Hello Neighbor 2 Announced for Xbox Series X
Hello Neighbor 2 will come to Xbox Series X, Xbox One and PC in 2021.
Set immediately after the events of the first game in the horror franchise, you'll play as Quentin, a reporter looking into disappearances in the Raven Brooks area - before coming across an abandoned house occupied by a raven-like monster. The story will fit into the cross-media universe Hello Neighbor's become since its original release.
[ignvideo url="https://www.ign.com/videos/2020/07/23/hello-neighbor-2-announcement-trailer"]
The game expands the original's single-house setting to a full open world, and allowing you to scavenge for materials across the whole of Raven Brooks. Where the first game's threat, Mr. Peterson would navigate using developer-placed waypoints, the new monster uses self-learning AI to stalk you, apparently learning from your movements and attmepting to stop you figuring out the neighbourhood's secrets.
You can play an alpha for the game by heading to the Hello Neighbor 2 website.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Balan Wonderworld, New Square Enix Game, Announced
Square Enix has revealed Balan Wonderworld, an action platformer from a new studio, Balan Company.
Teased this week, Balan Wonderworld will see characters Emma and Leo travelling through the surreal Wonderworld, using theater-inspired costumes that offer different abilities along the way. Balan Wonderworld is from Yuji Naka, the former head of Sonic Team, as well as Naoto Oshima, the creator of Nights Into Dreams.
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Balan Wonderworld will feature 80 different costumes, which players can swap between in order to solve puzzles along their adventure.
Developer Balan Company is a new Square Enix studio that will bring together both in-house and external developers.
[ignvideo url="https://www.ign.com/videos/2020/07/23/balan-wonderworld-announcement-trailer"]
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Dragon Quest 11 S: Echoes of an Elusive Age – Definitive Edition Announced for Xbox
Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition is coming to Xbox on December 4.
The critically-acclaimed JRPG series will make its Xbox debut with a new definitive version of Dragon Quest 11. The updated version includes updated music and even an option to play a demake version in pixelated graphics.
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Dragon Quest 11 S was announced during the Xbox Games Showcase pre-show and introduced by series director Yuji Horii.
We awarded Dragon Quest 11 an 8.8. review when it was first released on PS4 in 2018.
Dragon Quest 11 will be released on Xbox Series X, Xbox One, and Game Pass. Square Enix also confirmed that Dragon Quest 11 S will be coming to PS4 and Steam.
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Matt T.M. Kim is a reporter for IGN.
Gabe Newell Has Been Stuck in New Zealand Since March
After shipping Half-Life: Alyx, Gabe Newell set off for a 10-day vacation in New Zealand with friends - and has been stuck there since the country locked down in March. Thankfully, he seems to have enjoyed himself.
Speaking on TVNZ1's Breakfast show, the Valve co-founder explained that he's been working remotely ever since lockdown. New Zealand has dealt with the COVID-19 pandemic notably well, with Newell saying, "The hardest part by far," he explained, "is being worried about friends and family who aren't in New Zealand."
To thank the country for its hospitality, Newell and two friends, Spanish race car driver Alex Riberas and Riberas' partner Teagan Klein, have announced 'We Love Aotearoa' a free concert and event taking place in Auckland on August 15.
[ignvideo url="https://www.ign.com/videos/2020/03/18/ign-first-half-life-alyx-gabe-newell-interview"]
Aside from the music, the event will lean into its founders' professional interests, with games and virtual reality experiences, as well a line-up of racing and drift cars.
Speaking about why he wanted to give back to the country he's been staying in, Newell said: "For me, it's very much about the community spirit, this sense that everybody can come together and solve this super-challenging problem, and then be welcoming to us, essentially, as COVID refugees. There's the natural beauty, there's all the fun stuff you can do, but it's the people that have really made our lives different."
In terms of his work, the legendary developer said that there was no difference between working from Seattle or New Zealand - which hopefully means he's been able to make some headway on his work with Matrix-like brain-computer interface technology.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
You Can Already Buy Halo Infinite Monster Energy Cans
Halo Infinite Monster Energy cans have already been spotted in the wild.
As noticed by Facebook user Derick Hunter and posted to Twitter by the Halo Collector account, Monster Energy cans featuring a Halo Infinite promotion have appeared in stores ahead of the game's full reveal later today.
In the past, the Halo brand has famously collaborated with Mountain Dew and Doritos. This Monster Energy promotion appears to offer "2XP" (presumably double XP) in Halo Infinite, most likely tied to the game's multiplayer mode. Those who purchase a can will have to save their receipt and use the Monster Energy website to redeem the XP buff. Underneath the text there are two small strings of text featuring the words vers429_ and PWRCK_ - it's not clear what they refer to just yet, but it could just be flavour text. Also worth noting is the date the promotion expires, 12/31/20. This, of course, means that Halo Infinite must arrive before the end of the year, but we knew that already. There's also a 'Halo Augmented Reality Experience' activated by scanning the Snapchat code on the side of the can. After checking it myself, it's not live as of right now, but it may be activated following tonight's Xbox Games Showcase, where Halo Infinite's campaign will be debuted. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-october-2019-screenshots&captions=true"] For more on Halo Infinite, check out the game's box art, which was revealed yesterday and bears a striking resemblance to Halo: Combat Evolved's original key art. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Run to your local convenience stores a new @halo @MonsterEnergy drink is out there. Credit goes to Derick Hunter of Facebook. pic.twitter.com/xKCf7AHExv
— HaloCollector (@HaloCollector) July 22, 2020
Godfall Won’t Have Microtransactions, Developers Say It Isn’t Game-As-Service
Godfall won't feature microtransactions, and the developers aren't considering it as a game-as-service title.
In a video interview with Arekkz Gaming, Godfall Technical Producer Richard Heyne was asked whether the looter-slasher would follow the reactive 'games as a service' model, utilised by titles such as Destiny and Tom Clancy's The Division.
In response, Heyne told Arekkz that "there is an experience you can complete," suggesting that the game will feature a finite campaign that players can play through. However, Heyne also notes that there is "end-game content" in Godfall. "There is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith.
[ignvideo url="https://www.ign.com/videos/2020/06/13/godfall-pc-gameplay-trailer-pc-gaming-show"]
"We don't consider the game a service," Reyne told Arekkz. "There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once [main villain] Macros is defeated. Once you've completed the campaign, you will have the ability to go back to these realms and explore them in new ways, to experience new encounters, new challenges."
So, something of a hybrid then? We've seen plenty of games as a service in the past offer players a campaign as well as replayable end-game content to follow, so that concept isn't too groundbreaking. It's the lack of microtransactions which is most interesting - especially for a game of this style, where microtransactions are usually part of the furniture.
Godfall will launch on PS5 and PC via the Epic Games Store this Holiday. In other Godfall news, check out what the director had to say about how the game will utilise the new features of the PS5 DualSense.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Hero Within Brings Wonder Woman 1984 to Comic-Con at Home
For the first time ever, San Diego Comic-Con is taking place online. This is an unprecedented shift in an unprecedented time - but the wonders of Comic-Con are still available to us through the IGN Comic-Con@Home livestream, online cosplay events, and merchandise opportunities, including superhero lifestyle brand Hero Within. We are pleased to announce their official Wonder Woman 1984 collection, which is debuting during SDCC.
We caught up with Hero Within founder and all-around Comic-Con expert Tony Kim to walk us through these '80s-inspired Wonder Woman pieces and his history with the convention, but first, check out the Wonder Woman 1984 collection below.
If you've seen the Wonder Woman 1984 trailer, you know that Steve Trevor is rocking an impressive Fanny Pack. Hero Within is offering its own spin with the WW84 fanny pack. It features three pockets and unique Wonder Woman 1984 branding. The fanny pack will be available on Hero Within website for $20.00 USD.
This Wonder Woman 1984 Battle Tee shows a rugged and battle-worn movie logo. The scuffed up double-Ws seem symbolic of Diana's dogged determination to fight for what she believes in. The tee comes in Wonder Woman's classic red and yellow color scheme and is available in both men's and women's styles. it will be available on the Hero Within website for $24.00 USD.
In the age of social distancing, Hero Within has created a mask in Superman's classic colors. While not part of their Wonder Woman 1984 collection, this item is perfect for anyone wanting to support a small business while also sporting a "superhero mask." Accompanying Superman's colors is the message "it all starts with hope." The Hero Within Logo Hope Mask will be available on the Hero Within website for $8.00 USD.
Enamel Pins are all the rage these days, whether you collect pins at conventions or Disneyland, or prefer fandom pins or pins that are a little more sarcastic. This RIP SDCC 2020 pin is perfect for anyone looking to commemorate this year of Comic-Con, even though it's not happening in person. The RIP SDCC 2020 enamel pin will be available for $6.00 USD throughout Comic-Con@Home on the HeroWithin website. It will increase in price on Monday, July 27 to $8.00 USD.
Tony Kim started lifestyle brand Hero Within in 2016. After years of enjoying Comic-Con as an attendee, panel moderator, panelist, and volunteer, Kim began collaborating with designer Michael Lew, and Hero Within was born. Since the brand's inception, they have partnered with Marvel, Star Trek, DC Comics, and Comic-Con International. Take a look at the Hero Within Wonder Woman 1984 collection below.
Below, Kim talks us through the process of designing the new collection.
IGN: As a Comic-Con veteran, how are you feeling about the con going online this year?
Tony Kim: Honestly, it’s been really hard both personally and professionally. For me, Comic-Con has been the biggest event of the year ever since I moved to California. [I've been] going since 2006 ... It’s been the annual gathering for my group of friends and for the past few years, it’s become the most profitable event for my company, Hero Within. I totally respect Comic-Con International’s decision to cancel but after a long and hard 2020, I think we were all hoping it would somehow kickstart us back to normalcy. Needless to say, I will be pretty depressed during Comic-Con week!
IGN: What's one way SDCC fans can support vendors during this unusual time in our lives?
Tony Kim: Everyone is hurting right now so I just don’t want to say spend money on vendors. While that helps, awareness can be even a bigger help. If fans can use their voice and social media platforms to promote fellow vendors to other fans, that would go a long way. In an era where there are too many options and not enough time to explore, personal endorsements mean a lot. Fans telling other fans to shop can help our fan community make it through this pandemic.
IGN: Tell us about the Wonder Woman '84 collaboration. How did that come about?
Tony Kim: With the first Wonder Woman film being my favorite among the new generation of DC films, I was so excited for this sequel. It was unfortunate that the original release got pushed from last year to this year. Then, as we all know, the movie industry got shut down further pushing the film back into late 2020. The constant moving target makes development and production quite tricky. Warner Bros has been great though and they have done everything they can to provide as much resources and information [as possible]. It’s a bit of a risk releasing merch this early with the film still not coming out for at least another four months but we can't keep sitting on it and we need to generate revenue. So it hasn’t been the ideal situation but we are all doing the best we can.
IGN: What was your process for adapting this '80s superhero adventure?
Tony Kim: I love the '80s! Big hair, baggy clothes and puffy shoulder pads! Our team had a lot of fun imagining some pieces to reflect the '80s aesthetic. However, we didn’t want everything to be a reflection of this era. So our Wonder Woman Collection is a mix of modern and retro style. It’s also just part of it, since we have more coming out later this year. For Hero Within, our brand is more subtle and sophisticated so we avoided crazy neons or parachute pants (for now). We still want to offer everyday fashion for modern fans so I think we struck a good balance. But more than the '80s, we have always wanted to celebrate women heroes in culture, by offering fashion for both women AND men. Diana is not a role model for just one gender but she’s a hero for us all. Unlike many other superheroes, Wonder Woman stands for peace and acceptance, something we all need right now.
IGN: Do you have a favorite Wonder Woman?
Tony Kim: That’s a tough one! I love both Linda Carter and Gal Gadot! However, the version of Wonder Woman that really influenced me was George Perez’s WW comic book run from the '80s. My parents immigrated to the States just before I was born. Growing up in a predominantly caucasian community, I felt like a misfit. Perez’s story of Diana coming to America and discovering her purpose really resonated to me and helped inform much of who I would become as an adult.
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Lauren Gallaway is a Social Media Coordinator for IGN. She is greatly looking forward to seeing Wonder Woman 1984, even after all the delays. Find her tweeting at @LaurenGallaway and streaming at Glimpse Entertainment on Twitch.
Steve Trevor Retro Jacket
Hero Within has designed this Steve Trevor Retro Jacket to complement any cosplay (or non-cosplay) wardrobe. Hero Within has included plenty of subtly nerdy details in the jacket, including the Wonder Woman logo inside the lining, on the zipper, and pockets. The back even includes Wonder Woman's WW logo in large stitched font. The Steve Trevor Retro Jacket will be available on the Hero Within website for $99.00 USD.


WW84 Fanny Pack

Wonder Woman 1984 Battle Tee

Hero Within Logo Hope Mask

RIP 2020 Enamel Pin

Meet the Founder

Hero Within Brings Wonder Woman 1984 to Comic-Con at Home
For the first time ever, San Diego Comic-Con is taking place online. This is an unprecedented shift in an unprecedented time - but the wonders of Comic-Con are still available to us through the IGN Comic-Con@Home livestream, online cosplay events, and merchandise oppotunities, including superhero lifestyle brand Hero Within. We are pleased to announce their official Wonder Woman 1984 collection, which is debuting during SDCC.
We caught up with Hero Within founder and all-around Comic-Con expert Tony Kim to walk us through these '80s-inspired Wonder Woman pieces and his history with the convention, but first, check out the Wonder Woman 1984 collection below.
If you've seen the Wonder Woman 1984 trailer, you know that Steve Trevor is rocking an impressive Fanny Pack. Hero Within is offering its own spin with the WW84 fanny pack. It features three pockets and unique Wonder Woman 1984 branding. The fanny pack will be available on Hero Within website for $20.00 USD.
This Wonder Woman 1984 Battle Tee shows a rugged and battle-worn movie logo. The scuffed up double-Ws seem symbolic of Diana's dogged determination to fight for what she believes in. The tee comes in Wonder Woman's classic red and yellow color scheme and is available in both men's and women's styles. it will be available on the Hero Within website for $24.00 USD.
In the age of social distancing, Hero Within has created a mask in Superman's classic colors. While not part of their Wonder Woman 1984 collection, this item is perfect for anyone wanting to support a small business while also sporting a "superhero mask." Accompanying Superman's colors is the message "it all starts with hope." The Hero Within Logo Hope Mask will be available on the Hero Within website for $8.00 USD.
Enamel Pins are all the rage these days, whether you collect pins at conventions or Disneyland, or prefer fandom pins or pins that are a little more sarcastic. This RIP SDCC 2020 pin is perfect for anyone looking to commemorate this year of Comic-Con, even though it's not happening in person. The RIP SDCC 2020 enamel pin will be available for $6.00 USD throughout Comic-Con@Home on the HeroWithin website. It will increase in price on Monday, July 27 to $8.00 USD.
Tony Kim started lifestyle brand Hero Within in 2016. After years of enjoying Comic-Con as an attendee, panel moderator, panelist, and volunteer, Kim began collaborating with designer Michael Lew, and Hero Within was born. Since the brand's inception, they have partnered with Marvel, Star Trek, DC Comics, and Comic-Con International. Take a look at the Hero Within Wonder Woman 1984 collection below.
Below, Kim talks us through the process of designing the new collection.
IGN: As a Comic-Con veteran, how are you feeling about the con going online this year?
Tony Kim: Honestly, it’s been really hard both personally and professionally. For me, Comic-Con has been the biggest event of the year ever since I moved to California. [I've been] going since 2006 ... It’s been the annual gathering for my group of friends and for the past few years, it’s become the most profitable event for my company, Hero Within. I totally respect Comic-Con International’s decision to cancel but after a long and hard 2020, I think we were all hoping it would somehow kickstart us back to normalcy. Needless to say, I will be pretty depressed during Comic-Con week!
IGN: What's one way SDCC fans can support vendors during this unusual time in our lives?
Tony Kim: Everyone is hurting right now so I just don’t want to say spend money on vendors. While that helps, awareness can be even a bigger help. If fans can use their voice and social media platforms to promote fellow vendors to other fans, that would go a long way. In an era where there are too many options and not enough time to explore, personal endorsements mean a lot. Fans telling other fans to shop can help our fan community make it through this pandemic.
IGN: Tell us about the Wonder Woman '84 collaboration. How did that come about?
Tony Kim: With the first Wonder Woman film being my favorite among the new generation of DC films, I was so excited for this sequel. It was unfortunate that the original release got pushed from last year to this year. Then, as we all know, the movie industry got shut down further pushing the film back into late 2020. The constant moving target makes development and production quite tricky. Warner Bros has been great though and they have done everything they can to provide as much resources and information [as possible]. It’s a bit of a risk releasing merch this early with the film still not coming out for at least another four months but we can keep sitting on it and we need to generate revenue. So it hasn’t been the ideal situation but we are all doing the best we can.
IGN: What was your process for adapting this '80s superhero adventure?
Tony Kim: I love the '80s! Big hair, baggy clothes and puffy shoulder pads! Our team had a lot of fun imagining some pieces to reflect the '80s aesthetic. However, we didn’t want everything to be a reflection of this era. So our Wonder Woman Collection is a mix of modern and retro style. It’s also just part of it, since we have more coming out later this year. For Hero Within, our brand is more subtle and sophisticated so we avoided crazy neons or parachute pants (for now). We still want to offer everyday fashion for modern fans so I think we struck a good balance. But more than the '80s, we have always wanted to celebrate women heroes in culture, by offering fashion for both women AND men. Diana is not a role model for just one gender but she’s a hero for us all. Unlike many other superheroes, Wonder Woman stands for peace and acceptance, something we all need right now.
IGN: Do you have a favorite Wonder Woman?
Tony Kim: That’s a tough one! I love both Linda Carter and Gal Gadot! However, the version of Wonder Woman that really influenced me was George Perez’s WW comic book run from the '80s. My parents immigrated to the States just before I was born. Growing up in a predominantly caucasian community, I felt like a misfit. Perez’s story of Diana coming to America and discovering her purpose really resonated to me and helped inform much of who I would become as an adult.
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Lauren Gallaway is a Social Media Coordinator for IGN. She is greatly looking forward to seeing Wonder Woman 1984, even after all the delays. Find her tweeting at @LaurenGallaway and streaming at Glimpse Entertainment on Twitch.
Steve Trevor Retro Jacket
Hero Within has designed this Steve Trevor Retro Jacket to complement any cosplay (or non-cosplay) wardrobe. Hero Within has included plenty of subtly nerdy details in the jacket, including the Wonder Woman logo inside the lining, on the zipper, and pockets. The back even includes Wonder Woman's WW logo in large stitched font. The Steve Trevor Retro Jacket will be available on the Hero Within website for $90.00 USD.


WW84 Fanny Pack

Wonder Woman 1984 Battle Tee

Hero Within Logo Hope Mask

RIP 2020 Enamel Pin

Meet the Founder

Deadpool Co-Creator Calls Out Disney For Not Using the Character
Deadpool co-creator Rob Liefeld has called out Disney for not properly utilising the character, not just in films, but for video games and animated properties. He adds that he's not aware of any ongoing entertainment discussions about using the character.
Speaking to IGN as part of our Comic-Con@Home livestream coverage, Liefeld was asked if Deadpool could lead another video game after his last starring role in 2013. His response went on to cover a lot more than just games:
"Why wouldn't they?" Liefeld replied, "I'm just going to tell you right now: screw movies. Screw this whole Deadpool movie talk, OK? ... Here’s what I would say. 'Hey Disney, Hi. It’s Rob. You paid 70 billion dollars for Fox. OK? You paid 70 billion dollars. You can't run your Disney parks, which are 50% of your overall earnings, they have been shut down for 5 months. You have no way to get your 3 billion dollars' worth of movies to the theaters. No Mulan, no Black Widow, no Eternals.'"
[ignvideo url="https://www.ign.com/videos/2018/05/15/deadpool-2-review"]
Liefeld's point centers around the fact that with Deadpool 3 seemingly a non-starter for Marvel's movie slate, Disney should be looking to monetise the character in different ways, particularly as the effects of the pandemic make drawn or digital animation more easily achievable (and monetisable) than live-action.
"Animators can work from home. Digital artists can work from home. [...] Deadpool’s kind of popular. Deadpool cartoons, Deadpool video games – of course they should be making them. Iger, whoever is running the ship over there, what are you doing to get a return on your 70 billion dollars? [...] Of course they should be making more Deadpool video games, of course they should be making a Deadpool cartoon. What the hell?"
Liefeld also points to the fact that other Marvel comics properties have been utilised successfully outside of the MCU umbrella, and seems to be hoping for his character to take a similar path:
"[Marvel Studios president] Kevin Feige, love you buddy, you're a genius, but there are other geniuses. The guys that made Into the Spider-Verse? Geniuses. Disney had nothing to do with that. Disney had nothing to do with Deadpool, Deadpool 2, Logan. Let these other lieutenants make you a return on your investments. I don't need another Deadpool movie, don't need it – got two great ones. They're perfect."
Unfortunately, with all of Liefeld's belief in the potential success of Deadpool properties, he doesn't hold out much hope for them happening: "There's a demand there, I hope they fill it, but I'm not sure they will."
[ignvideo url="https://www.ign.com/videos/2019/08/05/deadpool-2-director-says-sequel-doesnt-have-to-be-rated-r-what-to-watch"]
When asked if he'd heard about talks regarding using Deadpool outside of comic books, Liefeld said, "There has been no Deadpool entertainment talks that I am aware of." He added that movie talks were "above my paygrade", but points out that the producers of the Deadpool movies, and stars like Josh Brolin, have contracts covering multiple films, which would seemingly not be extinguished by Disney's purchase of Fox and its properties.
Notably, before Disney's Fox acquisition, a Deadpool animated series from Atlanta's Donald and Stephen Glover was cancelled during production, which the CEO of FX blamed on Marvel. (At the time, Marvel's television output was overseen by Jeph Loeb; Marvel Television has since been brought under Kevin Feige's purview, paving the way for greater synergy between Marvel's movie and TV properties, including Disney+ series orders for TV shows featuring Marvel movie characters like The Falcon and the Winter Soldier, WandaVision, and Hawkeye.)
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It leaves Deadpool's status in the entertainment industry somewhat in limbo. The character isn't slated to appear in the MCU, but Deadpool 1 and 2 star Ryan Reynolds has previously said "we're working on it". However, Liefeld more recently said there was "no movement" on a Deadpool 3.
Check out our full Comic-Con 2020 panel schedule for all the panels, interviews, and previews you can expect during IGN's Comic-Con@Home livestream.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Deadpool Co-Creator Calls Out Disney For Not Using the Character
Deadpool co-creator Rob Liefeld has called out Disney for not properly utilising the character, not just in films, but for video games and animated properties. He adds that he's not aware of any ongoing entertainment discussions about using the character.
Speaking to IGN as part of our Comic-Con@Home livestream coverage, Liefeld was asked if Deadpool could lead another video game after his last starring role in 2013. His response went on to cover a lot more than just games:
"Why wouldn't they?" Liefeld replied, "I'm just going to tell you right now: screw movies. Screw this whole Deadpool movie talk, OK? ... Here’s what I would say. 'Hey Disney, Hi. It’s Rob. You paid 70 billion dollars for Fox. OK? You paid 70 billion dollars. You can't run your Disney parks, which are 50% of your overall earnings, they have been shut down for 5 months. You have no way to get your 3 billion dollars' worth of movies to the theaters. No Mulan, no Black Widow, no Eternals.'"
[ignvideo url="https://www.ign.com/videos/2018/05/15/deadpool-2-review"]
Liefeld's point centers around the fact that with Deadpool 3 seemingly a non-starter for Marvel's movie slate, Disney should be looking to monetise the character in different ways, particularly as the effects of the pandemic make drawn or digital animation more easily achievable (and monetisable) than live-action.
"Animators can work from home. Digital artists can work from home. [...] Deadpool’s kind of popular. Deadpool cartoons, Deadpool video games – of course they should be making them. Iger, whoever is running the ship over there, what are you doing to get a return on your 70 billion dollars? [...] Of course they should be making more Deadpool video games, of course they should be making a Deadpool cartoon. What the hell?"
Liefeld also points to the fact that other Marvel comics properties have been utilised successfully outside of the MCU umbrella, and seems to be hoping for his character to take a similar path:
"[Marvel Studios president] Kevin Feige, love you buddy, you're a genius, but there are other geniuses. The guys that made Into the Spider-Verse? Geniuses. Disney had nothing to do with that. Disney had nothing to do with Deadpool, Deadpool 2, Logan. Let these other lieutenants make you a return on your investments. I don't need another Deadpool movie, don't need it – got two great ones. They're perfect."
Unfortunately, with all of Liefeld's belief in the potential success of Deadpool properties, he doesn't hold out much hope for them happening: "There's a demand there, I hope they fill it, but I'm not sure they will."
[ignvideo url="https://www.ign.com/videos/2019/08/05/deadpool-2-director-says-sequel-doesnt-have-to-be-rated-r-what-to-watch"]
When asked if he'd heard about talks regarding using Deadpool outside of comic books, Liefeld said, "There has been no Deadpool entertainment talks that I am aware of." He added that movie talks were "above my paygrade", but points out that the producers of the Deadpool movies, and stars like Josh Brolin, have contracts covering multiple films, which would seemingly not be extinguished by Disney's purchase of Fox and its properties.
Notably, before Disney's Fox acquisition, a Deadpool animated series from Atlanta's Donald and Stephen Glover was cancelled during production, which the CEO of FX blamed on Marvel. (At the time, Marvel's television output was overseen by Jeph Loeb; Marvel Television has since been brought under Kevin Feige's purview, paving the way for greater synergy between Marvel's movie and TV properties, including Disney+ series orders for TV shows featuring Marvel movie characters like The Falcon and the Winter Soldier, WandaVision, and Hawkeye.)
[widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"]
It leaves Deadpool's status in the entertainment industry somewhat in limbo. The character isn't slated to appear in the MCU, but Deadpool 1 and 2 star Ryan Reynolds has previously said "we're working on it". However, Liefeld more recently said there was "no movement" on a Deadpool 3.
Check out our full Comic-Con 2020 panel schedule for all the panels, interviews, and previews you can expect during IGN's Comic-Con@Home livestream.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.