell some great jokes.

Continue Reading at GameSpot

Paper Mario: The Origami King Review – Exploring New Dimensions

The Paper Mario series thrives on a clever irreverence that can be hard to maintain. Its outlandish scenarios mash the absurdist, dreamlike world of the Mushroom Kingdom and the mundanity of the real world. It takes jabs at the very concepts that inspire it, nodding knowingly at the audience and whispering, "This whole thing's kind of weird, right?" It's a fun take on the usually-earnest Mario games, but that kind of slyness turns grating when the bits--or, in the case of a game, systems--that are supposed to prop it up don't work, which is where the last couple of Paper Mario games have struggled. But in surprising course-correction, Paper Mario: The Origami King's most clever trick is how its overhauled combat complements its sharp wit, turning the series' Achilles' heel into one of its biggest strengths.

Paper Mario: The Origami King's conceptual gimmick is how its titular origami king, Olly, transforms the flat cutouts of the Paper Mario universe, folding them into subservient, 3D origami figures, and kidnaps Princess Peach along with her entire castle, wrapping both up in a wall of colorful streamers. So now Mario, along with Olly's repentant sister Olivia, need to flatten everything out again. The origami premise adds a nice visual flair to the already-gorgeous papercraft look of the series, and you get to see yet another take on Goombas, Shy Guys, and Koopas, even if this time they're imbued with a slightly creepy energy.

Like other Paper Mario games, The Origami King is less about plot and more about throwing a joke at you at every turn, whether it's a smart turn of phrase, one-off bits that reward you for exploring its environments with a gag or item, or extended setpieces that deliver killer moments. Not every joke or bit lands, but they hit far more than they falter: a theater play that quickly takes a turn for the weird, a guessing game that has you desperately looking at a Snifit's face for any sign of emotion, an extended sequences that riffs, of all things, on The Legend of Zelda: The Wind Waker. The Origami King is consistently sharp, using both Mario characters and its interactivity to tell some great jokes.

Continue Reading at GameSpot

Uncharted Movie Finally Begins Shooting

Tom Holland has taken to social media to mark "day one" playing Nathan Drake, as the Uncharted movie officially enters production. In an Instagram post on Wednesday, Holland, who is playing a young version of Nathan Drake in the long-delayed movie, shared a photo from the set, showing his folding chair with the name "Nate" emblazoned on the back. In the caption, he wrote: "Day one. #Uncharted." [ignvideo url="https://www.ign.com/videos/2020/02/14/tom-holland-says-uncharted-has-a-solution-to-the-video-game-movie-problem"] Holland's post indicates that filming has finally started on the long-gestating Uncharted movie after a turbulent series of setbacks that have stretched well over the course of a decade, with a number of directors and stars coming and going throughout the movie's cursed development history, which started as far back as June 2009. In March of this year, Venom's Ruben Fleischer became the seventh director to be attached to the much-beleaguered screen adaptation of the video game franchise, as he officially signed on to replace Bumblebee director Travis Knight, who bowed out of his Uncharted directing duties due to scheduling conflicts stemming from Holland's Spider-Man commitments at the time. [widget path="global/article/imagegallery" parameters="albumSlug=the-strange-history-of-the-uncharted-movie&captions=true"] Since then, however, the project has started to steadily build new momentum, with Holland sharing pre-production teasers on his recent Instagram stories and tagging co-star Mark Wahlberg, who is set to play Drake's treasure-hunting mentor Victor "Sully" Sullivan. In another promising update, Sony announced in April that the release of the Uncharted movie had been moved up from October 8, 2021, to July 16, 2021, despite pre-production suffering a further delay due to concerns over the spread of coronavirus (COVID-19). [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Uncharted Movie Finally Begins Shooting

Tom Holland has taken to social media to mark "day one" playing Nathan Drake, as the Uncharted movie officially enters production. In an Instagram post on Wednesday, Holland, who is playing a young version of Nathan Drake in the long-delayed movie, shared a photo from the set, showing his folding chair with the name "Nate" emblazoned on the back. In the caption, he wrote: "Day one. #Uncharted." [ignvideo url="https://www.ign.com/videos/2020/02/14/tom-holland-says-uncharted-has-a-solution-to-the-video-game-movie-problem"] Holland's post indicates that filming has finally started on the long-gestating Uncharted movie after a turbulent series of setbacks that have stretched well over the course of a decade, with a number of directors and stars coming and going throughout the movie's cursed development history, which started as far back as June 2009. In March of this year, Venom's Ruben Fleischer became the seventh director to be attached to the much-beleaguered screen adaptation of the video game franchise, as he officially signed on to replace Bumblebee director Travis Knight, who bowed out of his Uncharted directing duties due to scheduling conflicts stemming from Holland's Spider-Man commitments at the time. [widget path="global/article/imagegallery" parameters="albumSlug=the-strange-history-of-the-uncharted-movie&captions=true"] Since then, however, the project has started to steadily build new momentum, with Holland sharing pre-production teasers on his recent Instagram stories and tagging co-star Mark Wahlberg, who is set to play Drake's treasure-hunting mentor Victor "Sully" Sullivan. In another promising update, Sony announced in April that the release of the Uncharted movie had been moved up from October 8, 2021, to July 16, 2021, despite pre-production suffering a further delay due to concerns over the spread of coronavirus (COVID-19). [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PES 2021 to Be a Budget ‘Season Update’, PES 2022 to Use Unreal Engine [Updated]

Update: Konami has clarified with IGN that PES 2021 will be a standalone game released at a lower price than previous entries - not a paid DLC update to the last game. While no more details were given, the "season update" approach will most likely see last year's PES 2020 given a roster and kit update, with minimal changes to the overall structure or features in the game. It's not yet clear what the "bonuses" mentioned as coming alongside the update will entail. [poilib element="accentDivider"] Original story: Pro Evolution Soccer is taking a different approach this year, with PES 2021 to arrive as a budget "season update", ahead of a fully fledged PES 2022, which will come to next-gen, using Unreal Engine. Announced in a blog post, the decision to make this year's PES an update rather than a fully-fledged game was explained by Konami: "The sheer scale of everything we are aiming to achieve for our next-gen debut has made it necessary to pare back our efforts in other areas of development." PES 2021, as a result, is being referred to as a "season update", which will be released at an unannounced budget price point, and will come with "several bonuses". It's unclear from Konami's wording whether that means PES 2021 will be paid DLC for the existing PES 2020, or if it will be a standalone game that update's PES 2020's existing framework - we've contacted Konami for comment. [ignvideo url="https://www.ign.com/videos/2020/07/15/pro-evolution-soccer-next-gen-pes-teaser"] Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that myClub and Master League modes will receive "large updates" in the next-gen title. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It'll be fascintating to see how that pays off. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PES 2021 to Be a Budget ‘Season Update’, PES 2022 to Use Unreal Engine [Updated]

Update: Konami has clarified with IGN that PES 2021 will be a standalone game released at a lower price than previous entries - not a paid DLC update to the last game. While no more details were given, the "season update" approach will most likely see last year's PES 2020 given a roster and kit update, with minimal changes to the overall structure or features in the game. It's not yet clear what the "bonuses" mentioned as coming alongside the update will entail. [poilib element="accentDivider"] Original story: Pro Evolution Soccer is taking a different approach this year, with PES 2021 to arrive as a budget "season update", ahead of a fully fledged PES 2022, which will come to next-gen, using Unreal Engine. Announced in a blog post, the decision to make this year's PES an update rather than a fully-fledged game was explained by Konami: "The sheer scale of everything we are aiming to achieve for our next-gen debut has made it necessary to pare back our efforts in other areas of development." PES 2021, as a result, is being referred to as a "season update", which will be released at an unannounced budget price point, and will come with "several bonuses". It's unclear from Konami's wording whether that means PES 2021 will be paid DLC for the existing PES 2020, or if it will be a standalone game that update's PES 2020's existing framework - we've contacted Konami for comment. [ignvideo url="https://www.ign.com/videos/2020/07/15/pro-evolution-soccer-next-gen-pes-teaser"] Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that myClub and Master League modes will receive "large updates" in the next-gen title. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It'll be fascintating to see how that pays off. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Red Dead Online Players Dress Up As Clowns To Protest Rockstar’s Lack of Updates

Red Dead Online players are dressing up as clowns and organising in-game protests against a lack of major updates from Rockstar, with a large cross-platform event scheduled for the 20th July. As first spotted by PCGamesN, the Red Dead Online community has been banding together to populate servers in digital clown cosplay. The lighthearted events are being organised to draw attention to the fact that it's been seven months since Red Dead Online received a major content update. The trend seems to stem from the Red Dead Fashion community, which has been hosting monthly fashion contests. July's theme is The Travelling Circus, which ran with the mantra "since we're all clowns for believing we'll get an update, it's fitting that we dress up as them in-game too!" From there, the community began filling servers with clowns and documenting their antics. In an interview with Polygon, Magnar - an admin for the Red Dead Online Discord group - explained that, “Rather than let it turn negative or nasty, which in game communities things often can, I thought I’d turn [our protests] into something a bit more fun or even wholesome in a way." The meetups have further mobilised the Red Dead Online community, which plans to hold a major cross-platform clown event next Monday, July 20. "I'll share details over the weekend, but I'd suggest planning a nice circus/clown-themed outfit in the meantime," reads a tweet from the Red Dead Online Community Twitter account. You can get involved by joining the Red Dead Online Discord group and checking out the Red Dead Fashion community within. In other Red Dead Redemption 2 news, check out this week's special bounty hunter rewards and bonuses for Red Dead Online players, available to all players regardless of their chosen costume. You can also check out our coverage of the alien gang war that recently hijacked GTA Online. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Red Dead Online Players Dress Up As Clowns To Protest Rockstar’s Lack of Updates

Red Dead Online players are dressing up as clowns and organising in-game protests against a lack of major updates from Rockstar, with a large cross-platform event scheduled for the 20th July. As first spotted by PCGamesN, the Red Dead Online community has been banding together to populate servers in digital clown cosplay. The lighthearted events are being organised to draw attention to the fact that it's been seven months since Red Dead Online received a major content update. The trend seems to stem from the Red Dead Fashion community, which has been hosting monthly fashion contests. July's theme is The Travelling Circus, which ran with the mantra "since we're all clowns for believing we'll get an update, it's fitting that we dress up as them in-game too!" From there, the community began filling servers with clowns and documenting their antics. In an interview with Polygon, Magnar - an admin for the Red Dead Online Discord group - explained that, “Rather than let it turn negative or nasty, which in game communities things often can, I thought I’d turn [our protests] into something a bit more fun or even wholesome in a way." The meetups have further mobilised the Red Dead Online community, which plans to hold a major cross-platform clown event next Monday, July 20. "I'll share details over the weekend, but I'd suggest planning a nice circus/clown-themed outfit in the meantime," reads a tweet from the Red Dead Online Community Twitter account. You can get involved by joining the Red Dead Online Discord group and checking out the Red Dead Fashion community within. In other Red Dead Redemption 2 news, check out this week's special bounty hunter rewards and bonuses for Red Dead Online players, available to all players regardless of their chosen costume. You can also check out our coverage of the alien gang war that recently hijacked GTA Online. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.