PlayStation Kiosks ‘Not PS5-Related,’ Sony Says
Posted by @IronCoreGame[/caption]
IGN reached out to Sony to inquire about the photo and a PlayStation spokesperson responded that the kiosk is "not PS5 related." Sony didn't explain what the kiosks might be for.
The image revived speculation that Sony could be preparing to put the PS5 up for pre-order. Although the company said that customers will be given plenty of notice before pre-orders go up.
Another concern online about the photo was whether such a kiosk is a good idea. Several countries are issuing social distancing guidelines, which includes limits on making contact with public surfaces. A demo station would be counter-intuitive to those kinds of guidelines.
[widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"]
Sony still hasn't announced details about PS5 pre-orders, though source code indicates that Sony might once again institute a one per household rule on orders. The same thing was implemented for PS4 pre-orders to try and prevent shortages.
Check out IGN's PS5 guide for more about the PS5, DualSense controller, specs, and more.
[poilib element="accentDivider"]
Matt T.M. Kim is a reporter for IGN.The Flintstones: The Complete Series Coming to Blu-ray in 2020
Warners has yet to reveal pricing or a specific release date for the Blu-ray set, although it is expected out this fall. It's also unclear what bonus features might be included in the set. We'll have to wait and see if those infamous Winston Cigarettes ads have been remastered in HD...
For those somehow unfamiliar with Fred Flintstone and his "modern Stone Age family," the original animated series aired on ABC from 1960 to 1966. Initially a prehistoric parody of live-action sitcoms like The Honeymooners, the series gradually shifted in a more family-friendly direction and eventually spawned a multimedia empire. The Flintstones broke new ground as the first animated series to air in a primetime TV slot. It also proved to be the longest-running animated series in TV history until The Simpsons came along and broke that record five times over.
The Flintstones has enjoyed a successful syndicated run and has spawned various spinoffs and reboots over the years, some of them more odd than others. DC Comics previously turned heads in 2016 with its subversive Flintstones series, one that proved to be surprisingly politically topical despite the prehistoric setting.
Fred Flintstone and family may be returning to the air soon. Last year we learned Warner Bros. is developing a new animated series in conjunction with Elizabeth Banks' Brownstone Productions. The Scooby Doo! reboot movie Scoob! also lays the groundwork for an animated Hanna-Barbera cinematic universe, so it's always possible we'll see the Flintstones rubbing elbows with Mystery Inc. one day.
[widget path="global/article/imagegallery" parameters="albumSlug=16-shared-universes-from-before-there-were-shared-universes&captions=true"]
Speaking of shared universes, check out IGN's look back at 16 shared universes from before shared universes were a thing.
[poilib element="accentDivider"]
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.Rocket Arena Review – Up In The Air
The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.
Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto's straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi's ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena's characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.
These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena's competitive modes. A team cannot feature duplicates of a character, so you're encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn't teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.
Continue Reading at GameSpotRocket Arena Review – Up In The Air
The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.
Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto's straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi's ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena's characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.
These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena's competitive modes. A team cannot feature duplicates of a character, so you're encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn't teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.
Continue Reading at GameSpotThe Legend of Korra Comes to Netflix USA in August
Fantasy Strike Becomes a Free-To-Play Fighting Game
Rocket League Will Become Free-To-Play in Summer 2020
- All Rocket League-branded DLC released before free-to-play
- "Est. 20XX" title that displays the year when the player first started playing Rocket League
- 200+ Common items upgraded to "Legacy" quality
- Golden Cosmos Boost
- Dieci-Oro Wheels
- Huntress Player Banner
Batman Has a Shiny New Costume, But There’s a Catch
Art by Jorge Jimenez. (Image Credit: DC)[/caption]
Does Batman have a secret benefactor? Was this a gift from one of his more technologically inclined sidekicks like Tim Drake or Lucius' son Luke? Unfortunately, Batman doesn't have time to ponder this latest mystery. Punchline infects him with a nasty new Joker Toxin laced with Scarecrow's fear gas and Bane's Venom drug, and a delirious Batman runs straight into a rocket blast from a hijacked Batwing. Things aren't exactly going well for our hero at the moment, to put it mildly.
Regardless, it does appear as though this mysterious, shiny Batsuit will play a part in Joker War. The new costume takes center stage on the variant cover to Batman #100, suggesting Batman may adopt a new look just in time to celebrate the big issue #100 milestone.
[caption id="attachment_2382328" align="aligncenter" width="1280"]
Art by Jorge Jimenez. (Image Credit: DC)[/caption]
At first glance, the new costume seems like a strange departure for a hero who's traditionally relied on stealth and secrecy. However, given that writer James Tynion IV teased major changes to Batman's mission and his relationship with Gotham City as a result of Joker War, the garish color scheme may be the point. Once Batman #100 is released we may have a better idea of who designed the suit and what new abilities it brings to the table.
Let us know what you think of the new Batsuit in the comments below.
[ignvideo url="https://www.ign.com/videos/2020/06/26/joker-war-why-batmans-worst-enemy-is-finally-ready-to-finish-their-game"]
[poilib element="accentDivider"]
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
