Comic-Con Cosplay: Elhoffer Design Unveils Marvelous SDCC Exclusives
Warrior King


Warrior Guard


Comic-Con Cosplay: Elhoffer Design Unveils Marvelous SDCC Exclusives
Warrior King


Warrior Guard


Deadly Premonition 2 Patch Addresses Frame Rate, But Players Unhappy With Transphobic Content ‘Fix’
Last week, Swery apologized for transphobic scenes in the game after receiving feedback from fans, promising to rewrite one particular scenario where a transgender character is misgendered and provide a sanity check by "a team that included diversity" for other transphobic content. In a new statement from Swery, he notes that "the scenario where the problem occurred has been fixed. I didn't change the important point of the story of this work, and I was able to make changes only where I wanted to make corrections." However, players have already noted that the alterations made to the scene appear to amount to a single altered line of dialogue, with much of the complained-about content - which includes misgendering and deadnaming a transgender character, Lena - remaining intact post-patch. This Twitter thread from journalist Laura Kate Dale digs into what has, and mostly hasn't, been changed in the patch. "It really does just feel like Swery basically removed that one line where York "Gotcha" deadnames Lena, and said job done. Beyond that, the game is barely touched," Dale explains. The patch has also addressed the game's less-than-desirable frame rate. We reviewed Deadly Premonition 2: A Blessing In Disguise, scoring it a 5 and noting that the game's stuttering frame rate is "the real serial killer." "Regarding frame rate improvement, we plan to gradually improve it," Swery's statement continues. "This patch is only partially fixing of frame rate, but we are preparing the next patch after this, ASAP." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Good evening everyone. We updated 1st patch!! Still continue to fixing another task. Please enjoy the journey in Le Carre!!#DeadlyPremonition2 pic.twitter.com/IPkiE4KepP
— Hidetaka SWERY Skywalker (@Swery65) July 21, 2020
Deadly Premonition 2 Patch Addresses Frame Rate, But Players Unhappy With Transphobic Content ‘Fix’
Last week, Swery apologized for transphobic scenes in the game after receiving feedback from fans, promising to rewrite one particular scenario where a transgender character is misgendered and provide a sanity check by "a team that included diversity" for other transphobic content. In a new statement from Swery, he notes that "the scenario where the problem occurred has been fixed. I didn't change the important point of the story of this work, and I was able to make changes only where I wanted to make corrections." However, players have already noted that the alterations made to the scene appear to amount to a single altered line of dialogue, with much of the complained-about content - which includes misgendering and deadnaming a transgender character, Lena - remaining intact post-patch. This Twitter thread from journalist Laura Kate Dale digs into what has, and mostly hasn't, been changed in the patch. "It really does just feel like Swery basically removed that one line where York "Gotcha" deadnames Lena, and said job done. Beyond that, the game is barely touched," Dale explains. The patch has also addressed the game's less-than-desirable frame rate. We reviewed Deadly Premonition 2: A Blessing In Disguise, scoring it a 5 and noting that the game's stuttering frame rate is "the real serial killer." "Regarding frame rate improvement, we plan to gradually improve it," Swery's statement continues. "This patch is only partially fixing of frame rate, but we are preparing the next patch after this, ASAP." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Good evening everyone. We updated 1st patch!! Still continue to fixing another task. Please enjoy the journey in Le Carre!!#DeadlyPremonition2 pic.twitter.com/IPkiE4KepP
— Hidetaka SWERY Skywalker (@Swery65) July 21, 2020
Ukraine President Endorses Joaquin Phoenix Documentary to End a Hostage Situation
Ukraine President Endorses Joaquin Phoenix Documentary to End a Hostage Situation
PlayStation Kiosks ‘Not PS5-Related,’ Sony Says

The Flintstones: The Complete Series Coming to Blu-ray in 2020

Rocket Arena Review – Up In The Air
The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.
Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto's straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi's ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena's characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.
These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena's competitive modes. A team cannot feature duplicates of a character, so you're encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn't teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.
Continue Reading at GameSpotRocket Arena Review – Up In The Air
The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.
Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto's straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi's ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena's characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.
These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena's competitive modes. A team cannot feature duplicates of a character, so you're encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn't teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.
Continue Reading at GameSpot